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| Sneeky Buttmunky |
Posted: Jul 19 2012, 10:52 AM
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Snotling ![]() Group: Members Posts: 9 Member No.: 6,978 Joined: 19-July 12 |
Hello!
I started a night goblin army a while back with a coupla battle for skull pass boxed sets and i wanna expand on it. this is what I'm thinking: Goblin Warboss, General, Shield + Sword of Striking, Crown of Command, Armour of Destiny (I'm a bad man... But i need the extra ld!! He'll look like a night goblin warboss.. He'll sit in the spears unit, in a good position for ld bubble) Goblin Great Shaman, Night Goblin, Level 4 Upgrade + Talisman of Preservation, Channelling Staff (depending on spells and opponent in either the spears or bows unit) Goblin Warboss, Night Goblin, Light Armour, Shield + Great Cave Squig + Basha's Axe of Stunty Bashin', Potion of Speed, Dragonhelm (hunter with hoppers) Heroes Goblin Shaman, Night Goblin, Level 2 Upgrade Goblin Shaman, Night Goblin, Level 2 Upgrade (These two will be placed depending on spells and opponent in either the spears or bows unit) Goblin-bigboss, Light Armour + Battlestandard Bearer, Spider Banner (I know... again with the "un" night goblin theme, but i wanna make full use of the poison spell!! btw because of his squishy nature i'll run him depending on situation. he'll basically sit on the edge of my horde spears unit away from combat, but if they're running a horde unit also I'll hide him in the archers unit (making sure the everyone is still covered by bubble) and fire away!!) Goblin-bigboss, Night Goblin, Great Weapon, Light Armour Goblin-bigboss, Night Goblin, Great Weapon, Light Armour + Ruby Ring of Ruin (I'm modelling this guy as a Night gob with a magic crossbow!!) Core 66 Night Goblins, Spears, Nets, 3 x Night Goblin Fanatic, Musician, Standardbearer, Champion 48 Night Goblins, Short Bows, 3 x Night Goblin Fanatic 20 Night Goblins, Short Bows, 2 x Night Goblin Fanatic 20 Night Goblins, Short Bows, 2 x Night Goblin Fanatic Special 3 Trolls 3 Trolls (Flankers/heavy hitters) 5 Night Goblin Squig Hoppaz Rare Mangler Squig Mangler Squig Goblin Doom Diver Catapult Goblin Doom Diver Catapult Goblin Rock Lobber Goblin Rock Lobber Total Points Orcs and Goblins : 2500 This will be for a tourney, so please be blunt. |
| mickkk666 |
Posted: Jul 19 2012, 01:27 PM
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![]() Flying goblin ![]() Group: Members Posts: 1,038 Member No.: 6,568 Joined: 5-October 11 |
Hi! Is not an easy task to take an all-goblin army and make it tough but I miss something very important in your list: divertersssssssss! You don’t have any! A competitive army shall have several diverters to play and control movement phase. OnG have lots of them and very cheap! Single trolls, wolf riders, spider riders and goblin big bosses on wolf are really good choices for this task. The good thing of wolf riders is that they come from your core, so you can fill those points faster and use the rest of the points for other juicy toys! The diverter concept is not easy to use effectively at the beginning, but as soon as you start using them, the sooner you will see their value. They can stop and annoy the nastiest units of your enemy, hunt warmachines and kill other chaff.
