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Title: Raiders Of The Lost Axe - Signup (now Closed)
Description: And thread for General OOC discussion


Craze_b0i - June 22, 2012 03:15 PM (GMT)
Black Crag. The forbidding fortress sits astride the western end of Death Pass, its grim towers facing both east and west, tattered orcish flags hung from the ramparts. Barring one of the major routes through the mountains its orcish overlords have for centuries grown fat on tolls and tithes from human caravans passing east. At the same time the fortress has become a gathering point for various greenskin thieves, traders, renegades and sell-swords moving back and forth between the Darklands and the Badlands. These free-booterz have made a vast encampment just beyond the gates. Even by orc standards it is a wretched hive of scum and villany.

Among the wanderers drawn to this place is aged and gnarly orc shaman named Snagtoof. Rumour has spread that Snagtoof has had a vision from Gork (or possibly Mork) showing him the location of the legendary lost axe of Gorbad Ironclaw. Now Snagtoof is recruiting volunteers for his axe-finding expedition. The question is, what brave greenskins will answer the call?


...

As stated on the previous thread this is a forum based RPG. You don't necessarily need huge amounts of spare time to take part. You will be expected to post roughly once every 5 days as a minimum. In minimal terms all you will need is a single short paragraph to say what action your character is taking. But obviously the more actively you participate the more you (hopefully) get out.
:)


To join please log your character using the form below. To make the game manageable I am going to set a maximum of 6 players. Characters should be orcs or goblins or orc-and-goblin related (no trolls), I may consider other requests but you should ask first before you post.

Name:
Race:
Profession: warrior, hunter, thief, skulker, shaman etc... (other choices could be an orc blacksmith or goblin engineer.)
Equipment: you start with a handweapon and the basic tools of your profession, eg. a goblin thief might have lock-picks, warrior-types can choose their weapon combo eg. greatweapon, or axe&shield.
Description: How your character looks, how he is dressed
Background:

Notes: If you play a warrior type you will be roughly equivalent ability to an orc or goblin boss. If you play a shaman you will be equivalent to a warhammer L2 shaman, you can pick any 2 spells from the OnG book to start the game with (but not Foot of Gork or Curse of the Bad Moon).

Obviously on paper goblins are somewhat weaker in strength than orcs, to compensate for this if you pick a goblin you also get to 'invent' a special skill for your character (to be approved by the Gamesmaster - ie. myself).

Da Spawn Man - June 23, 2012 12:23 AM (GMT)
Name: Nyah Nyah Brittlestitchez the Lucky Snotling (Nyah Nyah for short).

Race: Snotling (sort of).

Profession: Amateur Thief.

Equipment: Handweapon, tiny throwing daggers, lock picks and rope.

Description:

Nyah Nyah is more or less the size of a common snotling. Wears a little black cloak that can be left down, or pulled over Nyah Nyah's head for near-invisibility. Otherwise Nyah Nyah is naked, save for the series of scars and stitches down his backside.

Special Abilities:

"Nyah Nyah!" About the only legible words Nyah Nyah can muster from his broken vocal chords in the heat of combat. Useful for redirecting enemies from other members of the party and distracting them long enough for others to escape or dig a sneaky one into the monster's back.

"Small and squishy." Nyah Nyah is so small that most enemies ignore him, and that when exploring, he can fit into the tiniest of cracks to search for treasure.

"Very lucky." Nyah Nyah is extremely lucky. Even when attached to his brother's shoulder, warbosses would come from far and wide to give the little snotling a little pat and rub before a battle. It is said that anyone who did never lost. Although the ones who lost never came back to complain...


Background:

Nyah Nyah spent much of his life as a conjoined twin to his Goblin brother Smakkaz Two-Head, until he was unceremoniously chopped off Smakkaz' shoulder during a vicious bar fight. Fortunately for Nyah Nyah, although he didn't inherit his brother's size, he was the smarter of the two and used his superior intellect to great effect. After months of physical therapy at the hands of orc shamans (his poor little legs had never seen use) and surgery, although crude (giving him his name Brittlestitchez), Nyah Nyah was able to avoid servitude in the snotling swarms through clever use of his brain and the surprising way he was able to sneakily steal items for a fee. This was mostly due to his small size and ability to fit in the tightest holes (not all of them pleasant let me tell you!). His brother being appointed Goblin Big Boss didn't hurt either. But Nyah Nyah grew tired of being simply the tribe pick-pocket. His squeaky voice commands no power and his familial ties only go so far. So when Nyah Nyah heard of the quest for the lost axe, he knew nothing could stop him from joining the quest. Even if he had to sneak into a bigger orc's knapsack to do it...

