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| Gnome |
Posted: Apr 11 2007, 12:33 AM
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Snotling ![]() Group: Members Posts: 11 Member No.: 3,666 Joined: 11-April 07 |
I think there should be a Gnome army and im posting this on many Warhammer forums to get help on pricing units and making them balanced I also included a background story and the armies I need help Gnome
M 3 Ws 3 Bs 3 S 2 T 3 A 1 I 6 W 1 Ld 8 Gnome M 3 Ws 3 Bs 3 S 2 T 3 A 1 I 6 W 1 Ld 8 Special Rules Gnomish Bravery: reroll failed Leadership test Gnomish Cowes: Cowes have built in barding Gnomish Purity: 5+ Ward save if any Gnome in the army flees they lose the ward save Gnomish Auto Guns range 20" Fires 2 shots strength 3 doesnt take the -1 penalty for shooting twice The gun moves or Shoots before firing with an auto gun a player must roll a d6 1-2 gun jams may not shoot this turn 3-5 gun shoots as normal 6 gun may fire 3 shots Gnomish Spears = Lances for Calvary and Pikes for infantry Gnomish Steeds Cowe M 6 Ws 2 Bs 0 S 3 T 3 I 3 A 1 Ld 4 a Cowe flees 3 D6 Built in Barding Cowes have Tough Hides Mechanical Cowe M 7 Ws 3 bs 0 S 3 T 3 W 1 I 3 A 1 Ld 6 Mechanical Cowes have built in barding due to the fact there made from metal. At the beggining of each turn the Gnome Must start the Mechanical Cowes engine due to the engine not being that good and dying out alot A gnome must roll a 26 on the Mech Cowe table 1 The Cowe explodes causing a S 3 hit with no armour saves 2 The Cowe may not move this trun 3-5 The Cowe may move as normal 6 The Cowe may move as normal and gets a Strength 1 bonus this turn Lords Gnomish Sacred Hovel Bishop 210 points M 3 WS 5 BS 4 S 3 T 3 W 3 I 6 A 3 Ld 9 Cowe M 6 Ws 2 Bs 0 S 3 T 3 I 3 A 1 Ld 4 he is equiped with Heavy armour and shield, and Hand weapon may choose a sling for 3 points he may ride a Cowe for 10 points he may pick 100 points in magic items lvl 3 Wizard may choose from the Lore of Heavens or the Lore of the Sacred Hovel Tinkering Lord 95 points M 3 Ws 4 Bs 6 S 3 T 3 W 3 I 5 A 2 Ld 9 Mechanical Cowe M 7 Ws 3 bs 0 S 3 T 3 W 1 I 3 A 1 Ld 6 Equipment: Hand weapon Light armour Shield May choose a hand gun for 4 points may choose a pistol for 3 points may choose an Auto gun for 4 points he may ride a Mech Horse for 8 points may choose 100 points in magic items may use a magic banner up to 50 points Heroes Gnomish Sacred Hovel Priest 80 points M 3 WS 3 BS 3 S 3 T 3 W 2 I 6 A 2 Ld 8 Cowe M 6 Ws 2 Bs 0 S 3 T 3 I 3 A 1 Ld 4 Equipment Light armour, shield, Morning Star, Hand weapon he may ride a Cowe for 10 points may choose 60 points of Magic items from the magic item list lvl 1 wizard may be upgraded too lvl 2 for 35 points may use the Lore of the Sacred Hovel Gnomish Champion of the Hovel 40 points M 3 WS 4 BS 4 S 3 T 3 W 2 I 6 A 3 LD 8 Cowe M 6 Ws 2 Bs 0 S 3 T 3 I 3 A 1 Ld 4 Equipment Light armour and a Shield and Hand weapon may use a flail for 3 points may use a sling for 3 points may use Gnomish spear for 4 points he may ride a Cowe for 10 points may use up to 50 points in magic items Gnomish Engineer 25 points M 3 Ws 2 Bs 4 S 3 T 3 W 2 I 5 A 2 Ld 8 Mechanical Cowe M 7 Ws 3 bs 0 S 3 T 3 W 1 I 3 A 1 Ld 6 Equipment: Hand weapon, Light armour, and a shield May choose a hand gun for 4 points may choose a pistol for 3 points may choose an Auto gun for 4 points he may ride a Mech Horse for 8 points may choose 50 points in magic items may use a magic banner up to 50 points Core Units Gnome Saints-5pts M3 WS3 BS3 S2 T3 W1 I3 A1 Ld6 Gnome Big Saint M3 WS3 BS3 S2 T3 W1 I3 A2 Ld6 Unit Size-12+ Weapons & Armour-Hand Weapon, Sling. Options May purchase Light Armour (+1pt per model) One Fighter may be upgraded to a Musician (+2pts) One Fighter may be upgraded to a Standard Bearer (+4pts) One Fighter may be upgraded to a Big Saint (+4pts) Special Rules A Dash of Magic- A unit of Fighters count as a Level 1 Wizard so long as they still have at least 50% of their starting number. Units may cast spells from the lore of the sacred Hovel following all rules for using magic (When using the Miscast table replace the term Wizard with Unit) Gnome