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Da Warpath > Army Specific Tactics > Guide To Fighting Bretonnia (8th Ed.)


Title: Guide To Fighting Bretonnia (8th Ed.)
Description: Post your anti-Breton tips and strategy!


Airtruck - July 17, 2010 08:29 PM (GMT)
Got tips and strategies that work well against the Bretonnia? Share them here with other warlords! Since the release of the new 8th edition, the game has changed a great deal and new tactics must be developed and discussed in order for da greenskins to crump ‘em good!

Kees (aka Ghenkadh) - August 10, 2010 12:26 PM (GMT)
A short comment, but after fighting them I would join my ideas...
First of all, we have a horde army and knights concentrate mostly in a small wedge.
Initiative of knights isn't that high. Take some decent heroes (I have night goblins) with weapons who give strike first or give high initiative. Unless your opponent has lots of them, every knight down gives him less attacks. Since we have large blocks and loosing standards isn't that big a deal (pointcost), great chance static combat is in our advantage. We have lots of troopers.
Also, nets on night goblins give him even more stuff to deal with.
Overwhelm them and take high initative heroes.

Furthermore, artillery will take some chunks out of the Brets too before they are able to deal damage...

cheers,

Kees

stevielash - August 19, 2010 06:59 PM (GMT)
[/QUOTE]Furthermore, artillery will take some chunks out of the Brets too before they are able to deal damage[QUOTE]

Seconded, take one or two doom divers, those S5 hits give no armour save but do allow a ward save. Still some are likely to die and every night counts. Speak chukkas also work well. Netters and Fanatics also help greatly.

Trebuchets are deadly. However if you have spiders or wolfies you can vanguard and then march right up in their face as you will likely get the first turn. This both blocks los helping prevent direct hits and sets you up to charge them.

For dealing with their characters I go for a Night Goblin big boss with amulet of protectyness,sneaky skewerer and ead kickin boots. Stealing their 1up save and ward makes you as unkillable as they are, Your attacks back should hit on 4 and wound on 4, but the -4 to their armour save should help wear them down.

Good luck!

GazakahStoneWallop - April 10, 2012 11:08 PM (GMT)
A friend just placed a big order for Brets, just wondering what my fellow generals have come to expect when dealing with the brightly coloured buggers?

Captain Green - April 21, 2012 02:39 PM (GMT)
Heres what I did the other night -

When placing scenery I always try and create a bottleneck,, putting some NGs with Fanatics at the only way in and out of my camp if ive taken artillery Ill sit at the back and blast away, if not ill have prob taken an Aracknarock which I use to get behind him once he gets close enough.

Havent faced many Trebuchets, when I do I tend to send cheap cavalry at them. Its always worth trying to cast gorks warpath in T1 against them even if you miscast as I take the shrunken head and put my Shaman in a unit of Savages.

If you get the first turn, highly likely as they will prey, look out for characters in cavalry units that are outside the generals influence and stomp/artillery away.

SoylentGreen - April 27, 2012 06:23 AM (GMT)
I played against Bretonnians the other night with a 2400 orc and goblin list. My opponent was quite a good player who has previously thrashed me with his Bretonnians (although I used ogres that time).

Basically my tactics were pretty simple: let him come to me and in the meantime shoot and magic as many of those knights as possible to death. I ignored other chaff units - bowmen, men at arms, fast cav - and concentrated fire on his two large knight blocks. (in fact one turn I wasted a lot of shooting on his 3 pegasus knights, failing spectacularly)

I had 4 spear chukkas, doom diver, rock lobba.

Make him come to you.

Stick something in the way that you know will survive a turn. In my case it was large block of SOBUs with 5+ ward. Knights are nowhere near as scary after the charge with ST3.

No armour save artillery is your friend, thus doom divers and spear chukkas. For their cheap points, a spear chukka easily has potential to earn back double or triple their points.

Set up as far back as possible to maximise turns before he can hit with a charge.

mangler squigs are excellent for going through knights (AS2+ becomes 6+, ST6 vs T3), BUT if your opponent is smart he will take small units of fast cavalry expressly to pop your manglers. This happened to me with both of my manglers. My advice would be to run them together so hopefully one will still get through.

Lastly, take your own fast cav (I use a unit of 10 wolf riders with spear and shield) to get through to the rear and get that ^*%& trebuchet. ST5 with 8th edition rules is extremely nasty.

Da Spawn Man - May 18, 2012 10:41 AM (GMT)
Giant in the rear. Or even an arachnarok in the rear. Or anything in the rear. Brets hate having stuff in the rear. Sounds kinky, but I played Bretonnians a lot and every time I got hit in the rear I came off second best. A single giant held up and slowly munched away at my pristine unit of grail knights for several turns on two different occasions. If you can have a bunker deep enough to hold their charge for a turn or two, the knights' advantage quickly dissipates.




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