So that's meh guy - Lemme know if it's all acceptable. You can probably add/modify the special abilities as I don't know how you'd be utilizing all this. :)

Craze_b0i - June 23, 2012 12:42 AM (GMT)
Well the character background is a little bizzare, but I'll allow it.

Just don't blame me if you get threatened and bossed about by the bigger characters. ;)

Da Spawn Man - June 23, 2012 03:10 AM (GMT)
YAAY! If dey do, I'll stick 'em where it 'urtz! :o

It was the first way I could think of to endow my snotling with intellect and prowess in something, since you denied me being a super squig... Besides, hobbits were small and squishy too but they put the ring in Mount Doom! ;)

Looking forward to what everyone else comes up with! :D

Buzzsnik - June 23, 2012 12:18 PM (GMT)
Name: Nazznaff 'Bad taste' da Loon

Race: Forest Goblin

Profession: Shaman

Spells: Itchy Nuisance, Gift of the Spider God

Equipment: A staff, tatty ceremonial clothes, shamanic fetishes and his pet spiders.

Description: Nazznaff is a lanky goblin continuously twitching, his left eye close to popping out of his skull. He wears the remains of an impressive ceremonial head dress and cape made from feathers, however time seems have caused most of the feathers to fall off or decay. Small spiders can be seen scurrying on his skin and clothes.

Background: Nazznaff was kicked from the Bloo Krawla tribe simply because his tribe could not understand a single word he said....if what he said could even be described as words. This may have been caused by the vast amount of venomous spiders he has eaten through the years and during his time of exile; this spider eating habit had increased to incredible levels. The vast amount of venom he has ingested seems to have been stored within his body giving him a rudimentary defense against the odd hungry Orc; it has also given him a rather nasty case of flatulence. Nazznaff has joined the quest for the lost axe mainly because he saw a group of greenskins surrounding a gnarled shaman and joined it, his venom addled mind completely oblivious to the task ahead.

Special Abilities:
'Incoherent Babbling’- Nazznaff’s ‘language’ (if you call it that) makes it extremely difficult for enemy spell casters to determine whether he is casting a spell or just babbling nonsense (which is usually the case).

‘Poisonous’- Due to the mass amount of venom he has ingested over the years, Nazznaff has developed a resistance to poison and venom. He also has developed the ability to store poison within him making him both taste horrible and deterring any hungry predators.

There we go, one crazy spider eating looney at the ready! Like with Da Spawn Man feel free to tinker or add any other abilities or doodads :D

Krolog da FaceMangler - June 23, 2012 12:51 PM (GMT)
Name: Kragga Met'l Ead (Metal Head for short)

Race: Orc

Profession: Warrior

Equipment: Choppa, Shield, Met'l Boots ta kick things, Dats it

Description: Kragga is a large orc with a very small helmet on his head, crudely made leather clothes and a bear skin hang from his massive frame. His Choppa and Shiled are slung across his back and His boots make a solid klunk when the hit the Ground.

Background: Kragga once cought and ate a halfling when he was smaller, as a trophy he squeezed the halflings helmet onto his head and tromped back to camp. He was so proud of his first trophy that as he grew he just ignored the pain that it was causing his head. Now that he has grown into a rather large Orc the helmet has become stuck and looks to have fused to his Skull. Kragga has terrable Ead achs due to the presure the helmet puts on his head but refuses to try to take it off and will Klump anybody who makes fun of his Tiny Head.

Noisy Assassin - June 23, 2012 03:38 PM (GMT)
Name: Gitlik

Race: Night Goblin

Profession: Beastie Hunter

Equipment: Squig-Net, Spear, Dagger

Special Ability:
'Beasty Tamer' - Gitlik has the uncanny ability, through a combination of weird crooning and bribing with the tastiest of fungus, to entice wild creatures to calmly approach, and even eat out of his hand (where they are then close enough for him to stab 'em in da eye!). While his crooning primarily works on wild animals, he did once manage to calm (and confuse) a homicidal orc for long enough to sneak away.

Description: Wrapped in a long, dark brown cloak, Gitlik moves in an odd, skittering fashion and makes surprisingly little noise. His face is constantly spattered with mud and leaves, and he has the disconcerting habit of licking his lips when looking at other greenskins.

