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Newz: Current Competitions: Warmachine Conversion Competition and Bloodbowl Tournament.

Pages: (2) [1] 2  ( Go to first unread post )

 Da Scabby Eye Tribe, River Trolls
Malleus
Posted: May 13 2012, 09:47 PM


Goblin
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Joined: 2-March 12



I am setting up this PLog to keep me on track with my purchases and to finally paint all the Orcs and Goblins that I have lying around the place (I really can't remember buying so many.)

So far this weekend, not got a lot done but have managed to get some colours on both of the Squig Herds.

user posted image

Herd 1
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Herd 2
user posted image

This post has been edited by Malleus on Jun 11 2012, 05:07 PM
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doolan100
Posted: May 14 2012, 11:00 AM


Goblin
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theyre some hansome squigs, you git the old and new there too. lookin forward to seein what else you got coming if your gonna keep em colourfull
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Malleus
Posted: May 14 2012, 11:19 AM


Goblin
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Joined: 2-March 12



Thank you, at the moment I am trying to get my grubby little mits on some squig hoppers and I picked up the Mangler a few days ago so will be building two mini diarama's to use in my games (along with a cowering empire soldier painted up in my mates colours) plus the Night Goblins hanging on will go nicely on my Wolf Chariot conversions (I have too many TK Chariots around the place) as extra crew biggrin.gif
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Thitanium Prince
Posted: May 14 2012, 03:13 PM


Capo Muso Duro
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absolutely nice squigs ^^
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Malleus
Posted: May 16 2012, 09:56 AM


Goblin
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So I had a couple of 1k games over the weekend using this list.

Was a good laugh, I played a couple of interesting match ups against DoC, Gnoblar Army (using O&G Book), Empire, Da Stunties and my Tk's (used by a new player to 'feel' out the army)

Here's the -vs- TK

Level 2 LP, Dragonbane Gem, Earthing Rod in 19 Archers, mus, std (#Desert Wind["march" spell], Protection[5+ ward]#)
19 Archers, Mus, Std
5 horsemen
Fire Kitty
2 x Scorpion
Casket of "it can do what now"

Warboss Gobbo , GW, Armour of Fortune, Crown of Command
BNG BB BSB, GW, Armour of Silvered Steel
NG Lvl 1, Ironcurse Icon (#Sneaky Stabbing#)
37 Night Goblins, Spears, Mus, Std, Nets
2 x 20 Night Goblins, Mus
2 x 10 Squigs, 10 Night Goblins
2 Goblin Spear Chukka's
2 Snotling Pump Wagons

Since the guy is a newish player (to WHFB) we had a line up and fight battle on a fixed terrain table (building in the centre, hill in opposite deployment corners, small woods in each table half, roads, fences and stream scattered lazily around)

Deployment (my L to R)

TK

on my far left I had the horsemen, with the rest deployed as a refused flank on the right side of the table in front of the hill. Sphinx - Archers - Bunker with the Casket on top of the hill (suprise suprise)

Scabby Eye (again my L to R)

I deployed fairly central but more to the right to counter his deployment.

Pump Wagon____Spear Horde with All Characters_____Pump Wagon
Sbows____Squigs_____________________Squigs____Sbows
___________Spear Chukka_________Spear Chukka

TK 1:

The horsemen vanguard then move forwards, they're closing in on the spear chukka early, the sphinx lumbers towards my spear horde, magic phase rather dull 6 PD vs 2 DD. 6 dice go into the casket (Yahtzee) and is dispelled with IF biggrin.gif.

O&G 1:

Everything passes animosity, and marches forwards. The PW's roll forwards 7&9" to stay fairly coherant. Sneaky stabbing cast on spear chukka facing horsemen. AP Chukka fires at horsemen hits and pulverises two (hooray). Other chukka misses sphinx ('e needs targit practice!)

