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| Morten C |
Posted: May 7 2012, 04:03 PM
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![]() Warboss ![]() Group: Members Posts: 2,688 Member No.: 5,542 Joined: 1-November 09 |
So I attended a 2400 pts turnament Last weekend. Overall there was no comp pack, except on the armybooks, removing the most OP builds. Overall there was a theme not to take the most crazy builds, and people folowed that.
So 5 great games coming up, this is the first one! My army: 1 Azhag the Slaughterer @ 550.0 Pts General; Slaggas slashas; Azhag's Ard Armour; The Crown of Sorcery 1 Skullmuncha 1 Night Goblin Shaman @ 80.0 Pts Magic Level 1; Little Waagh Dispel Scroll Ironcurse Icon 1 Orc Big Boss @ 85.0 Pts Choppa; Light Armour; Battle Standard Enchanted Shield 1 Goblin Big Boss @ 99.0 Pts Light Armour; Shield Dragonhelm Luckstone Warrior Bane 1 Gigantic Spider 35 Orc Big 'Uns @ 400.0 Pts Choppa; Spear; Light Armour; Shield; FC Standard of Discipline 2x5 Goblin Wolf Riders @ 65.0 Pts Light Armour; Shield; Musician 5 Goblin Wolf Riders @ 70.0 Pts Short Bow; Light Armour; Shield; Musician 28 Black Orcs @ 404.0 Pts Heavy Armour; Shield; FC Gleaming Pendant 6 Trolls @ 210.0 Pts 1 Arachnarok Spider @ 290.0 Pts 1 Doom Diver @ 80.0 Pts Total Army Cost: 2398.0 First game was against Lizardmen. we rolled battleline for scenario. MAgic: I roll 2 snipe spells and doom and darkness for azhag, and Itchy Nuisance for the goblin shaman. Slann has light magic. Deployment: ![]() Vanguard: ![]() Lizardmen Turn 1: ![]() He targets my chaff and get one unit with magic, and the other is reduced to 1 model through shooting: His salamanders target my spider boss, but he has 2++ against fire. Otherwize his magic is unevent full. I let him buff his combat blocks, as i have no intention of charging those any way. O&G Turn 1 ![]() - Big 'Uns fail animosity, azhags save them through reroll, but i decide to charge his salamanders any way. - My arachnarok charge his skinks, taking 6 unsaved wounds to stand and shoot and even fails the charge ![]() - I redirect his saurus with wolf riders. ![]() - Big 'uns beat the salamanders who flees due to doom and darkness, and the orcs reforms. Lizardmen turn 2 ![]() - I leave a flank to the salamanders, unaware that they don't have flaming closecombat attacks... ![]() - Saurus charge wolf riders ![]() - skinks kill the doom diver and my arachnarok... ![]() - The spider wins combat and reforms. O&G turn 2 ![]() - Big 'Uns charge salamanders which flees, and redirect into sausrus - Black orcs and Azhag charge saurus as well. He flees and is run down by azhag. - Trolls fail stupidity and leaves a flank open. ![]() - I get Itchy Nuisance of on the saurus block, as he spends his dispel dice avoiding getting sniped. ![]() - Spider kills of the salamanders and overrun. Lizardmen turn 3 ![]() - he charges my lone wolf with saurus and i flee. - His skinks reform to shoot at azhag and spider. ![]() - He buffs his units O&G turn 3 My trolls fail stupidity again!!! There is no way i can now escape his temple guard. So I turn to face the incomming charge. - I make a foolish move with azhag to avoid one unit of skinks, not realizing that his other unit of skinks can easilly turn at get to him. - I roll terrile on winds of magic... Lizardmen turn 4 ![]() - He charges the troll flank - His skinks reform to get to Azhag. ![]() - The skinks inflicts 4 wounds on skull muncha - The temple guard slaughter the trolls and pursue into black orcs.The last troll escapes. O&G turn 4 ![]() - I make yet another terrible move with Azhag. Not only is he now within range of the top skink unit, He is also facing the wrong way to be a threat if the get close to him. - The Big 'Uns charge the flank of the saurus. If the two orc units had switched places, this would have been a nice scenario. Now, I'm kinda worried. ![]() - We actually tie combat. Him doing