Sneakers-11pts M3 WS2 BS3 S2 T3 W1 I4 A1 Ld7 Unit Size-4-8 Weapons and Armour-Hand Weapons Options May replace Hand Weapons with Great Weapons (+2pts per model) Special Rules Skirmishers Gone in a Snap- Instead of making a normal move Sneakers may disappear and reappear in a puff of smoke. The unit may be move up to 6", ignoring all terrain and units inbetween, however this is a risky business so at the end of a special move each model rolls a D6, on a result of 1 the unit is removed as a casualty (Sneakers do not need to take Panic tests for losing 25% of their numbers this way) Also if a unit of Sneakers should fail a panic test they immediately use their powrs and flee, they count as casualties as normal. Surprise!- When working out combat results Sneakers always count as if they receive the Rear Attack bonus on the turn they charge. Gnomish Hovel Warriors 5 points M 3 Ws 3 Bs 3 S 2 T 3 W 1 I 6 A 1 Ld 7 Champion M 3 Ws 3 Bs 3 S 2 T 3 W 1 I 6 A 1 Ld 8 Equipment Light Armour, Hand Weapon Unit Size 10+ Options may have Shields for 1 point a model may have flails for 1 point per model may use Gnomish Spears for 1 point per model Upgrade one Gnomish Holy warrior to Musician 4 points Upgrade one Gnomish HW to Standard Bearer for 8 points Upgrade one Gnomish HW to Champion for 8 points Gnomish Slinger 5 points M 3 Ws 2 Bs 3 S 2 T 3 W 1 I 5 A 1 Ld 7 Gnomish Slinger Champion M 3 Ws 2 Bs 4 S 2 T 3 W 1 I 5 A 1 Ld 7 Equipment Slings Unit size 10 and up Options May have Light Armour for 1 points a model May Skirmish for 1 point a model Upgrade one to Musician for 5 points Upgrade one to Standard bearer for 10 points Upgrade one to Champion for 5 points Gnomish Raiders 16 points M 3 Ws 3 Bs 3 S 2 T 3 W 1 I 7 A 2 Ld 7 Champion M 3 Ws 4 Bs 4 S 2 T 3 W 1 I 7 A 2 Ld 7 Cowe M 6 Ws 2 Bs 0 S 3 T 3 I 3 A 1 Ld 4 unit size 5-10 Equipment Hand Weapon, light armour, shields, Gnomish spears may use Short bows for 1 point per model may count as fast cav for 1 point per model Upgrade to Musician for 8 points Upgrade to Standard for 14 points Upgrade to Champion for 15 points Gnomish Mech Riders 15 points M 3 Ws 3 Bs 4 S 2 T 3 W 1 I 5 A 1 Ld 7 Lead Designer M 3 Ws 3 Bs 4 S 2 T 3 W 1 I 5 A 2 Ld 7 Mechanical Cowe M 7 Ws 3 bs 0 S 3 T 3 W 1 I 3 A 1 Ld 6 unit size 5-15 Equipment Auto Guns Light armour shields hand weapons may use Pistols for 2 points per model Upgrade to Musician for 8 points Upgrade to Standard for 15 points Upgrade to Lead Designer for 12 points may use a magic banner up to 25 points Gnomish Auto Gunners 6 points M 3 Ws 2 Bs 4 S 2 T 3 W 1 I 5 A 1 Ld 7 Gnomish Auto Gunner lead Designer M 3 Ws 2 Bs 5 S 2 T 3 W 1 I 5 A 1 Ld 7 unit size 10+ Equipment Auto Guns, Hand weapons, light armour may use shields for 1 point per model Upgrade to Musician for 6 points Upgrade to Standard for 12 points Upgrade to Lead Designer for 6 points Special Units Cowe Hovelwagon 45 points Cowe M 6 Ws 2 Bs 0 S 3 T 3 I 3 A 1 Ld 4 Hovelwagon S 3 T 4 W 3 Gnomish Auto Gunners M 3 Ws 2 Bs 4 S 2 T 3 W 1 I 5 A 1 Ld 7 Crew 2 Auto Gunners 2 more Auto Gunners may be purchased for 6 points apiece The Hovelwagon has a 6+ armoursave but is flammable Unit strength 4 per cart The Crew is equipped with handweapons and Auto guns Gnomish Zealots 8 points M 3 Ws 2 S 2 T 3 W 1 A 2 Ld 8 Zealot Champion M 3 Ws 3 S 2 T 3 W 1 A 2 Ld 8 Unit Size 5-20 equipment Hand Weapons, Flails, heavy armor May Upgrade one Zealot to Musician for 10 points May Upgrade one Zealot to Standard for 15 points may upgrade one Zealot to Champion for 12 points Special Rules Stubborn Hatred towards Dwarfs, Chaos, and Beast of Chaos Frenzy Gnomish Sacred Hovel Gaurd 18 points M 3 Ws 4 Bs 3 S 3 T 3 W 1 I 6 A 1 Ld 10 Equipment Gnomish spears and heavy Armour Special Rules Unbreakable Gnome Hovel Builder 10 points M 3 Ws 3 Bs 3 S 2 T 3 I 6 Ld 7 Equipment hand weapons and Light armour and slings Unit size 5-10 any Gnomes within 6" of Hovel builders get a +1 coversave Hovel Builders slowly convert the Field to Hovels for every turn they do not use thier weapons the range on thier coversave increases by an Inch. Rare Units Auto Cannon 110 points Auto cannon T6 W3 Crew Lead Designer