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Newz: Da Warpath's 10th Conversion Competition: Cavalry Edition - ENTER HERE!

 

 2000pt orc+gobbo
Morlorc
  Posted: Jan 10 2004, 05:54 PM


Dam you Moocow!
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Group: Members
Posts: 137
Member No.: 31
Joined: 10-January 04



I tried putting this on the warhammer web, but only got one reply so. what do you think of this....

Morlorc da grim= 271pts
(black orc warboss)
great axe
heavy armour
Iron skin shield
iron gnashas
mounted on boar

Goblin shaman= 152pts
level2 shaman
mounted on wolf
nibblas 'itty ring
dispell scroll

Gromgork da slaughterer= 111pts
(orc big boss)
Great axe
enchanted shield
light armour
warboss umm's best big boss 'at


20xOrc boyz/ full command/ 2xhand weap= 148pts
20xOrc boyz/ Big 'uns/ full command/ 2xhand weap= 188pts
30xGoblins/ light armour/ spears/ full command= 140pts
30xGoblins/ light armour/ full command= 110pts
10xWolf riders/ Full command= 150pts
8xsquigs/8xnight goblins=124pts
20xBlack Orcs/ full command/ shields= 253pts
12xBoar Boyz/ standard= 230pts
2xWolf chariots= 120pts

TOTAL=1997pts

hope u like it only just started orcs + Gobbos
blink.gif
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LordDhaphaos
Posted: Jan 10 2004, 07:20 PM


The one and only git
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Group: Members
Posts: 572
Member No.: 20
Joined: 7-January 04



It looks good, but I would consider increasing the number of models in the squiq herd or getting rid of it altogether, because they are very vulnerable at that size, and if the Gobbos are killed, loose squiqs running around can do damage to your units.

Also, some people don't take Boar Boyz in smaller battles, because they are not as effective.
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Snotteef
Posted: Jan 10 2004, 07:50 PM


Lord of All and Nothing
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Group: Members
Posts: 40
Member No.: 8
Joined: 3-January 04



I would consider putting your warboss on foot so he can better lend his leadership to the boyz. I'd also rearrange his gear. Drogs Dead 'Ard Armor and a Great weapon can't be beat and is very inexpensive. Use the points to upgrade your bigboss to a battle standard, they are invaluable to an O&G army. Next I'd drop the squig herd (save it for bigger games) and increase your Orc units to 25. Change the 10 wolf riders with command to two regiments of five with musician. Wolves should be used as small fast cav units (5-7) that harass enemy flanks and war-machines or as large (15+) units of medium cavalry with light armor. I would also put your shaman on foot. Most O&G spells have decent range and the extra protection offered by being on foot far outweighs the extra movement of the wolf. On foot he can hide among your lines and not get picked out. On a wolf, he won't be so lucky.

Good luck and WAAAAAGH!

ninja.gif ninja.gif ninja.gif
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Morlorc
  Posted: Jan 10 2004, 08:54 PM


Dam you Moocow!
*

Group: Members
Posts: 137
Member No.: 31
Joined: 10-January 04



thanx for the advice I'll drop the squig herd, and seperate the wolf riders, I was thinking of savage orcs, are they any better than normal orcs?


Thanx in advance blink.gif
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