three wounds more than me, but i have two more ranks and a flank. Lizardmen turn 5: ![]() - Yep, he kills skull muncha, but fails to wound Azhag. ![]() And the temple guard ruins my orcs, sending two black orcs fleeing, and running down the Big 'Uns. O&G turn 5 ![]() - I flee with everything i Can to avoid the skinks. - The troll actually rolls snake eyes and rallies. - My sider is sent to bock the skinks. I would rather loose it than handing him 400 pts of black orcs. Lizardmen turn 6 ![]() He gets wintin 6 inces with all but 3 skinks. Allowing poisenous shots... Auch... ![]() The plan works. The spider is in the way and he doesn't get withing 6 of the black orcs, needing 7+ to hit. Only one black orc is felled and the boss keeps his 400 pts. ![]() And this was great ![]() So overall. I suffered a minor loss as both Azhag, black orcs and trolls kept their points. Thoughts: - Azhag actually performed well, as he saved me from animosity three times this game. - Biggest problem was easilly that i couldnøt get any important spells of. Had i gotten soulblight og purple sun i could have drawn out those power dice or created new throuth the lore attribute. He didn't care about ichy or doom and darkness, so he culd just keep all his magic defence for the snipe spells makin Azhag very inefficient. - The trolls failing stupidity twice cost me the game as well If they would have gotten out of the way or just redirected the temple guard I could have at least eaten his chaf before taking on the big 1200 pts unit. Please comment or leave some sort of feedback ![]() Cheers! |
| Morten C |
Posted: May 7 2012, 08:56 PM
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![]() Warboss ![]() Group: Members Posts: 2,688 Member No.: 5,542 Joined: 1-November 09 |
Second game was against The Empire
we rolled Battle for the pass. MAgic: - I rolled 2 snipe spells and doom and darkness again for Azhag, and I can't remember what the goblin shaman got. - He has a level 4 with light magic, an arch lector and a warrior priest. Deployment: ![]() Vanguard: ![]() Orcs Turn 1: ![]() Everything just shuffles up. My fast cav put some pressure on warmachines. ![]() My doom diver hits home and send the level 4 and some handgunners fleeing. Empire Turn 1: ![]() He reacts to the fast cav by sending his knights and free companies forward. ![]() The artillery hits home but oonly takes 3 wounds of the arachnarok. I don't know the odds, but my guess is that it was fairly lucky. Thankfully the only plan i have for the arachnarok, is to have it chase his level 4 of the board. Orcs Turn 2: ![]() So I charge his level 4, who continue to flee, and I redirect into the free company. My wolf riders charge his artillery. ![]() - On the lower half my trolls and Azhag gets a charge in on te knights, which is a machup i really like! - My wolf riders charge a detachment of bows, just to make sure that they won't get in the way of my orc blocs. ![]() So arachnarok slaughters the free company and the wolfs stay in combat with the artillery. Empire Turn 2: ![]() - So last round the the trolls absolutely oblitorated the knights. Puke for the win ![]() - He tries to form a battle line, having no free chaff to delay the incoming orcs. My guess is that he hopes the the warrior priest can hold up the trolls another turn, which is of course not the case. - His level 4 fails to rally and flees of the board. - He gets flaming attacks of with his arch lector, affecting his only unengaged cannon, which fire at the spider big boss, only to know about his 2+ against flaming... I started to feel pretty bad for the guy at this point. It was defenetely not his game.... O&G Turn 4: ![]() - Up here I get cocky. first I let the spider charge some free company, the fail their terror test, so I redirect into the steamtank, hoping to get some wounds of and make it useless before it gets to grind. ![]() - I charge Azhag into the detachments. - The