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| Newz: |
| Pages: (2) [1] 2 ( Go to first unread post ) | ![]() |
| grimlok |
Posted: Jun 18 2009, 06:27 AM
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Snotling ![]() Group: Members Posts: 28 Member No.: 4,110 Joined: 30-August 07 |
I've seen this posted on other forums and it's always fun to see what people have been having success with. I know it's out of character for ANYTHING in an Orc and Goblin army to be considered reliable, but I think just about everyone has that one unit that just "clicks" each battle.
I'll start it off. For me, it's a toss up between Savage Orc Pig'uns with Butchery, or a simple giant. Most of the games I play is from 1000 to 1500, and the giant is a force at those levels. I've taken out bone giants, varghulfs, chaos warrior regiments, the list goes on. With the right attack against the right enemy, he's plain awesome. The Pig'uns are really great, frenzy doesn't hurt me as much as it looks like it will on paper, with proper screening by some wolves, these bad boys get to flanks fast and are just a total wrecking ball. Anyway, I'm interested to hear what's been a stable, or powerful unit for others in games. |
| Grupas |
Posted: Jun 18 2009, 07:10 AM
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![]() Da Ravening Luna-Tics ![]() Group: Members Posts: 978 Member No.: 4,745 Joined: 22-September 08 |
my snots always do their job in every game
![]() so does my lvl 2 savage orc on ironback boar and waagh paint (excellently i might add) my lvl 2 night shaman with amulet of protectyness ( in dying and preventing mass overkill + magic ) the gaint is always big fun (can't inmagine playing without anymore) and to top it off my squig hoppers (if you use 3 units, one is bound to be relaiable )one of my spider rider units always tends to overperform as well ![]() if i have to choose between those i think my mage might be on top though. This post has been edited by Grupas on Jun 18 2009, 07:12 AM |
| Warlord Ghazak Gazhkull |
Posted: Jun 18 2009, 07:55 AM
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Motm july 2005, the goblin mad mod, WAAAGH!! ![]() Group: Global Moderators Posts: 14,160 Member No.: 1,643 Joined: 22-August 04 |
My snotlings
, they are always on the right place on the right moment. And they sometimes do a kill .My wolfriders are also always doing what they need but that is because the fact that I field several unit of them. Greetz G |
| Gremlong |
Posted: Jun 19 2009, 10:41 PM
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Goblin ![]() Group: Members Posts: 75 Member No.: 4,952 Joined: 7-January 09 |
Goblin bigboss in wolf chariot with One hit Wonda and the Tricksy trinket.
He never fails to make his points back and scares the day light out of my oppoents. I may even upgrade him to my general ( Warboss) I like him so much. Gremlong |
| Shiodome |
Posted: Jun 19 2009, 11:23 PM
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![]() Goblin ![]() Group: Members Posts: 161 Member No.: 5,262 Joined: 12-April 09 |
snotlings are 100% the most reliable unit for O&G's, it's not even a contest.
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| BrokenFeather |
Posted: Jun 20 2009, 01:07 AM
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Goblin ![]() Group: Members Posts: 114 Member No.: 5,224 Joined: 31-March 09 |
Yeah. honestly.. when it comes to reliability... for me it definatly Snotlings. They almost always do exactly what I expect them to do.
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| Kozzag Bludfang |
Posted: Jul 30 2009, 08:56 AM
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Self-styled merc captain and allround useless git ![]() Group: Members Posts: 39 Member No.: 5,202 Joined: 15-March 09 |
Back in my first tournament (about 5 months ago
) I lacked the orcs to have an effective army list. Despite a rather superflous unit of 15 Shield Orcs, my leftovers formed a group of 19 Big 'Uns with Banner of Butchery, and an armed to da teef Black Orc general on foot. Never failed me.Another hugely impractical unit was the 300-point bullet magnet of Ogre Bulls. Yeah, I don't know a game where they actually earned their points back, but they NEVER ran away with the general+BSB nearby. And, after Turn Two of an unfortunate Skaven game, them, 20 NG Archers and a couple of support units were the only units on my side of the table that were alive and not running away. Shame I don't use them anymore |
| Obfuscate |
Posted: Jul 30 2009, 11:54 AM
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Orc ![]() Group: Members Posts: 544 Member No.: 3,251 Joined: 12-October 06 |
Black orc on Wyvern.
