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Newz: Current Competitions: Warmachine Conversion Competition and Bloodbowl Tournament.

 

 2500 Campaign List, This is for the final week of my camp.
Drmooreflava
Posted: Jul 21 2012, 01:25 AM


Snotling
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Group: Members
Posts: 10
Member No.: 6,975
Joined: 18-July 12



This is my 2500 list:

My general is Grand Boss Greenfoot, a level 4 orc shaman who I have had for every battle of the campaign and I can never remove him from my list. He has lost his only magic item, a dispel scroll. He has suffered a psychological injury which has granted him the stubborn special rule for all battles. He costs 225pts and I don't really know what unit I should be deploying him in.

-Savage orc great shaman lvl 3 (255pts) (deployed in the savages)
shrunken head
fencers blades
I decided on two orc lvl 4s because I cannot remove or modify my general.

-Black orc bsb (165pts) (deployed in the savages)
armor of destiny
I value my bsb and he hasn't died all campaign.

-Black orc big boss (115) (Deployed in the horde o'boyz)
ruby ring of ruin
There are 3 vampire counts players so I need the flaming/magic missle to deal with regen/ethereals.

Orc Big Boss (59) (Deployed in the horde o'boyz as extra muscle, plz let me know if there is a better spot for him to deploy)
Great wep

-20 night goblins (135 pts)
3 fanatics

-20 night goblins (135pts)
3 fanatics

-5 wolf riders (55 pts)
spears

-31 savage orc big uns (396)
FC, additional hand weps

-40 orcs (315)
FC, additional hand weps

-25 Arrer Boyz (205)
FC
I decided to use arrer boyz cuz I've got the models and I want to make them work.

Doom Diver (80)

Giant (200)

pump wagon (80)
spikey rolla, outrigga

Boar chariot (80)

2500pts.

The plan is to weaken everything I can with magic/fanatics/impact hits and pray that my boyz and biguns will have enough numbers left to wins some combats. Hopefully my giant and wolf riders can stall a flank for me.

I put the giant in there because I don't have other models like another pump wagon/chariot/rock lobba. My buddy is finishing up my two mangler squigs so I haven't gotten a chance to add them to the army yet either.

For deployment I plan to put the two units of night goblins across from stuff that needs to get smash'd up before the boyz get there. Take the two hordes and put them near eachother for bsb/leadership. The arrer boyz will probably go wherever I need them, get in somebodies way or support the flank of one of my hordes.

I added the doom diver to give me a change to weaken some nasty knights or a monster. If there's nothing better to shoot at, I'll just pick on a group of units to maximize my chances of hitting.

Please let me know what you think of my character placement and strategy. Thanks for reading.

This post has been edited by Drmooreflava on Jul 21 2012, 03:24 AM
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