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Newz: Current Competitions: Warmachine Conversion Competition and Bloodbowl Tournament.

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 The Ultimate Tournament Army, 8ed
Warlord Ghazak Gazhkull
Posted: Jul 18 2010, 01:53 PM


Motm july 2005, the goblin mad mod, WAAAGH!!
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Hi,

well since we are now in a new edition I think it would be a good time to make a new ultimate tournament army topic for an 8ed list.

For the moment most of us don't have many games under their belt with the new book, I for example none sad.gif.

But we can already start debating what should be in our ultimate tournament army.

Let the debate start

Cheers,
G
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Mr. Ironfist
Posted: Jul 18 2010, 03:17 PM


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First of all - Very nice to get the post started smile.gif

Well as said many times a battle standard is worth gold in 8th. So first of all we could discuss how to field him.

1. As a combat potential BB with ATDT, some decent armour but no magic banner

2. As a Spirit totem wielder in a NG unit (with nets) behind your lines.

3. The gamblers edition. Magic banner and in front line. This will be rarely seen i think.

I think I'm going for number 2 mainly since magic has become devasting and those 3 additional DD are simply awesome.

This post has been edited by Mr. Ironfist on Jul 18 2010, 03:18 PM
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Draig
Posted: Jul 18 2010, 03:29 PM


Animosity Boyz
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Does depend on how things settle down, but Lobbas will see a little more use now I think. A pair wouldn't be uncommon, possibly backed up by a pair of chukkas and even a DD. There is going to be no shortage of targets to aim for.

My BSB will be front an center with magic armour. Skulking at the back doesn't seem right to me, plus hsi potential as a combat force is useful.

This post has been edited by Draig on Jul 18 2010, 03:30 PM
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theorox
Posted: Jul 18 2010, 04:20 PM


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A Warboss with good protection
A BSB with good protection
An orc Great shaman
A backup shaman with the Staff of Sneaky stealing

2 or more units of 35 or so Orcs
Nightgobbo supportunits with nets (unsure on numbers)
Possibly some fast Cav to to different stuff, less versatile now though...
Arrerboyz, probably. They seem really good to me!

2-3 Lobbas
2-4 Chukkas
3 Boarchariots
Wolfchariots?

At least one unit of 6-8 trolls.
1-2 Doomdivers

That's about 3000p, wich some people seem to think will be the new standard...

Theo
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Draig
Posted: Jul 18 2010, 04:46 PM


Animosity Boyz
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With the relaxed restrictions on Special and Rare I think a lot of people will be tempted to overdo the support choices (artillery, chariots etc...) which we have previously had to choose very carefully, and leave themselves light on infantry. My first pass at an infantry list without characters (2,500) looks roughly like this:

2 Blocks of 30 Orcs
20 Arrer Boyz
50 Night Goblins with Spears and Nets
2 Units of 21 Night Goblins with Bows
5 Wolf Riders
5 Spider Riders

20 Black Orcs / 10 Boar Boyz to taste
2 Chukkas
2 Lobbas
Chariot

6 Trolls
Doom Diver

This post has been edited by Draig on Jul 18 2010, 04:46 PM
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HiredgoonThug
Posted: Jul 19 2010, 01:11 AM


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My 2500 point mixed list right now looks like this;

BO Warboss, Armor of Destiny, Obsidian Amulet, and an Enchanted Item (20pts or less)
BO BSB with 4+ Ward and a 5 point enchanted item
Lvl 2 Orc Shaman with Dispel Scroll and maybe an Enchanted or Talisman item
Lvl 2 Goblin Shaman Staff of Stealin'
3 units of 30 Orcs Boys with shields and full command
2 units of 20 NGs with Shortbows and a fanatic
1 unit of 20 NGs with nets
2 units of 10 Arrers
2 Orc chariots
6 Trolls
1 Giant
1 Rock Lobba
1 Doom Diver

@ 3k I'd upgrade the Trolls to Stone Trolls, maybe switch a unit of Orcs to Big Uns (or Savage Big uns with two choppas?!?! and a magic banner) or add another unit of Orcs.

This post has been edited by HiredgoonThug on Jul 19 2010, 01:13 AM
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doolan100
Posted: Jul 19 2010, 08:54 PM


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i think 2 lobbas will always be a good idea but im thinking units of 15 orcs will be good choices hanging onto the edges of the larger units just behind the line to flank charge as fast cavelry just became to expencive to do that job.
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Mr. Ironfist
Posted: Jul 19 2010, 09:20 PM


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I think the list might need some hard-hitting.

What about a unit of say 14 (6*2 + spare) Savage big uns additional and butchery? I really like them.

