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Title: Karibbean Dawn: A Warhammer Campaign
Description: Underway!


Kaptain BlackSquig - May 18, 2010 02:24 AM (GMT)
Karibbean Dawn: A Warhammer Campaign

Philosophers say that war is born of desire- the desire for power, wealth and fame. Perhaps this holds true for the petty forays and border raids that have plagued the Olde World for centuries. But a time is dawning now where a grand carnage is poised to erupt. A complex alchemy of mortal desires, carnal rage and ancient vows are taking center stage in a little known area of the World Pond. A growing conflict where heroic warriors, immortal monsters, valiant clergymen, black-hearted pirates and gold-hungry explorers will clash in bloody warfare, with the fate of the Karibbean at stake!

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The Olde World’s interaction with the Karibbean began in 1481 with the Estalian sponsored voyages of Tilean explorer and braggart Marco Columbo, a full decade before his "discovery" of the New World (Lustria). During his fateful voyage of discovery, Columbo came across the island chain of the Karibbean and immediately claimed the islands in the name of Estalia! A central refitting spot between The Olde World and Lustria, Columbo made numerous trips to the islands to establish trade with the local Karib natives. Columbo’s voyages to the Karibbean incorporated two differing traditions of trade expansion. The first was influenced by his Tilean roots and his experience in their mercantile system. This background allowed Columbo to view his task as mainly one of discovery to be followed by the establishment of commercial outposts and trading centers that would tap into indigenous resources. The primary goal of this system was the quick exploitation of the local area with minimum investment. This contrasted dramatically with the Estalian Castilian tradition born of the reconquista that emphasized a military advance, followed by the sharing out of new lands and booty. The primary goal of this system was the conquest and eventual settlement of new lands for the purpose of long term exploitation. The difference between these two traditions created expectations that brought Columbo into immediate conflict with the Estalian settlers who accompanied him. The Myrmidian Crown was called on in several occasions to mediate between Columbo and the settlers, usually deciding in their countrymen's favor. By his death in 1506 Columbo had already fallen to the wayside of Estalian exploration because he was a poor governor in the old tradition. Once the islands of the Karibbean were fully under the yoke of Estalian rule, reconquista was implemented to its fullest.

On the island of Hispana a group of native Karib tribal leaders joined forces to drive the conquistadors from the island. The Estalian’s, who had the benefit of muskets, arquebuses, armor, and savage dogs ruthlessly put these uprisings down and took captive the tribal leaders to ensure native co-operation. Once native resistance was crushed the Estalian nobles forced the villages to grow cash crops, pay tribute, and mine for their precious gold. The Estalian’s regime was brutal and violent. Mass burnings of religious zealots were overseen by the brutal Estalian Inquisition while the remaining native Karibs were forced into servitude.

The Estalian ventures in the Karibbean had to recoup their sponsors' initial investment and this led to an obsession with discovering gold deposits. Once these deposits were found the Estalian’s had to secure sufficient labor to mine it so the encomienda system was instituted by the Myrmidian Crown to regulate the new settlements. An encomienda was a grant of land with a number of indigenous slaves given to a settler, whose only obligation was to bring the light of Myrmidia to his slaves. Unfortunately for these slaves the spread of Olde World disease (some whisper these were manufactured by the vile Skaven and sent aboard the ships), a harsh labor regime, and brutal mistreatment decimated the Karib population. This led to a number of short but bloody slave revolts where whole tribes perished or were forced into the jungles to escape Estalian justice. The Estalians were soon forced to send out expeditions to neighboring islands to capture slaves to replenish their exhausted labor supply. And it was here that the Estalian conquistadors ran into an unexpected foe. For the outer islands of the Karibbean were once home to the Old Ones. And where the Old Ones dwelt, their children & vast stores of gold would surely reside as well!

The Lizardmen had sat by idle as the conquistadors dominated the trade and peoples of the Karibbean. Though many of the Saurus cohorts thought it prudent to attack the invaders before they spread out and found the ruins of the Old Ones, their leaders cautioned on diligence. Isolated for centuries from the wisdom of the Slann, the Lizardmen of the Karibbean islands were far from passive, bloodthirsty and willing to defend their charges against any foe follish enough to cross their borders. Experts at fighting in their own environment, they care little for the stifling humidity of the jungles or the savage creatures that swell within. None of this has seemed a deterrent to invaders, the lure of gold and riches is too great to ignore and the island chain is girding for war! Sworn to protect the relics of the Old Ones, the Lizardmen began waging a hit & run war against the invading Estalian armies, their allies and the other races bent of stealing their treasures. Greedy and vengeful, armies from across the Olde World have begun to descend on the islands of the Karibbean, the clash of steel and the thunder of black powder ringing even now as enemies old & new engage once more. The light of Myrmidia is rising over the Karibbean and its fate will be decided by blood …

Groznit Goregut - May 18, 2010 08:09 PM (GMT)
Very cool! I like it. I look forward to seeing more.

Tarlen da Foeburna - May 20, 2010 05:56 PM (GMT)
Oooooo. Shiny!

Arrgberg - May 20, 2010 06:41 PM (GMT)
Wow Kaptain, you have a lot going on!
:yarr!:

Groznit Goregut - May 20, 2010 06:46 PM (GMT)
When will we find out about the contest winners?

Kaptain BlackSquig - May 21, 2010 01:25 AM (GMT)
QUOTE
Wow Kaptain, you have a lot going on!


Cant dull the appetite for a zesty life, now can we? Besides I wouldnt be the rum swilling opium fogged git that I am if not jugglin 5 different projects! LOL! Campaign isnt atarting for another few months though so I have enough time to do the terrain work for the campaign and maybe some minis too. I am really looking forward to the campaign because we are doing alot of in store games and hobby projects. This way everyone is staking something towards the campaign and we are making it a real group effort this time. Keeping my fingers crossed!

QUOTE
When will we find out about the contest winners?


I am accepting entries until midnight on the 28th and then a few days to sort though the entries, add them to my exising fluff and post the winners here for everyone to see. As an added bonus I am going to convert a mini for each of the winners to use in battles here in Da Karibbean. Look for the winners on June 5th!

Da Kaptain :yarr!:




Kaptain BlackSquig - May 21, 2010 02:01 AM (GMT)
Some tidbits of what is planned:

**The Great Dungeon Crawl where small warbands will compete for the possession of treasures to empower their faction in the ruins of a Slann Temple
**A torrent of themed scenarios unique to the Karibbean and its enviorns
**Themed armylists for the campaign that folks can use in place of regular amies. (these include the Knights of the Blazing Sun, Karib Headhunters, The Estalian Inquisition and the Brethren of the Coast)
**Character upgrade system that allows you to tailor make your General based on his/her/its fighting style, campaign knowledge, magical lore.
**Warhammer scale Man O War battles with improved rules for naval conflicts.
**Mordheim, Man O War, Warhammer & more allow for a variety of different ways to game.


Da Kaptain :yarr!:

Groznit Goregut - May 21, 2010 10:57 AM (GMT)
Sounds good! Your guys are used to going crazy. That's pretty good. You asked about my summer campaign and if we were going to have special lists, etc. My local group isn't used to going full tilt. So, what I've thrown together is the craziest and most "out there" campaign we've had. Maybe I can kick it up a notch each year?

Kaptain BlackSquig - May 21, 2010 12:47 PM (GMT)
QUOTE
So, what I've thrown together is the craziest and most "out there" campaign we've had. Maybe I can kick it up a notch each year?


It looks good Groznit!
You have to gauge your campaign to the needs, time commitment and scope based on your players. My group is used to me be a nutter! Thats is the single most important thiong to consider before you build any campaign. Its a good saying though, "if you build it, they will come!"

I really do like the mechanics you have in place for your campaign and I am going to follow your thread to see how it plays out. I am still designing the core rules for this year's campaign, based off of lessons learned from the campaign last year.

Da Kaptain :yarr!:

Groznit Goregut - May 21, 2010 08:11 PM (GMT)
My campaign starts on Monday! I think, at least.

Some of my guys are JUST getting to reading the rules packet and give their feedback. :rolleyes:

I'm getting more people signed up, though.

I think your stuff is amazing, as always.

Kaptain BlackSquig - July 17, 2010 03:50 AM (GMT)
All
While the final worky bitz are being hammered into place, I thought I would go ahead and post a siege game we are hosting tomorrow. The details are as follows:

Lands of the Empire, IC (Imperial Calendar) 2524.

