View Full Version: The Dragonback Wars 3 -vs. Tomb Kings.

Da Warpath > Wot Weez Wrote > The Dragonback Wars 3 -vs. Tomb Kings.


Title: The Dragonback Wars 3 -vs. Tomb Kings.
Description: How not to do!


Morten C - March 16, 2012 02:00 AM (GMT)
user posted image

So, my third battle report. This time vs Tomb kings.


Scenario: Battle for the pass.


My list:
1 Orc Great Shaman @ 270.0 Pts
General; Magic Level 4; Big Waagh; Choppa
Talisman of Preservation
Ironcurse Icon
Power Stone

1 Orc Big Boss @ 150.0 Pts
Choppa; Spear; Shield; Battle Standard
Armour of Destiny
1 War Boar

1 Savage Orc Shaman @ 155.0 Pts
Frenzy; Magic Level 2; Big Waagh; Choppa
Lucky Shrunken Head

1 Night Goblin Shaman @ 100.0 Pts
Magic Level 1; Little Waagh
Ruby Ring of Ruin
Dispel Scroll

1 Goblin Big Boss @ 96.0 Pts
Spear; Light Armour; Shield
Luckstone
Dragonhelm
1 Gigantic Spider @ [0.0] Pts

29 Savage Big 'Uns @ 329.0 Pts
Frenzy; Second Choppa; Warpaint; Musician

39 Orc Boyz @ 355.0 Pts
Choppa; Spear; Light Armour; Shield; Full command

2x 5 Goblin Wolf Riders @ 65.0 Pts
Light Armour; Shield; Musician

2 Trolls @ 70.0 Pts

29 Black Orcs @ 440.0 Pts
Heavy Armour; Shield; Full command
Banner of Swiftness

1 Orc Boar Chariot @ 90.0 Pts
extra crew

1 Mangler Squig @ 65.0 Pts

2 Rock Lobber @ 85.0 Pts

1 Doom Diver @ 80.0 Pts


Total Army Cost: 2500.0


Deployment, from right to left:
user posted image
Archers, Warsphinx, archers with hierophant and level 1 lich priest, Hierotitan, 2 screaming skull catapults.

user posted image
6 chariots + tombking in chariot, warsphinx, 4 Necropolis Knights.


user posted image
5 wolf riders, 30 savages, rock lobber, mangler, goblin shaman.

user posted image
40 orcs + general and BSB, 3o black orcs, rock lobber, doom diver, goblin boss on spider, wolf riders and chariot.


O&G Turn 1
user posted image
I shuffle up, but my main unit fails animosity... Why oh why didn't i take a black orc BSB :(

user posted image
1) My wolf riders move up to block enemy advancing, totally forgetting about combat reforms. Terrible mistake!!

user posted image
2) The forest proves to be a venom forest, but only kills 3 black orcs.
3) Magic and shooting is ineffective, especially because of my level 4 squabling.


TK Turn 1
user posted image
The knights charge my wolfs... again, just stupid.

user posted image
Same story.

user posted image
Magic goes against the mangler but it's pretty good at staying alive.

user posted image
But eventually he gets blasted and my shaman flees in terror.... he is the guy holding my scroll btw, so him rallying is pretty darn important. It happeing on a five is highly unlikely though...

user posted image
He shoots at the spider with his archers, but they can't wound him.

user posted image
His catapults misfires and miss their targets.

user posted image
Everything else with bows target the black orcs and manage to kill two of the dirty beasts.

user posted image
And ofcourse he kills the dogs and reforms. what a waste.

user posted image
yeahr...


O&G Turn 2
user posted image
I fail frenzy and my savages fail their charge.

user posted image
My main unit reforms to avoid the venom forest. Already, my line is looking completely scattered.

user posted image
I charge the chariot and spider at the sphinx to make sure it stays put while my black orcs target the TK chariots along with the trolls. My spider fails the charge though and leaves my poor chariot to face the beast alone...

user posted image
And this is really bad! My gamble did not pay of! Only the trolls made the charge and things are looking grimm...
I really could need some wolf riders to redirect the ineviteble chariots that are about to hit my lines.

user posted image
My shaman rallies!!! :lol:

user posted image
And he takes a mean revenge, causing three wounds on the sphinx with vindictive glair and fireball.

user posted image
My level 4 get the boosted version of foot of gork of, and it causes three wounds on the Hierotitan. I rool a three though, and the spell ends.

user posted image
Doom diver explodes. Waste of points.

user posted image
The rock lobber misfires as well but stays intact.

user posted image
The boar chariot inflicts a wound on the construct and take one in return.

user posted image
as expected a troll is slain and the other run down.


TK Turn 2
user posted image
His chariots charge the flank of my black orcs, but it doesn't matter. 4D6 S5 impact hits...

user posted image
On his left flank, both construct units charge, but the sphinx fail. I'm quite optimistic about the combat.

user posted image
His hierotitan join the fray.

user posted image
In the magic he reduces my main unit's movement by 3, and makes me treat all terrain as difficult if i move.


His warmachines fail miserably agains :lol:

user posted image
The sphinx crush my chariot and overruns into the main combat.

user posted image
It might not come as a shock, but it didn't even get to make a single attack :blink:
The spider fails panic and runs of the board.

my entire right flanks is now gone... And i really can't blame anyone else but my shaman (he is the general mind you!) :lol:

user posted image
My left flank do better and slays to stalkers. I do loose the shaman though. I win combat.


O&G Turn 3
user posted image
I have no movement (i don't wanna loose 1/3 of my unit) so I just took some pics of the battlefield :D

user posted image
I totallt fluff my magic and shooting phase.

user posted image
But in combat the savages grind the knights down. sadly they are forced to overrun as well.


