|Orctastic II the last waaagh! Scenario Rules|
Our Warbosses are..
Ok guys spent a bit of time writing up the scenario and special rules. Let me know what you think.
This is a game for up to 8 players each using a standard 2000 point army. These eight players are then randomly split into two teams using the numbered treasure chests used below. (Chests 1-4 form Team A and chests 5-8 form Team B.)
Army deployment is fixed using the army numbers picked when determining the teams and using the chart below, when playing on a 12’ x 4’ table each armies deployment zone is 2’ wide and 12” in from the board edge.
Player 1 Player 2 Player 3 Player 4
Player 5 Player 6 Player 7 Player 8
Each team member rolls a dice and all the dice from each team are added together, the highest total deploys first. Each general from each team then deploy a unit and then the opposite team generals all deploy a unit, so that each time up to 4 units are placed for each side. Once all units are deployed for both armies, scouts can then be deployed.
Chests are deployed by the player associated with the chest number after all other units are deployed, including scouts. They can be placed anywhere on the table but must be deployed within 12” of the board edge. Once the chests have been deployed, they are then scattered using a scatter dice and an artillery dice. In the event of a hit the chest does not move, Misfires count as 12”.
All team members roll a dice and all the dice from each team are added together, the highest total can opt to take the first turn. The first four players to complete deployment of their army first gets a +1 to his dice roll. The team with the highest roll can decide to go first or second.
The game ends at the end of the 6th game turn or when a whole army is destroyed or broken.
The team with the most victory points is the winner, total all victory points for all players in each team. The best General is the general with the highest individual victory points.
Scenario special Rules
Deployed at the start of the scenario are 8 treasure chests, however only one of these is the real treasure chest the other 7 are false. Treasure chests can be picked up by moving next to or over the chest in any remaining moves phase of the game. Chests cannot be picked up by a unit performing the following actions, Charging, Fleeing, Waaagh and Rallying. Once a chest is held by a unit it can be lost in the same way as a standard, so units fleeing from combat will drop the chest, if the unit who wins the combat gets to captures the treasure chest (Pursuit is not required to capture the chest though). These chests can either remain with the unit or a character in the unit, when characters split from the unit they must decide whether to take or leave behind the treasure. At the end of the game the real treasure chest is determined randomly (using a D8) If a player has a unit in possession of the chest they gain an additional 500vps.
I am the Greatest
For each character (Hero or Lord) killed in close combat (not by pursuing, magic or shooting) by another character (Hero or Lord) additional victory points are gained. Heroes are worth an additional 25points and Lords are worth an additional 50 points.
Get me out of this Chickenshed Outfit.
At the end of turn 3, but before turn 4 starts, all players on each team rolls a dice and the player with the lowest roll on each side switch to the opposite team. (This includes VP's gained by that player up until the switch) In the event of a tie on each player roll off until a lowest roll is achieved. If a unit suddenly finds itself in combat with one of its new friends, immediately move the units 1" apart. These units automatically count as having rolled a squabble on the Animosity table (no need to test at the beginning of turn 4). In multiple combats also involving units that have not swapped side the treacherous unit(s) will stay in combat if in base contact with their previous allies.
Game Set up
The board will be two 6'x4' boards end to end making a 12'x4' gaming area and each board will have an Idol of Mork deployed on the board as impassable terrain but will work the same as the magic item, the nearest Unit within 6' will gain the bonus, in the event of two units being equidistant then both units will gain the bonus.
Each Team will also gain a Dispel Scroll and ‘Mork’s Spirit Totem’ that must be allocated to a unit that can carry a magic banner, BSB or Shaman (as appropriate) at the start of the game. If that unit already has any magic items they will not be lost and both will count.
The WAAAGH spell will be limited so it only affects the casting player’s army not the whole team
Magic will be 4d6 per team, and dispel dice being the highest two dice results.
All Shamans may attempt to channel extra casting and dispel dice as normal.
There are two ‘Idols of Mork’ on the board, these work as the Arcane Item on page 44 of the ‘Orcs and Goblins’ army book, except the owning player is the nearest unit of 10 or more models. Note both benefits and drawbacks will apply to the owning team.
There are two ‘Wizards Towers’ on the board and function as per the Rule Book.
All woods have their type randomly determined by the first unit to enter that would and this will remain unchanged for the rest of the game.
Limits on Magic Items
Dispel scrolls, ‘Mork’s spirit totem’ and ‘Idols of Mork’ cannot be purchased and are given to each team at the start of the game.
No named characters are allowed.
|The game ends at the end of the 6th game turn or when a whole army is destroyed or broken.|
|QUOTE (BorkBork @ Feb 24 2011, 11:26 AM)|
|so what armies will be involved....or is it orcs only?|
|QUOTE (DaBackStabba @ Feb 24 2011, 01:00 PM)|
|is the next one you do going to be called "Orctastic 3: A Whole New Waaagh!"?|
|QUOTE (WarbossKurgan @ Feb 26 2011, 05:55 PM)|
|Oh, and the Orcs and Goblins won! :P|
|QUOTE (WarbossKurgan @ Feb 26 2011, 11:55 PM)|
Oh, and the Orcs and Goblins won! :P
|QUOTE (DaBackStabba @ Feb 28 2011, 12:55 AM)|
| awesome battle rep, but could you give us a bit of an overview?|
i got alittle lost in it :blink:
|QUOTE (BorkBork @ Feb 28 2011, 09:26 PM)|
|Ninja Giant!!! Do you have a close up?|
|QUOTE (Warlord Ghazak Gazhkull @ Feb 28 2011, 08:03 PM)|
|Great stuff, greenskins everywhere but why do I spot chaos dwarves in there.|