Title: 1500 Pts Orc's And Gobbo's
Description: here is it the 1500 pts plz take a look
remyk - April 24, 2012 05:51 PM (GMT)
Hey i askt you guys to help me make this list from 1000 to 1500 now here is the list feel free to advice here :)
Lords-goblin big boss - bsb AHW amour of silversteel (2+ amour) charmed shield-143.
Heroes- savage orc shaman lvl 2 lucky shrunken head -155
Core 23 savage orc's big uns AHW full cmd - 288
2x5 wolf riders shields + spears 60(120)
40 night goblins net's 3 fanatic's full cmd - 245
Special. 1 boar chariot -85
2 spear chukka's 35(70)
6 squigs 2 hearders. 54
Rare- 1 rock lobber 85
1 doom diver 80
soooo i had 175 ( atleast over) so i added 20 boys AHW full cmd 175 (thought i need some more blocks with orcs so if i make it ever 2000 ill make it atleast 30)
Plz give ur advice it's ------1500 and are the squigs enough?
Thanks for the help already :) waagh!
Forchark - April 24, 2012 06:27 PM (GMT)
Think of it this way. In shooting, there is a 50% chance a herder will die instead of a squig. If they all die, the squigs do what you want them to do, however, they may do it out of range of enemies (go wild and tear the place up instead of fleeing). Not only should you try to fit 4ish herders, but get above a couple ranks of squigs. Chances are, the squigs will hit last. You don't want just herders left with standard night goblin attack power. Put in 15+ squigs if you can with 5+ herders. That way, and chances are, 4ish will die, then you will still have 2 ranks of them to counter-attack. Their str 5 will likely cause panic so you can chase them down. If you don't, then at least you kill enough to aid the flee reaction with squigs which is to, within 2d6inches, do d6 (str 5?) attacks +1hit per every 5 squigs that are left.
To get the points for it, either take out a fanatic and a rank of NGs, (they should last, and fanatics will make them tough still), or reduce the magic items on your bsb.
Also, don't forget to make your shaman the general so within 12inches, a unit may use his leadership for tests.
Otherwise, seems like a strong list!
remyk - April 25, 2012 05:53 PM (GMT)
ahh i see the point of the squigs and thanks but the prob was that i love 3 fanatics :) they own the high elfs ( i play alot vs them) and squigs not and my bsb is general he got 1 ld higher then shaman but after all thanks
Forchark - April 29, 2012 02:55 AM (GMT)
Morten C - April 29, 2012 10:32 AM (GMT)
| QUOTE (remyk @ Apr 25 2012, 05:53 PM) |
| my bsb is general he got 1 ld higher then shaman |
Sorry mate, but your BSB cannot be your general. Your general will have to be the savage orc shaman, as you have no other available character.
And you have two magic armors on your BSB, which is not allowed. only one of each category, even if one is a shield, and the other is armor.
So why not add a orc big boss? He's 55pts naked... It should be pretty easy to find. And with LD 8, all your stedfast rolls are somewhat better!
If you are to increase your army size, I would suggest addining something with high movement, and packs a punch. Another block of foot troops is just gonna be unhandy. I would suggest boar boys, arachnarok or maybe some chariot/pumpwagons.
I would also add a Mangler. those beasts are very good ad stressing the enemy.
remyk - April 29, 2012 03:17 PM (GMT)
well first orc boys suck like hell i got 10 of them and in all my games they have done nothing but give free points, and i'm planning to make my chariot into a wolf chariot or i take it out and make a unit of black orcs But the main problem now is the squigs and the gobbo bsb should i take them out and chariot and replace with somethign else like make my savage big uns 29? and add a black orc and make a orc big boss bsb?? well i hope u reply on this :)
Morten C - April 29, 2012 05:06 PM (GMT)
| QUOTE (remyk @ Apr 29 2012, 03:17 PM) |
| well first orc boys suck like hell i got 10 of them and in all my games they have done nothing but give free points. |
well how good are 20 goblins? ;)
10 orcs aren't gonna do anything, but 30 are great, if you need an anvil. I know people tend to like nightgoblins instead, but I just think they die to easy to shooting, panic to easy, take up to much space, and rely to much on characters :)
remyk - April 29, 2012 05:19 PM (GMT)
| QUOTE (Morten C @ Apr 29 2012, 05:06 PM) |
| QUOTE (remyk @ Apr 29 2012, 03:17 PM) | | well first orc boys suck like hell i got 10 of them and in all my games they have done nothing but give free points. |
well how good are 20 goblins? ;)
10 orcs aren't gonna do anything, but 30 are great, if you need an anvil. I know people tend to like nightgoblins instead, but I just think they die to easy to shooting, panic to easy, take up to much space, and rely to much on characters :)
|
where do you see 20 gobbos? i use 40 and thats what they are for eating arrows but they got fanatics which are awesome
Captain Green - April 29, 2012 05:46 PM (GMT)
at 1500 pts I take
L4 S.Orc wizard, shrunken head
BSB,
Big Boss, talisman of pres.
30 Orcs
40 Goblins x3 Fanatics (sometimes swap the fanatics and a few gobbos for a war machine)
30 S.Orc Big Uns
A'rock.
If you find somebody who can stop you being relentless with foot of gork AND deal with the Arock Spider at 1500 points ill be amazed, and even if they do they still have a lot of Orcs with extra choppas to contend with! I dont include Bosses and just take an SB and M in each unit.
