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Newz: Current Competitions: Warmachine Conversion Competition and Bloodbowl Tournament.

Pages: (3) [1] 2 3  ( Go to first unread post )

 Expanding Our Armylist, Some home-brewed flavour additions
theorox
Posted: Jun 29 2012, 08:37 PM


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I've lately been thinking that the whole "Take minis out of your collection and make rules for them" idea could be tons of fun, and I'll probably be converting some regiments and random pieces that have no place in our current armybook except as "counts-as". smile.gif I know a lot of Warpathers have similar pieces in their collection, like WarbossKurgan's looted orc Carronade, someone's Savage orc Squiggoth, and similar. I have an in-progress regiment of gobbo pirates armed with pistols and various other missile weapons. I'd like to include mercenary Ogres in my armies...and so on.

Is there any interest in this? I'd love to brainstorm a bit with some of you and make rules for our models, or for things we feel are missing in our armylist. Things like riderless Wyverns takes hardly any work at all, but writing the rules for, say, a gigantic chariot drawn by Great Cave Squigs would have to be started from scratch.

So what I basically want to know before I go completely crazy is, would anyone want part of this project? yarr.gif

Theo
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Craze_b0i
Posted: Jun 29 2012, 09:39 PM


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I like it. Especially for very common-place conversions like the squig chariot or spider chariot.

Here is one:

Forest goblin. 2.5pts.
Statline: same as goblin
Equipment: Hand Weapon
Options:
Command Group 10pts each.
May take one of the following:
- Shield 0.5pt
- Spear with Shield 1pt
- Shortbow 0.5pt
- Forest Axe* 1pts

*Like a great weapon but only does +1S instead of +2. This is included to represent the fact there are forest goblin models armed with great weapons.

This post has been edited by Craze_b0i on Jun 29 2012, 09:39 PM
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Morten C
Posted: Jun 29 2012, 10:41 PM


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I think it would be a good idea to try and minimize homemade rules/equipment. For the forest axes I would simply make them count as morning stars.

As for this whole project, I don't think its very relevant for me, but the idea is nice. Maybe the scrolls of binding is a great place to start as these are point balanced to fit all armies. So a troll shaman could easilly have the stats of a fimir balefiend or zoat... That is what I have done, cauz I love proxies tongue.gif

Maybe it should be in another thread, but I have considered making my own scenarios as well, and get feedback in here.
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amplebob
Posted: Jun 29 2012, 10:45 PM


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Looks like a cool unit craze boi.
I'd add an option:
Webs - 20pts - Roll a d6, on 2-6 enemy in base contact suffers -1ws and -1initiative, on a 1 forest goblin unit is affected...

Or something similar.

Morten makes a good point about morning stars though, an that'd actually make the unit better...
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Craze_b0i
Posted: Jun 29 2012, 11:19 PM


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QUOTE (Morten C @ Jun 29 2012, 10:41 PM)
I think it would be a good idea to try and minimize homemade rules/equipment. For the forest axes I would simply make them count as morning stars.


Well the major problem with morning stars is they are a single handed weapon. So that doesn't really work.

In the case of giving them regular great weapons I just feel this would make them too overpowered for what they are supposed to be. A horde of S5 goblins would just be too OTT under the present rules. Hence i came up with the idea that their weapon is like a great weapon but not so powerful.

This post has been edited by Craze_b0i on Jun 29 2012, 11:28 PM
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theorox
Posted: Jun 30 2012, 11:27 AM


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QUOTE (Craze_b0i @ Jun 29 2012, 09:39 PM)
I like it. Especially for very common-place conversions like the squig chariot or spider chariot.

Here is one:

Forest goblin. 2.5pts.
Statline: same as goblin
Equipment: Hand Weapon
Options:
Command Group 10pts each.
May take one of the following:
- Shield 0.5pt
- Spear with Shield 1pt
- Shortbow 0.5pt
- Forest Axe* 1pts

*Like a great weapon but only does +1S instead of +2. This is included to represent the fact there are forest goblin models armed with great weapons.

Of course we need forest gobbos! Good thinking. biggrin.gif However, I think their price should be in line with regular goblins, if they were less than 3p for the same stat-line they'd be even more of a no-brainer than Nightgoblins. Which GW-armed forest goblins is it that you mean by the way?

I think they should have some ability similar to the Flinga, except in close combat. Spiderwebs as Amplebob suggested seems good. However, I'd make it the same effect as the Flinga, so basically:

Throwing Webs (20 points):

"At the start of each round of combat, before any attacks are made (but after feartests and impacthits) select an enemy unit in base contact with the throwing unit. Roll a D6 to determine the result of the webs being thrown. On a 1 the Forest Goblin unit itself is affected, on a 2-6 the enemy unit is affected. Any unit affected by the webs have the Always Strikes Last rule for the rest of that round of combat."

What do you think? smile.gif

Theo
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Biggrin
Posted: Jun 30 2012, 12:02 PM


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Like the web=flinger option, in keeping with the other fluff and list... i think 20pts is a little underpriced though, i'd say make them the same as nets.
I think 2.5pts each is right, they don't get light armour or a shield free so they need to pay to upgrade which makes them more expensive than NGs...
How about forest goblins are always stubborn in woods as a rule, and give them fear flaming attacks?

