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| Newz: |
| Pages: (4) 1 [2] 3 4 ( Go to first unread post ) | ![]() |
| Borzag |
Posted: Jun 28 2006, 07:18 AM
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![]() Goblin Braaaaains..... ![]() Group: Veterans Posts: 4,224 Member No.: 25 Joined: 9-January 04 |
Most things, yeah. But to be honest that really only applies to TK. At the moment, we're basically running off of Goofycabal's original theme of having mixed units in the army (so some are alive Greenies, some are Dead Greenies). There's precedent for this; the VC army has 2 living units (3 if you include DoW).
Besides, if we include Unbreakable they have to be Dead (ie have the dead rules for when they lose combat). And the Krazy Ghoolz (I presume you're referring to them?) are actually just Orc Ghouls (which are one of the 2 living units in the VC book), so all is good Anyway, this isn't the Borzag & CunninglyBrutal & Chris show now is it? Anyone else have good units to add? Cheers! Borzag |
| Chris |
Posted: Jul 12 2006, 01:12 PM
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Orc ![]() Group: Members Posts: 529 Member No.: 2,427 Joined: 9-September 05 |
What about this? Zombie Goblins The zombie goblins are basicly the cannon fodder of the undead orcs(not much difference from normal goblins actually), and dont even have a brain cell as sharing(thats also not that much different from a normal goblin). The nekromanzers prefer to raise them above skeletal orcs sometime because it is less risky and they are easier to summon. Also mostly a zombie looks more terrifying to an archer than sceletons because of the flesh and skin who still dangles or is on the zombie. not to mention that the scream "BRAAAINSSS!" all the time. Since orcs and goblins do not have graveyards its harder for orc and goblin nekromanzers to find the remains of orcs and goblins soemtimes they search old battle fields but usually they just look around in the camp, the latter is usually the best way. Zombie Goblins
Unit Size: 20-50 Weapons: Assortment of rusty weapons, clubs, arms, etc. Counts as hand weapon. Options: -May have Musician for +4 pts. -May have standard bearer for +10 pts. Speacial Rules: -Dey are already dead. Follows the rules as undead from the vampire counts army book. -Dey dont 'ave brains, dey to slow. A unit of zombie goblins never strike first, even when they charge. If engaged with another zombie roll a D6 and the one with the highest attacks first. Thsi rule supercedes other rules like greatswords except the Braindead rule of the vampire counts. -Dey luuk scarier! When a enemy ranged unit should shoot and a umnit of zombie goblins is within range and another unit is also, the enemy must roll a D6, if he rolls a 1-3 he must shoot at the unit of zombie goblins, if he get 4-6 he may decide as usual. Chris This post has been edited by Chris on Jul 12 2006, 01:14 PM |
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| emoe |
Posted: Jul 15 2006, 11:27 PM
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veteran snot :D ![]() Group: Members Posts: 1,414 Member No.: 1,934 Joined: 25-December 04 |
cool chris
keep up the good work fls |
| Borzag |
Posted: Jul 16 2006, 01:08 AM
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![]() Goblin Braaaaains..... ![]() Group: Veterans Posts: 4,224 Member No.: 25 Joined: 9-January 04 |
Gotta admit I like that one as well
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| slayer69 |
Posted: Jul 17 2006, 07:54 AM
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![]() The Crusher of the crushed! ![]() Group: Members Posts: 1,763 Member No.: 2,033 Joined: 24-February 05 |
Way too cheap. Must cost between 4-5 points. The rule is absolutely powerful. Furthermore if it does replace animosity (I think it shouldn't...hehe undead Orcs that fight amongst one another) then it is another bonus! Just as a comparison a Gobbo costs 2 points...a Skeleton 8! They both have about the same stat-line. And another thing we must do: Undead Orcs cannot have LD7! No way. They'd never crumble once the general has died...or only very slowly! |
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| Mork-and/or-Gork |
Posted: Jul 17 2006, 10:08 PM
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![]() Fungash ![]() Group: Members Posts: 257 Member No.: 2,549 Joined: 3-December 05 |
How About a Flying Boar Boyz unit? They would lose the Thick-skinned rule do to the fact that they are ghosts, and don't get their own attack. BUT the unit is a unit of scouts and can fly. Can't be joined by characters. May suit Wolf Riders better but I think it wou;ld be cool.