TK 2:

Horsemen charge chukka, completed, sphinx positions itself to take/make charge on/from spear horde. Magic phase again fairly dull. 4PD vs 3DD. Desert wind cast and dispelled. Both units if archers fire on approaching horde and deal 10 hits, 5 wounds, 2 dead. In the combat the goblins kill 2 horsemen and take no return wounds so the remaining horsemen pops. (dey were betta hittin' stuff wiv dem bolts!)


O&G 2:

Pump wagons move forward 5&4", the spear horde charges sphinx in the flank passing terror test and just making combat (15" charge) sbows march to maximum range (away from units - I need pics for next battle) left hand squigs follow, right hand squigs line up against archer bunker) Sneaky Stabbing goes off on Spear Horde (hehehe). I seem to have blocked off all view of the enemy from my chukka's so resorted to taking long range pop shots with my chukka's needing 6 to hit I rolled 2 of them and put 2 wounds on the casket. In the combat the gobbos threw nets at the sphinx and hit (good shot ladz after a bucket of dice wear thrown from each side we discovered I had forgotten to test for fear so we re rolled them. 4 Wounds were put on the sphinx for the loss of 9 goblins, who hold and reform into bus

TK 3:

Casket goes off and takes out both chukka's (I really thought I had put them outside of bounce range) and everything remaining gets a 5+ ward. Each unit of archers targets the sbow goblins lining up their charges and takes 3 off of each. the Gobbo's do another wound to the sphinx, who misses the thundercrush attack and remains on 1 wound effectively holding up my tarpit perfectly - honestly this match up was entertaining to watch anvil vs tarpit.

O&G 3:

The snotlings must be tired as the pump wagons judder fowards 3", both sbow mobs declare charges against the archers and the squigs march into flank charges. Sneaky stabbing on SBows (lining up with mage bunker) is dispelled.
All units make the charges and after the fallen NG's pick themselves back up (I remembered as I was taking the last NG off the unit that TK cannot stand and shoot, only hold) The combats were entirely dull, the LP took a wound and the bunker unit took a wound after making 4 successful regen saves the NG's took one back in return. One the other flank things were going badly, the NG's fluffed their to hit rolls and 5 died in return, failing the check twice (11, 12) they fled and were allowed to leave.

TK:4

The now free archers pivoted to face the squigs and backed up 2" towards the casket which zapped 5 squigs and 7 handlers (f@ck no wonder my enemies hate this thing) The sphinx killed 3 goblins and took no wounds back. The mage bunker lost another 2 wounds and the LP snuffed it (although nothing immediately crumbled)(well done ladz yous killed da dead fing! )

O&G 4:

The short bow mob carries on running away (we's seein' who iz da fastest boss!)

After their little kip the snotlings in the right hand wagon roll an impressive 12" and smash into the casket (it was a really tight squeeze), the right hand squigs charge the casket, the left hand squigs charge the other archers. We forgot about the magic phase.

In the 5 Squigs/3 Handler unit they do an impressive 7 wounds after the dust has settled one of the squigs has died, the archers lose another 4, leaving 8 remaining.

The sphinx pulpes an impressive 10 goblins this turn, still teetering on 1 wound (these are dicks in 1k games) stubborn gobbos hold.

Casket is destoryed mainly due to impact hits of the pump wagon, also losing 2 squigs and the game is called since there's not a lot left to do apart from mop up
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Malleus
Posted: May 26 2012, 05:43 PM


Goblin
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Member No.: 6,777
Joined: 2-March 12



So not really done a lot with my Orcs and Goblins lately and I am getting a bit bored of losing with them so have decided that I wont purchase another set of lucky blue dice but instead slap some paint on the troops.