trolls charge the war alter. - The Big 'Uns charge the helbadiers. ![]() - Azhag gets doom and darkness of on the War alter, to hamper the inspirering presence. - But the trolls eat the arch lector and sends the war alter running. - Azhag takes a huge bite out of the free company. - The Big 'Uns start kicking helbadiers, but they're stedfast, and they drag some big 'uns down as well. ![]() - We fight for another round. In O&g turn 5 i get doom and darkness of on the helbadiers. ![]() I then I kill the detachment, reforms and in the O&G turn 6 I charge the helbadiers and kill the remaining state troops off. In the top I was lucky as DUNG! ![]() In first round of grinding he did 4 wounds to the spider and i was sure that was it's doom. having one wound left I managed to get wennom surge through two times and take off 8 wounds an render it pretty useless. Both units survived the game. So a massakre win for Azhag. Overall I had a good game again. My opponent was a really good sport, even though his dice really betrayed him. I thin the machup was great for me no matter what, but the result didn't really reflect my opponents actions as much as his dice rolls. One very big mistake he did though, was to target the spider instead of Azhag. Killing him should really have been top priority. Again, I would love to get comments or other sorts of feedback ![]() Cheers! This post has been edited by Morten C on May 7 2012, 08:57 PM |
| mickkk666 |
Posted: May 7 2012, 09:40 PM
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![]() Flying goblin ![]() Group: Members Posts: 1,043 Member No.: 6,568 Joined: 5-October 11 |
Nicely done against those hummies! He hadn't much to do against your army. Gunlines are so tasty
. This post has been edited by mickkk666 on May 7 2012, 09:41 PM |
| Morten C |
Posted: May 8 2012, 11:39 AM
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![]() Warboss ![]() Group: Members Posts: 2,688 Member No.: 5,542 Joined: 1-November 09 |
Yep. It might seam like a nice matchup for him with all those monsters, but He really didn't have anything that can match the combat blocks. That said If he had more chaf, I might have struggled getting to his warmachines so quickly, and then things would have looked differently! Next match is against dwarfs with 3 cannons as well... I'll write that as soon as I can find the time for it |
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| mickkk666 |
Posted: May 8 2012, 12:14 PM
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![]() Flying goblin ![]() Group: Members Posts: 1,043 Member No.: 6,568 Joined: 5-October 11 |
Yep, or any diverters.
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| Groznit Goregut |
Posted: May 8 2012, 07:08 PM
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Waaagh! ![]() Group: Veterans Posts: 8,225 Member No.: 2,381 Joined: 10-August 05 |
Awesome report, and with pictures! I've always wanted to run Azhag in games. I've never done it more than a couple friendly games. Makes me wish I had done more. Thanks for taking the time to write up.
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| Morten C |
Posted: May 8 2012, 07:36 PM
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![]() Warboss ![]() Group: Members Posts: 2,688 Member No.: 5,542 Joined: 1-November 09 |
Thanks for the comment Groznit Azhag was awesome in this turnament! The first two games I rolled some pretty bad spells for those match-ups, so he doesn't really seam very game changing, but in the last three I get purple sun, and man that makes him a potent character... he steals all focus cauz it makes him so damn dangerous! I was pleasantly surprised by that |
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| Morten C |
Posted: May 8 2012, 09:38 PM
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![]() Warboss ![]() Group: Members Posts: 2,688 Member No.: 5,542 Joined: 1-November 09 |
Alright so....
