
So, my third battle report. This time vs Tomb kings.
Scenario: Battle for the pass.
My list:
1 Orc Great Shaman @ 270.0 Pts
General; Magic Level 4; Big Waagh; Choppa
Talisman of Preservation
Ironcurse Icon
Power Stone
1 Orc Big Boss @ 150.0 Pts
Choppa; Spear; Shield; Battle Standard
Armour of Destiny
1 War Boar
1 Savage Orc Shaman @ 155.0 Pts
Frenzy; Magic Level 2; Big Waagh; Choppa
Lucky Shrunken Head
1 Night Goblin Shaman @ 100.0 Pts
Magic Level 1; Little Waagh
Ruby Ring of Ruin
Dispel Scroll
1 Goblin Big Boss @ 96.0 Pts
Spear; Light Armour; Shield
Luckstone
Dragonhelm
1 Gigantic Spider @ [0.0] Pts
29 Savage Big 'Uns @ 329.0 Pts
Frenzy; Second Choppa; Warpaint; Musician
39 Orc Boyz @ 355.0 Pts
Choppa; Spear; Light Armour; Shield; Full command
2x 5 Goblin Wolf Riders @ 65.0 Pts
Light Armour; Shield; Musician
2 Trolls @ 70.0 Pts
29 Black Orcs @ 440.0 Pts
Heavy Armour; Shield; Full command
Banner of Swiftness
1 Orc Boar Chariot @ 90.0 Pts
extra crew
1 Mangler Squig @ 65.0 Pts
2 Rock Lobber @ 85.0 Pts
1 Doom Diver @ 80.0 Pts
Total Army Cost: 2500.0
Deployment, from right to left:

Archers, Warsphinx, archers with hierophant and level 1 lich priest, Hierotitan, 2 screaming skull catapults.

6 chariots + tombking in chariot, warsphinx, 4 Necropolis Knights.

5 wolf riders, 30 savages, rock lobber, mangler, goblin shaman.

40 orcs + general and BSB, 3o black orcs, rock lobber, doom diver, goblin boss on spider, wolf riders and chariot.
O&G Turn 1
I shuffle up, but my main unit fails animosity... Why oh why didn't i take a black orc BSB :(

1) My wolf riders move up to block enemy advancing, totally forgetting about combat reforms. Terrible mistake!!

2) The forest proves to be a venom forest, but only kills 3 black orcs.
3) Magic and shooting is ineffective, especially because of my level 4 squabling.
TK Turn 1
The knights charge my wolfs... again, just stupid.

Same story.

Magic goes against the mangler but it's pretty good at staying alive.

But eventually he gets blasted and my shaman flees in terror.... he is the guy holding my scroll btw, so him rallying is pretty darn important. It happeing on a five is highly unlikely though...

He shoots at the spider with his archers, but they can't wound him.

His catapults misfires and miss their targets.

Everything else with bows target the black orcs and manage to kill two of the dirty beasts.

And ofcourse he kills the dogs and reforms. what a waste.

yeahr...
O&G Turn 2
I fail frenzy and my savages fail their charge.

My main unit reforms to avoid the venom forest. Already, my line is looking completely scattered.

I charge the chariot and spider at the sphinx to make sure it stays put while my black orcs target the TK chariots along with the trolls. My spider fails the charge though and leaves my poor chariot to face the beast alone...

And this is really bad! My gamble did not pay of! Only the trolls made the charge and things are looking grimm...
I really could need some wolf riders to redirect the ineviteble chariots that are about to hit my lines.

My shaman rallies!!! :lol:

And he takes a mean revenge, causing three wounds on the sphinx with vindictive glair and fireball.

My level 4 get the boosted version of foot of gork of, and it causes three wounds on the Hierotitan. I rool a three though, and the spell ends.

Doom diver explodes. Waste of points.

The rock lobber misfires as well but stays intact.

The boar chariot inflicts a wound on the construct and take one in return.

as expected a troll is slain and the other run down.
TK Turn 2
His chariots charge the flank of my black orcs, but it doesn't matter. 4D6 S5 impact hits...

On his left flank, both construct units charge, but the sphinx fail. I'm quite optimistic about the combat.

His hierotitan join the fray.

In the magic he reduces my main unit's movement by 3, and makes me treat all terrain as difficult if i move.
His warmachines fail miserably agains :lol:

The sphinx crush my chariot and overruns into the main combat.

It might not come as a shock, but it didn't even get to make a single attack :blink:
The spider fails panic and runs of the board.
my entire right flanks is now gone... And i really can't blame anyone else but my shaman (he is the general mind you!) :lol:

My left flank do better and slays to stalkers. I do loose the shaman though. I win combat.
O&G Turn 3
I have no movement (i don't wanna loose 1/3 of my unit) so I just took some pics of the battlefield :D

I totallt fluff my magic and shooting phase.

But in combat the savages grind the knights down. sadly they are forced to overrun as well.
TK Turn 3
His constructs charge my main unit. my BSB makes way.
He crushes a few orcs and my shaman. I do a wound or two back on the titan.
I fail to combat reform.

He reforms and looses a chariot to difficult terrain. He the nuses his magic to move up and get ready to charge the savages.
O&G Turn 4
Now, this was actually a good thing! His chariots are right beyond this pic, and even if i get to reform, he'll get the charge, so my only hope was to roll animosity and then a 'get 'em' result. It didn't happen though...

I finally hit something with my lobba, and the sphinx now only have 1 wound left.
In combat nothing really happens except a few orcs dying. I fail my combat reform again!!
TK Turn 4
This is my doom.
His sphinx charge my orcs as well, so now they are in combat with three constructs.

His cascet zapps my shaman and rock lobber. both are destroyed.

He slay the savages without breaking a sweat.

He slay some orcs, but they actually manage to kill a sphinx.
But by god, i fail my third combat reform even with the rerolls... and always on a 9... Lady averages really mark me for taking a shaman as a general... :lol:
O&G Turn 5
only combat is remaining.
My BSB slays the titan, but is slayed in return by the sphinx.

I finally reform!
TK Turn 5The chariots charge my last unit.
Magic kills my last lobber.

And lastly the orcs are destroyed!
so....
Massacre win for the Tomb Kings! :(
In my defence. I would like to add that my opponent played a really nice game though. Maneuvering those chariots between the terrain and makin all the right choices. And it was actually a great game. Just a bit sad that I threw my chances of victory down a hole turn 1.
post game thoughts:
1) Battle for the pass really is a different game!!
2) Don't throw your 'throw-away units' away to early. I really needed those. I don't know how i forgot that the units could just combat reform... it was stupid.
3) Animosity can still ruin you day.
4) if you rely on several blocks of infantry, keep the battleline tight...
5) orcs really shouldn't rely on magic and shooting to win their battles :lol:
Thanks for following. comments most welcome!