Lords:
NG War boss - bashas axe, armour of destiny 158
Heroes:
NG Shaman - lv2, dispel scroll 110
NG BB - GCS, gamblers armour, enchanted shield, sword of might 125
NG BB - GCS, glittering scales, dragon helm, biting blade 125
NG BB - BSB, standard of discipline, light armour 72
NG BB - armour of fortune, great weapon 69
Core:
38 NG - standard bearer, musician, netters 179
39 NG - standard bearer, musician, netters 182
6 Fanatics 150
Special:
5 Squig Hoppers 60
5 Squig Hoppers 60
18 Squigs, 6 Squig Herders 162
18 Squigs, 6 Squig Herders 162
3 Trolls 105
Rare:
2 Mangler Squigs 130
Doom Diver Catapult 80
2 Spear Chukkas 70
1999
The Lord and BSB go in the unit of 28, and the NG BB goes in the unit of 39. The two BB on GCS go with the two units of squig hoppers.
I've changed this army a bit from trial and error, scrapped two units of 20 archers and cut down my units of squig hoppers from 8 to 6 (inc BB). Also added a doom diver catapult and increased my squig herds to six wide from five.
my squig hoppers have done really well in games, just dont think i need units of 8, i think 6 will do the job of attacking war machines etc just as well. the 2 units of 20 archers i had didn't really do much and i thought i could use the points better. increased the frontage of my squig herds to increase the amount of attacks by 3 and added another NG BB to put some punch into the unit of N Gobbos that doesn't have the lord or bsb in it.
doom diver cause it's cool and should do some damage.