A big boss with L8 should also be enough as you are likely to be steadfast more often than not.
remyk - April 29, 2012 06:11 PM (GMT)
jeez why do you people all like this spider i think he is to expensief i;m pretty sure i can get for 290 a mutch better pack of units and i whould give night gobbo's net's and all stuff atleast full command and add some range and a flanking unit rly that spider sucks! it isnt bad but 290 common
Morten C - April 29, 2012 08:24 PM (GMT)
| QUOTE (remyk @ Apr 29 2012, 05:19 PM) |
| where do you see 20 gobbos? i use 40 and thats what they are for eating arrows but they got fanatics which are awesome |
I know, but your oppinion was stated on the experience from 10 orcs! My point was that if I only owned 20 nightgoblins, I would probably find them useless as well. Even savage orc Big 'Uns would seams worthless if fielded in a too small group, yet those two unit entries are the highest rated in the armybook (except maybe pump wagons).
So if you want to rate orcs, It should be based on a somewhat optimal build! :) You have nighgoblins though, so I see no use for orcs unless you want to replace that unit.
| QUOTE |
| jeez why do you people all like this spider i think he is to expensief i;m pretty sure i can get for 290 a mutch better pack of units and i whould give night gobbo's net's and all stuff atleast full command and add some range and a flanking unit rly that spider sucks! it isnt bad but 290 common |
Well warhammer is a game of synergy, and the arachnarok has a potential that none of the other entries in the book is capable of matching. It is very mobile, it is very survivable and it kills other big beasts. Unless you're letting it get charge by cavalry or elite infantry, it should hold op nearly anything. That makes it brilliant, caus it can blast through enemy lines, by taking down weaker units, or protecting an entire flank with swiftstride and killing power.
Night goblins are great, but they can't do any of those things. If you have nothing with a little speed in your army, except some chaff, odds are that the enemy will get all sorts of nasty charges. Arachnarok's are one of the entries which turn those tables. Other entries that does some of the same things are Boar boys and giants. But In my opinion, the spider is the best at it.
Captain Green - April 30, 2012 04:44 PM (GMT)
| QUOTE (remyk @ Apr 29 2012, 06:11 PM) |
| jeez why do you people all like this spider i think he is to expensief i;m pretty sure i can get for 290 a mutch better pack of units and i whould give night gobbo's net's and all stuff atleast full command and add some range and a flanking unit rly that spider sucks! it isnt bad but 290 common |
At 2400 points, I dont always take it. But 1500 points, your opponent will maybe have one shooty unit that can hurt it, most likely a war machine, if its an army full of bows they will direct all of their attention to that and not your big units.
Hopefully you've managed to cast warpath with a L4 wizard or got your Orc units in some advantageous positions using the hand and they should also be at near full strength when they get there to do some good chopping.
Yes, it is 290 points but if you look at it as 145 pts per Orc Unit to get in to close combat unscathed you would probably take it. If the spider gets there its a bonus.
And those are just the reasons you put it against shooty armies!
remyk - April 30, 2012 06:36 PM (GMT)
well first of all i play mostly vs high elfs and i need some range in you're list there is no range at all and you know it but be a savage orc right you cant use a normal.
and you could better just do spider or like 6 trolls? trolls are mutch better( only slower) and i take wolfs so i keep like 100-200 and those i use 2 chukka's and a rocky and a doom diver thats mutch better if you ask me
and btw 2 fanatic's better in 1500 it might fail because they know and then u onl;y lose 50 and not 75 and for 25 you can get 3 normal orc's or just some more stuff u like
Captain Green - May 1, 2012 05:52 PM (GMT)
| QUOTE (remyk @ Apr 30 2012, 06:36 PM) |
well first of all i play mostly vs high elfs and i need some range in you're list there is no range at all and you know it but be a savage orc right you cant use a normal.
and you could better just do spider or like 6 trolls? trolls are mutch better( only slower) and i take wolfs so i keep like 100-200 and those i use 2 chukka's and a rocky and a doom diver thats mutch better if you ask me
and btw 2 fanatic's better in 1500 it might fail because they know and then u onl;y lose 50 and not 75 and for 25 you can get 3 normal orc's or just some more stuff u like |
There is range in my list. Most people will have a L2 Wizard at 1500 points - if youve got a level 4 you can cast your best spells pretty much every turn, so you do foot of gork at max strength plus whatever other spell is relevant.
You are never going to out shoot a good high elf list. Against High Elves you take the A'rock so that your opponent wastes almost 3 turns of shooting (at 1500 points) his bows if in range are unlikely to harm it, and if it only takes a couple of bolt thrower shots it will live.
Turn 3 and your Orcs are in CC and the Elves die.
remyk - May 1, 2012 07:22 PM (GMT)
well i playd today a few games vs high elfs done 1 with ur spider and other with siege
first(with spider) he didnt focus it at all he did all on my savages and the spider flanked the sword masters of hoth *hihi* but he stil died and i killd his big unit of spear man with my left over savages
+ boys AHW + a rear with wolf riders. but i whould suggest putting in wolfs and range or else 3 trolls -_-\
second ( with my rock lobber doom diver and 2 chukka's) just 1 word for this
Great victory!.
wut my range i focus all on his block of 15 sword masters with a lvl 4 mage i did all and wipt it fast like hell and the rest i won in combat from.