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| The Lone Snotling |
Posted: Jul 25 2006, 12:55 AM
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Snotling ![]() Group: Members Posts: 14 Member No.: 3,046 Joined: 22-July 06 |
why don't you use some kind of hobgoblins maybe as heros or units
hobgoblin vampire hero, very voncarstien lokking guys unit of hobgoblin vampires like sneaky gits hobgoblin or goblin banshee or ethereal host units would be cool green ghost slimer lives whay do you guys think |
| Mork-and/or-Gork |
Posted: Jul 26 2006, 09:03 PM
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![]() Fungash ![]() Group: Members Posts: 257 Member No.: 2,549 Joined: 3-December 05 |
I've been informed a few times that we aren't taking the "vampire" ANYTHING route. But I like the idea of vampire gobbos. Night goblins already have the cool vamp cloaks!
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| Burzum |
Posted: Aug 24 2006, 12:50 PM
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Goblin ![]() Group: Members Posts: 149 Member No.: 2,710 Joined: 17-February 06 |
We've got to have 'dust goblins'.
Rules for these were posted in a white dwarf, basically undead gobbos with animosity and blowpipes! I've converted 10 of 'em so I can post some pics later(I'm in school ATM...) |
| spikethebrave |
Posted: Aug 29 2006, 10:28 PM
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Snotling ![]() Group: Members Posts: 5 Member No.: 2,925 Joined: 23-May 06 |
ok ive been working on an army like this for a long time now and after seeing this thread ive desided to include some of my idea's
no sceletal orcs or goblins squig bansees gobbo zombies wereorcs (combo of orcs and boars) no chariots snotling pump wagon version of the VC coach i know its a small list of units but i didnt write anything down so its off my head but im thinking of more and i will poste them later on |
| Draconian |
Posted: Sep 2 2006, 04:58 PM
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![]() Goblin ![]() Group: Members Posts: 104 Member No.: 2,387 Joined: 15-August 05 |
Maybe 'Were' could be something like a High elf honour or Wood Elf kindred type item that you could add to Characters? e.g.
Orc Big Boss could be upgraded to were-boar for 30pts: S6, Tusker Charge, M 7 Goblin Big boss could be upgraded to Were-Wolf for 20pts: M9, +1 I, +1 A |
| Chris |
Posted: Sep 2 2006, 05:57 PM
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Orc ![]() Group: Members Posts: 529 Member No.: 2,427 Joined: 9-September 05 |
What about a night goblin were-squig?
Chris |
| ORKY ARD BOYZ |
Posted: Sep 3 2006, 07:32 AM
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Goblin ![]() Group: Members Posts: 73 Member No.: 3,093 Joined: 15-August 06 |
hi guys!
were- boar, character gains tuskercharge and +1 m roll a die, on a 4+ it becomes a full moon and character becomes M7 and +1 T, also ignore wound on a 6+, each turn roll dice to see if it becomes a full moon. magic item - the shiny tusk nominate a unit, for the rest of the turn it gains tusker charge, becomes m7. automatically turns into a full moon. |
| Ugluk |
Posted: Sep 13 2006, 08:09 PM
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Snotling ![]() Group: Members Posts: 3 Member No.: 2,913 Joined: 16-May 06 |
Wat about instead of giant bats from vampire counts you have units of flying doom divers?
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| Cunninglybrutal |
Posted: Sep 14 2006, 03:08 AM
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![]() Goblin ![]() Group: Members Posts: 190 Member No.: 2,825 Joined: 11-April 06 |
I was thinking about bat-squigs...could be fun.
Cheers! |
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