The great invasion of the Empire by Archaon the Everchosen, Lord of the End
Times is over. At great cost the allies of the Conclave of Light have beaten
back the hordes of evil. And what a cost! Town, city and country lay in ruins.

Archaon's Horde has spread misery and death across Ostland, Hochland, and
Middenland. Tens of thousands are homeless and starving. Their fields have been
burned, and their homes left in ruins. Confronted by the full horror of Chaos,
many are the folk who have been driven insane through terror and misery. The
forests are crawling with soldiers and peasants who have abandoned their gods
and bartered their souls to the all-conquering power of the Dark Gods.

Though Middenheim has been defended to the last and Archaon's horde is
shattered, the remnants of warbands and Beast Herds still lurk throughout the
northern Empire. Zundap was overrun with verminous Skaven, who have turned the ancient crumpling sewers into an unholy hive of rat creatures. Brass Keep is just an empty shell. Its dark corners are home to strange beasts and twisted spawn, and the warriors of the Dark Gods gather in its ruined towers and cellars.

Man and beast alike are now in a battle to stay alive. Food and shelter is
scarce and much of it tainted by the touch of the Dark Powers. In desperation
survivors gather together to take what they need by force. Elsewhere the remains
of once proud regiments of soldiers have been dispatched to cleanse the
countryside of the remnants of the enemy. Without proper provisions they too are
reduced to living off the land.

In this blighted countryside ragtag armies continue to fight for supremacy and
for survival. Looting and mayhem is the order of the day and dog eats dog. In
the ruins of the towns warbands eke out a living from the wreckage. There are
all sorts of valuable to be found. Bodies still lay rotting after the fighting
and deserted homes yield sustenance. The competition for these scraps is fierce.
The countryside is little better. Farmsteads are deserted and rivers polluted.
The remnants of the attackers still roam the land fighting whoever they meet and
despoiling what they can't take away.

Bastions of man still stand and these fortress towns are beacons to the
downtrodden and invader alike. As the first frost of the season heralds winters
coming embrace, scores of refugees seek shelter and succor in fortified manors,
towers and keeps. Unable to turn away the scores of survivors, Priests of
Sigmar's move among the lost and injured, seeking signs of treachery whilst
Witch Hunters work tirelessly to weed out the impure as they are uncovered. All
across the land, followers of the ruinous powers are ascending to Sigmar's bosom
on pillars of flame, hundreds of pyers that threaten to blot out the early morning sun with their clouds of ash and smoke.

One such bastion of light in the gathering darkness is the frontier town of
Grimmenhagen, anchored in the shadow of the Thunder Pass, bordering Hochland to the southeast of Middenheim. While the town was devastated by an immense army of Tzaangor from the Grey Mountains, Grimm Keep was spared destruction during the invasion, the Beastmen unable to breach its ancient walls.

The Warlords hold up in the Brass Keep even now plot their breakout to the south
and Thunder Pass is key in their forced retreat to the east. A massive army of
the Everchosen's favored and their greenskin mercenaries, along with allied Dark
Elves, are mustering to strike south at Grimmenhagen in an suicidal attempt to
break through to Thunder Pass before it is blocked by the season's heavy
snowfall.

Tides of refugees even now flood the ruined township and seek safety in the high
walled safety of Grimm Keep. Her Warden knows that support is unlikely, even
though riders have been dispatched to find and return with aid. Meantime
supplies are being brought into the keep and stored in the massive cellars
beneath the gatehouse proper, a score of blacksmith are hold up in the castle
even now forging weapons and armor long into the chill nights, while the
Castellan has the unenviable task of finding shelter for the teaming masses of
peasants. A makeshift hospital has been established in the throne room of the
keep, even as teams of oxen plow the dark soil beyond the walls into trenches
and gun emplacements. Archers pierce straw targets from the battlements while
rocks are carted down from the mountains to reinforce the trenches and ruined
watch towers. Runners and stretcher bearers sprint day and night until tendons
tear and muscles scream in torture, training for the rigors of the coming battle.

Scouts soon bear news that the Ruinous Army marched three days ago from Brass
Keep and will likely arrive in a fortnight, all the while burning whole villages
and populations along the way. A grim mass of refugees, peasant farmers and a
smattering of soldiers and Dwarves are all that stand in their way…

Kaptain BlackSquig - July 17, 2010 04:02 AM (GMT)
So with the stage set for a final sendoff of 7th edition, here are some of the rules we are employing tomorrow. Mind that some were borrowed from Legendary Battles, some from the new Warhammer rulebook. Part of the reason for this is that on the 31st of July we will be playing the same siege again, only using 8th edition this time around. So here we go:

The Fall of Grimmenhagen: Basic Game Rules & Objectives

Pre-Game Deployment: This rule is intended to make sure the table doesn't become jammed with units in one area of the battlefield. The armies are split into three separate waves; the first can only contain Flyers, Fast Cavalry and
Skirmishers. These can be deployed up to 12" onto the board from their respected
table edges. The next wave of troops was able to deploy up to 6" onto the board
while the first wave was allowed to move an additional 6". The final wave then
moves onto the board 6", while the other two waves could each move 6" more. No
units can move closer than 24" regardless of special moves, deployment, etc.
Scouts deploy along with normal troops, usually in the first wave. As soon as an
enemy unit moves within 16" of enemy unit (8" of an enemy unit in a building, it
becomes "locked" and cannot move any further until the start of Turn One. This
way the armies move on in three waves, only halting when they get within sight
of the enemy. This also leaves plenty of space for all units to deploy, as well
as letting the defenders sally forth troops to spearhead counter attacks and to
deploy in buildings and defensive positions to harry the besiegers.

Siege Towers may also be included in the first wave and do not deploy as normal
as stated in the Siege Rulebook, instead using the Pre-Game Deployment rules.

Victory Conditions:
Thunder Pass, the Grimmenhagen Crossroads and the Stargazer's Guild are all objectives located outside of the Grimm Keep. The defenders can place a single unit of up to 30 troops and a Hero at the Grimmenhagen Crossroads and the Stargazer's Guild at the start of the game, prior to the Pre Game Deployment above.

Who Goes First: Each team rolls 4d6 and the highest total can chose to go first or second.

Game Length: The game lasts for 7 turns. Or until we have had enough!

General & Battle Standard Bearers: In an effort to keep things simple, we are going to treat each army as a separate "allied army" in a larger force. Therefore no other allied armies may benefit from special abilities granted by either the General or the BSB. Only your army can benefit form your General &
BSB.

Mages & the Magic Phase: Again, in an effort to keep things simple we are not allowing allied Mages to use PD or DD from an allied army. You generate 2PD & 2DD as normal, plus whatever your mages grant you. However you cannot share PD with other armies. You may not share DD but an allied mage "can" use his own DD to stop a spell that is targeting a friendly unit or allied unit. But if the attempt fails, sorry about your damn luck!

Victory Objectives: The following victory points are awarded at the end of the game. Tally up totals when the game is over to determine the winner! To claim a terrain-based objective, the player must have a single unit of at least US 20 and have the highest unit strength within 6" of the objective to claim that
objective for his/her side.

Chaos Forces:
* Hold the Grim Maw Gates (gatehouse section of the Grimm Keep) 10 points
* Hold the Thunder Pass 5 points
* Hold the Grimmenhagen Crossroads 5 points
* Hold the Stargazer's Guild 5 points
* For each unit above 50% in the Grimm Keep Courtyard 2 points each
* Each enemy General Slain (cannot be running or broken, must be KIA) 3 points each

Empire Forces:
* Hold the Grim Maw Gates (gatehouse section of the Grimm Keep) 10 points
* Hold the Thunder Pass 10 points
* Hold the Grimmenhagen Crossroads 5 points
* Hold the Stargazer's Guild 5 points
* Each enemy General Slain (cannot be running or broken, must be KIA) 3 points each
*Each enemy Hero Slain (cannot be running or broken, must be KIA) 1 point each

Plus we have the added additional rule that Characters mounted in Chariots & Monstrous Mounts can dismount to attack Grim Keep. Once dismounted however, the Character cannot remount the Chariot or Monstrous Mount in later turns.