If you plan to bring a goblin army, you cannot trust on fanatics to do the dirty work. A player with a bit of experience will use the fanatics against you, popping them out with some diverters (see another use they have ) and getting those fanatics in your face. You can standstill of course, but remember that animosity is there and maybe forces you to charge, so you can eat your own fanatics. You cannot play as a dwarf gunline, staying back and forcing the opponent to come to you. Maybe against certain armies it works, but I don’t recommend it, as fanatics will be a problem for you and also we don’t have the firepower as other shooty armies have.Goblin armies need muscle and you just have 2 units of 3 trolls. Squig herders, trolls, giant and arachnarok are good choices for an all-goblin army as they provide good hitting power. Also chariots and pump wagons are a good idea. Why you give the crown of command to your general? You plan to put those NG with spears in horde formation? If not, there’s no reason to include that item as you will most likely have steadfast doing that unit 5 wide. Horde formation will give you lot of attacks, but remember that they are goblins! Not chaos marauders . Against units with not much protection they can do some wounds, but against a tougher opponent, they have nothing to do. Their best use is to entertain nasty units and then hit them on the flanks with your trolls or squigs.That’s all for now! ![]() |
| Sneeky Buttmunky |
Posted: Jul 20 2012, 04:26 AM
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Snotling ![]() Group: Members Posts: 9 Member No.: 6,978 Joined: 19-July 12 |
Changes!! ( sorry if its annoying putting the whole list up again )
Goblin Warboss, General, Shield + Sword of Striking, Crown of Command, Armour of Destiny Goblin Great Shaman, Night Goblin, Level 4 Upgrade + Talisman of Preservation, Channelling Staff Goblin Warboss, Night Goblin, Light Armour, Shield + Great Cave Squig + Basha's Axe of Stunty Bashin', Potion of Speed, Dragonhelm Heroes Goblin Shaman, Night Goblin, Level 2 Upgrade Goblin Shaman, Night Goblin, Level 2 Upgrade Goblin-bigboss, Light Armour + Battlestandard Bearer, Spider Banner Goblin-bigboss, Night Goblin, Great Weapon, Light Armour Goblin-bigboss, Night Goblin, Great Weapon, Light Armour + Ruby Ring of Ruin Core 66 Night Goblins, Spears, Nets, 3 x Night Goblin Fanatic, Musician, Standardbearer, Champion 48 Night Goblins, Short Bows, 3 x Night Goblin Fanatic 20 Night Goblins, Short Bows, 2 x Night Goblin Fanatic 20 Night Goblins, Short Bows, 2 x Night Goblin Fanatic Special 3 Trolls 3 Trolls 3 Trolls 5 Night Goblin Squig Hoppaz 5 Night Goblin Squig Hoppaz Rare Mangler Squig Mangler Squig Goblin Doom Diver Catapult Goblin Doom Diver Catapult Total Points Orcs and Goblins : 2489 11pts spare! I could make it 2x 4 trolls and a single? Doom divers are awesome at killing the dirty little re-director/plan wrecker units and two throwaway shortbow units are good also. I wanna keep crown, its only 35pts and i wanna run horde sometimes with the poison banner and poison spell!! Questions! 1) Are herders really worth taking instead of a particular unit (please specify which and why please)? 2) Oh and are squig hoppaz any good as replacement wolf riders? 3) Are chukkas worth making room for? Thanks for the help, i really want to run a successful army thats super fun to play!! This post has been edited by Sneeky Buttmunky on Jul 20 2012, 04:28 AM |
| mickkk666 |
Posted: Jul 20 2012, 07:15 AM
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![]() Flying goblin ![]() Group: Members Posts: 1,038 Member No.: 6,568 Joined: 5-October 11 |
If they are worth taking them? Is one of the best units in our book! With 6 fanatics you can get a unit of 15/10 (squigs/herders). If you want fanatics, just keep the ones on the small units, because if not you will have too much and it will be worse for you.
No they aren’t. They have different functions. For diverting and warmachine hunting, wolf riders are way better, as they have huge movement, fast cavalry rule and they come from core. Squig hoppers are good at diverters hunting, as they hit harder. The problem with squig hoppers is the I. If they face units with higher I, they will die very easily, so against certain armies is great but against others they don’t worth nothing. Spear chukkas are great for its cost value. Don’t expect great results from them, but sometimes they can make your day. Is a bit like the rock lobber and that sense, hit and miss. You can always make room for a couple if you want. |
| Sneeky Buttmunky |
Posted: Jul 20 2012, 08:51 AM
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Snotling ![]() Group: Members Posts: 9 Member No.: 6,978 Joined: 19-July 12 |
hmmm, I'm just not sold on them. I3 is ok but no armor and easily wounded, plus 2nd rank only gets one attack yes? I'm toying with 3x 4 troll units, 4 trolls are ten points less then that squig herd and only 3 attacks less, they also get a save and are harder to wound. Am i wrong for thinking this way, or is there something i can read to change my mind, i do love the models!