M 3 Ws 2 Bs 4 S 2 T 3 I 5 A 1 Ld 8 Crew Technicians M 3 Ws 2 Bs 3 S 2 T 3 I 5 A 1 Ld 7 the cannon starts with a Lead Designer and 1 Technician when the Lead desgner dies use the Techs Bs skill Equipment: hand weapons, shields and light armour May purchase up to 3 Techs for 6 points each may shoot twice Sacred Hovel Swordsmen 22 points M 3 Ws 4 Bs 3 S 3 T 4 I 6 A 2 Ld 8 Champion M 3 Ws 4 Bs 3 S 4 T 4 I 6 A 2 Ld 8 Equipment Swords of the Hovel and Light armour Unit Size 5-15 May Upgrade one Holy Church Swordsman to Musician for 10 points May Upgrade one Holy Church Swordsman to Standard for 15 points May Upgrade one Holy Church Swordsman to Chmapion for 15 points notes: Swords of the Hovel give the bearers a 2+ bonus on the first round of combat, count as ethreal and are armour piercing -1 Lore of the Sacred Hovel 1. Mud slings. the caster may select any unit equipped with slings that unit gets a +1 Strength bonus for this turns shooting phase +5 to cast 2. Spear of the Hovel. is a magic missle with up to 20" of range, if successfully cast the spear iflicts a strength 4 hit with no armour saves allowed the spear then goes through the ranks like a boltthrower see warmachines section in the rulebook pg. 90-91 +7 to cast 3. Sacred Oath. Cast on a friendly unit that is fleeing within 50" away that unit immediatly rallies then roll one d6 the unit then charges the distance equal to that on the die 7+ to cast 4. Protect the Hovel. Cast on friendly unit within 12" of caster that unit immediatly is moved into base contact with the caster that unit gains a +6 Ward save as long as they stay within 12" of the caster may not cast on a unit in closecombat 9+ to cast 5. Blinding Mud. Cast on enemy unit that is equipped with ranged weapons within 38" of caster that units range is cut in half(may not be used on Warmahines) remains in play 11+ to cast 6. Praise the Hovel. roll a d6 equal to the number of units within 18" of the caster each unit moves the number on thier d6 charging in that direction and if they charge an enemy unit the unit gets a strength +1 bonus 12+ to cast The Gnome Army Background The Gnomes com from a the small Mountanious region inbetween Estalia and Tilea. The first Gnomes came from Karaz Karak and traveled west to where they live now They call thier country Hovelton. Gnomes are not related to dwarfs and have all ways envied the Dwarfs for their Engineering and Skill The Gnomes have always tried their hardest to become better than the Dwarfs, but they just cant seem to do it Gnomes only live For around 40-60 years making it hard for them to Research and Build better things than The Dwarfs. The Gnomes left the Dwarfs to settle In Hovelton around the Imperial year 1330 The First king Was Crowned there after his name was Kimsley Fran. History of Kimsley Fran as a boy his family was one of the first to leave Karaz When he got to Hovelton he had an inspiration by the Lady of the lake to travel to Bretonnia and then onto the Forest of Lorien where he was told to meet a man named Melmon who would teach him the ways of a night 1336 Kimsley at age 18 met Melmon learned the ways of a Grail Knight in the forest 1338 after 2 years of training tragic strook a group of Beast of Chaos killed Melmon in his sleep and Kimsley swore to rid the world of Chaos in 1339 Kimsley returned to Hovelton and quikly drew the support of the Gnomes spreading Worshop of the Lady through out the Country Kimsley spent the rest of his life defending the country from Orcs he died in his sleep in 1370 living 52 years 1000 years later in 2370 the 18th King of Hovelton is Crowned after a century of peace Gimrie Daw is Crowned King for his Great works in Weapon design creating powerfull weapons that wiegh eminsly less than thier counter parts but still do the same damage. In 2380 The First invasion after the long peace began Thousands of Beasts of Chaos raided Hovelton deystroying Churches killing priests and immensly lowering the High Population The gnomes were forced to take up arms and to this day all Gnome Are in the Holy army besides chlderen in 2399 Gimrie Died from a small raiding party of Beasts attacking