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 Character Duel, The meanest and toughest characterbuilds
Gramnir
Posted: Nov 3 2009, 11:04 PM


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Hi

Im Thinking of running a small Character tournament with some friends. The idea is that you may choose any character and equip him as you like (within the normal limits). No monsterous mounts, no chariots, basicly no mount that can be targeted seperately (<-edit)

Im going up against Dwarves(my other army), Darkelves and woodelves.
The woodelves are allowed to take a treeman anchient, but not a dragon or the like.

The plan was to bring 2 characters of each faction and pit them against one another in one on one fights. when everyone have fought everyone we see who has the most wins. Basicly its because i want to try out some mean characterbuilds.

My ideas so far are:

1 Black orc warboss:
- Heavy armor
- Bashas Bloodaxe (50)
- Iron gnashas (30)
- Enchanted shield (15) =95

2 Goblin Warboss:
- wolf
- Lucky’s dirk (5)
- Amulet of protectyness (25)
- Armour of Gork (50)
- Guzzlas battle brew (15) = 95

3 Savage orc great shaman:
- Boar
- Skull wand (40)
- Kickin boots (30)
- Best boss ’at (30) =100
(not sure how great the wand gonna be against elves and dwarves with high leadership?)

4 Blorc Warboss:
- Heavy armor
- Boar
- Akrit axe (25)
- Kickin boots (30)
- Best boss ’at (30)
- Enchanted shield (15) =100

5 Goblin warboss:
- wolf
- one hit wonda (15)
- Spiteful shield (25)
- Tricksy trinket (25)
- Amulet of protectyness (25) =95

I would like to go with one goblin and one orc, so any advice on what to bring and what to leave at home would be great

Gramnir biggrin.gif

PS. I love the haloween smileys, theyre great wink.gif

edited #5 acording to sugestion

This post has been edited by Gramnir on Nov 4 2009, 11:43 PM
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bigmeangreen
Posted: Nov 4 2009, 02:56 AM


Goblin
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Goblin warboss:
- wolf
- Luckys dirk (5)
- Spiteful shield (25)
- Tricksy trinket (25)
- Amulet of protectyness (25) =80

take this guy, but sub the dirk for the one hit wonda. you'll probably take your opponent out right there and then.

then for the orc i'd take either the standard build general (#4), or
blorc warboss, armor of gork, effigy of mork, best basha, shield, on boar

either should give an enemy a run for their money, though that second guy is amazingly tough (in cc). if you make it there, you probably have a good chance of winning.
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Gramnir
Posted: Nov 4 2009, 11:45 AM


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I just tried to testrun #1 and #4 against a tooled up dwarf lord (1+ rerollable AS and 4+ ward, all attacks over s5 counts as s5)

My conclusion from this is that the goblin with 1 hit wonda is simply not going to hit with 3 attacks, so he wont be killing anyone in turn 1, and hes not much use after that. since almost all other characters can be expected to have atleast 3 magic items i think luckys dirk is better.

The ork with the bloodaxe needs more protection, he made a massive 10 attacks in round 1, but when he couldn't kill the dwarf in first go he suffered from having next to no protection. im thinking of dropping the shield and gnashas and taking amulet of protectyness as all other characters probably will have awsome saves, however im not sure if its a good idea. KB doesnt work on a dwarf lord on shieldbearers, but otherwise it might make the difference. Does any other faction have acces to "immune to KB" items? appart from wardsaves ofc.

This post has been edited by Gramnir on Nov 4 2009, 11:42 PM
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Grupas
Posted: Nov 4 2009, 12:30 PM


Da Ravening Luna-Tics
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shieldbearers make him us3 so no KB
also means he cant take it as th shieldbearers themselves are us2 (at least if you count your rules that you can only take us1 mounts)
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Badrug
Posted: Nov 4 2009, 01:23 PM


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Why do you assume that you will strike first?
We have low "In", besides there are asf opponents out there.
So better go on protection. wink.gif
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Gramnir
Posted: Nov 4 2009, 11:40 PM


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I wasnt realy asuming i would go first, I was just thinking that that was his only way of winning. I think ill go with amulet of protectyness on him instead of killing blow, 4+d6 attacks is still rather good, and dwarves and darkelves will have nice saves, and same or lower toughness. Im thinking of giving him guzzlas battle brew instead, that way he will hopefully get hatred, though the frenzy wont make a difference.