Goblin Warboss, General, Shield + Sword of Striking, Crown of Command, Armour of Destiny Goblin Great Shaman, Night Goblin, Level 4 Upgrade + Talisman of Preservation, Channelling Staff Goblin Warboss, Night Goblin, Light Armour, Shield + Great Cave Squig + Basha's Axe of Stunty Bashin', Potion of Speed, Dragonhelm Heroes Goblin Shaman, Night Goblin, Level 2 Upgrade Goblin Shaman, Night Goblin, Level 2 Upgrade Goblin-bigboss, Light Armour + Battlestandard Bearer, Spider Banner Goblin-bigboss, Night Goblin, Great Weapon, Light Armour Goblin-bigboss, Night Goblin, Great Weapon, Light Armour + Ruby Ring of Ruin Core 66 Night Goblins, Spears, Nets, 3 x Night Goblin Fanatic, Musician, Standardbearer, Champion 48 Night Goblins, Short Bows, 1 x Night Goblin Fanatic 20 Night Goblins, Short Bows, 1 x Night Goblin Fanatic 5 Wolf Riders Special 4 Trolls 4 Trolls 1 Troll 5 Night Goblin Squig Hoppaz 15/10 Squig Herd Rare Mangler Squig Mangler Squig Goblin Doom Diver Catapult Goblin Doom Diver Catapult Goblin Rock Lobber Total Points Orcs and Goblins : 2492 I'm trusting ya here!! Ohh, and I added the lobba, it'll come in handy maybe, or give me a replacement unit! Any other good tips or things to add (please tell me what should replace what)? Thanks btw, I do wanna start buying and painting asap! |
| mickkk666 |
Posted: Jul 20 2012, 09:11 AM
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![]() Flying goblin ![]() Group: Members Posts: 1,038 Member No.: 6,568 Joined: 5-October 11 |
They are easily wounded right, but you have 25 models in that unit! Trolls depend on general’s Ld, so they must be close to him and the BSB and squig herders don’t need to be close. That’s why they are great flankers, due to ItP and not depending on general’s Ld. Also, squig herders can give you more rank bonus than trolls
. I’m not saying they are better, just different. I include both options in my lists.I would replace the squig hoppers for another unit of wolf riders. I like the NG warboss on cavern squig! But I think you are putting too much points on him. Put him a cheaper magic weapon and he is fine! And BTW, you have a L4 and 2 L2 shamans! That’s too much points spent on magic. With a L4 and a L2 you are fine or if you prefer a L4 and 2 L1. Also, ALWAYS include a dispel scroll! No problem . |
| Sneeky Buttmunky |
Posted: Jul 20 2012, 03:40 PM
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Snotling ![]() Group: Members Posts: 9 Member No.: 6,978 Joined: 19-July 12 |
Ok dropped a lvl2 shammy, added another wolf pack. could I use spider riders instead of wolves, I have spiders.
I like the squig hero, I could swap his wep with the generals, but I just dont know... I'll play test it I spose! Goblin Warboss, General, Shield + Sword of Striking, Crown of Command, Armour of Destiny Goblin Great Shaman, Night Goblin, Level 4 Upgrade + Talisman of Preservation, Channelling Staff Goblin Warboss, Night Goblin, Light Armour, Shield + Great Cave Squig + Basha's Axe of Stunty Bashin', Potion of Speed, Dragonhelm Heroes Goblin Shaman, Night Goblin, Level 2 Upgrade + Dispel Scroll Goblin-bigboss, Light Armour + Battlestandard Bearer, Spider Banner Goblin-bigboss, Night Goblin, Great Weapon, Light Armour Goblin-bigboss, Night Goblin, Great Weapon, Light Armour + Ruby Ring of Ruin Core 66 Night Goblins, Spears, Nets, 3 x Night Goblin Fanatic, Musician, Standardbearer, Champion 48 Night Goblins, Short Bows, 1 x Night Goblin Fanatic 20 Night Goblins, Short Bows, 1 x Night Goblin Fanatic 5 Wolf Riders 5 Wolf Riders Special 4 Trolls 4 Trolls 1 Troll 5 Night Goblin Squig Hoppaz 15/10 Squig Herd Rare Mangler Squig Mangler Squig Goblin Doom Diver Catapult Goblin Doom Diver Catapult Goblin Rock Lobber Total: 2482 Feed Me Moar Criticism! |
| Giblit |
Posted: Jul 20 2012, 04:25 PM
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Orc ![]() Group: Members Posts: 309 Member No.: 4,529 Joined: 18-May 08 |
I like taking 2x lvl 1 NG shaman over a single lvl 2 for several reasons.
