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 Night Goblins Units In Mixed Lists, Weapons? Size? Character?
rat of vengence
Posted: Oct 14 2009, 10:50 AM


They seek him here, they seek him there...
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I usually run a 21 strong bow unit with muso, usually to hide a shaman or two in, and protect the warmachines/flanks. I also have a 29 strong unit with standard and muso, and nets if points allow. With a fanatic or two, they can be a distraction for the opponent.
My other unit is another unit of 21 with muso and 2 or 3 fanatics. This is purley a FDS and tries to get flanks or die horribly in some useful (or amusing) way.

Oh, and all my NG units have NO spears. They are a waste of points in a disposable unit.

RoV
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Trollhoer
Posted: Nov 5 2009, 12:02 AM


Goblin
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I thought I'd mention that I followed some of your advice and went with a 20 model strong night gobbo unit with shortbows. In my last game against lizardmen, they teamed up with my two chukkas and shot down a stegadon after two turns, before it managed to do anything.

I was very pleased with them. smile.gif
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bigmeangreen
Posted: Nov 9 2009, 10:15 PM


Goblin
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however when using nets in conjunction with blocks of orcs (making them effectivly T5, 3+ as), that is all the more reason that the enemy will attack the gobs... keep in mind the trade off, (ie i don't throw my gobs in vs my buddy's saurus, cuz he'll probablly rack up more kills off the gobs anyway)
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