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Newz: Current Competitions: Warmachine Conversion Competition and Bloodbowl Tournament.

Pages: (2) [1] 2  ( Go to first unread post )

 Khorne Chaos Warriors, The Halberds too strong
Throwdown55
Posted: Aug 26 2012, 02:20 PM


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Ok so i am having trouble dealing w/ khorne warriors with halberds. I only have 1 doomdiver. What is the best way to deal with these guys without seeing my poor greenskin squads decimated?
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Silver
Posted: Aug 26 2012, 04:28 PM


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They're S5.
Netters makes them S4.

Tarpit with Night goblins, flank with Chariots and Orcs and whatever.
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rothgar13
Posted: Aug 26 2012, 05:54 PM


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Sound strategy in theory, spotty in practice - Night Gobbos would have to charge the Chaos Warriors, because they sure won't be going in there willingly, and many factors (has to stay within Ld bubble, NG units are typically more unwieldy, Animosity might make you charge something else, he might combo-charge you and rip enough NGs to pieces to send them running, the combo-charge might not be enough to make up for the CR that the NG will be bleeding) can make that a tough sell.

If you want to smash them up, Chariots and Pump Wagons do a good job of it - those Impact Hits will decimate their numbers, you have the charge range to take advantage of the fact that Chaos has to march forward to score points (and that Khorne Warriors can't flee in response to your charges), so all you need is a ranked unit with decent Strength (something we have in spades) to mop up once they've done their damage. You'll give up points, but you'll get many more in return. Alternatively, Savage Orc Big 'Uns can kill them in a straight fight, though losses will be heavy.

This post has been edited by rothgar13 on Aug 26 2012, 05:55 PM
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mickkk666
Posted: Aug 26 2012, 06:16 PM


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Redirect them till you feel confortable to multicharge them. Remember they have frenzy! So that makes it easier.
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theorox
Posted: Aug 26 2012, 07:48 PM


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Foot of Gork, Fanatics, Maybe rivertrolls (Unless they have the flaming banner), doomdiver, spearchukkas, nightgobbos with nets, Itchy Nuisance, any elite orc unit in sufficient numbers. smile.gif

Theo
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Tremendous
Posted: Aug 26 2012, 11:47 PM


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Count yourself lucky they arent Khorne Chosen with Halbreds and deal with them like you would any other Chaos Warrior unit.

Re-direct it until You've done sufficent damage to it that your semi-confident you have a chance or get multiple charges on the unit and hope to wipe it fast.

It would help if we knew what you took in your list. Kinda pointless to tell you to fire all Spear chuckas and rock lobbas if you only take Doom divers. wink.gif

laugh.gif
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Throwdown55
Posted: Aug 27 2012, 03:01 AM


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ok that sounds pretty good. I do have a tar pit of 50 NGs w/ spears. Then i guess id charge with my chariot or big uns. On the other hand he is currently working on his khorne chosen wacko.gif i have no idea how to deal with those pains. Before his khorne madness i am 2-0 against him smile.gif
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rothgar13
Posted: Aug 27 2012, 04:27 AM


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Khorne Chosen you can deal with - it's the Tzeentch Chosen with the ludicrous 3+ Ward save that give people problems.
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Throwdown55
Posted: Aug 27 2012, 01:14 PM


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Ok, im gonna work on beefing up my black orcs. How does a squad of about 20 of them sound in a 1800 pt battle? If you want, i can post the list im going to use against him in our next battle. Then maybe you guys could tell me what i can do differently smile.gif
Ill post the list when i am sure of which guys i will be using.
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rothgar13
Posted: Aug 27 2012, 01:27 PM


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20 will get annihilated. If you're thinking of fighting them with Blorcs, the bare minimum would be 24 (6 x 4).
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Groznit Goregut
Posted: Aug 27 2012, 02:05 PM


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We do have a lot of things that can destroy heavily armored guys. The Doom Diver you mentioned, but only have one. Snotling Pump Wagons can go without an armor save....and we can take 4 of them! Mangler Squigs also are -4 on the AS. Fanatics are -3 and useful.

I will say that I was able to destroy a unit of Chaos Knights when they hit my main unit of Orcs. I flanked them with a unit of 20-30 Night Goblins. I got Sneaky Stabbin' off on them. The nets lowerd the other's S. The unit didn't have a lot of ranks, so not many were able to target the Night Goblins. I had more ranks than him and was Steadfast. He didn't have any rank bonus. With the spell, I was able to kill a few with the Goblins. My Lord in the front killed a few. I was able to win combat. He wasn't Steadfast and broke! I ran him down.

20 Goblins in the flank are pretty good.
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Gradolt
Posted: Aug 27 2012, 03:45 PM


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The problem with black orcs is that they will hit last. so he will hit 4 S5 attacks per front model, needing 3 to hit and 3 to wound and youll have no armor. You'll hit on 4 and wound on 2+ but only 2 attacks per front model...

You definitely need impact hits against them.
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Throwdown55
Posted: Aug 27 2012, 08:06 PM


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You can only have 1 doomdiver in an 1800 pt army right? the main problem is that they will each have 3 attks so ill be gettin hit with about 20 S5 attacks huh.gif
im gonna have to rely on magic and war machines.
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Gradolt
Posted: Aug 27 2012, 08:13 PM


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You can have 2 under 3000 pts and 4 at 3000 and over.

I prefer 1 doom diver and 1 rock lobber at ~2000pts.

But if you know that you'll be playing against WoC and you want to tailor your list, you can put 2 doom diver, 2 manglers squigs. You can even put 6 Spear Chukkas under 3000 pts.
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amplebob
Posted: Aug 28 2012, 03:28 PM


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Man do I hate this WOC lawnmower. It can be beaten handily though.
Several decent suggestions here, manglers, pump wagons with giant exploding spores and doom divers are probably the best options. But I see no real mention of fanatics, which are easy to use against frenzied enemies.
The trick with fanatics is to get the enemy charging unit to land on them. To do this you need to have your fanatic bunker within 8 inches of the front of the unit getting charged. If you line it up right you can always make the chargin unit land on the fanatics. sometimes you need to send them through your own troops, but your own unit will only take 1d6 hits compared to the 2d6 on the enemy. Also, you're losing measly goblins, while they are losing frenzied khorne tin can warriors of pain...
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