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| Time_of_madness |
Posted: Mar 29 2012, 08:25 PM
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![]() Goblin ![]() Group: Members Posts: 144 Member No.: 823 Joined: 17-May 04 |
Night Goblin List - 2000pts
CHARACTERS Night Goblin Warboss (General) - Basha's Axe of Stunty Smashin - Armour of Destiny - shield = 158pts Night Goblin Great Shaman - Level 4 - Talisman of Preservation = 220pts Night Goblin Big Boss (BSB) - Great Weapon - Armour of Silvered Steel - Luckstone = 109pts Night Goblin Shaman - Level 2 - Dispel Scroll = 110pts CORE 50 Night Goblins (5X10 Formation) - Full Command - Shields/Nets - 3 Fanatics = 300pts 50 Night Goblins (5X10 Formation) - Full Command - Shields/Nets - 3 Fanatics = 300pts 30 Night Goblins (5X6 Formation) - Musician - Shortbows - 1 Fanatic = 125pts 30 Night Goblins (5X6 Formation) - Musician - Shortbows - 1 Fanatic = 125pts SPECIAL Squig Herd (in Horde Formation) - 30 Squigs - 20 Herders = 300pts 10 Squig Hoppers = 120pts RARE Mangler Squig = 65pts Mangler Squig = 65pts TOTAL POINTS = 1997pts Trying to make a tough night goblin list without resorting to non night goblin unit/character types. This list has 2 large units of night goblins supported by the squig herd in horde formation and the 2 smaller units of archers. The manglers/hoppers are a bit of a wild card, but they fit the theme and my opponents generally focus fire on them, leaving the rest of my army to cross the board. I've debated putting the 2 units of 50 goblins into one large unit of 100 with spears/nets. I'd deploy them in a horde with my general/bsb in the unit. Anyone think this might be a better option for me? Time of Madness |
| rothgar13 |
Posted: Mar 29 2012, 08:39 PM
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![]() Boss ![]() Group: Members Posts: 1,086 Member No.: 6,571 Joined: 9-October 11 |
It could use a couple of throwaway Big Bosses. Give them a Great Weapon and just have them swing away at things until they die - their effective T5 (thanks to the Nets) will keep them alive. I'd take that instead of Squig Hoppers - I'm of the opinion that's a terrible unit.
While we're on the subject, another thing that seems to be missing here is the lone Big Boss on a Great Cave Squig to hunt war machines and mages. He's a much better points investment than Squig Hoppers as well, and he can fill a similar role. This post has been edited by rothgar13 on Mar 29 2012, 08:40 PM |
| TheAlternate |
Posted: Mar 30 2012, 07:00 AM
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Orc ![]() Group: Members Posts: 378 Member No.: 5,919 Joined: 31-August 10 |
and moooore squigherds! only one unit? these guys are night golins elite, so why not bring 3 units
![]() i would say get some points off of the warlord and spend it on those things. or perhaps replace him with 3 great weapon wielding warlords, to join each unit. all non-core units are ItP anyway and when there is a lord in every unit they dont need the general nearby all that much. |
| mickkk666 |
Posted: Mar 30 2012, 09:21 AM
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![]() Flying goblin ![]() Group: Members Posts: 1,038 Member No.: 6,568 Joined: 5-October 11 |
If you are using this kind of army, you really need a Ld boost. Give to your BSB the standard of discipline. Ld8 with reroll is much better and safer.
I think you need more hard hitting there. 4 big units of NGs won't deal a lot of pain. Try to reduce those units and include trolls and more squig herders. For the remaining NG units, include NG warbosses with GW, they will help a lot . Also, think about including a giant. He won't depend on your general's Ld and he can go completely on his own.With these changes, you can still have a fluff list and even funnier . |

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