a small village he was passing through. in 2400 The gnomes declared Halmer Broad Star to be thier leader Halmer was a Bishop of The Ladies Church the largest church in Hovelton dedicated to the Lady of the Lake. 2420 Skaven appear in Hovelton and Start to attack, but this time the Gnomes are prepared armies of Holy Gnomish Warriors are gathered and Invade the Skaven UnderWorld deystroying a large underworld that was beneath Hovelton and Southern Bretonnia The Gnomes decided not to tell the Duke of Carcassonne that they had killed all of the Skaven in thier provence 2450 Halmer Travels to Carcassonne to tell them of thier deeds tragedy strikes and Halmer is killed by a group of Chaos Knights in the Mountains 2480 The gnomes declare Ticar Fran a relative of Kimsley to be their King after the lady of the Lake blessed him with long life. She told Ticar that he would live too 200 years old in 2500 Ticar decides it is finally time to meet the Bretonnians who they share a religion with so that they may start a strong alliance with them Ticar sees thousands of Chaos Knights in the Mountains in 2502 and turns back to Hovelton to gather an army to rid the area of Chaos. a War is fought for 20 years in the mountains and Ticar finally enters Bretonnia and learns of a Norse invasion thats striking Bretonnias north coast he meets with Louen and tells him the of the gnomes and explains that they will help Bretonnia in their fight in 2522 Louen and Ticar Ready their armies This post has been edited by Gnome on Apr 26 2007, 09:48 PM |
| Chaos goblin |
Posted: Apr 11 2007, 02:23 AM
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Warboss of Chaos Undivided ![]() Group: Members Posts: 518 Member No.: 3,392 Joined: 28-November 06 |
Interesting but no. Too similair to DnD or WoW. We already have a lot of groups with subgroups. Gnomes are intersting, but not a good idea at this point.
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| Gnome |
Posted: Apr 26 2007, 11:09 PM
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Snotling ![]() Group: Members Posts: 11 Member No.: 3,666 Joined: 11-April 07 |
ah well Im creating many armies
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| Gorkermorker |
Posted: Apr 28 2007, 09:48 PM
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Victim of da 'orny boar crusade ![]() Group: Members Posts: 3,788 Member No.: 1,028 Joined: 16-June 04 |
I think it would be better if you set a unique image for the gnomes of the warhammer world. Take a look at the gnome teams from bloodbowl, or the two units in the DoW. Gnomes in warhammer are not technical, gnomes in warhammer are not religious. Gnomes only care about food, and not lots of food, but quality food! See them more like hobbits from lotr then anything else.
I don't want to go in detail on your army list, but i admire your enthuashiam. So i'd rather have you see change the general idea of the army. Mechanic mounts and Religious fanatics are for the empire and chaos. So start from scratch, leave all that stuff out and think up the base elements of the gnome first. You could combine the element of food with their psychology for example. Their hotpot of stew is what the hyrophant is for the tomb kings, or the effigy for the 'ardboys!. Gnomes could for example reroll failed leadership tests within the range of the pot or something. |
| Gnome |
Posted: Apr 29 2007, 12:08 AM
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Snotling ![]() Group: Members Posts: 11 Member No.: 3,666 Joined: 11-April 07 |
wouldnt they be too similar to halflings though theres no point in making them if thier exact replicas
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| BarmyBob |
Posted: Feb 14 2009, 06:06 PM
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Barmy Bob Individual ![]() Group: Members Posts: 1,332 Member No.: 956 Joined: 3-June 04 |
there is a really brilliant game with gnomes where they fight faeries and such....the models are a fairly large scale and they have chainsaws and machine guns. I have some of the lead but I forget the name of the game
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