Title: 3000 Savage Orcs
KLupton - June 5, 2012 03:26 PM (GMT)
Right, a littie introduction.
I have been playing Tomb Kings for a year now. I have yet to beat a Wood Elf player with them. So for our next game on Saturday, we have arranged for me to bring my Savage Orc list to try them out. We are playing at 3000 points as we have the afternoon free for a larger game. I want to use my Savage Orc theme list because its the most appealing Orc list to me.
Right on with the list....
Armour of Destiny
Wyvern (For the fun factor)
Savage Orc Great Shaman
Lucky Shrunken Head
Savage Orc Big Boss
Armour of Silvered Steel
38 Savage Orc Big Uns
438 (BSB and GS go in here)
40 Savage Orcs
30 Savage Orcs
10 Savage Orc Boar Boyz
Spear and Shields
10 Savage Orc Boar Boyz
That leaves me with 30 points to spare. Do i need to add a few Rock Lobbers somehow?, Should i drop the Bow Savages for a large unit of Goblins? Will i really miss shooting that much? Do i need to invest a bit more into Magic? AAARRRRGGGGHHHHH!!!!! So many things to worry about!! :badgobbo:
rat of vengence - June 5, 2012 03:50 PM (GMT)
I haven't used more savages than just a block of 2hw troops, but I think you need to give your shammy something to keep him alive beyond the 5++. He will be the first target to take the extra ward away from the unit, as well as take out your magic phase.
Looks like a fun list!
Morten C - June 5, 2012 03:50 PM (GMT)
|QUOTE (KLupton @ Jun 5 2012, 03:26 PM)|
| That leaves me with 30 points to spare. Do i need to add a few Rock Lobbers somehow?, Should i drop the Bow Savages for a large unit of Goblins? Will i really miss shooting that much? Do i need to invest a bit more into Magic? AAARRRRGGGGHHHHH!!!!! So many things to worry about!! :badgobbo: |
A few idea:
Wood elfs doesn't really have that many dangerous units in close combat, so having 10 trolls for example, seems like a waste. two units would be better IMO, even though that might be hard with the LD.
Bow savages could be very nice, but then you need to run your list more defensively. rock lobbers, and in particular doom divers are great against wood elfs!
I used a goblin big boss with the terrifying mask of EEE, and shield of ptolos on a wolf. That is a great combo... he cant shoot him, and a wood elf player usually have lots of waywatcher unit outside his BSB reroll and genereal IsP. that could resolve in a lot of failed terror tests... (it's just a handy little combo... with a little luck, he can take a waywather unit as well, should he make the charge...)
On the boar boys, i would go for shield and spear! that's three S5 attacks pr model when they charge! also, 4+/6++ save isn't too shabby!
The Aracknarok is good, but watch out for the doom arrow. He's almost bound to bring it!
Also, I think you should bring some chaff. Wolf riders are the best, but spider riders will do as well If you really want to stick with the theme, 5 naked boar boys might fulfill some roles as well.
Other than that you list looks solid. They main this o have units that ItP, such as savages, black orcs etc. A fleeing wolf rider unit can send your arachnarok running, so be careful!
KLupton - June 6, 2012 06:37 PM (GMT)
Thanks for the replies and ideas guys.
I have removed the 30 Savage Orc bowman and replaced with 60 'Forest' Goblins with shields and shortbows for 20 points cheaper. What do you think?
I believe the Arachnarok to be ITP so it wouldnt panic would it?
I would like the add some Lobbas but im worried that they could be wiped away quickly with his scouting units and very fast cavalry.
Snikpik - June 6, 2012 08:21 PM (GMT)
I think the change with the added gobbo's is a good one. Its fluffy'ish with your list and helps explain the aracknarok. Also the gobbo's can be your tarpit unit if needed for that.
rat of vengence - June 7, 2012 10:24 AM (GMT)
The arachnarok is ITP, but he WILL panic if he loses combat. I charged a lone Bloodcrusher with him, and did not one single wound! He did two back, lost combat by one, ran off the table.
That was the first turn in the first game I played an Arachnarok... :(
KLupton - June 9, 2012 05:10 PM (GMT)
Just got back from my game. It was a decisive victory for the Savages.
I lost both Boar Boy units early in the game. My Warboss on Wyvern managed to wipe a unit of Archers and before the Wyvern was shot out from underneath him. My Trolls held up his Treeman and managed to chop it to pieces on turn 4. The Big Uns routed a unit of treekin and my other Savage unit while not managing anything as glorious as wiping away a enemy unit advanced under whithering fire and arriving to support my Warboss.
The Arachnarok advanced down the right flank and destroyed anything it caught for only 2 wounds the entire battle.
But the glory of the game goes to my last minute replacement. I removed the unit of Savage Archers for 60 Goblins with bows and they killed a couple of models but didnt suffer a single casualty during the entire game!! Lucky buggers!
The winds of magic blew high throughout the entire game. Hand of Gork was fantastic and allowed me to get both Savage units milimetres away from his lines on turn 2. Went downhill for him from then on.
Next game will be at 2500 points and i have already decided to remove the Wyvern and 1 unit of Boar Boyz to start with. Of course there will be other bits but they will be the first to go.
Overall im very happy with how the game went. Time to start making some cuts!