Background: Hailing from the Marshes of Madness, Gitlik was a hunter and beasty-tamer extraordinaire. He would disappear for days on end, only to reappear proudly leading an new squig for the tribes pens. Unfortunately, he miscalculated slightly when he led his bestest pet yet, a baby river troll, directly to da warboss's tent to show off. The resulting carnage when its angry mother arrived was enough to see Gitlik banished from his tribe. He has been drawn to answer Snagtoof's call because a legendary axe probably has legendary beasts guarding it, and what better way to regain favor wiv da boss than to stab the biggest, baddest, beastie of them all?

Craze_b0i - June 23, 2012 07:53 PM (GMT)
Ok we have just 2 spots left. Some more warrior-types perhaps...

Da Spawn Man - June 24, 2012 10:56 AM (GMT)
So we've got an orc warrior, a night goblin hunter, a forest goblin shaman and a snotling thief. This is gonna be awesome! :D

Yeah another orc or two would be great, and a warrior. Although I'm still secretly hoping for an orc demo-man/engineer. EVERY action movie has gotta have that cool cat who cleans up the bodies and puts the C4 in place, all while smoking a cigar with a Scottish accent. ;)

Craze_b0i - June 24, 2012 11:51 AM (GMT)
Well sadly C4 does not exist in warhammer so I would not be able to allow that. ;)

Edit: I'll wait 1 more day then start the game. Even after we make a start late-comers will still be able to sign up & join.

Da Spawn Man - June 24, 2012 12:15 PM (GMT)
Yay! :wub:

Hey, I'm suuure orcs made C4. Or at least explosives made from some sort of mushroom spore. ;)

Gork Morksson - June 24, 2012 04:34 PM (GMT)
You squishy uns sure need some real powah to show them enemies whos da boss!

Name: Tarosch Doorcracka

Race: Black orc (it is just a reason to carry ridicculous amounts of cumbersome choppas later on :P)

Profession: Warrior

Equipment: Da doorcracka (Taroschs favorite great axe) and a choppa for good measure. He wears lilac and green armour made after propper orc design, keep in un orcishly good condition.

Description: Like most of his burly kind Tarosch is a darker shade in both skin color and humors, he is big and bulky with hands large enough to crush a humans skull with just one of them. His skin is covered in scars from various battles and in his right eye socket is a painted red stone instead of an eye, how he lost his eye is "Nun of yeer bloody business". Under his armour he wears Purple leather trousers and vest with bright green bits of metal stitched on and both his boots and gloves are made of black leather. In his belt he has sewn on splinters from every door he ever knocked down (and probbably a table or two), amongst his other assecories lists his fancy teeth necklas and a "water" pouch with the words "Mine" spellt backwards painted on it.

Background: Tarosch got his name when his former tribe (Furlo Roths boyz) raided a watch tower in the borderlands and Tarosch, leading the charge, smacked down every door of the tower singelhandedly, having since then allways been in charge of breaking down doors Tarsoch found himself not getting to crack enough hummies due to the others rushing past him once the door was propperly splintered and so he set out on a great journey he himself likes to call "Ma big fight around da world". hearing the shaman talk about a great journey to discover great loot seemed to him like something that should definently be part of his journey because there is bound to be some fun times to be had.

He enjoys a good row and is never late to axe another boar for the afterstomping festivities.

and here he is, painted to the best of my abillities (I'm rather poor at drawing, atleast I can make it look a bit orcy)

user posted image

Thats my guy, I hope he is ok :D

Craze_b0i - June 24, 2012 05:48 PM (GMT)
Black orc is fine. But to mitigate the extra strength you are notably slower and less agile than regular orcs, and not very good at taking cover. ;)

I should say as well common orcs and black orcs start with light or heavy armour, as appropriate.

Gork Morksson - June 24, 2012 06:18 PM (GMT)
doh, forgot about the strenght bonus, I was just thinking about how fun it would be to roleplay an orc who hordes weapons (yes I will try and make the gobbo guys carry them for me :P). Anyways good thinking with lowering his manourverbillity, as my old warboss allways said, only if you can take a beating are you allowed to punch back ;)

Craze_b0i - June 24, 2012 09:39 PM (GMT)
Well looking in the rulebook I got that slightly wrong actually, a black orc boss is only S4 same as the orc. Its WS where he gets the extra point.

