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| Lexington |
Posted: Jun 5 2012, 10:18 AM
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Goblin ![]() Group: Members Posts: 120 Member No.: 6,664 Joined: 21-December 11 |
Hey guys,
I am yet to win a game in our escalation league, so some help would be appreciated. My current list: 2 Big bosses on wolfs w/ sp+sh+arm, one with dragon helm other ench. shield 2 x 10 Wolfs w/ sp+sh & banner+musician 14 Squigs + 8 handlers (had 3 pts left over) Mangler Squig I wanted to become better at WH over this league so i opted not to go with big blocks where "walk up and hit hard" is your only strategy. There are several limitations, as per the warbands rules: Max 30 per unit (or double min unit size, which ever is smaller) Max two heroes Max one magic item per hero for max 25 points Max 1 special 1 rare (or 2 special if 0 rare) Max 1 warmachine Max one chariot D3 Winds of Magic No channeling, no magic mushrooms We are moving up to 800 points now, so any advice would be nice. I'm thinking: 21 squigs & 7 handlers 25 Bl'Orcs w/ banner and champ + gleaming pennant or flame banner 10 Wolfs w/ full gear + banner 10 Wolfs w/ full gear + banner Since the wolfs can run through the Borcs and Squigs, that gives me some fun bait and flee options. Would really like to fit some "sneaky stabbin" into the mix, but I think ill wait for the next level (1000 pts) This post has been edited by Lexington on Jun 5 2012, 10:19 AM |
| Morten C |
Posted: Jun 5 2012, 10:57 AM
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![]() Warboss ![]() Group: Members Posts: 2,687 Member No.: 5,542 Joined: 1-November 09 |
Hey mate. I have a few ideas here.
It seems you're trying to make your wolf riders a combat unit, they're not very good at being that. They don't hit hard, and they definitely don't grind. units of 5 with shields only should do as chaff... The doom diver would be awesome at these games. if hits small units, and kill elites like swordmasters, white lions etc, should you need it. squig herds should be nice. Same goes for pump wagons. An orc chariot is a mighty weapon at 600/800 points as well. T5, 4W, 4+ save, and it eats small elite units. The orc big bosses are mean at low pts as well. They're so cheap, have T5, and LD 8. An orc shaman would probably be preferable at so small games as all their spells are quite effective. You might wanna make him you BSB, so you can still bring a shaman as the general. In a unit of big 'uns with standard of discipline, that gives him a LD 8 bobble. savage orcs could work in units of 15 (even if not big 'uns). 6 wide, the front alone is 18 attacks. But otherwise normal orc big 'uns are mean at their cost, and give you the option for magic banner. You could also go for a more defensive list. Orc arrer boys can shoot some stuff and still put up a fight with their S4. goblins with skulkers should be fantastic in such games as well... they could easily kill a couple of characters, as they're bound to have little protection. two troll in a 1x2 formation, put out quite a lot of S5 attacks, and with a narrow frontage + regen, they soak up a lot of damage. Plus they're are cheap! Overall, it seams that O&G have the means for this to work. Be careful with too many small units though, as panic is certainly an issue! |
| Lexington |
Posted: Jun 5 2012, 11:07 AM
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Goblin ![]() Group: Members Posts: 120 Member No.: 6,664 Joined: 21-December 11 |
The skulkers are unit type (character) right?
I am limited to two of those, so no skulkers sadly... Orc Big-Uns vs Black Orcs? Both can have a banner and don't care if wolfs run. If I have squigs and Blorcs, thats two special. IN order to take a chariot i I would then need to take it as a mount for a character. tnx |
| Lexington |
Posted: Jun 5 2012, 07:46 PM
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Goblin ![]() Group: Members Posts: 120 Member No.: 6,664 Joined: 21-December 11 |
No wait....
I can only take 20 models in a squig herd (funny no one caught that in the first round) And I can only take 20 black orcs. So now what? |
| Lexington |
Posted: Jun 5 2012, 11:18 PM
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Goblin ![]() Group: Members Posts: 120 Member No.: 6,664 Joined: 21-December 11 |
Hows this for 800?
23 Night Goblins = 69 5 Pig'uns w/spears+shield & std of discipline = 145 10 Wolfs w/spears+shields+bows = 130 10 Wolfs w/spears+shields+bows = 130 15 squigs & 5 handlers = 135 Goblin Big Boss -Chariot -Light Armour -Great Weapon -Trickster's shard = 106 Orc Big Boss -Boar -Great Weapon -Dragonhelm =85 --> 800 points on the dot I could drop the Piguns down to regular boarboys, skip the NG and buff the boar boys up to 9, but ranking up pigs.... isn't that a waste? What does the forum think? |
| Warboss Gorbolg |
Posted: Jun 6 2012, 12:42 AM
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Goblin ![]() Group: Members Posts: 243 Member No.: 6,649 Joined: 12-December 11 |
The 1 special, 1 rare rules really hurts O&G. Numerous cheap specials and rares are a real strength of our army.