Also given up on the idea of an all Night Goblin army, enter the Gouged Tusk Orcs
user posted image
I have left the space for my BSB (still to be built) and my Shaman (who is currently treading the badlands- On order)

Also have come a little more updated with the Scabby Eye Goblin's themselves, so have painted a mob of 40 with Shaman
user posted image
these guys need some more work, mainly on the weapons

And some fanatics
user posted image

Finally this is the list that I shall be building towards

Orc Warboss - 191 pts
Great Weapon, Armour of Fortune, Crown of Command

Orc Great Shaman - 200 pts
Level 4

Orc Big Boss - 134 pts
Battle Standard Bearer, Great Weapon, Armour of Destiny

Night Goblin Shaman - 75 pts
Dispel Scroll

Boyz Mob - 188 pts
24 Orc Boyz, Extra Hand Weapon, Mus, Std

Boyz Mob - 182 pts
18 Orc Big'Uns, Extra Hand Weapon, Mus, Std

Night Goblin Mob - 182 pts
39 Night Goblins, Spears, Mus, Std, Nets

5 Goblin Wolf Riders - 60 pts
Spear, Shield

5 Goblin Wolf Riders - 60 pts
Spear, Shield

Squig Herd - 110 pts
10 Squigs, 10 Night Goblins

Squig Herd - 110 pts
10 Squigs, 10 Night Goblins

6 Trolls - 210 pts

Goblin Doom Diver Catapult - 80 pts

Goblin Rock Lobber - 85 pts

Mangler Squig - 65 pts

Mangler Squig - 65 pts

Total Points 1997

Not optimal, not terrible either. I hope

This post has been edited by Malleus on May 26 2012, 06:31 PM
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Warlord Ghazak Gazhkull
Posted: May 27 2012, 07:38 AM


Motm july 2005, the goblin mad mod, WAAAGH!!
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Good start of your army, keep up the good work.

Cheers,
G
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Malleus
Posted: Jun 4 2012, 12:50 PM


Goblin
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More updates yay!

Army Wide shot of my Waaagh
user posted image

Chariots and Squig Herd 1
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Orcs (I need a box to build Warboss, BSB and Enough Orcs to Run Hand Weapons and Shields)
user posted image

Wolf Riders, Gobbo Lord on Wolf & Big Uns (BSB & Wizard to paint)
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Trolls & 20 NG Arrers
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NG Horde, (more)Wolf Riders, Fanatics and Squig Herd 2
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Malleus
Posted: Jun 9 2012, 05:06 PM


Goblin
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Joined: 2-March 12



And now something completely different

Flames of War

I have picked up a 1500 Points Late German Force that I'll likely to be working on for the foreseeable future, unfortunately meaning that my Greenskins will not be worked on for a little while.

Current Project: 10.5cm Artillery Battery

Consisting of
4x 10.5cm leFH18 Guns
1x Command Team
1x Staff Team
2x Observer Rifle Teams
2x Kubelwagen Jeeps (1 missing damn and blast)
5x Scenic Bases
3x Standard Infantry Bases

user posted image

Box Contents
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Size Comparison (yes it was staged)
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Pre Cast Scenic Bases
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Guns & Crew Assembled
user posted image

Still to do:

1x Command Team
1x Staff Team
2x Observer Rifle Teams

And obviously Prime and Paint and work on my basing (Never done so before except my two Fanatics so will be good practise)

Hope you enjoy
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Malleus
Posted: Jun 11 2012, 04:07 PM


Goblin
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Joined: 2-March 12



Now I had planned to leave this unit until I had completed or at least fully assembled my Flames of War Late Germans, but I just couldn't resist and found myself painting them up yesterday.

Enough chatter more mini's.

Unit of 6 Trolls
user posted image

Rear Rank
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Front Rank
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Will base everything once the army is painted to my satisfaction. Have also noticed a few points to touch up on

Anyway England are now playing so must be off. huh.gif huh.gif
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Thitanium Prince
Posted: Jun 11 2012, 07:07 PM


Capo Muso Duro
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Nice trolls biggrin.gif
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Malleus
Posted: Jun 12 2012, 05:16 PM


Goblin
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Thanks I'm rather proud of my days work on the Trolls.