Edit: nice drawing btw. :D

Da Spawn Man - June 24, 2012 11:21 PM (GMT)
QUOTE (Craze_b0i @ Jun 24 2012, 05:48 PM)
notably slower and less agile than regular orcs, and not very good at taking cover

Lol, Tarosch is gonna get shot like a pin cushion! *Squeaked in a snotling voice*

I might draw a picture of the entire party once we get six. :D

Da Spawn Man - June 25, 2012 04:09 AM (GMT)
Sent you a message Craze Boi about writing an example of what a good paragraph or whatever reply would be. :)

Gork Morksson - June 25, 2012 07:10 AM (GMT)
QUOTE (Da Spawn Man @ Jun 24 2012, 11:21 PM)
Lol, Tarosch is gonna get shot like a pin cushion! *Squeaked in a snotling voice*

It's all part of my cunning plan! You see snotty if them hummies and dummies focus on me you can jump up behind me and stab em throu the nose :D

Buzzsnik - June 25, 2012 09:09 AM (GMT)
QUOTE
It's all part of my cunning plan! You see snotty if them hummies and dummies focus on me you can jump up behind me and stab em throu the nose


Whilst I shall babble nonsense and annoy them with unpleasant itching! :lol:

Lexington - June 25, 2012 09:34 AM (GMT)
Name: Pic-Pac-Po
Race: Goblin
Profession: Ranger (sort of...)
Equipment: Spear, Short Bow, Light Armour, Shield, Wolf mount.

Description: Pic-Pac is a very quiet fellow and likes to keep to himself. He is long and thin with a very pale green complexion and has both large pointy ears and a huge pointy nose sticking out of his head like spikes. He rarely makes eye contact as he is constantly scanning the horizon with his tiny, squinting eyes that glow bright red as he reaches top speeds on the back of his wolf Killa. He wears a light brown suit of leather armour, a loincloth and a wolf-fur cape. Killa is brown/khaki.

Special:
-Skilled rider: Pic-Pac is an excellent rider. He can switch between his spear+shield and bow with ease while galloping full speed.
-Trainer of wolves: Killa is still young and has not reached full size and strength. He sometimes disobeys his master and requires large amounts of food. Should the opportunity present itself, Pic-Pac can teach Killa new skills before he is fully grown.

Morten C - June 25, 2012 10:31 AM (GMT)
Name: Brick Corpse-poker
Race: Orc
Profession: Adventurer
Equipment: Choppa, light armor, crossbow, shield, Plenty of brandy!

Description: Brick was once one of Rugluds orcs, and has seen plenty of wars in his younger days. Now he just wanders around with random greenskin pack seeking corpses to poke and new folk to tell his tales. Brick was once an adventure seeking orc, and now loves to tell tales of old days, drink lots of brandy and tell even more tales of even older days. He's as clever and fast as a brick, and not a really great fighter at all, but he is quite big and loves to fire his crossbow at things.

Special:
- You grotz don't get it: Brick is as stubborn as a mule. He can't remember having been wrong, and no matter how skilled any present person is, Brick can always remember somebody who was far superior to this present person in almost any way. Sad to say, this means that any commander often has a very hard time proving to Brick that his decisions are right, as brick has met the best commanders that has lived, and often doesn't count any present person amongst them.

- Everything was better in the old days: No matter how fantastic stuff is, it's never as good as in the old days. This also means that Brick refuses to learn anything new. If something works now, that didn't work back when brick was young, it is because of luck, not because it's better. Brick never gathers experience and never tries new gear, unless it's something that reminds him of something he has done before or gear he has seen before. At the same time, this also means that Brick is hardly ever scared of anything as he's sure he encountered it all, just in bigger, scarier versions.

Craze_b0i - June 25, 2012 12:01 PM (GMT)
Well the original limit was 6 and we now have 7. But since I quite like the characters I will allow you both in. Welcome aboard. :)

@Lexington. Think I need to limit your special skills a bit. The original idea was that goblin characters could have one special skill each. I notice some people bending the rules a little bit, but the fact you have a wolf is already a bonus. I would say keep the first skill. If it turns into a long game then all characters will get a chance to develop.

Noisy Assassin - June 25, 2012 03:06 PM (GMT)
Hehehe, this will be quite the eclectic party. I love it!

