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Newz: Current Competitions: Warmachine Conversion Competition and Bloodbowl Tournament.

 

 Another Fanatics Question
stashman
Posted: May 19 2012, 06:43 PM


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Lets say I have a Nightgoblin unit thats 20 models wide, 1 deep with fanatics.

GGGGGGGGGGGGGGGGGGGG

And I reform and it will be like this

G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G

And I was 11 inch from an unfriendly unit (infront of the unit when it was 20 wide)

When do I realease the fanatics (8 inch away) and who do I place models one by one to reform (you normally just switch the movement tray)

Thanks for all help I can get
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stashman
Posted: May 20 2012, 04:12 PM


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Ok, how do you play it?
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Skarsnik, the lord
Posted: May 20 2012, 05:53 PM


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Fanatics will be released after the reform. You just turn around your movement tray and watch how your Fanatics hit the opponent very easily. Sounds like a flaw, but it's perfectly legal.

- Cheers, Skarsnik.
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stashman
Posted: May 20 2012, 09:24 PM


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Ok, becuse I didn't really know how to put models one by one until there was 8 inch between, but then where would the other models be.

So it's playable like this.

Maybe it's dirty, but not as dirty as Ogreplayers that have 3 characters in the front rank, so you only hit them Cheese.gif
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justanotherorc
Posted: May 20 2012, 10:39 PM


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Reform is part of movement and requires movement, I'd say you release fanatics when your unit was at 8" away and not at the end of the reform. Unlike the hand spell you don't just suddenly end up reformed you have to move.
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theorox
Posted: May 21 2012, 07:39 AM


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It is indeed legal. Sneaky, nasty and mean, but so in character that I think it should be OK to use. biggrin.gif

Theo
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stashman
Posted: May 21 2012, 11:26 AM


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QUOTE (justanotherorc @ May 20 2012, 10:39 PM)
Reform is part of movement and requires movement, I'd say you release fanatics when your unit was at 8" away and not at the end of the reform. Unlike the hand spell you don't just suddenly end up reformed you have to move.

How do you move models one by one so it works gamewise??

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justanotherorc
Posted: May 21 2012, 11:58 AM


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We turn our movement trays around for convenience when reforming but that doesn't mean the models aren't supposed to move during a reform. The whole reform idea is the models shuffling around to a new formation/facing. If at some point during that they are 8" away you have to stop moving and release the fanatics.
In game turns I just measure from the 8" mark even though the unit might be closer, thus allowing you to just turn the tray.

This post has been edited by justanotherorc on May 21 2012, 12:00 PM
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carpet
Posted: May 21 2012, 12:33 PM


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QUOTE (justanotherorc @ May 21 2012, 11:58 AM)
We turn our movement trays around for convenience when reforming but that doesn't mean the models aren't supposed to move during a reform. The whole reform idea is the models shuffling around to a new formation/facing. If at some point during that they are 8" away you have to stop moving and release the fanatics.
In game turns I just measure from the 8" mark even though the unit might be closer, thus allowing you to just turn the tray.

That's not how you reform by the rules though. You just keep the centre, pick up all your models and put them back down. You can't stop reforming half way through.

It's a sneaky trick but technically OK, I'd personally never play it as such. Don't be surprised if opponents decide not to play you any more.
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staticelf
Posted: Jun 14 2012, 08:18 PM


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Tomb Kings used to do something similar to this back when they had a "Charge move" spell they could cast.

They would model a huge chariot that was two or three chariot bases long and place them horizontal in their deploy zone then reform swing them vertically so that its front arc was now just a few inches from your deploy zone. Then cast the Charge spell they had.

Turn 1 Charge complete...totally janky and we refused to play the players who did it so they quit using the super long chariots after a few weeks of whining.
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stashman
Posted: Jun 14 2012, 09:24 PM


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QUOTE (staticelf @ Jun 14 2012, 08:18 PM)
Tomb Kings used to do something similar to this back when they had a "Charge move" spell they could cast.

They would model a huge chariot that was two or three chariot bases long and place them horizontal in their deploy zone then reform swing them vertically so that its front arc was now just a few inches from your deploy zone. Then cast the Charge spell they had.

Turn 1 Charge complete...totally janky and we refused to play the players who did it so they quit using the super long chariots after a few weeks of whining.

Was there no rules for how long a chariot could be?
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