Also there may be a few surprises that are in the offing. Game results and a full report will be posted after the dust settles tomorrow....

theorox - July 17, 2010 10:38 AM (GMT)
Awesome rules there! Looking forward to see how it went! :yarr!:

Theo

Kaptain BlackSquig - July 17, 2010 12:58 PM (GMT)
Thanks mate, but I did "borrow" some of the rules from the WD with Legendary Battles in it but its all good. I plan on taking plenty of pictures as well.

Here is my list for the game, we are counting Rugland's Orcs as a Special choice:

Warboss BroadPaunch 'Ardgit
Armor of Gork, Collar of Zorga, Iron Gnashas, extra Hand Weapon

Boss Snagafang Stuntybasha (Savage Orc Boss)
Great Weapon

12 Arrer Boyz

12 Arrer Boyz

25 Orc Big Uns
FC, Log Ram, Mork's Spirit Totem

25 Savage Orcs
FC, Siege Mammoth (counts as a Siege Tower), extra Hand Weapon

25 Black Orcs
FC, Shields, Log Ram, Gork's Waaaaaagh Banner

25 Black Orcs
FC, Log Ram

Goblin Rock Lobba
Boss

Goblin Rock Lobba
Boss

20 Rugland's Armored Orcs
Crossbows, Heavy Armor

Giant

Giant

Giant

Yes, I am going Goblin free for this game. We'll see how it all plays out in about three hours. Starting to pack up now...

fauthsie - July 17, 2010 01:10 PM (GMT)
Good luck git....

theorox - July 17, 2010 04:07 PM (GMT)
3 Giants? Awesome! Make sure to post pics, i wanna see this!!!! :D :D :D

Theo

Kaptain BlackSquig - July 18, 2010 03:38 PM (GMT)
Guys & Gals
It seems as if a good protion of my pics come out shite eysterday. Dont know if I was drunk or if the heat was a factor since we were in about 90' heat in the clubhouse. It was hotter than balls! SO I am relying on some of the other pics folks took while I sort through the report. So it might take an extra day for the details.

I will say it was a blast to play in! I hadnt seen some of my mates in 8 years so that alone was the reason I was going to play. It was cool to see who got fat, who got thin, who got married, etc! :D

For now here is a teaser pic from some of the good ones I have. Its basically my forces depolyed for Turn One, with a few Chaos Gotz that snuck into the pic!

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Da Kaptain :yarr!:

(I moved the pic, sorry mates! Should be OK now.)

Warlord Ghazak Gazhkull - July 19, 2010 08:43 AM (GMT)
Seems like a great game Kaptain. The warmammoth looks awesome.

Cheers,
G

Draig - July 19, 2010 05:39 PM (GMT)
I'm strugglign to see them, but I'm on free hotel wireless in Vienna. Cracking read so far though matey. Yer a zoggin loon and no mistake!

Groznit Goregut - July 19, 2010 06:59 PM (GMT)
I can't see the teaser pic, but I feel teased anyways!

Looking forward to reading this report. It sounds great.

Tarlen da Foeburna - July 19, 2010 11:12 PM (GMT)
Gotta show dem spikes who's Boss, Kap'n! Start with eating the mammoth...

Can't wait to see the rest!

Kaptain BlackSquig - July 24, 2010 07:55 PM (GMT)
Grimm Keep.
Ancient. Brooding. A bastion from the evils of the world. Built in decades past by a dozen masons, the Keep straddled the lowlands of Thunder Pass, her design so cunning that one was hard pressed to tell where the castle walls stopped and the mountains began. Wrapped in this cradle of granite, the keep was nigh impregnable, nature herself seemingly the only element cable of casting down its proud ramparts.

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Grimm Keep had seen better days to be sure, the coming of the Everchosen only the latest burden placed on her shoulders. The damage done by the Beast Herds of Blackfur and his minions had left the walls pitted with fire, the gates charred and the wooden palisade reduced to ash.

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Battered by rocks, the walls had stood firm but were pock-marked with damage, adding to the rundown appearance of the place. Still her walls were manned by the men of the Empire and she would stand firm!

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The blaring of horns shook the cobwebs of sleep from Savile, the guardsman jolted from the haven of sleep into an upright position. The early morning mists clung to the rocky soil below the ancient stone parapet, waist deep and damp. Dew clung to the stones of the ancient castle, glistening in the morning sun which even now was rising above the peaks of Thunder Pass. Grabbing tight his halberd, Savile peered into the gloom, the sounds of the horns again echoing across the valley. More guards were leaning on the parapets, straining to get a glimpse of what was sounding the horns. As the morning mists began to burn off, Savile could see an enormous shadow gathering in the gloom, a moving shadow accompanied by ground pounding footfalls! Alarm gongs began to resound across the valley as the vanguard of the enemy came into view!

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Perched upon the swaying back of a mighty War Mammoth, Snagafang Stuntybasha began to froth at the lips, drool flowing down his chin in uncontrolled rivers to fall upon his rusty choppa. The Savage Orc Boss glared at the human stronghold in the distance, his eyes glowing with uncontrolled rage. The Warboss had placed Grunta da ‘Phant under his control and the Cracked Claw savages swarmed atop the plodding war beast, clinging to its tufts of fur, leather harness and anywhere else they could get purchase!

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The invading army was vast, so fast as to deny counting. The officers on the walls of Grimm Keep walked among the men, steadying them for the coming battle. The glitter ranks of High Elves that had come to aid the humans formed up on the gatehouse, while their kin took up defensive positions at the Grimmenhagen Crossroads. Stalwart units of Dwarves manned the walls along side the humans, a need for vengeance and ancient oaths binding their fate with those of the humans and elves.

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More and more of the enemy appeared on the flanks, a cackling horde of Night Goblins heading towards Thunder Pass while a cohort of Demons and Dark Elves swooped down on the Crossroads.

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The defenders at the crossroads moved in behind blessed bulwarks and crude defenses even as the vanguard forces of the enemy charged into position. No quarter had been asked for, no surrender options offered. The horde of evil men, monsters, greenskins and elves all threw themselves at the enemy! Mighty Giants thundered towards the walls of Grimm Keep while a mighty Hell Cannon was forced into position to fire upon the gatehouse of Grimm Keep.

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The walls of Grimm Keep began to buckle under the pounding of Rock Lobbas even as the demon imprisoned in the Hell Cannon screamed to set free! Several of its Chaos Dwarf handlers were swept into its open furnaces as it spat ectoplasmic death upon the defenders!

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As the forces of the Night Goblins shot for the gap in Thunder Pass, the Empire general unleashed his first trap, the ground pounding and churning as a reserve force of Knights, bivouacked in the hills, surged down from the highlands and took the greenskins in the flank!

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The ramparts of Grimm Keep came alive with fire as cannon, organ gun, hand gun and long rifles spat death at the incoming horde, several Giants falling to the ground under the impact of the weighted balls. Grunta took several direct hits in the forehead, the crude armor plates offering a measure of protection that the beast was able to shake them off and thunder forward towards the walls, the savages onboard screaming their rage at the human edifice so close and yet so far. Mobs of Orcs and Black Orcs followed in the wake of the beast, avoiding its piles of dung as it got more and more excited!

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The Night Goblins braced for the Knights attack, several ball and chain fanatics shoved forward by the chums. The diminutive Goblins slammed into the surging mass of Empire steel, the tell-tale slat of metal on flesh echoing out above the din of battle. Horses’ legs crumbling like kindling as the spinning monsters plowed through their ranks and out the other side, the thunderous charge pole axed down and stopped. The Knights broke under the onslaught, and the shadow of an approaching Giant! Another unit of Knights flowed up on the charge and when they saw the remains of their blood splattered companions racing away from battle, turned tail and fled as well.

The forces of the Dark Elves surged forward under the command of their Dragon-riding leader, ancient enmities renewed once more. Braced for the onslaught, their kin rained down arrows upon their brothers from beyond the bulwarks. The capering forms of Tzeentchian demons followed in their wake, trampling the bodies of the Dark Elves into the dark soil to assail the defenders with blue fire and death.

Grunta and his howling burden had weathered the rain of fire and with a thunderous trumpeting charged the walls of the gatehouse, slamming headfirst into the gate and splintering wood and rock. The gate held but buckled alarmingly as the creaking assault ramp from the howdah descended and Snagafang led his minions in a savage charge!