I think the second rank on the wolf rider units is something you can do without. Only the gobos get to attack from the second rank, which is underwhelming at best. Because you can take so few special/rare, I think I would go with a 20 strong unit of orc big'uns for core (regular or savage, obviously everyone always promotes the savages over everything else) as the combo of good toughness and killyness is desirable, especially with the warband constraints you're working with. Keep the herd and change the boar boyz to non big'uns and lose the std of discipline. Something like: Orc Big Boss, GW, Glittering Scales = 84 (in Big'Uns) NG shaman (lvl 1), dispel scroll = 75 (in NG bunker) 20 SO Big'Uns, FC = 255 20 NG, mus, shortbow, 1 fanatic = 95 5 wolf riders, shield = 55 15 squigs & 5 handlers = 135 5 Boar Boyz, spear, shield = 100 Still a snotling myself, but I think this would be decent within your constaints. |
| Lexington |
Posted: Jun 6 2012, 10:50 AM
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Goblin ![]() Group: Members Posts: 120 Member No.: 6,664 Joined: 21-December 11 |
Thank you for your reply.
I don't have any Savage Orc models, so the regular "calm" boyz will have to suffice. 20 Biguns with extra hand weapons in 220 pts +STD of discipline+champ = 40 I like that idea... ld 8 bunker, and I can still get two heroes! But how about 5 boar boys instead, for a bunker? I am also very interested in morten's idea about T5 in a unit of netters... So hows this? 6 Boar Boys -Spears+shields -Banner -Champ -STD of Discipline =160 30 Night Goblins -hand weapons+shields -Nets -Banner -2 fanatics =195 15 Squigs 5 handlers =135 10 Wolfs -Spears+shields+bows -Banner =140 Orc Big Boss -BSB -Great Weapon -Dragon Helm =94 Night Goblin Shaman -Fireball ring =75 Total = 799 +Big Block with nets and T5 killy orc +Re-rollable ld 8 +Squigs + boars + sneaky stabbin flank charge combos available +Wolfs to kill chaff, harass, kill warmachines, flank or rear charge, claim obj With only D3 magic (no mushrooms), the power level 3 fireball from the ring is probably better than a second level on my shaman, right? This post has been edited by Lexington on Jun 6 2012, 10:53 AM |
| Lexington |
Posted: Jun 7 2012, 03:41 PM
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Goblin ![]() Group: Members Posts: 120 Member No.: 6,664 Joined: 21-December 11 |
The moderators decided to allow magic mushrooms, so last night I put this list to the test with a few minor changes: It was only 5 boar boys and I took a level two shaman with the fear sword (but no ruby ring).
My opponent was Chaos. He had a big block of 17 warrior with Tz A lvl 1 sorceror with a 3+ ward (Tz) 18 Marauders 5 hounds 4 knights I had a building in my deployment zone, and MAN was a glad! I had my 30 NG with nets in there the whole game, joined by the BSB and Shaman. I got The Curse and Itchy Nuisanse combo and went to town. I slowed the knights down for 2 turns, then charged them with my boar boys on turn 3. Got of itchy again, rolled the die.... and got a 2 --> they hit first, killed every single orc before I got any of my 11 STR 5 attacks back.[B] He kept charging the building with his warriors and I kept beating him back. Every turn he was -1 Str and every turn I had the choppa rule so I was str 7. He even fialed his fear check once or twice. Every turn I blasted the warriors with the curse (too bad Chaos characteristics are insanely good). In the end, he managed to get 50% points from my NG and kill my Squigs and Boars. I got his marauders, Sorcerer, knights and hounds. ---> Tie Boar boys really are slow arn't they? They NEED itchy nuisanse to stand a chance |
| mickkk666 |
Posted: Jun 7 2012, 04:35 PM
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![]() Flying goblin ![]() Group: Members Posts: 1,038 Member No.: 6,568 Joined: 5-October 11 |
Only 4 knights? The minimum per unit is 5. |
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| Lexington |
Posted: Jun 7 2012, 06:36 PM
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Goblin ![]() Group: Members Posts: 120 Member No.: 6,664 Joined: 21-December 11 |
No we are playing with special "warbands" rules where the minimum unit size is 2 i believe. But you need to have the minimum unit size in order to buy upgrades/command etc.
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