Akkrit Axe Boss at Enchanted shield Kickin boots. Awesome range of movement. Re-rolls every turn to hit guarantees he is kicking out at average 6 wounds (including Wyvern) a round. Calling a Waaagh makes him able to surprise attack. If I can get into the flank of something breakable I can pretty much guarantee they are going down. |
| Barney |
Posted: Jul 30 2009, 07:43 PM
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Orc ![]() Group: Members Posts: 394 Member No.: 4,319 Joined: 4-January 08 |
Seconded. I only started using it lately, but I have to say I´m more than happy with it´s overall performance. Great for the points |
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| Skartooth The Third |
Posted: Aug 5 2009, 08:00 AM
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Pandamonium ![]() Group: Members Posts: 1,090 Member No.: 5,331 Joined: 24-May 09 |
I find that my most reliable unit are my spider riders. Many opponents underestimate the strenght 4 attacks on the charge and there is of course the poisoned spider attacks sheer brilliant. I also find snotling very reliable but compared to other swarms in the warhammer world (Rat Swarms, Jungle Swarms) I find that without out the poisoned and extra 2 attacks given by the other choices snotlings fail to cause wounds. But they work great as I small rederecting units or for war machince protection.
Star |
| mistabrainslappa |
Posted: Aug 5 2009, 08:29 AM
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Da Waaagh has come! ![]() Group: Members Posts: 95 Member No.: 3,670 Joined: 12-April 07 |
Mine is my savage orc warboss. He is in a chariot, with the pigstikka and the gnashas. Against ranked up units, thats 8 S6 Killing Blow Attacks, 4 S5 from boars, 2 str 4 from the crew and d6+1 impact hits. Max of 21 kills when charging. Normally kills at least 10.
Also, squig herds are always where you want them, due to immune to psychology. |
| Skartooth The Third |
Posted: Aug 5 2009, 08:26 PM
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Pandamonium ![]() Group: Members Posts: 1,090 Member No.: 5,331 Joined: 24-May 09 |
Dude that combo is awsome do you mind if if steal it. How do you know how many ranks the charoit has thought. I can't find it in the rulebook. I thought as it was 1 model it gets 1 rank bonus. Anyway I will take what you put as the right thing as I am rubbish when it comes to rules and understanding them.
Skar |
| Obfuscate |
Posted: Aug 5 2009, 09:21 PM
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Orc ![]() Group: Members Posts: 544 Member No.: 3,251 Joined: 12-October 06 |
A chariot has no ranks. Most it could gain in static combat res would be an outnumber or if the character riding it was teh BSB.
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| Mysticaria |
Posted: Aug 5 2009, 10:34 PM
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Boss ![]() Group: Members Posts: 1,084 Member No.: 4,129 Joined: 11-September 07 |
pigstikka triggers based off the ranks of the unit you are attacking, not the one you are in. I think you may be confusing this with another 100-point item. The chariot doesn't have any ranks, but if it charges a unit that has 3 ranks then the chariot riding character will get lots of extra attacks.
-Myst |
| Xam Dreadhowl |
Posted: Aug 6 2009, 12:45 AM
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![]() Orc ![]() Group: Members Posts: 535 Member No.: 5,312 Joined: 9-May 09 |
After my game last night my chariot is a close winner over my giant for most reliable units. The giant has only failed me once in 5 games. The chariot so far has racked up a unit of pistoleers in a game against empire where I got pasted, and 1 and 3/4 units of miners and most of a unit of rangers against Dwarfs last night. In 3 charges, it did 18 wounds on impact hits against the stunties last night and the crew chimed in for 9 more. It was involved in removing 28 miners and 16 Rangers and collected 3 unit standards. Thats close to 500 points from my cheap chariot.
As an aside what is the Unit Strength of a Chariot without a character.? Does it negate ranks? |
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