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As the Savage Orcs assailed the walls, the battle was joined across the battle lines, forces of evil and good doing battle. For hours they fought, the ground being churned into a bloody morass as enemies were dashed. Heroics abounded on both sides, defenders hurling themselves from the walls with enemies wrapped in the arms, peasants running forward with pitchforks to stab at the armored Warriors of Chaos. Dwarven Miners emerged from secret tunnels to assail the Hell Cannon, the trapped demon howling in mad pleasure as it devoured the fool hardy Dwarves. The Knights managed to rally behind their colors and counter charged the Night Goblin horde which buckled under their assault, the fanatics having been spent, leaving the vicious greenskins with little defense.

The Dark Elf general Serberus was felled from his Dragon mount by the Phoenix Guard, the beast going berserk with rage and fury even as a dark pinioned Demon Prince landed on Grimm Keep, its clawed feet sparking on the stone battlement as Halberdiers rushed forward to intercept it. Too late they could only watch in horror as the monster ripped the head form their mage and hurl it into the courtyard below. The surging savage Orcs led by Snagafang dropped into the courtyard routing a regiment of Dwarves that were reinforcing the gate, lest the constant poundings of Grunta splinter it open. They were easy prey to the blood enraged Orcs and soon fled, their numbers hacked down by the Cracked Claws. Even as the swordsman of the Empire and High Elf spears set to sell their lives dearly, the savages planted their crude standard in the dirt beyond the gate, their fellows thundering across the ramparts and sweeping the defenders aside. As night began to fall the forces of evil held Grimm Keep in their hands, the sacrifices that followed were too brutal to witness, and the survivors turned their backs on the fortress, slinking away into the gathering shadows…

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Kaptain BlackSquig - July 24, 2010 08:04 PM (GMT)
All
First off I want to say that it was a pretty fun game. The Kaptains forces basically did nothing except for my Savage Orcs. The rest of the army sat around failing Animosity, waiting for the walls to come down! But in the end the forces of Good conceeded the battle after 6 turns.

I wish I had more pics for you but I have to tell you one thing, heat and digital cameras dont mix! If it was 96' outside, it was 106' inside. We had a real preesure cooker going and it slagged my pics. I took over 90 pictures and all but for of them look like they had melted in the heat! So I lost a lot of good shots that I cant get back but I think you can see what we had going.

16 feet of gaming space, we used almost all of it. The Pre Deployment Move helped the attackers from bunching up and let the defenders get some units in key places to stymy our attacks early on. We had 10 people playing, with around 25000 points worth of figures and siege gear on the table. All in all it was a fun day of gaming with old friends and a nice sendoff for 7th edition.

On the 31st, I am running a similiar game to this at the local hobby shop, but we will be using 8th edition rules plus some of the lessons we learned during our game here. I promise more pics and less heat! :D

Da Kaptain :yarr!:

Kaptain BlackSquig - July 24, 2010 08:07 PM (GMT)
The Fall of Grimmenhagen: Warhammer Siege 8th Edition

The great invasion of the Empire by Archaon the Everchosen, Lord of the End Times is over. At great cost the allies of the Conclave of Light have beaten back the hordes of evil. And what a cost! Town, city and country lay in ruins.

Archaon's Horde has spread misery and death across Ostland, Hochland, and Middenland. Tens of thousands are homeless and starving. Their fields have been burned, and their homes left in ruins. Confronted by the full horror of Chaos, many are the folk who have been driven insane through terror and misery. The forests are crawling with soldiers and peasants who have abandoned their gods and bartered their souls to the all-conquering power of the Dark Gods. And throughout the carnage, the armies of Grimgor Ironhide continue their rampages, burning villages, massacring herds, trampling crops and laying waste to the countryside.

Though Middenheim has been defended to the last and Archaon's horde has been shattered, the remnants of Orc Warbands and Beast Herds still lurk throughout the northern Empire. Zundap was overrun with verminous Skaven, who have turned the ancient crumpling sewers into an unholy hive of rat creatures. Brass Keep is just an empty shell. Its dark corners are home to strange beasts and twisted spawn, and the warriors of the Dark Gods gather in its ruined towers and cellars.

Man and beast alike are now in a battle to stay alive. Food and shelter is scarce and much of it tainted by the touch of the Dark Powers. In desperation survivors gather together to take what they need by force, fighting against brother and raider alike. Elsewhere the remains of once proud regiments of soldiers have been dispatched to cleanse the countryside of the remnants of the enemy. Without proper provisions they too are reduced to living off the land.

In this blighted countryside ragtag armies continue to fight for supremacy and for survival. Looting and mayhem is the order of the day and dog eats dog. In the ruins of the towns warbands eke out a living from the wreckage. There are all sorts of valuable to be found. Bodies still lay rotting after the fighting and deserted homes yield sustenance. The competition for these scraps is fierce. The countryside is little better. Farmsteads are deserted and rivers polluted. The remnants of the attackers still roam the land fighting whoever they meet and despoiling what they can't take away. In this chaotic environment, the greenskins thrive. Deprived of their organized chain of command, the forces of the Empire are being systematically scattered and defeated by the greenskins.

Bastions of man still stand and these fortress towns are beacons to the down-trodden and invader alike. As the first frost of the season heralds winters coming embrace, scores of refugees seek shelter and succor in fortified manors, towers and keeps. Unable to turn away the scores of survivors, Priests of Sigmar's move among the lost and injured, seeking signs of treachery whilst Witch Hunters work tirelessly to weed out the impure as they are uncovered. All across the land, followers of the ruinous powers are ascending to Sigmar's bosom on pillars of flame, hundreds of pyres that threaten to blot out the early morning sun with their clouds of ash and smoke. Whole tribes of greenskins are being put to the torch as well, though with far less ceremony. Plies of charred remains litter the countryside now, grim reminders as to the current climate of war.

One such bastion of light in the gathering darkness is the frontier town of Grimmenhagen, anchored in the shadow of the Thunder Pass, bordering Hochland to the southeast of Middenheim. While the town was devastated by an immense army of Tzaangor from the Great Forest, Grimm Keep was spared destruction during the invasion, the Beastmen unable to breach its ancient walls.

The armies of Grimgor gather in the north, having overrun the ruins of Brass Keep, roasting Chaos Warriors in their own armor while Grimgor plans his next move. The rich lands of Kislev shine like a beacon to the gnarled Orc, his appetite for destruction still unfulfilled. The retreating forces of Chaos are an obstacle to this migration of greenskins, but Grimgor's Bosses have found a way to reach Kislev, and Thunder Pass is their route of choice to the east. A massive army of Orcs and Goblins along is even now mustering to strike south at Grimmenhagen in an suicidal attempt to break through to Thunder Pass before it is blocked by the season's heavy snowfall.

Tides of refugees even now flood the ruined township and seek safety in the high-walled safety of Grimm Keep. Her Warden knows that support is unlikely, even though riders have been dispatched to find and return with aid. Meantime supplies are being brought into the keep and stored in the massive cellars beneath the gatehouse proper, a score of blacksmith are hold up in the castle even now forging weapons and armor long into the chill nights, while the Castellan has the unenviable task of finding shelter for the teaming masses of peasants.

Makeshift hospitals have been established in the throne room of the keep & chapel of Sigmar, even as teams of oxen plow the dark soil beyond the walls into trenches and gun emplacements. Archers pierce straw targets from the battlements raining down a cloud of black shafts hourly. Cartloads of rock are being brought down from the high quarries to be used in the formation of a crude stone wall across the lip of Thunder Pass. Duke Helmut has decreed the forces of the Orcs will be stopped here, a rock line in the soil, and none of Grimgor's lapdogs shall escape the righteous wrath of Sigmar's Heirs!

Runners and stretcher bearers sprint day and night until tendons tear and muscles scream in torture, training for the rigors of the coming battle. Dispatches for aid have been sent but Duke Helmut puts little stock in their success.