Craze_b0i - June 25, 2012 05:46 PM (GMT)

Da Spawn Man - June 26, 2012 12:33 AM (GMT)
YAY! Morten! I'm so happy you've joined! I was thinking this would be right up your alley! ;)

Craze_b0i - June 30, 2012 12:12 AM (GMT)
I've been giving some thoughts about special skillz & how I will use them in combat (oh yes there will be combat). Just thought I'd give you my ideas. The combat itself will be worked out using warhammer rules & a degree of improvisation.

"Nyah Nyah!" the distracted enemy suffers -1WS.

"very lucky" all allies within close proximity, including Nyah Nyah himself, get a 6+ ward that stacks.

"Skilled rider" Pic-pac can shoot and charge in the same 'turn'.

Da Spawn Man - June 30, 2012 04:42 AM (GMT)
C'mon Lexington! Update so we can all get on wit da axe quest. :yarr!:

Gork Morksson - June 30, 2012 03:46 PM (GMT)
Patience my good man. Craze boy said in the opening post that you can take more or less 5 days between your updates ;)

Craze_b0i - July 4, 2012 12:08 AM (GMT)
Yeh, just to confirm I will usually allow people 5 days to respond after a GM-update. Of course if it happens everyone is able to reply within less time this is an added bonus because the game moves along faster. :)

Incidentally if anyone knows they won't be around on a certain week, because they are going away on holidays or whatever, it will be really helpful to let me know. I will keep your character safe on autopilot until you get back.

Craze_b0i - July 5, 2012 02:09 AM (GMT)
... sorry ignore post

Gork Morksson - July 6, 2012 12:03 PM (GMT)
How to change the color of your text!

step 1: look above in the Code buttons section
step 2: change color to red or whatever color you like
Step 3: write text
Step 4: click on the "close all tags" sentence.


Voila :D

if you are doing it right it will look like this [COLOR=red]Voila :D[/COLORX] while you are typing (added X to prevent it becoming red)

I'm sure you all are well aware of how to do this allready but as the old saying goes The more obvious something is the more chance you have of saying it out loud first :P

Craze_b0i - July 7, 2012 06:26 PM (GMT)
Well done guys for the fast replies from yesterday. With 5 of 6 ppl already posted I am currently working on a very epic update. :D

Krolog da FaceMangler - July 7, 2012 07:22 PM (GMT)
QUOTE (Craze_b0i @ Jul 7 2012, 06:26 PM)
Well done guys for the fast replies from yesterday. With 5 of 6 ppl already posted I am currently working on a very epic update. :D

Cant wait :lol:

Craze_b0i - July 9, 2012 01:35 AM (GMT)
I was wondering what do people think of the 5-day allowance to reply? On the one hand I want to give people time to respond to stuff that is happening, on the other hand I am wondering if perhaps 5 days is a bit too long.

Noisy Assassin - July 9, 2012 02:39 AM (GMT)
I think 2-3 days would be a reasonable thing to hope for given what we've seen so far. Shouldn't be too hard to check teh interwebz once every 72 hours.

Gork Morksson - July 9, 2012 06:16 AM (GMT)
5 days does seem like an eternity sometimes but I think it is an ok time setting since it allows you as GM to not have to stress with updates.

Hench I'd recomend you set the time limmit to what you feel you can handle :)

Da Spawn Man - July 9, 2012 09:53 AM (GMT)
Every 20 minutes! :D?

Craze_b0i - July 9, 2012 12:06 PM (GMT)
QUOTE (Gork Morksson @ Jul 9 2012, 06:16 AM)
5 days does seem like an eternity sometimes but I think it is an ok time setting since it allows you as GM to not have to stress with updates.

Hench I'd recomend you set the time limmit to what you feel you can handle :)

Well personally I don't have a problem doing it more frequently. I check the thread quite often.

I might make it 3-4 days, depending. If people miss one or two its not hard to catch up with what is happening.
:)

Gork Morksson - July 9, 2012 08:07 PM (GMT)
QUOTE (Craze_b0i @ Jul 7 2012, 06:26 PM)
I am currently working on a very epic update. :D

And it sure was a good one, nice writing Craze, but you shouldn't roll so good for me, it is only inflating my megalomania ^_^

Noisy Assassin - July 10, 2012 10:54 PM (GMT)
QUOTE (Gork Morksson @ Jul 9 2012, 02:07 PM)
QUOTE (Craze_b0i @ Jul 7 2012, 06:26 PM)
I am currently working on a very epic update.  :D

And it sure was a good one, nice writing Craze, but you shouldn't roll so good for me, it is only inflating my megalomania ^_^

But all proper orcs has some megalomania in 'em!




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