Third game was against Dwarfs we rolled Meeting engagement. Magic: - I rolled 2 snipe spells and purple sun for Azhag, and the goblin shaman got sneaky stabbin. - He had a rune lord with an anvil he also had two cannons (one with a fire rune) and a flame cannon (with a mixture of old and new rules to make it worthwhile. It worked kinda like a skaven warpfirethrower i think) All cannons had the reroll misfire runes. Deployment: ![]() - I had t o deploy my army first. I was very satisfied with this, as it meant I was almost guaranteed to go first. - My arachnarok is forced to start in support. - On the lower right is my doomdiver. I know he has miners in reserve so I move it so far away that if he go for it, those miners wont see any other action this game. ![]() So he deployed like this. I think He deployed fairly offensive to make an interesting game as well. I don't know if it would have been better to corner even more, but regardless, this was what he went for. Orcs Turn 1: ![]() - Everything just shuffles up. My fast cav put some pressure on warmachines. - So I got turn one. With the vanguard my wolfs got themselves into good positions where they could threaten his warmachines and his thunderes on the right side. - The trolls advance to take the punishment, as the wyvern falls back to avoid cannon fire. - the arachnarok enters and shuffles up. ![]() - My doom diver misfire and can't shoot next turn either. Dwarfs Turn 1: ![]() he doesn't move much, but fire everything at the trolls. It only slays three which i was thrilled about. With flaming attacks, I don't now what the odds are, but I felt fairly lucky. Orcs Turn 2: ![]() - The wolf riders on the left, charge a cannon. - the trolls in the middle charge the flame cannon - The wolf riders and spider boss charge the thunderers, allowing no stand and shoot, due to being within movement range. - Everything else just shuffles up. - Azhag makes a fairly agressive move, well aware that the cannon might get a clean shot at him. ![]() - Azhag throws purple sun and remove the unengaged cannon along with 15 - 20 iron breakers. - In combat the wolf riders fail in both combats and both ends in stallmate. - The trolls easily destroy the cannon and overrun onto the longbeards behind. Dwarfs Turn 2: ![]() - he brings on his miners and move them up behind my lines. He then use a master rune to get extra movement for the 50 warriors with great weapons and miners, and gets it. Regardless he fails both charges. Both was just about average (i think he needed to roll 7 and 8), so it was fairly unfortunate that neither unit made it. - In combat my wolf riders take care of both the remaining cannon and the thunderers. The spider boss reform to have a juicy charge on the dwarf bsb who has retreated behind the dwarf lines. - The trolls actually wins combat against the long beards. Orcs Turn 3: ![]() - Now this is when everything went bad for my opponent. - I charge my spider boss into the bsb. - The arachnarok charge his warriors which fail their terror test twice and runs. This panics the thunderes who also run. - So I just spend the turn making a nice battleline. - I send the wolfriders to the buttom to stall an incomming miner charge. I knew my big'uns can easilly win that combat, but I want to postpone that combat a little. Dwarfs Turn 3: ![]() - So he does exactly that and charge my wolf riders. - His warriors and thunderes rally and reform. ![]() - In an efford to get the warriors back into the fight he used the movement rune, rolling a 1 and destroys the anvil along with the lord. You would think that this game was in the bag by now... ![]() but his bsb fight off my spider, and the long beards step into the fight and kill a troll. I loose combat but stick around on a rerollable LD 6. - His miners kill my wolf riders and overrun into the Big 'Uns. Orcs Turn 4: ![]() - Azhag charge the BSB who flees. The single wolf rider then charges the BSB as well and he flees of the board. Azhag redirects into the long beards and they're chrushed. I reform azhag and the trolls run the longbeards down. ![]() In combat I easilly hold and reform to kill the miners of next turn. Dwarfs Turn 4: ![]() - his warriors make a long charge into the flank of the trolls. He angles the combat so the inevitable overrun takes him into azhag. ![]() - just like that. - In the mean time the Big 'uns break and destroy the remaining miners. Orcs Turn 5: ![]() - I countercharge the warriors with both arachnarok and black orcs. - And what seemed like an exciting combat was changed when Azhag got purple sun off again slaying half the unit. - in close combat the greenskins reduced the number of warriors to less than 10 before they could swing and my opponent conceated. So another massakre win for Azhag. ![]() In this game Azhag really showed his worth. I was actually close to assasinate the bsb on several occations as well. The fly move and lore of death is a scary cocktail! As usual, all feedback is appreciated ![]() EDIT: Oh, and at this point I'm now second in the tournament and playing my next game at table 1! Exciting stuff This post has been edited by Morten C on May 8 2012, 09:55 PM |
| Piccolo |
Posted: May 9 2012, 08:45 AM
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![]() Orc ![]() Group: Members Posts: 560 Member No.: 5,534 Joined: 26-October 09 |
Good to hear that Azhag is performing well. I didn't use him in 8th ed yet but after reading this I just might
This post has been edited by Piccolo on May 9 2012, 08:46 AM |
| amplebob |
Posted: May 9 2012, 11:18 AM
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Orc ![]() Group: Members Posts: 592 Member No.: 5,413 Joined: 3-August 09 |
Cool reports, good to see azhag getting a proper outing, I never really get the chance to play many special characters, so its interesting to see how they do.