Scouts soon bear news that the greenskins marched three days ago from Brass Keep, thousands of Wolf Riders at the vanguard and will likely arrive in a fortnight. A grim mass of refugees, peasant farmers and a smattering of soldiers and Dwarves are all that stand in their way…

Kaptain BlackSquig - July 24, 2010 08:09 PM (GMT)
The Fall of Grimmenhagen: Basic Game Rules & Objectives

Pre-Game Deployment: This rule is intended to make sure the table doesn't become jammed with units in one area of the battlefield. The armies are split into three separate waves; the Vanguard Wave can only contain Flyers, Fast Cavalry and Skirmishers. These can be deployed up to 12" onto the board from their respected table edges. The Support Wave of troops is then able to deploy up to 6" onto the board while the Vanguard Wave is allowed to move an additional 6". The Rearguard Wave then moves onto the board 6", while the other two waves could each move 6" more. No units can move closer than 24" regardless of special moves, deployment, etc. Scouts deploy along with normal troops, usually in the Vanguard Wave. As soon as an enemy unit moves within 16" of enemy unit (8" of an enemy unit in a building, it becomes "locked" and cannot move any further until the start of Turn One. This way the armies move on in three waves, only halting when they get within sightof the enemy. This also leaves plenty of space for all units to deploy, as well as letting the defenders sally forth troops to spearhead counter attacks and to deploy in buildings and defensive positions to harry the besiegers.

Game Size: Each player may bring an army up to 3000 points in value. We will work out additional points, etc based on the number of players that participate. I will have over 10000 points worth of O&G minis for folks to use if they dont have an army.

Victory Conditions:
Thunder Pass, the Grimmenhagen Crossroads and the Grey Acadamy are all objectives located outside of the Grimm Keep. The defenders can place a single unit of up to 30 troops and a Hero at the Grimmenhagen Crossroads and a single unit of up to 30 troops, a Hero and a single War Machine at the mouth of Thunder Pass at the start of the game, prior to the Pre Game Deployment above.

Who Goes First: Each team rolls 4d6 and the highest total can chose to go first or second.

Game Length: The game lasts for 7 turns. Or until we have had enough!

General & Battle Standard Bearers: In an effort to keep things simple, we are going to treat each army as a separate "allied army" in a larger force. Therefore no other allied armies may benefit from special abilities granted by either the General or the BSB. Only your army can benefit form your General & BSB. However we will elect a pair of Warmasters at the start of the game, one from each side. Their General & BSB will , in addition to their own army, act as an armywide General & BSB, ie ANY friendly unit test off of their LD or use the BSB re-roll benefits, with an 24" area of effect.

Mages & the Magic Phase: Again, in an effort to keep things simple each player will generate their own pool of PD as per normal 8th edition rules, that cannot be shared with allied armies. DD however will be generated by each player using normal 8th edition rules and will be placed in a pool that anyone can use to dispel hostile magic, not just ones targeted against their own units.

Rules for Sieges:
Sappers:The Attacker may secretly nominate any number of units in his Vanguard Wave to be undermining the castle, along with which section each unit is undermining (each unit must attack a different section of the castle). Only Infantry models with a 6+ armour save (5+ for Dwarfs) or worse may undermine. Larger models, such as cavalry and Monstrous Infantry may not undermine, unless they have the Tunnelling / “It Came From Below” special ability.

Sappers are not deployed at the start of the battle. At the start of each of his turns, the Attacker decides whether each of his Sapper Units should continue their work or give up, in which case they may enter the battlefield from any table edge. When undermining, up to four models per unit may “attack” the foundations of the castle. The foundations are hit automatically and count as having a Toughness of 5, with undermining troops gaining no bonuses from their weapons. For each “wound” caused, one Damage point is added to the section (see 1.2 above). Note that this will not in itself cause the section to collapse, but it makes it easier for forces on the ground to topple it.

Sapper units should quit their work before the section they are working on collapses, as they otherwise risk being crushed by the cave-in. If the castle section being undermined is destroyed, each unit currently undermining it takes 2D6 S5 hits. This may cause a Panic test and if failed the unit is destroyed. Units that have quit undermining a section or whose section has collapsed may not later continue mining; setting up mines takes far too long for that.

Dwarfs, Chaos Dwarfs, Skaven and Night Goblins may re-roll the to-wound dice when undermining, as they have much experience with these tactics. Dwarf Miners may add the Strength bonus of their weapons instead of re-rolling to wound.

Counter-Defenders
To counter undermining, the Defender may secretly nominate any number of units from his Vanguard Wave to be Counter-Defenders. The same restriction applies to Counter-Defending units as for Sapper units and Counter-Defending units are not deployed on the table either. At the start of each of his own turns, the Defender decides whether each Counter-Defending unit should continue their work or give up, in which case they are placed anywhere inside the courtyard and may do nothing else that turn.

If they continue to Counter-Defend, each model in the unit may attack one Sapper unit, representing their efforts in making the enemy tunnels collapse. Attacks will only hit on a 6 and receives no bonuses from weapons. Hits are distributed as shooting hits. Undermining units may not strike back, but each time an undermining unit inflicts a point of damage against the castle, each enemy unit that attacked them last turn takes D6 S4 hits.

Sapper/ Counter-Defending units that take 25% casualties must take a Panic test and if failed the unit is destroyed.

Dwarfs, Chaos Dwarfs, Skaven and Night Goblins may use their WS instead of only hitting on a 6+ when counter-mining, due to their experience in tunnel fighting. Dwarf Miners may also add the Strength bonus of their weapons when rolling to wound. Dwarf Ironbreakers may counter-mine, even if they have 3+ armour save. Units who Hate their opponents may re-roll failed to-hit rolls in turn 1, but may not stop counter-mining until all undermining units are dead.

Equipment for the Besieging Army
This equipment may be used by the besieging army. Skirmishing units may only buy grappling hooks. Other infantry may buy any equipment other than grappling hooks. Monstrous Infantry units may have Log Rams, Battering Rams and Siege Towers and count as two Infantry models each for the purpose of carrying and using these items. Characters may only be given a Grappling Hook, but may benefit from any equipment belonging to the unit they are with.

Besieging Army Equipment
Log ram 10 pts
Battering ram 50 pts
Ladder 5 pts
Grappling hooks 1 pt/model
Mantlets 1 pt/model
Siege Tower 100 pts


Log rams
A log ram is best represented by a solid wooden beam with handles on the side. Any unit of Infantry or Monstrous Infantry may buy a single log ram. It takes at least four Infantry or 2 Monstrous Infantry models to carry a log ram and eight models to swing it effectively. Carrying log rams do not affect the unit’s movement, though a unit will drop a ram they are carrying if they flee for any reason. Dropped rams may be picked up by other units that move into contact with them.

Units carrying log rams may use them when attacking castle sections, inflicting a single automatic hit in each player’s close combat phase. The hit has a Strength equal to the number of models in the unit (maximum of 8) and does D6 “Wounds” in damage.

Battering rams
Battering rams are log rams mounted inside a wheeled frame which is covered by a wooden roof to give some measure of protection to the unit pushing it. A unit may have a battering ram instead of a log ram and they work the same, with a few alterations. The battering ram should be placed in the middle of the front of the unit, displacing some of the models (2-3 models wide and 3-4 models deep is best). The unit may abandon the battering ram at any time, in which case it should be placed beside the unit and the unit’s formation restored.

At least six Infantry models or four Monstrous Infantry models are required to push a battering ram at full speed, with the speed being reduced by 1” for each model less than 6 or 4 in the unit. Units pushing battering rams may not make march moves, but may be placed in the Vanguard Wave. Units pushing battering rams may charge double distance as normal. Battering rams are abandoned if the unit flees for any reason.
When a model in a unit pushing a battering ram takes a hit from any missile weapon (including magic missiles), the shooting player must roll a D6; on a 1-2 the hit strikes the battering ram, on a 3+ it hits the target model. Hits taken from collapsing walls may be randomised in the same way.
A battering ram has the following profile:

Toughness: 7
Wounds: 5
Special Rules: Large Target


Ladders
An infantry unit that does not have a ram may have any number of assault ladders to use for scaling the walls (see 1.1). At least two Infantry models or a single Monstrous Infantry model are needed to carry each ladder, so if a unit becomes too small it will have to drop any excess ladders, where they may be picked up by other units. Carrying ladders do not otherwise affect a unit’s movement. Fleeing units will automatically drop any ladders they are carrying.

Grappling hooks
Only Skirmishing infantry units may carry grappling hooks and these allow them to scale the walls (see 1.1). Carrying grappling hooks do not affect the movement of a unit and unlike other siege equipment they are not dropped if the unit flees.

Mantlets
Any infantry unit may be equipped with mantlets, but units with mantlets may have no other siege equipment. Mantlets are heavy wooden screens which provide the unit with soft cover against enemy missile attacks coming from the front and are normally used to protect missile troops from being targeted from the walls of the castle.