TK Turn 3
user posted image
His constructs charge my main unit. my BSB makes way.
He crushes a few orcs and my shaman. I do a wound or two back on the titan.
I fail to combat reform.

user posted image
He reforms and looses a chariot to difficult terrain. He the nuses his magic to move up and get ready to charge the savages.



O&G Turn 4
user posted image
Now, this was actually a good thing! His chariots are right beyond this pic, and even if i get to reform, he'll get the charge, so my only hope was to roll animosity and then a 'get 'em' result. It didn't happen though...

user posted image
I finally hit something with my lobba, and the sphinx now only have 1 wound left.


In combat nothing really happens except a few orcs dying. I fail my combat reform again!!


TK Turn 4
user posted image
This is my doom.

His sphinx charge my orcs as well, so now they are in combat with three constructs.

user posted image
His cascet zapps my shaman and rock lobber. both are destroyed.


user posted image
He slay the savages without breaking a sweat.

user posted image
He slay some orcs, but they actually manage to kill a sphinx.
But by god, i fail my third combat reform even with the rerolls... and always on a 9... Lady averages really mark me for taking a shaman as a general... :lol:


O&G Turn 5
user posted image
only combat is remaining.
My BSB slays the titan, but is slayed in return by the sphinx.

user posted image
I finally reform!


TK Turn 5
The chariots charge my last unit.
Magic kills my last lobber.

user posted image
And lastly the orcs are destroyed!



so....

Massacre win for the Tomb Kings! :(


In my defence. I would like to add that my opponent played a really nice game though. Maneuvering those chariots between the terrain and makin all the right choices. And it was actually a great game. Just a bit sad that I threw my chances of victory down a hole turn 1.

post game thoughts:
1) Battle for the pass really is a different game!!

2) Don't throw your 'throw-away units' away to early. I really needed those. I don't know how i forgot that the units could just combat reform... it was stupid.

3) Animosity can still ruin you day.

4) if you rely on several blocks of infantry, keep the battleline tight...

5) orcs really shouldn't rely on magic and shooting to win their battles :lol:


Thanks for following. comments most welcome!

theorox - March 16, 2012 08:50 AM (GMT)
Great report, man. :) Really liking these.

A rules correction: Overrunning only occurs in the turn a unit charges, if it completely wipes out all enemy units in the combat. The savages would have gotten a reform, as they are not forced to pursue.

Theo

Morten C - March 16, 2012 09:30 AM (GMT)
Oh, yeahr that's right. We actually discussed it shortly, but decided to just go with the overrun. If I had stayed I might have been charged by a sphinx, and that could have been both good and bad. Any how, I definitely learned a lot this game. So many mistakes on my part.

I don't know if I point this clearly out in my report, but I really think my opponent played a good game as well. No mistake I made was left unpunished :lol: his warmachined where just as useless as mine and he might only have gotten two spells of that mattered, but they really did. At the same time he always dispelled the spells I really wanted through. Didn't get hand of gork through even once, and I really needed that to make up for animosity.

Thanks for the comment Theo :)

Egern - March 16, 2012 02:14 PM (GMT)
The TK army list this time:

Lords
Tomb King (xxx)
Skeleton Chariot; Great Weapon; Golden Death Mask of Kharnut;
Dragonhelm; Talisman of Endurance.

High Liche Priest (xxx)
Magic Level 4; Earthing Rod.

Heroes
Liche Priest (xx)
Lore of Light; Dispel Scroll.

Core
20 Skeleton Archers (150)
Musician; Standard bearer; Champion.

6 Skeleton Chariots (370)
Standard Bearer; Musician; Master of Chariots; Banner of Eternal Flame.
Skeleton Charioteer
Skeleton Steed

16 Skeleton Archers (106)
Musician.

Special
4 Necropolis Knights (260)

Khemrian Warsphinx (xxx)
Fiery Roar.
Tomb Guard Crew

Khemrian Warsphinx (xxx)
Fiery Roar.
Tomb Guard Crew

Rare
Screaming Skull Catapult (xx)

Screaming Skull Catapult (xx)

Casket of Souls (xxx)

Hierotitan (xxx)

2.497 points

/Egern

BorkBork - March 16, 2012 02:26 PM (GMT)
That is one scary looking chariot unit

edit: and nice report

Morten C - March 16, 2012 02:38 PM (GMT)
QUOTE (BorkBork @ Mar 16 2012, 02:26 PM)
That is one scary looking chariot unit

Agreed. But if i had saved just a single wolf rider for turn 2, I could have "ensured" that my black orcs would've gotten close enough to get the charge. That would really have made a difference!

Also, a great counter should have been the lobbers and foot of gork... so letting it get to combat turn 1 really wasn't that good an idea ;)

Lord_Viper - March 16, 2012 03:12 PM (GMT)
Great battle report Morten C !

I loved your pictures. Too bad it went so badly for your guys. My brother plays TK and the scariest unit is still the big chariot block so I feel your pain. Also, the Sphinx is not good news for the greenskins.

Animosity is the reason I ALWAYS put on a BO character on the Big'un deathstar :)

Great job on the report. Hopefully I'll be reading more from you in the future


Morten C - March 16, 2012 03:33 PM (GMT)
thanks mate :)

Yeahr, those are some pretty natsy units. I think out monsters would do great against TK though!

If you haven't seen them, I've made 2 other reports as well. (that was before I got my terrain done though) LINK 1 and LINK 2

And you'll most certainly will see more from my orcs in the future, as I enter a campaign next month, and have started to make some great gaming contacts besides that, so I'll make at least one report each month for a year, and probably a whole lot more :D




* Hosted for free by InvisionFree