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Morten C
Posted: Jul 1 2012, 12:26 AM


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QUOTE (Craze_b0i @ Jun 29 2012, 11:19 PM)
In the case of giving them regular great weapons I just feel this would make them too overpowered for what they are supposed to be. A horde of S5 goblins would just be too OTT under the present rules. Hence i came up with the idea that their weapon is like a great weapon but not so powerful.

How about saying, counts as Halberds? Maybe even ith ASL... But it's a minor detail. The idea with the morning star is that otherwise they're also gonna have higher S that normal orcs... not sure I like that...

But... My comment was more so that no crazy "mangler squig" look alike rules wheren't created. I can't imagine any opponent wanting to face that...

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Craze_b0i
Posted: Jul 1 2012, 01:13 AM


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QUOTE (theorox @ Jun 30 2012, 11:27 AM)

Of course we need forest gobbos! Good thinking. biggrin.gif However, I think their price should be in line with regular goblins, if they were less than 3p for the same stat-line they'd be even more of a no-brainer than Nightgoblins.



As Big-Grin already mentioned I costed them without the shield or armour. wink.gif

QUOTE
Which GW-armed forest goblins is it that you mean by the way?


The 2 guys on this page. Mid left.
user posted image

This post has been edited by Craze_b0i on Jul 1 2012, 01:16 AM
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theorox
Posted: Jul 1 2012, 10:41 AM


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QUOTE (Craze_b0i @ Jul 1 2012, 01:13 AM)
As Big-Grin already mentioned I costed them without the shield or armour. wink.gif 


Ah, didn't spot that! Yeah then it could definitely work with 2.5p, I suppose. We have to be really careful not to make our homebrews stronger than the standard stuff. (Maybe we should even make them slightly weaker, deliberately.) smile.gif

QUOTE (Craze_b0i @ Jul 1 2012, 01:13 AM)
The 2 guys on this page. Mid left.
user posted image


Meh, I don't know if that's enough reason to give them special equipment? I see no real reason why they should have GW's (or other str-boosting weapons) when common- and night- gobbos don't. I think it might be too powerful, even if we cost it at 1p or whatever. I'd rather just have them at 2.5 with 0.5 for shields, 0.5 for shortbows and 0.5 for spears, and then only let them have one of those. That'd make them poorly armed, which I think is quite fluffy and would place them at the same level as other gobbos. However, then there's hardly any distinction between them and common goblins, except Webs. NG's have fanatics and common gobs have Skulkers, I feel like forest gobbos should have something too. Thoughts? smile.gif

Theo

This post has been edited by theorox on Jul 1 2012, 10:51 AM
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Craze_b0i
Posted: Jul 1 2012, 05:37 PM


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Well I thought the idea was to try and create rules based on the models. That was my reasoning anyhow. But since very few people will have collected a full unit of GreatWeapon figures I suppose its not a big deal to leave it out.

This post has been edited by Craze_b0i on Jul 1 2012, 05:39 PM
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theorox
Posted: Jul 1 2012, 05:39 PM


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QUOTE (Craze_b0i @ Jul 1 2012, 05:37 PM)
Well I thought the idea was to try and create rules based on the models. That was the reasoning anyhow. But since very few people will have collected a full unit of GreatWeapon figures I suppose its not a big deal to leave it out.

Yeah, I get where you're coming from...but I think the % of guys actually holding their axes in two hands is so small that they are probably always just mixed into the regular units. smile.gif

Theo
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Da Spawn Man
Posted: Jul 11 2012, 11:47 PM


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I think that the O&G army list is sooo vast as it is that adding anything else would make army choice too hard. As it is, Rare choices are insanely tough. I would like all the rare choices! But I can't... :..(
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theorox
Posted: Jul 13 2012, 08:58 PM


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QUOTE (Da Spawn Man @ Jul 11 2012, 11:47 PM)
I think that the O&G army list is sooo vast as it is that adding anything else would make army choice too hard. As it is, Rare choices are insanely tough. I would like all the rare choices! But I can't... :..(

laugh.gif I still think more options is good, since it helps flesh out the different themes and allow new ones to be created. For example, a unit of Gigantic Spider-riders would make a Forest goblin army more interesting. smile.gif

Seeing as the forest gobbo rules are pretty much done (Need some polishing, like what we're gonna do about the nets, etc...) I think we should start looking at other units. I can post old WD/Warhammer Chronicles rules for Hill Goblins, Fire Kobolds, Troglagobs, Dust Goblins, Rhinox Riders and some other stuff tomorrow, if I remember. Tomorrow night I'll be going to Turkey for a week, so I won't be on here during that time. After that I'll hopefully get back into this project more seriously (Actually, into all my projects more seriously) and I'll probably start a separate thread for the finished rules if we can agree on them. So the discussion and rules development would take place here, and the finished rules would have a separate place.

Theo
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BorkBork
Posted: Jul 14 2012, 10:56 AM


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I would like a monstreous cavalry option for orcs so i can use my Svezda bison riders.

and some skirmishers with pistols/muskets, so i can use some of my black scorp pirates.

This post has been edited by BorkBork on Jul 14 2012, 10:57 AM
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