Units with Mantlets may not make march moves, but if placed in the Vanguard Wave these units may make use of the Pre-Deployment rules. Mantlets are dropped if the unit flees for any reason and are then removed from the table.

Siege towers
An Infantry unit or Monstrous Infantry unit may be given a Siege Tower, but no more than one Siege Tower may be included in your army per 1,000 pts (rounding fractions down). Units pushing siege towers may not carry ladders, but may have a Log Ram incorporated into the Siege Tower. Siege Towers should be about the size of a Battering Ram and are pushed the same way. A Siege Tower may carry a separate Infantry unit of up to ten models and may also carry a further ten Infantry models or a single Bolt Thrower on the top. Units may board or leave the Siege Tower, but if the tower has already moved that turn the unit can move no further, and vice-versa.

At least ten Infantry are required to push a Siege Tower at full speed, with the speed being reduced by 1” for each model less than 10 or 6 in the unit. Units pushing Siege Towers may not make march moves but may be placed in the Vanguard Wave and make use of the Pre Game Deployment rules. Units pushing a Siege Tower may charge double distance as normal.
Siege Towers are rather slow and lumbering and therefore units on top of the Siege Tower may fire without penalty, even if the tower moves.
Enemy missile units may elect to target the tower itself, the unit pushing it or the unit at the top (if there is one); they may not target units inside the tower. When a model in a unit pushing or on top of a siege tower takes a hit from any missile weapon (including magic missiles), the shooting player must roll a D6; on a 1-2 the hit strikes the Siege Tower, on a 3+ it hits the target model. Hits taken from collapsing walls may be randomised in the same way.

In combat against enemies on castle walls, up to two models may attack from the drawbridge until they manage to win combat. When attackers win a round of combat they may bring more models onto the walls in the same manner as units expanding their frontage. The benefit of a siege tower is that it negates the advantages the defenders usually have, namely higher ground and a defended obstacle. Units may also not stand and shoot against an assault from a siege tower.
If there is a separate unit inside the tower, then the unit pushing the tower may operate the log ram in the combat phase, assuming the Siege Tower has one.
A siege tower has the following profile:

Toughness: 7
Wounds: 5
Special Rules: Large Target, Thunderstomp

If a Siege Tower is destroyed then any models on board take a single Strength 4 hit, with all other models within 2” taking a Strength 3 hit.
Monstrous Infantry models may ride in or push Siege Towers (as always counting as two models each), but may not be placed on top. For each Monstrous Infantry model inside the tower, an additional two Infantry models are required to push it at full speed.

Equipment for the Besieged Army
This equipment may be purchased by the besieged army in a siege.

Besieged Army Equipment
Reinforced gate 30 pts
Cauldron of boiling oil* 25 pts
Cauldron of molten metal* 30 pts
Spikes & spinning blades* 20 pts
Gibbets & crow’s cages* 15 pts
Rally point* 20 pts
Rocks 1 pt/model

* Each wall section may only have one of these

Reinforced Gate
Each roll on the Gate Damage chart against a reinforced gate has an additional –1 modifier (a roll of 13 becomes 12, for example).

Cauldron of Boiling Oil
Any unit occupying the wall may use the cauldron, either in their Shooting Phase or as a Stand and Shoot reaction against enemy units assaulting the wall they are on. Cauldrons may be used against enemies using ladders, grappling hooks or who assault the wall itself - they may not be used against enemies attacking from siege towers. It takes two models to operate the cauldron and these may not use other missile weapons at the same time. In a stand and shoot reaction the cauldron is used immediately after the enemy unit reaches the wall, but before they scale it.
Place the small round template anywhere touching the wall and work out hits as for a normal template hit. Models who are hit suffer a single Strength 5 hit which counts as fire damage. Units equipped with battering rams or siege towers may randomise these hits in the same manner as other missile hits.

After use the cauldron may not be used until it is refilled. Refilling takes a whole turn and requires two infantry models that may do nothing else that turn.

Cauldron of Molten Metal (Dwarves only)
Cauldrons of molten metal work in the same manner as cauldrons of boiling oil, but hits are resolved at Strength 6 rather than 5.

Spikes & Spinning Blades
These may be used whenever a unit on the wall is charged by an enemy unit using ladders or grappling hooks, assuming the unit are not already engaged in combat from a previous turn. The enemy unit takes D6 Strength 5 hits which have the Killing blow ability, distributed as shooting hits. If the ramparts of a wall are destroyed, any spikes & spinning blades mounted there are destroyed as well.

Gibbets & Crow’s Cages
Any unit wishing to assault a wall (either the troops on the ramparts or the castle wall itself) containing gibbets & crow’s cages must first pass a Fear test. If the ramparts of a wall are destroyed, any gibbets & crow’s cages mounted there are destroyed as well.

Rally Point
Rally Points are usually large banners or totems mounted on the walls. A rally point provides a +1 Combat resolution bonus to any defenders occupying the wall and counts as a musician for all defending units attempting to rally within 6” of it. If a defending unit breaks and flees from the wall, the attacking unit will capture the rally point. A rally point may be later recaptured by defending units in the same way as banners. Any attacking unit that holds a captured rally point at the end of the battle earns an additional 100 Victory points.

Rocks
Any defending unit may be equipped with rocks. Models on the walls may throw rocks in the shooting phase or as a stand and shoot reaction against enemies charging their wall (either the troops on the ramparts or the castle wall itself). Rocks may not be thrown at enemies attacking from siege towers. Rocks count as thrown weapons with a 2” range and Strength 4.
Any infantry model with a BS of less than 2 counts as having a BS of 2 for the purpose of throwing rocks. Even Saurus get the hang of it after a few tries!

Escalation Objectives: The bjectives and bonus victory points listed below are awarded at the end of each turn, with the number of points based on the turn that it is.To claim an objective, the player must have a single unit of at least US 20 and have the highest unit strength within 6" of the objective to claim that objective for his/her side. Because each turn awards a number of victory point, just captuiring one on Turn One might not be as beneficial as holding one until later in the game. Plus it helps add a level of stratergy and tension as each turn more points are accumulated. It also prevents a "Last Turn Land Grab" where folks wait until the last minute a nd surge forward to contest or capture objectives.

Orc Forces:
* Hold the Grim Maw Gates (gatehouse section of the Grimm Keep)
* Hold the Thunder Pass
* Hold the Grimmenhagen Bridge
* Hold the Grey Acadamy
Bonus Points (not cumlative)
* For each unit above 50% in the Grimm Keep Courtyard 2 points each
* Each enemy General Slain (cannot be running or broken, must be KIA) 3 points each

Empire Forces:
* Hold the Grim Maw Gates (gatehouse section of the Grimm Keep)
*Hold the Thunder Pass
* Hold the Grimmenhagen Bridge
* Hold the Grey Acadamy
Bonus Points (Not Cumulative)
* Each enemy General Slain (cannot be running or broken, must be KIA) 3 points each
*Each enemy Hero Slain (cannot be running or broken, must be KIA) 1 point each

Plus we have the added additional rule that Characters mounted in Chariots & Monstrous Mounts can dismount to attack Grim Keep. Once dismounted however, the Character cannot remount the Chariot or Monstrous Mount in later turns.

Kera Foehunter - July 24, 2010 08:30 PM (GMT)
Nice picture there captain 90s yea your getting are weather
so which Mountaineer are you ??
To bad you didn't have Chaos on your side a couple of Hell canon
would of made a big hole !! plus the excitement of it rampage too.
but if the mammoth makes it 10 wounds :(
so do you also have any siege towers??

Kera Foehunter - July 24, 2010 08:31 PM (GMT)
sorry for the double post !! spilled my rum on the keyboard

Kaptain BlackSquig - July 24, 2010 08:38 PM (GMT)
Kera
We did have a Hell Cannon, but like the rest of our artillery, it didnt do much.

I would never subject you folks to pictures of Da Kaptain in the flesh, its all too horrible! Alas, I am not in any of the pictures.

We had two siege towers, the mammoth we only counted as a siege tower with ram, not the FW stats that it comes with.

We are getting hammered today, its 102 before the humidity! Been spending time out in the pool! :D

Da Kaptain :yarr!:

Warlord Ghazak Gazhkull - July 26, 2010 10:10 AM (GMT)
I enjoyed reading that report Kaptain, that warmammoth looks just crazy. I need to paint more to get a bigger army then you.