I don't know if it should be standard - probably depending on opponent etc - but I'm really fond of a savage great shaman with skull wand, 4+ward save, collar of corga and waaagh! paint. Now you can pass a LD test and don't need to charge (even re-roll with bsb) it's much easier to controll frenzies. That shaman can really take down some nasty things. Still decent magic offence.
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Vorrt
Posted: Jul 25 2010, 04:02 PM


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Here's my idea for our Lords and Heroes choices. Based upon a 2500 point army. All choices are subject to debate.




Lords

Black Orc Warboss - 238 pts
Sword of Swift Slaying
Armour of Fortune (heavy armour with 5+ ward)
Bigged's Kickin' Boots
Shield

Orc Great Shaman - 290
Lvl 4
Staff of Sorcery
Talisman of Protection

Night Goblin Warboss - 93
Martog's Best Basha
Gambler's Armor (heavy armor, 6+ ward)
Shield

Total for Lords - 621 points


Heros

Black Orc Big Boss - 160 points
Armor of Destiny (heavy armour, 4+ ward)
Battle Standard Bearer

Night Goblin Shaman - 135
Lvl 2
Staff of Sneaky Stealin


Total for Heroes - 295 points.





I know that I've got some room for heroes still. I'm still working on ideas for them. I really like the addition of the NG WB with Martog's (4 WS 6 Str 5 Init 6 attacks)
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Viera
Posted: Jul 25 2010, 07:58 PM


Goblin
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Just to dip in here...

I have recently played a fair amount of games vs Green Skins, using a horde of zombies and a couple of Vampires. (No where near a tourney list, to put that into perspective I have 220 zombie models, not including grave stones I use as ghouls).

Hordes of Goblins with spears are tough to beat up, especialy if they have Nets. However they do suffer from panic, and big units are hard to keep from being fank charged at some point.

Also I faced a savage orc army. Due to the pure amount of attacks they can put out, even when losing 8 guys to my initial attacks, they can win combat easily. It's really quite frightenings.

Cav is useful for flank charges, but dies quickly if they charge in the front. Unless of course your Chaos knights... but that's not part of the o&g list anyway, so nevermind.

Anyway, those are jus ta few thoughts! smile.gif
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Shaggothlord
Posted: Jul 26 2010, 12:13 AM


Goblin
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Mainly only done 1500 with Orcs and Goblins (8th) but I ran 2 blocks of 50 Night Goblins and a 38 block of Orcs with an Orc Warboss and a Mork's Black Orc BSB. It did fairly well. To boost it up to 2000 I will add chariots and 2 Orc Shamans to ensure I have all 6 Big WAAGH! spells. Getting WAAGH! and Bash Em Ladz off is very useful, plus whatever spell that hits each model on a 4+ is very good in this edition as well.
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ninjaska
Posted: Jul 26 2010, 09:08 AM


Goblin
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Oi,
Things, I think, are mandatory:
1. Great Orc Shaman+Orc Shaman: 100% guarantee to get Bash'em Ladz and Waaagh spel.
2. BOBSB, with Armour of Destiny or Armour of Silvered Steel+Iron Cursed Icon
3. Biguns Boyz with Mork Spirit Totem
4 6 trolls. (2x3)
5 Three Lobbas.
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Vorrt
Posted: Jul 26 2010, 12:59 PM


Da Golden Git
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Do we feel that a Dispel scroll is needed anymore?
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Grumgore
Posted: Jul 26 2010, 02:16 PM


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QUOTE (Vorrt @ Jul 26 2010, 12:59 PM)
Do we feel that a Dispel scroll is needed anymore?

Based on my experience, you can probably get by with one scroll in case your opponent gets a very high roll off for a game changer spell and they happen not to roll double 6. I am not sure there is any benefit to more than two scrolls.
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Mr. Ironfist
Posted: Jul 26 2010, 04:19 PM


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QUOTE (Grumgore @ Jul 26 2010, 02:16 PM)
QUOTE (Vorrt @ Jul 26 2010, 12:59 PM)
Do we feel that a Dispel scroll is needed anymore?

Based on my experience, you can probably get by with one scroll in case your opponent gets a very high roll off for a game changer spell and they happen not to roll double 6. I am not sure there is any benefit to more than two scrolls.

You can't even have more than one scroll per army. But that said I would never go to war without one. So many insane spells out there. A spell can EASILY take casualties worth more than 25 pts. So yes I think we need it.

I think an orc shaman with DS and the fire ball bound spell is a nice built. Fire is always nice to break regeneration and then add a foot of gork or something else.

I think we should have a lvl 4 orc shaman as well. Not sure about the built though. Maybe 4+ward and power scroll.
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