Anyway some of the photo's aren't the greatest, the light is still not all that great but is an improvement on what came before

First Up Big Uns with Stand In BSB and General
user posted image

A unit of Orcs with Shaman
user posted image

Character Shot
user posted image

Shaman - still needs work on the cloak and the sword and pouch
user posted image

BSB - I am especially proud of the Drybrushing on the Banner
user posted image

Stand in General (he and a few others will eventually be front rank for my Big Uns so no one can mistake who is da biggest and best
user posted image

comments would be appreciated
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Krolog da FaceMangler
Posted: Jun 12 2012, 05:39 PM


There can be only Green!!!
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Nice army so far, Cant wait to see more.
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Malleus
Posted: Jun 13 2012, 08:15 AM


Goblin
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Member No.: 6,777
Joined: 2-March 12



Thanks the Trolls don't look too bad in person as the flesh area's look brighter with the yellow highlight under the Green Wash, I was thinking about doing the scales in a bone colour similar to that on the Bones on the BSB. I do plan on going back over everything, unit by unit once everything has been painted to the same standard as the Trolls (which is my bare bones table standard) and adding more details and of course basing as everything (with the exception) of the Trolls has been PVA's to the base or simply slotted in, so I can remove them easily

Anyways I have been working on my Wolf Riders and Wolves for my Chariots lately, apart from a terrible paintjob (ebay) which I think I can salvage without stripping everything down and starting afresh I am having my first experience with Greenstuff tonight - sculpting a grand total of 9 tails (I hate Cavalry with missing tails) I did consider calling them "Da Tail Docka's" but decided against it. Anyhow photos of my first attempt with greenstuff will follow this later tonight.

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Malleus
Posted: Aug 9 2012, 12:28 PM


Goblin
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Member No.: 6,777
Joined: 2-March 12



So only managed one game over the weekend as I was testing out a Savage Orc Horde (not for me) anyways still not up to speed with Battle Scribe just yet and managed to take a series of wonderful photographs of my thumb print with my phone so will have to go for a text based Bat Rep.

1500 Points Versus Beastmen (IIRC)

His List
Level 4, 4++, Scroll
BSB (206)
41 Gor, AHW, FC
Chariot
Chariot
30 Bestigor, FC, +1LD
6 Harpies

Mine
Gobbo Level 4
Gobbo Warboss
Gobbo BSB +1LD
Level 1, NG
40 BG, HW&S, Nets, Std, Mus
20 NG, SBows, Mus (bunker for all bar level 1)
5 Wolf Riders, spears, shields
5 Wolf Riders, spears, shields
6 Trolls
Squig Herd (10/10)
Doom Diver
Rock Lobba
Mangler
Mangler

Can't remember what equipment I gave my guys, I'll look when I get home

Just decided on a line up and fight battle (no messing) and set up our usual abundance of terrain with me blocking any clear routes to my forces and him attempting to leave some open

Deployment Left to Right

Chariot, Chariot, Gors (BSB), Bestigors(Lvl4), Hapies


Wolves, Mangler, Squigs, 40 NG, Trolls, Manlger, Wolves
---------------Diver, 20 Night Goblin bunker, Rock Lobba

Spells

GBS - Wildform, Curse, Savage Beast, Panns
Level4 - Night Shroud, Gork'll Fix It, Itchy Nuisance, Gift of the Spidergod
Level1 - Sneaky Stabbing

Turn 1.
I won first turn so moved everything forwards as nothing failed stupidity or animosity, not really much to do in magic phase as eveything is out of range. The Rock Lobba clips the Gor and the unit takes 6 casulties, the Diver scatters perfectly onto the hapies and takes out 2, they fail leadership and flee off the table. yarr.gif

Everything moves forwards at full speed, magic phase is uneventful as everything is still a way from combat

Turn 2
Again everyone behaves themselves and moves forward full tilt ninja.gif , skirting terrain and the like, having completely forgotten to previously mention vanguard moves (bugger) both wolf riders angle themselves for a possible flank charge next turn while protecting themselves from retaliation which a nice farmhouse they spent a few minutes chasing the chickens and (potentially) dangerous woodland. Magic Phase again not a great deal happens, only one unit in range of a hex Itchy Nuisance and this brings out the Scroll (I tried in vain to make him take it back and save it for a better time but he didn't listen) The Lobba directly hits the Gors and removes an impressive 13 models from the unit, the Doom Diver fails to wound the chariot it hits.

