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Newz: Current Competitions: Warmachine Conversion Competition and Bloodbowl Tournament.

 

 3k 'ard Boyz Vs Daemons, The Green Wave 506 models
Mean 'N' Green
Posted: Mar 23 2011, 05:41 PM


Goblin
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Group: Members
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Member No.: 6,122
Joined: 3-March 11



Alright fellas, I finally had time to try my list out against the nasty Daemons. I forgot to write everything down so this will be a quick sumation of the battle. I will try to remember to write it all down next time so you can get the whole experiance. I actually had another game before this one with dwarves again. I came to the conclusion that since everyone knows about our fanatics, they have become a liability. So I removed them, and added a nekked Night Gobbo Great Shaman and two gobbo wolf chariots. We played a closed list till the game was over and then we looked at what each other had.



His army

Herald of Khorne-Armor of Khorne
Herald of Khorne-Armor of Khorne
Herald of Nurgle BSB
Herald of Tzeentch-Flying Horror, Master of Sorcery
Herald of Tzeentch-Flames of Tzeentch, Spellbreaker

39 Bloodletters-Standard
39 Bloodletters-Standard
39 Plagubearers-FC, Standard of Seeping Decay
6 Furies

4 Nurgling Bases
5 Seekers-Standard

6 Flamers
4 Fiends of Slaanesh


He had his PB Horde in the middle, flanked by th Bletter Hordes. The Flamers with HoTz on the far left flank, the Fiends and Seekers on the other. He put his Nurglings 12 inches front and center of my army.

I had my 3 mega hordes deployed in the middle with the squig hordes on their flanks. I left enough room between each unit for a mangler squig. On the left flank the squig horde had both gobbo chariots flanking it. Then my bunker with a GS and my Warboss and BSB behind the center unit of gobbos to distribute that wonderful Ld9. The other small extra bunkers were deployed on the flanks of my bunker. My Night Gobbo Great Shaman with equipment was in the centermost horde unit of gobbos to take advantage of actually being able to see the enemy.

The daemons naturally got to go first, considering how many deployment drops I had, and the fact that I always lose that roll.

The entire army moved forward. The furies were sneaking around behind their army. I had a sneaky suspicion why. The Nurglings moved forward to release the fanatics only to find out I didnt have any!! The winds of magic were average and the Herald with the Flamers cast Flickering Fire with IF and roasted a mangler, then reduced his magic level to 0. Then the Flamers scorched another mangler.

My turn the gobbo chariots charged the Fiends. The two remaining manglers charged the Nurglings and bounced right through. Everything else advanced towards the waiting Daemons. The magic was weak again with only 6 dice. The Shaman up front cast Bad Moon but was dispelled with spellbreaker power from the Herald of Tz. The chariots did 7 wounds on the Fiends but the remaining two killed a chariot and put a wound on the other. They rolled low enough to not suffer extra damage. The two manglers knocked the Nurglings down to one base .

Daemon turn two. The Furies moved over to land on my mangler to destroy it. The last Nurgling base followed suit and destroyed the last mangler. Curses!!!
Magic was weak again and everything was dispelled. Flamers rolled poor and only killed a few squigs and gobbos. The two fiends finished off the chariot.

My turn two. The squig horde on the left charged the two fiends, the other squig horde charged the flamers. The flamers only roasted a few more squigs and gobbos with stand and shoot. Everything else moved up to accept the daemons charge next turn. Magic was decent this turn. I cast Bad Moon on the Bletter horde to my left and killed about 10. The flamers put up more of a fight than I expected and I only did about six wounds. They rolled low on there instability test also and held on. The other squig horde fared much better and blew right through the two fiends they were fighting.

Daemon Turn three. The daemon hordes charged in. The seekers try to start going around the edge of my army to get at my bunker. Magic was big this time. they got like 11 plus channelled one. The remaining Herald that could cast spells cast Bironas Timewarp boosted but it wasnt IF so i through everything I had and dispelled it with two 6's. He then easily cast Speed of Light boosted to make his three horde blocks rediculous Ws10, I10. Pretty much every Daemon unit killed at least 20 gobbos. My gobbos tried their best but could only get four or five on each unit in return. But with Ld9 they all were quite steadfast and so stayed put. The Squigs finished off the last of the flamers and herlald.

My turn three. The squig horde on my left tried a long charge on the herald of Tz that was hanging out right behind their army but failed and only moved a measily 3 inches. The other horde repositioned to charge the rear of the Bloodletters next turn. I got Curse of the Spider god on one of the gobbo units fighting the Bletters and Gork ill Fix it on the Plaguebearers. Combat went a lil better, without the Bletters haterd they could only muster enough strength to kill about ten. Only Ten. lol. Same goes for the other combats. But the unit blessed with poison killed more letters thanks to a lot of sixes.

Daemon turn 4. The seekers charge one of my bunker guards and lose one to stand and shoot. Magic was a dud. Combats were pretty much the same. The seekers however slaughtered the gobbos they were fighting and ended up running them down because they were out of my generals range.

My turn 4. Game over basically. The squig horde on my right charged the Bletter unit, the other squig horde charged the rear of the PB horde. I got the poison spell on the squig unit fighting the Bletters and another Gork ill fix it on the PBs. Long story short both units disapperared in a frenzy of teeth and spears.

