| · Forum Rules: Do Not Break Them · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
Join the millions that use us for their forum communities. Create your own forum today. | Welcome to Da Warpath. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Newz: |
![]() |
| Groznit Goregut |
Posted: Mar 5 2012, 06:04 PM
|
|
Waaagh! ![]() Group: Veterans Posts: 8,225 Member No.: 2,381 Joined: 10-August 05 |
Hi Guys,
They seemed to streamline the Siege combat to make everything like building to building rules in the Blood for the Badlands book. What about doing something like that for ship to ship fighting? You can split it between main deck and poop deck, even. If someone wins the main deck, they can just lock the crew below and own the ship. If you want to get complicated, you can have rules for fighting in the rigging and on various decks. So, someone may take the deck, but then need to take the rigging and the poop deck. If you fail, then boarders are repelled and lines cut. It kind of makes things easier this way, which is not bad. |
| Kera Foehunter |
Posted: Mar 16 2012, 01:49 AM
|
![]() Pirate Queen ![]() Group: Moderators Posts: 934 Member No.: 5,275 Joined: 17-April 09 |
place edit hi guys and kera
Yes i like that !! great idea Mr. Goregut |
| WarbossKurgan |
Posted: Mar 17 2012, 09:04 AM
|
![]() Swashbuckling Pirate Orc Admin! ![]() Group: Admin Posts: 8,448 Member No.: 198 Joined: 26-February 04 |
We thought about doing this as well. We didn't get very much further than talking...
One of my group has been working on a set of Mordheim-based naval rules. They are nearly ready to share with the world.... |
| Arrgberg |
Posted: Mar 19 2012, 02:22 AM
|
||
|
Orc ![]() Group: Members Posts: 557 Member No.: 4,722 Joined: 11-September 08 |
Really? We'd be hard to woo away from Warhammer Ahoy! but I would love to look at them. As to siege rules adapted to ships, I thought it was a horrible idea at first, but its been growing on me. I'd love to get the big ships out again for something besides scenery. |
||
| Sharkbelly |
Posted: May 2 2012, 02:26 AM
|
|
Snotling ![]() Group: Members Posts: 15 Member No.: 5,256 Joined: 8-April 09 |
That's a very clever idea... ship combat similar to sieges...
1. Pre-combat artillery exchange 2. Assault enemy ships as if they were buildings--limit to 10 infantry types... crews are stubborn... 3. Reinforcements? That could work. |
| Groznit Goregut |
Posted: May 4 2012, 11:43 AM
|
|
Waaagh! ![]() Group: Veterans Posts: 8,225 Member No.: 2,381 Joined: 10-August 05 |
Thanks! I thought about how they did siege rules. It is just using the building rules and is very simplified. It's something everyone is familiar with. Why not use it for Ship combat? Bigger ships can have multiple decks to fight on. Huge ships can even break the main deck into sections. You might even have rigging to rigging fights! Don't forget the Stand and Shoot reaction as the enemy boards your ship...
|
| Krolog da FaceMangler |
Posted: Jun 8 2012, 07:13 PM
|
![]() There can be only Green!!! ![]() Group: Members Posts: 508 Member No.: 5,683 Joined: 16-February 10 |
Noooooooo!!!! now I have to finish more ships so I can do this...... Great idea, this would make taking a ship so much more fun.
This post has been edited by Krolog da FaceMangler on Jun 8 2012, 07:13 PM |
![]() |
![]() |