Everything again moves forward, Chariots trundling past the wolf riders to try and sweep round to rear charge something, the Bestigors line up against the Trolls and after a bit of undecidedness the Gors line up against the Goblins. Magic phase, anticipating charges, Boosted Panns Pelt goes through and Wildform on the Gors is dispelled (S5 T5 Gors? Oh hell no)

Turn 3.
40 Goblins declare the charge(Gors), Trolls Declare Charge(Bestis) Right Hand Wolf Riders declare charge (Bestis) . The left flank Wolf Riders do a mighty wheel and end up facing the rear of the Chariots, the left Mangler lands on a chariot and decimates it the Right Hand Mangler blocks the charge route of the Wolf Riders (bugger). Squigs move into flnaking range of Gors and start to dribble, Bunker shuffles up (just out of 10" range incase of overrun). Magic phase becomes more interesting, Gork'll Fix It goes off on the Gors followed by Itchy Nuisance (with -5 to M/I), Gift of Spider God is dispelled so they get a Sneaky Stabbin instead(I messed up my magic phase should have gone stabbin 1st spell). Hit nothing in shooting phase and the Rock Lobba can't shoot next turn. The charges complete combat begins. The Night Goblins throw their nets and entrap a large section of Gors (good) from the mighty amount of 10 attacks they do a massive 2 wounds to the Gors as Panns was in effect I ignored the Characters this round, in return the Gors cleave 3 Night Goblins into paste and stay locked in combat, I decide that I'd combat reform into horde as well to see what happens. On the other hand the Trolls get busy and Smash a mighty 8 Bestigors to paste who in return and after regen lose 2 wounds.

His Chariot makes a direct line for my warmachines, magic phase is imacculate and comes up snake eyes, Wildform on Gors fails (snake eyes again) So on to combat, Goblins do a massive amount of damage by stabbing 3 Gors to death and in return lose 1 thanks to Itchy, again they stay locked in combat. The Trolls I decided to direct 6 attacks against the GBS who amazingly failed 3 Ward saves and snuffed it, the remaining Trolls smash another 7 Bestigors to paste and after regen the last wound is removed from the troll and I finally remove one (this is strange for me I usually start removing them turn 1 - fcuking flaming attacks) this proves too much for the Bestigor who flee 7", looking bemused the Trolls stumble forwards 2" unsure.gif

Turn 4:
Wolf Riders declare charge against the fleeing Bestigors, and a long range charge is declared against the Chariot, the Squigs charge the flnak of the Gor unit and the Trolls fail stupidity (and since I forgot about reform) smash forwards into the fleeing Bestigor (not sure what happens here so I stopped the Trolls 1" away since the game is more or less in the bag unless things start going horrifically wrong). The Wolf Riders complete a 23" charge into the rear of the Chariot and the other Wolf Riders catch the fleeing Bestigors (who I think were already destroyed) Realising I'm missing something I notice my Manglers and Fanatics are now being used as Objective markers in a nearby game of 40K being fought over by Traitor Guard and Black Templars. Magic phase blows strange and Sneaky Stabbing is cast on the Wolf Riders, Posion Attacks on the Goblin Horde, Itchy Nuisance on the Gor and I roll a double 2 for Gork'll Fix It. The Squigs chomp through 7 Gor, the Goblins fell another 13 leaving a very worried looking 206. The Wolf Riders fail to wound the chariot and the chariot fails to wound the wolf riders, testing for his BSB he rolls insanely well and stays in combat but decides to call the game.


All in all, it went very well for me and terribly wrong for him. He is infact purchasing new dice this week (purple ones this time to try and curry some favour from Slannesh following the disappointment of Grandfather Nurgle who is probably busy with teh release of the new plastics) and I think that I need to paint my Wolf Riders and actually build the Rock Lobba and Doom Diver and give Da Boss, and Da Flag a lick of paint.
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