Cheers,
G

Kaptain BlackSquig - July 30, 2010 01:48 PM (GMT)
QUOTE (Warlord Ghazak Gazhkull @ Jul 26 2010, 10:10 AM)
I enjoyed reading that report Kaptain, that warmammoth looks just crazy. I need to paint more to get a bigger army then you.

Cheers,
G

What I need to do is start a thread "20000 points and growing" Then we can track the truly stupid amount of O&G we both seem to have! :D

Back on track, the 8th edition game, Fall of Grimmenhagen, is set for tomorrow. Will have alot more pics this time as I am hosting the game and we wont be melting! Look for the report tomorrow, I am finally going to be able to get these out on the table, they dont get to play that often!

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Hoarfrost will be fighting for the forces of Disorder

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While Fyrillicous the Fire Drake is on loan from Karl Franz's Imperial Zoo, to fight for the forces of Order.

Should be quite the throwdown. Hoping the two meet in combat!

Da Kaptain :yarr!:

Kera Foehunter - July 31, 2010 12:57 PM (GMT)
Oooooooooooo i'm so going to bust in that place !
so where the fleet and pirate stuff

Kaptain BlackSquig - June 7, 2011 01:46 PM (GMT)
Turn Zero

… from the epic novella “My Time in the New World”

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Call me Peiter. Some years ago — never mind how long precisely — having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world. I took up work on the good ship Intrepid, a Nordland whaler, in the year 1783 and set out on the first leg of what would become a voyage of redemption.

I was a young man back then, 23 winters old, but in that time I was a man not a boy. I had inherited a thriving farm from my father and married a good wife who blessed me with a child. I had been to sea times before but never aboard a whaler and I looked forward to the time spent away from land for I buried my wife and son there scant months before, victims of the fever. They were fine one day and in the ground the next; my faith in Sigmar buried with them. I had worked hard all my life, been a boon companion and a devote follower and for this my family was taken? I soon went looking for Morr, my holdings, my wealth, all were spent with reckless abandon as I tried to fill the void in my heart, but to no avail. I watched as the moneylenders took every stick or furniture, every rug, the livestock that remained, all were taken to pay debts I could no longer pay. I was left with nothing.

The Intrepid arrived in the Karibbean in the summer of 1784, the winds of change following us from the Olde Worlde as news of war once again filled the tavern talk, the Estalians and Bretonnians are once more at arms. The Treaty of the Sheathed Blade has been broken, with the naval forces of Bilballi launching punitive strikes against Bretonnian shipping in retaliation for some slight that is beyond this simple man’s thinking. Estalia has declared war on their northern neighbors and all across the Olde World armies gather, naval forces gird for battle, and honest whalers are caught in the middle.

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The climate was hot to be sure, both from the weather and the coming conflict, for we knew in our heart of hearts that the war would reach our sandy shores soon enough. The warm emerald waters proved treacherous, reefs and sandbars nothing compared to the warships that prowled the sea lanes. Already the port of Trinidad was closed to all Bretonnian merchants and their vessels, the ones that made their homes upon that island were forced to flee the soldiers of the Inquisition or face imprisonment for the duration of the war. Taking on a supply of stores, I saw a wealthy Bretonnian lass, full of bosom and spirit, berate the Estalinas as they seized her home in shackles and took her household staff of Karibs. She didn't’t look so fine and upstanding when she was sent sprawling into a hog trough, her cultivated good looks marred with mud and pig shite. All they soldiers did was laugh as she fought to stand up, tears of rage streaming down her face. I could only feel the slightest pity for her as Captain Krause ordered us on board with our cargo, leaving port under the shadow of an Estalian gunship, with more arriving as we left her tall buildings behind and took once more to see.

My last glimpse of the woman was her being dragged away, kicking and screaming, by mail clad soldiers, her bearing and dignity left on the docks as she realized her likely fate. Soon the salt tang of a warm breeze left the incidents at the port behind, the waters parting before our proud vessel like a hot knife through butter.

Five days out from port we sighted the first spouts, a magnificence herd of fifteen beasties! We dropped anchor and lowered the longboats, our harpooners jumping at the chance to fill our holds with whale oil! The pursuit was swift, a mother and three cows were taken by our blessed harpoons and soon the Intrepid drifted along side and the work of striping the beasts began, the pools of blood attracting schools of sharks as the crew merrily continued to carve up the kill.

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Apparently our blood attracted sharks of another kind as a pair of ships appeared on the horizon, our lookout shouting out that they were sloops. While the men continued their work, Captain Krause ascended the forecastle, his telescope trained on the approaching vessels. Soon enough he saw them hoist their colors, as the pirates ran up their flags! Our cannons were meager, more bow chasers than anything else and thus the Captain yelled at the crew to make ready, leaving our longboats to their own fate. Sails billowed out as the shouts of our companions were drowned out by the first roar of cannon fire. But the shot did not impact near us, instead it had come from starboard!

A trio of Frigates had emerged from behind the Intrepid, flying the colors of Nordlund. They continued to close with the sloops, that had decided that taking on four vessels was not in their best interests and so made their escape, the Captain of the lead Frigate doffing his cap as they sailed past us and took up the hunt. We shouted at the passing frigates before reversing course to pick up our stranded mates. On stranger tides, we recovered our company and took in a goodly supply of oil that day.

The winds of fate continued to follow as we made our way to the Imperial stronghold of Nassau, where our cargo was as in demand as was our need for a strong drink. Our leave turned into a more timely one as damage was discovered just below the waterline, suren that meant a fair month at least in drydocks while the good Captain paid out his silver one piece at a time, as if he were giving droplets of his own blood over to the carpenters.

I took this shoreleave as a chance to mingle with the local Karibs, of which I had heard many things, fanciful and respectful at the same time. Among the natives I came to learn of the Lao, of the shamans that possessed the gifts of foresight and spirits that dwell in remote parts of the islands. I do not believe in apparitions but the strange spirits of the Karibbean seem to be a tangible force, an energy I could feel on the hairs of my skin as the Karibs brought them to their fires to dance to the tune of their drums, a sort of primal energy that the Lao say is pent up and destined to be unleashed upon this tropical paradise in defense against the white man. Perhaps the coming war is such a valve? Fortune favors the foolish though, and we were all foolish men back then…

http://z15.invisionfree.com/Old_Grey_Beards/index.php?act=idx
Have at it Ladz!!!! The Campaign is underway!!!!

Kaptain BlackSquig - June 7, 2011 01:47 PM (GMT)
Turn One: Opening Salvos
Dark waves break on the wet, black shore,
In a thunder of shattering spray,
But what care we if the storm Gods roar,
And lash at the pane and claw at the door,
And we sail at the break of day.
A lone gul cries like poor, damned soul,
That the waves has washed away...


Port Sigmar, 1785
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“Damn the Estalians! Their lust for conquest once more interferes with the ability for honest merchants to make a living! The world is creeping upon itself, the lines of the map connecting and still we are forced to bow and caper when the Estalians feel the least slighted and make war once more upon their neighbors. Their greed is boundless! It is time we curb their aggressions and offer sanctions against their leadership!”

The assembled merchants broke into a mass of chattering, each one trying to outdo his neighbor for voice, the walls of the chamber reverberating with the sounds of dozens of conversations. Lord Decker wiped his brow with a linen embodied hanky, his eyes ringed with dark circles from sleepless nights and too many meetings in the smoky chambers of the Thousands Head Trading Coaster. Leaning with one hand on the oaken podium in the front of the assembly, Decker tried to remain calm amid the suffocating heat of the cramped room.

All around his fellow investors argued with one another in a madhouse of sound, threats and shouts the common coin of trade this day as each sought to establish their position or talk down dissidents and shouts for war mongering. Raising his hands to try and establish silence, Decker was ignored as the din of shouting grew louder. Seeing no other recourse, Decker reached out with his hand and scratched his nails across the piece of slate his scribe was using to record details of the meeting upon, drawing them slowly across the rock with deliberate action.

Across the chamber, one by one, his fellow merchants put fingers to ears or stared angrily at the source of the noise, the irritating grating slowly bringing the chamber to attention.

“My friends, declaring war is not the answer. Armed conflict will avail none of us and it only serves to drive down the markets. We are on the cusp of opening vital trading routes through the Karibbean and the looming conflict between Bretonnia and Estalia casts dark shadows over this venture. I am of the mind that we send delegations to both Bretonnia and Estalia and ask them to consider more peaceful avenues of negotiations. Use our considerable influence to broker peace.”