Looks like you were a little unlucky against the lizards, but were helped by some dodgy warmachine deployment in the other matches. |
| Morten C |
Posted: May 9 2012, 08:18 PM
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![]() Warboss ![]() Group: Members Posts: 2,688 Member No.: 5,542 Joined: 1-November 09 |
you should give him a go. Often things aren't as bad as the internet is making it I was actually kinda surprised myself.. I actually think he's a very potent character!
Thanks mate Yeahr I was pretty unlucky against the lizardmen. failing stupidity, getting bad spells, rolling poorly in the main combat... but I also made som mistakes with Azhag. I would definitely have benefited from playing him a little smarter, but I was rusty in the first game ![]() I'll try and get the fourth report done tonight |
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| Morten C |
Posted: May 9 2012, 11:26 PM
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![]() Warboss ![]() Group: Members Posts: 2,688 Member No.: 5,542 Joined: 1-November 09 |
Fourth game against Vampire counts
we rolled Meeting battle for the pass. Magic: - I rolled 2 snipe spells and purple sun for Azhag again, and the goblin shaman got gork will fix it. - He had a rune lord with an anvil This is one of my usual opponents, so we know eatch others tricks a bit. On the other hand it was really important not to loose face in the battle ![]() Deployment: ![]() From top to buttom: 2xdogs, terrorgheist, wargheist, spirithost, graveguard deathstar w. vamp and wight king, ghouls, zombie bunker with necromancer, and at the buttom a bit zombie bus. Vanguard moves: ![]() Orcs Turn 1: ![]() - I coose not to Vanguard with one of my wolf units, and is thus capable of charge his dogs turn 1. - everything moves up ![]() - The wolf riders kill some dogs. Vampire Turn 1: ![]() - His dogs charge one of my chaf units to get to break through and get to the doom diver. - Otherwise he just move up. - His zombie bus starts backing up to drag my black orcs away from combat. - His spirit host makes a charge into my trolls. I dont mind much. I'm not afraid of running, and right now, this means his deathstar has to move around it, which I like! - His bats land behind my lines to force march tests and to get near the doom diver. - In magic He shoot some magic missile at my lover wolf rider unit, but they stick around. - He summons a unit of zombies at the lower part of the board. ![]() - After combat, my wolf riders win both fights Orcs Turn 2: ![]() - Wolf riders charge terrorgheist. - Big 'uns charge zombies.. - Spiderboss charge a spirit host - My lone wolf rider move up to hamper the deathstar movement. ![]() - doom diver kills the bats ![]() - Spirit host puts to wounds on my trolls ![]() - Trolls crush the zombies and reform. ![]() - Spiderboss kills the spirit host and overruns into the wargheist. - I loose one wolf riders to the terrorgheist, and draws combat. Vampire Turn 2: ![]() - Deathstar charge the big 'uns but fails the charge. - Ghouls charge the lone wolf rider which stay. ![]() - His terrorgheist screams and kills the wolfs, which is perfect. - My spiderboss kills a wargheist, but take a wound. He wins and remove their Frenzy. - He doesn't kill my wolf rider, buch he flees across the board. Orcs Turn 3: ![]() - The Arachnarok charge the Terrorgheist - Wolfs and azhag moves up. - I choose not to move my bsb out of the Big 'Un unit, as I expect to hold for a single round of combat with spears - Azhag positions himself... ![]() - ... and snipes the necromancer. ![]() ![]() - Arachnarok kills the Terrorgheist. - Spiderboss fluff his attacks and is killed. Vampire Turn 3: ![]() - His wargheist charge my wolfs, I flee, but he catches them in the pushuit. - His deathstar charge my Big 'Uns. - stuff shuffles up to deny Azhag to join the combat. - His ghouls reform (after picture was taken) ![]() - I let Curse of years through. I really needed to focus on buffs, and I can always dispel this one. ![]() - Combat was terrifying! The Vampire fluff his attacks and "only" kills 4. I strike back and kill 10 grave guard. I actually think that saves me enough attacks to remain stedfast, but he then proceeds to kill additionally 18 Big 'uns.... UGH!!! ![]() ![]() - I break from combat and is run down. I really need to consider the crown on commands in units like this.... Had they just held one turn... Orcs Turn 4: ![]() - So I retaliate by charging his spirit host with Azhag. I really need those trolls now. - I choose