Cons - 15 pts more, lose 1 to cast/dispel Pros - spread pts out more, can get 2x the signature spell, more wounds-can be important with taking wounds from miscast/mushroom dice, throw into different units and you can have 1 of those fail an animosity and still be able to cast, extra channel attempt, access to another arcane item. If your opponent has a really choppy hero, you can throw a lvl 1 in front of him in a challenge but im really hesitant to do that with a lvl 2 Personally I like to have max fanatics in smaller support units on NG instead of the larger 'combat blocks' This is because it gives me more flexibility in maneuvering to get them where they need to be while avoiding their chaff. |
| Sneeky Buttmunky |
Posted: Jul 20 2012, 11:14 PM
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Snotling ![]() Group: Members Posts: 9 Member No.: 6,978 Joined: 19-July 12 |
I liked the idea of 2 lvl 2's , I gues it gave me too many spells to use, but it did give me options. i really did want as many itchy nuisances going off a turn as possible, or some nice vindictive glares. Is this wrong?
ok, what about a giant? my brother ran one once but it seemed as though it always died before combat. i would really like my other lvl 2 back too, 2 lvl 1's just seems like just sneaky stabbin spam, but atleast for 35pt extra they get another option.. hmm maybe a lvl 2 and a lvl 1? and maybe one more fanatic for the tiny bow unit! please help me trim the fat guys!! what about dropping bigboy with great wep for a lvl 1 shammy? dammit. btw i just want the hoppers for the models(they look good and help make the army look night goblinish), i guess i could just use the models in the squig herd? This post has been edited by Sneeky Buttmunky on Jul 20 2012, 11:40 PM |
| Sneeky Buttmunky |
Posted: Jul 21 2012, 10:25 AM
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Snotling ![]() Group: Members Posts: 9 Member No.: 6,978 Joined: 19-July 12 |
Ok, done some thinking.
This is my second option list, Its got a coupla changes Goblin Warboss, General, Shield + Basha's Axe of Stunty Bashin', Armour of Destiny Goblin Great Shaman, Night Goblin, Level 4 Upgrade + Talisman of Preservation, Channelling Staff + Little Waaagh! Goblin Warboss, Night Goblin, Light Armour, Shield + Great Cave Squig + Sword of Striking, Dragonhelm *************** 4 Heroes *************** Goblin Shaman, Night Goblin, Level 2 Upgrade + Dispell Scroll + Little Waaagh! Goblin Shaman, Night Goblin + Little Waaagh! Goblin-Gargboss, Night Goblin, Light Armour + Battlestandard Bearer, Standard of Discipline Goblin-Gargboss, Night Goblin, Great Weapon, Light Armour + Ruby Ring of Ruin *************** 5 Core Units *************** 65 Night Goblins, Spears, Nets, 3 x Night Goblin Fanatic, Musician, Standardbearer, Champion 38 Night Goblins, Short Bows, 2 x Night Goblin Fanatic 20 Night Goblins, Short Bows, 1 x Night Goblin Fanatic 5 Spider Riders 5 Spider Riders (I really just dislike the goblin wolf riders models, plus i have spiders) *************** 4 Elite Units *************** 6 Trolls 5 Trolls 1 Troll Night Goblin Squig Herd 10 Night Goblin Bully 15 Squigs *************** 5 Rare Units *************** Mangler Squig Mangler Squig Goblin Doom Diver Catapult Goblin Doom Diver Catapult Goblin Rock Lobber Total Points Orcs and Goblins : 2491 There's some big changes to my first list. Which is better? What can change? ohh and Cave squig vs Gigantic spider, which is better for my loner char? This post has been edited by Sneeky Buttmunky on Jul 21 2012, 10:32 AM |
| Sneeky Buttmunky |
Posted: Jul 22 2012, 12:54 AM
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Snotling ![]() Group: Members Posts: 9 Member No.: 6,978 Joined: 19-July 12 |
Ok, so I'm gonna have a game with proxies using the last posted list!
Friendly games will be played with a night goblin warboss btw. Thanks for everyones help, I really like the look of this list, please feel free to add more advice! Maybe some play tactics and such? The only thing I'm sad about is I wanted to model a Night goblin on top of shelob lol, maybe I will anyway and play friendly games with counts as two spider riders? One last question: Should I just add the single troll to the 5 man? I hate the unevenness lol.. This post has been edited by Sneeky Buttmunky on Jul 22 2012, 12:57 AM |
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