The rest of the game was mopping up the other Bletter horde, shooting down the rest of the seekers and trying to catch that flying Herald. He was the only model left on the board.

What I learned.

The 100 strong gobbo blocks are amazing. They take a licking and keep on ticking. And with 40 attacks each turn they put out some hurt too!

Netters are Awesome!! But we already knew this.

Manglers are awesome too because everyone always focuses all their attention on getting rid of them when they need to worry about the squig hordes and gobbo hordes. The damage they do is nice also. lol

The hex and augment spells are great. you put poison on squigs and watch the bodies fly!!

Bad Moon boosted is sick!! I see why the everyone likes Purple sun so much.

Having an army so large makes it hard for the enemy to get to your generals bunker.

Just the fear of fanatics makes enemies place scouting units or vanguard units close to your units making them easy mangler targets.

The report is a little scattered but I hope you enjoy it. laugh.gif WAAAGGGHHH!!

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Flogger
Posted: Mar 23 2011, 07:34 PM


Orc
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Group: Members
Posts: 506
Member No.: 5,706
Joined: 4-March 10



Awesome read! biggrin.gif

Pics with this battle would have been brilliant! Nice to see gobbos pulling of a win VS the daemons! The daemon list looked rather nice though, no Kairos or anything, and only one unit of flamers =)

Well done mate!
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tundrik1982
Posted: Mar 23 2011, 07:46 PM


Snotling
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Cheers for the report.

Well done on the win and i know what you mean about massive gobbo units.

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Mean 'N' Green
Posted: Mar 24 2011, 02:19 AM


Goblin
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Member No.: 6,122
Joined: 3-March 11



@ Flogger- he hasn't decided if he likes the split of fiends or two flamers yet. It may look nice considering there's no Kairos, but against any other army who's units aren't as big as mine, that daemon army will blow through anything. You don't need a 625pt wizard to have a dominant magic phase. A poor roll on the dice and Kairos is just as useless as any other wizard. The HoTz with master of sorcery and Lore of Light is the key to his army. When boosting Speed of Light and Bironas Timewarp, nothing can stand in there way. All the horde units WS10, and I10 with ASF. Then you've got 40 poisoned attacks w/rerolls to wound from the PBs, and 38 str5 w/Hatred and KB from the two Bletter hordes. That's not including the heralds attacks either.

I have seen this army take horrendous damage from dwarf artillery but still table the army at the end of turn 5.
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Groznit Goregut
Posted: Mar 25 2011, 01:57 PM


Waaagh!
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Group: Veterans
Posts: 8,225
Member No.: 2,381
Joined: 10-August 05



Sounds like a really good battle! Nice army to take on all those Demons. It seems that the new OnG book has a lot of stuff to handle Demons or Warriors of Chaos. The WoC will hate the Manglers and Squigs!

Blood Letters just aren't that impressive with an insane amount of cheap infantry. Their extra S doesn't matter and they aren't too hard to kill.

Great game!
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GRIMZAG BLOODTHUG
Posted: Mar 28 2011, 12:53 PM


Big Boss
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Great write up. Thanks for sharing
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Silver
Posted: Mar 28 2011, 01:43 PM


Big Boss
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Posts: 1,883
Member No.: 3,745
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Did you manage the panic tests from destroyed Manglers in your battle lines on turn 1? Can't forget about panic from destroyed units!

Also 'Ard Boyz is OPEN list so the opponent KNOWS if you have fanatics.

Its interesting though how you have no combat characters like Malorian has (100 NG + 3 Big Boss with GW)

I'm being tempted to try this as well, just pure NGs without hero support.

This post has been edited by Silver on Mar 28 2011, 02:07 PM
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Mean 'N' Green
Posted: Mar 28 2011, 07:57 PM


Goblin
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Group: Members
Posts: 239
Member No.: 6,122
Joined: 3-March 11



The night gobbos are Ld9 from the gobbo warboss/Standard of Discipline BSB. So passing panic tests was a breeze!

I didn't have the points for 6-9 big bosses. But I didn't need them. Believe it or not the Plaguebearers were killing the most gobbos, not the Bletters. But even the PBs only managed to get the gobbos down to 40 before they were wiped out. The squig herds came in after they slaughtered the support units and finished everything off.

Depending on how killy my opponents best unit is, I might unleash all four manglers on that one unit to get it down to a more managable size. If not, they stay out close to the edge to tackle support units. Its really hard to get those gobbos to run when they're steadfast for so long.
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Silver
Posted: Mar 28 2011, 09:02 PM


Big Boss
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Yes, just watch for the obvious Lore of Death casters that will throw Purple Sun across the line or Doom & Darkness (-3LD) on your General's unit, making your entire army LD6 at best for 2 rounds.. x;

This post has been edited by Silver on Mar 28 2011, 09:02 PM
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Mean 'N' Green
Posted: Mar 29 2011, 12:56 AM


Goblin
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Group: Members
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Member No.: 6,122
Joined: 3-March 11



True. But the same could be said for any army going against the Purple Sun. That thing reminds me of when Frieza tried to kill Goku with that giant purple ball of energy! Lol
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Lord_Viper
Posted: Mar 30 2011, 02:56 AM


Warboss in training
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Joined: 26-May 09



Great report. Thanks for sharing it with us.

I'm completely SOLD on squigs ! It's too bad I have none laugh.gif

Congratulations on the win. Always nice to hear a fellow general is having a good streak.
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