So far the characters I think ill bring are:

Black orc warboss:

1 Black orc warboss:

- Bashas Bloodaxe (50)
- Battlebrew (15)
- Amulet of protectyness (25) =90

2 Goblin warboss:

- Wolf
- Luckys dirk
- Amulet of protectyness
- Spiteful shield
- Tricksy trinket = 80

Any sugestions on improving them, im taking luckys dirk instead of one hit wonda, as i dont think i can expect to get 3 hits in 1st round often enough to justify the wonda, and everyones gonna be armed to da tef with magic gear, so hopefully +3 Str. from the dirk

can a nightgoblin warboss ride a wolf? if so ill make him a nightgoblin for the extra Initiative, as we (my friend and I) agreed that all characters are unbreakable, so dont need the leadership.

The dwarf lord on shieldbearers is legal as its a mount that cant be targeted seperately (besides, im the one playing dwarf aswell, and the one making the rules, so anything i do is legal ninja.gif or almost happy.gif )

Thanks for the advice so far

Gramnir
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Gorby
Posted: Nov 11 2009, 08:18 PM


Da uvver one
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I have to echo peoples opinions on the lucky dirk. Even if it is more useful in this case, wasn't the whole point to test builds that you were actually going to use in real games? In my experience, even if you do get a gobbo character close to an enemies that has any magic items at all without it going on a solo deathcharge, it has a very good chance to die the first turn in a challenge in either case, so it doesn't matter that much whether or not Wollopas is one use only or not. Better a one use item than an almost never use item, eh? Though my suicide gobbos are usually always riding a squig or a chariot with the brimstone bauble, so that might change things. If your making the rules, i'd probably make the squig open, since it's non targetable like the shield bearers, and not really as good(no additional as, can't join units, and random movement). If it's not allowed, then shieldbearers probably shouldn't be, since all the other mounts do nothing but increase move and add one ws 3 str 3(4 on boars first round) attack. It's forcing a round peg into a square hole. The night gobbo can ride a wolf if you want to go that less fun route though.

Have you thought about going heavy magic? One good round of magic could wipe everyone out easy without look out sir if they're not expecting it.

All in all, the guys look good with what you have to work with, especially if the brew goes off. After this battle royale, you should pit the top battlers against some special characters like Archaon and Grimgor to see how they stand up. Good luck!
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Gramnir
Posted: Nov 12 2009, 03:26 PM


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Actually the idea is to try out some combos that you normaly don't use, and try to make as hard and fighty characters as possible. and the duels will be one on one in close combat, so its all about melee.

Since the great squig has 3 wounds, im pretty sure it can be targeted seperatly. ill try to post a battlerep some time when were done, havent been able to find a day to do the duels yet, but hopefully soon yarr.gif
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Gorby
Posted: Nov 12 2009, 09:06 PM


Da uvver one
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Well, i'll be...I never noticed the three wounds on the squig. Weird. Maybe just never came up in my group. Sorry 'bout that.

Also sorry about getting the wrong impression of the competition. If the characters are just for this tournament then yeah, the lucky dirk will rock their socks off for how cheap it is. Good luck again!

This post has been edited by Gorby on Nov 13 2009, 07:07 AM
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Gramnir
Posted: Nov 12 2009, 09:46 PM


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Thanks, I think i brought up the NG on wolf in another thread over in rules, and the conclusion was that normal goblins could ride wolves and chariots, but NG bosses could only ride giant squig, so im gonna stick with a normal goblin.

But thanks anyway, appreciate all the effort people have put into helping me cool.gif

Gramnir
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