Last Friday I played my second League game against the dreaded High Elves. The general is my cousin, who has quite some experience playing them. On the last League we played, his was the only army to put my own into a Draw. I was quite concerned about the match, but you'll see soon enough that it was NOT the day for the High Elves...
My army can be found here
, it's my final draft that I took into the League after much deliberation and help from the people on Da Warpath.
The High Elves Army:
- Archmage (Lore of Life) // deployed in the Pĥoenix Guard unit
- Mage Lvl 2 (Lore of Metal) // deployed in the Spearelves unit
- High Elf Noble (Battle Standard) // deployed in the Pĥoenix Guard unit
- 35 Spearelves
- 13 First Archers
- 15 Swordmasters
- 21 Phoenix Guard
- 2X Giant Eagle
Repeater Bolt ThrowerDeployment
We played Dawn Attack. My opponent said it better: "all our plans are f*ed up from the beginning !" He has a pretty decent deployment with the RBT firmly over the hill, and the rest of the army waiting on the center. My deployment on the other hand, is HELL. The center of the table is CROWDED and the mangler squig is placed on the back and by the swamp. Chariots are also left behind the big blocks. It's not the best way to start the game...Turn 1 - High Elves
Vanguard move for my wolves. Whole Elf army moves a bit towards the front. HUGE result for winds of magic, plus banner, plus channeling gives my opponent 12 power dice easy. Throne of vines is casted, I dispel. Then other "buff" spells which I don't manage to dispel effectively. In the end, Swordmen are buffed with +2T and the spearelves, Phoenix guard, archers and Eagle 1 are buffed with Glittering Robe. Archers fail miserably to wound anything, but the RBT kills one of my chariots in one shot !Turn 1 - Greenskins
As my start area was crowded, I try to get out as soon as possible. I was very concerned with the range of the dreaded "Dwellers Below" spell so I was cautious. Wolf riders move ahead a lot to get the attention of the Eagles or the spearelves. I lose a Black Orc moving through the swamp. Magic phase is forgettable (low winds of magic) but I manage to cast the "itchy nuisance on the Swordmen (you never know...). My trusty Doom Diver blows itself up on turn 1 ! This was a huge blow for my "whittle them down" strategy but as I've learned through the years, this kind of stuff happens a lot to O&G hehe. Rock lobba fails (was aiming for the Eagle 2).Turn 2 - High Elves
Another round of sloooow approach by the Elves. The Eagle 2 suicides itself into my lonely fanatic that kills two Gobbos but eliminates it. Swordmen move again very little. Phoenix guard swift reform into the right, archers do the same to face the squig, and spearelves move another bit into the fray (facing the wolves). Magic phase is very similar this turn: Throne of vines dispelled, and the Glittering Robes buff casted into the archers, spearelves and the phoenix guard. Shooting phase is sad for my opponent: elven archers MISS again (this time against the lonely squig), and the RBT only puts a wound on my other chariot. I gotta take that thing down next turn !Turn 2 - Greenskins
Full forward for my army ! I think to myself that again, in 8th edition, the army must be more on the offensive to win ! I was used to a more defensive style of play in 7th but I'm liking our "new" army a lot: more punch = more fun :lol:. I position the wolves for a bait charge. Magic phase sees a foot of gork scattering into the wind, but again I put "itchy nuisance" on the Swordmasters (these guys must be REALLY itchy by now). Shooting phase is GREAT as I take the RBT on one perfectly placed shot (5 wounds!).Turn 3 - High Elves
Spearelves charge my fleety-wolves (they miss of course). Phoenix keeps moving into the right side of the table, while the Archmage leaves his unit (for some unexplained reason). The eagle moves forward to (I think) block my wounded chariot. IMHO, my opponent really messed up his movement phase here. Archers again reform to shoot the Black Orcs (they kill one orc). Magic phase sees 12 power dice (again). Only this time, I can't stop Throne of vines, and I'm fearing the dwellers spell again... BUT, my opponent decides to use a lot of his dice to cast the toughness buff on the Spear Elves. He doesn't get the IF, and I use my dispel scroll ! This action was definitely game-changing. My next turn will be critical !Turn 3 - Greenskins