not to charge the spider into the ghouls, as I was afraid of getting poised, but statisticly that shouldnøt have caused more that 1 or two wounds, so it might have been a good trade. ![]() - Alright so in the magic phase the winds of magic blow strong and i get 10 or 11 dice. So a cast some snipe spells, but only does a wound on the Vampire. I then proceed to cast purple sun, as I'm sure to get it through with five dice and he has no dispel dice. This should kill a lot of grave guards and grant me power dice to dispel the curse of years. I get the spell of easilly. Rolls a MISFIRE on the distance it scatters on nobody is hurt BUT!!! I doesnøt get the curse dispelled and it kills a ton of black orcs... ![]() ![]() The doom diver kills the Wargheist That little contraption really did good this game!Vampire Turn 4: ![]() - So I did of course easilly kill the spirit host and reformed. He then charged a zombie unit into Azhag. - Afther this he gets flamecage on the trolls (or the equivalent vampire boundspell). Thankfully the spell doesn't wound any trolls. ![]() - he then proceeds to roll a 2 and 1 on winds of magic... so I can't dispel the curse yet again, and.... Orcs Turn 5: ![]() - My trolls fail stupidity This really hampers my plan of outmaneuvering the star.![]() On winds of magic I roll doubble 1, I loose all but one black orc to the curse and he is run down.... Vampires Turn 5: ![]() He charge the trolls. The vampire kills 2, I fluff all my attack and the graveguard kill the rest, reaching Azhag unharmed. Orcs Turn 6: ![]() - I charge the spider into the grave guard. - Rolls high enough on winds of magic to get the sun off killing more than half of the graveguard. The powerdice granted by the lore attribute see my goblin shaman cast gork will fix in on the unit, ensuring that killing blows would e fairly unlikely. I decide to challenge with Azhag. His vampire accepted and the left his wight king unable to attack anything. ![]() - In combat the vampire kills skull muncha and cause two wounds on Azhag which are both saved. In return Azhag cuts his head off, and the spider kill the entire unit and leaves the Wight king alone. Orcs Turn 6: - He charge the ghouls into Azhag. - Facing all those poison attacks I decide to challenge the wight king. He is rerolling all 6's so my bet was that this was the safest place to be. ![]() - I was wrong... He scored two 6's, rerolled and another came up. I failed the ward save. - The spider couldn't attack anything, so it fled and was run down... So A loss to Azhag, who lost his life for the first time this turnament! Thanks for following. Leave some feedback if you liked it ![]() Cheers! |
| Piccolo |
Posted: May 10 2012, 12:48 PM
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![]() Orc ![]() Group: Members Posts: 560 Member No.: 5,534 Joined: 26-October 09 |
Poor Azhag... well at least he sold his life dearly
Would the outcome of the game be different if Azhagh hadnt died in the last turn?Any plans on using other special chars? I would love to see how Grom or Gorbad perform |
| Morten C |
Posted: May 10 2012, 02:43 PM
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![]() Warboss ![]() Group: Members Posts: 2,688 Member No.: 5,542 Joined: 1-November 09 |
Yeahr. Azhag is 550 pts, and the spider is 290 pts. I still had my shaman and a doom diver and all he had was a wight king, some ghouls and some zombies. So if I hadn't taken the killing blow I would have won the game! - I will have to add though. The vampire did wound Azhag, so I only had two remaining wounds on him.Actually, if I hadn't challenged against the ghoul king, the spider would easily have killed him before he got to swing (great weapon). I was just didn't want to risk getting poisoned.... stupid decision ![]() EDIT: Oh, and yeahr, I would love to try some of the other characters of as well. Especially some of the new goblin characters. The hunter seems like a very potent dude. This post has been edited by Morten C on May 10 2012, 02:45 PM |
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| Groznit Goregut |
Posted: May 10 2012, 03:47 PM
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Waaagh! ![]() Group: Veterans Posts: 8,225 Member No.: 2,381 Joined: 10-August 05 |
Oh, too bad for Azhag!
What are your thoughts on him? How does the Death Magic work? He almost seems best to threaten flank charges and cast snipe spells. This post has been edited by Groznit Goregut on May 10 2012, 03:48 PM |
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