Charge ! Everybody (that can) charges forward. I got super good rolls and manage ALL my charges ! Mangler keeps crawling into the action and the Wolf Riders rally and go back into annoying the phoenix guard (this guys are GREAT!). Magic phase sees me casting the "Get'em" (sp?) spell from the Big WAAAGH! but it's dispelled. However, the Itchy nuisance spell is again not dispelled ! I cast it on the Spearelves (to nullify the rerolls from ASF) and I'm looking good. Shooting sees the Lobba failing to splatter the mage into oblivion. Close combat is an orgy of blood... the chariot kills the eagle with impacts, black orcs decimate the archers and the buffed Savage boyz make short work of the spearelves with NO CASUALTIES in return ! Wow ! That was some ugly luck for my opponent: 8 hits (from 20), 2 wounds of those 8 hits, and I made BOTH wardsaves. Ouch! Needless to say, every single unit charged is destroyed (or broken) and I overrun into the next JUICY targets !Turn 4 - High Elves
It's truly a frightening sight for my opponent. He has divided his units and they are far away from each other. For better (or worse) for him, the Savage Big'uns only touch TWO models in the Phoenix guard unit. My general "makes way" into the fight. Nothing happens on magic phase, the winds of magic betray the losing elves... Close combat is again a massacre. He learns the hard way that my general is truly a monster on CC, at least against common troops. I learn that HE have some sort of item that "protects" the Hero against magical attacks (which my Banner of Eternal Flames wielding Black Orcs don't have). However, this items says NOTHING of static combat resolution so the poor mage loses combat by FOUR points (again ouch!). Even with reroll, he breaks and is teared down by the Black orcs. Phoenix guard break too (even with the reroll) as six points of difference in the combat resolution is too much to take. The boyz fail to wipe them out though. Swordmen take 4 casualties but kill the chariot in return. They reform to face the pursuing black orcs. It's almost game over...Turn 4 - Greenskins
Savage boyz charge again the fleeing phoenix guard, which roll enough to leave the table. Black orcs swift reform into the fray and NGobbos reform to look into the eyes of the remaining swordmasters. Boar chariot keeps crawling into the action, and the mangler squig gets a TRIPLE SIX for movement and suicides itself ! Wolves move again into the midst of combat ! Nothing happens in my magic phase as I roll poorly for the Foot of Gork with my measly 4 power dice. Rock lobba misses again.Turn 5 - High Elves
The gallant swordmasters pick the WRONG target to charge and obviously the wolves flee again. Now it's truly game over for my opponent...FINAL Turn (T5) - Greenskins
Dual charge from the black orcs and the Ngobbos. Swordmasters kill two gobbos and the rest are mauled away into oblivion...
Some pretty bad choices from my opponent, with
good reactions from my part. I really capitalized on his errors to gain me a crushing 19 - 1 victory !
- If I get Dawn attack again in a next game of the league, I might be tempted to roll for the chariots and the mangler first. THEN deploy the big blocks of infantry, which will be slow moving nonetheless
- The itchy nuisance spell is GREAT! Perhaps one of the best from the little WAAAGH! lore. Shame that I only rolled for it last game. First time EVER. Makes me think about including a LVL2 Gobbo mage in my following lists
- I'm trusting the Foot of gork less and less. Sure, the scatter is only D6 but it's either a destructive warpath, or a pointless expenditure of power dice. Still undecided...
- I suppose that in greater point-value games (such as 3000+), TRIPLE rock lobba + TRIPLE doom diver is a VERY real possibility :lol: Our warmachines are just great !
Thanks for reading all this. I'll be posting my next reports for sure.