More shouts of yea were heard above the sounds of dissention as the merchants once more resumed their…negotiations. Lord Decker could only dab his forehead more and grind his teeth at the absurdity of it all.

Canaqueen Archipelago, 1785

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…communiqué written by Captain Felipe de los Reyes…found in the ruins of the colony guildhall.

To the Captain of the Bretonnian Corsair, off the colony of Canaqueen.
Sir,
I am convinced that you are a warship of the Bretonnian Navy, ordered by your government. I have therefore deemed it proper to inquire into the cause of your living before this port without communicating your intention. I shall by this letter inform you that Canaqueen belongs to and is in the possession of the kingdom of Estalia, His Royal Majesty and was colonized some nine months previous.

And whereas the kingdom of Estalia has found it proper to appoint me Governor of this place, in consequence of which, if you have any demands on said government, or persons belonging to or residing in the same, you will please send an officer with such demands, whom you may be assured will be well treated with the greatest politeness, and receive every satisfaction required. But if you are ordered, or should attempt to enter this port in a hostile manner, my oath and duty to Estalia compels me to rebut your intentions at the expense of my life.

To prove to you my intentions toward the welfare and harmony of your government I send enclosed this declaration of several prisoners, who were taken in custody yesterday, and by a court of inquiry appointed for that purpose, were found guilty of robbing the good people of Estalia of slaves and specie. They have been sheltered and fed while awaiting further trail and should they be found innocent of their charges then they would be free to return with you to Bretonnia. The gentleman bearing this message will give you any reasonable information relating to this place that may be required of you. It is my sincerest hope we can avoid any further unpleasantness and await your answer.

Yours,
Captain Felipe de los Reyes
Governor of Canaqueen

Domingo Sound, Early Spring, 1785
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"A piece of mail has arrived for you, my lady.”

Lady Ellsabeth de Coranado spun around from brushing her hair in the mirror to reply, “Yes, yes, put it over there on that table, and I’ll get to it shortly.” She pointed with the hand not containing the brush, and then posed her question, “What news do you have for me today, Harlow?”

Harlow walked a couple of quiet and smooth steps to the small side table that had been Lady de Coranado’s instruction, placed the letter down gently, and then he turned back towards her for his reply, “There’s much happenin’, your Lady. It seems there is an increase in reports of misbehaving Karibs in the region, and there seems to be a new fleet of pirates that has formed near Nassau.”

“Are we having an increase in problems with any of the Karibs on my plantations, Harlow.”

“No, not yet, my lady, and its been heard most of the increase seems to be well south of us on the otherside of the Karibbean Sea.”

“Good, but if you’ve heard this already, then I suspect the slaves have all heard to, and even if the rumors have become exaggerated like they always do, we need to make sure that all the supervisors make it clear that we aren’t going to cater to such actions as what might be happening elsewhere, is that understood?”

“I will pass the word, my lady.”

“And what of this new fleet of Pirates, they all know better than to mess with our local Estalian fleet, so they mustn’t be heading in our direction, am I correct Harlow?”

“I’ve never known you to be wrong, my lady.”

“Harlow, you and I both know that flattery from most is acceptable, but I count on you for the truth. Are they or are they not headed in this direction?”

“Unfortunately, since they seem to have banded together north of us, and there ain’t much civilization north of that, they have headed south, my Lady. However, it seems they are content to mettle in the affairs of the Nassau region, at least for now.”

“Well, no matter, I have nothing of value here for them. After all, I grow sugar, tobacco, and cotton, none of which is much use in large quantities to a pirate. Even the orange trees and the mixed vegetables aren’t really what pirates are after anyway. They’d rather strike after gold, and silver, and baubles, and gems. Things they can purloin while in port, and this here port ain’t got anything friendly for them, especially not the main Estalian fleet anchored here. So let’s not worry too much about them, ok Harlow.”

Then the Lady turned back towards the mirror, signaling, as she often did when a conversation was coming to an end.

“But my lady, if we aren’t aware, if we don’t stay alert, might it not be at least wise to put a Privateer on the payroll, just in case we have problems with our shipments over the seas?”

The Lady then quickly looked over her shoulder, “My dear Harlow, you are most astute. See what you can come up with for a bit of increased security, and they need to be good, not some upstart, unproven neophyte, but instead a tried and true bounty hunter with plenty of experience. Now go, and as usual keep me posted on how it goes, and don’t agree to their pay until you’ve talked with me, understood Harlow?”

“I won’t my lady, I won’t”, and then Harlow moved back through the open doors to continue his duties.

Sandy Cay, Tilean Army Headquarters, Early Spring, 1785
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A strong breeze rippled the curtains inwards, the scent of sweat mingled with oiled mail wafting through the stone chamber, among the assembly of men and women. All were dressed in their armor and carrying their weapons.

“Where is Captain di Tolio?” demanded General Alfonso di Deo.

Captain Cesario Clementio’s second in command whispered into his commander’s ear, and then commander of the Middle Plantation’s small garrison force reluctantly spoke next, “I’m afraid sir, that he died in defending the raid on Cayona.”

General di Deo’s face grew redder in anger, “How did this all happen?”

Captain Palu Monterro mumbled the truth, “We do not know sir.”

The General slammed his fist down on the table that he and his officers were assembled around, “Of course you don’t know, otherwise it wouldn’t have been a surprise. Find out!”

This time Captain Eduardo Luca answered, “It appears that they were not so daring as to attack Ringot.”

“Well of course not! That’s just a stinking swamp full of bugs and water. Even the Karib’s are not that stupid. I want every Karib in the area questioned. Every last one of them. We can’t have Karibs, and what did you say you saw leading them, a Halfling, not even a troublesome Halfling, all running around stealing and killing, and then fleeing on their ships to places unknown. And I want letters of Marque drawn up, and Privateer’s hired. These creatures need to be tracked down, and they will not be tolerated. And while you are at it, make sure the watches are doubled, so this does not happen again. That’s it. Enough here. All of you get to it, and now!”

The half dozen or so Tilean officers did not ignore their opportunity to escape their leader's wrath, and rapidly exited General di Deo’s front meeting hall.

Sea of Nordlund, 1785
Clouds swept across the yellow oval of the moon, one moment obscuring it, the next opening chasms so that it’s other light could stream down upon the plain of the black ocean beneath. The moon hung motionless, while around it the clouds roiled. It was if they possessed a life of their own, whirling upon themselves, breaking into pieces and attaching themselves, leechlike, onto others. Two lanterns were panning across the surface of the sea, hung on the wooden stern of a whaler, her holds full of rich oil.

And one hundred yards beyond the schooners’ wake was something else. Smoothly a dark cylinder rose up from the depths. The metal had been painted black to avoid reflection, the viewing lens of chipped crystal focused on the rear of the schooner.

Sheltered in a hidden cove, Captain Pierce watched intently through his telescope as the Estalian schooner sailed to her fate. He had been told by his fellow Captain that tonight was something special, a new weapon in the war with the pirates had been purchased.

The periscope turned to port, the hidden cove coming into sight, a soft hisssss of foam rushing around the dark cylinder, before turning back on the schooner. Moonlight reflected off the metal of her porthole rims. Easy prey.

The cylinder descended. A gurgle of water and it was gone. Then, with a noise like the challenge threat of a gargantuan, a black torpedo left its forward tube, trailing a green wake behind it. Powered by compressed warpstone gas, it left a thin trail of silvery bubbles on its course toward the schooners stern. It gradually rose to within five feet of the surface and hurtled onward towards its rendezvous.

When the torpedo slammed into the schooners rudder, it pierced the wooden skin and halted. The schooner shuddered from the impact, sailors on deck grabbing railings and looking over to see what they had stuck.

“Damn, damn!” screamed Ghostfang. The Skaven smashed a large wrench into the crude firing control panel, a shower of sparks erupting before he turned and smashed in the head of a slave rat with the same wrench, caving in its head as it fell to the deck with a stunned look on its face.

“Clan Skryer wonder weapon, my hairy arse, arse! It didn’t explode!”

His crew, used to his rages, quickly found other places to be at that time, even as a pair of Stromvermin removed the corpse of the slave to the galley. The crude Skaven submersible shuddered as its engines strained to continue forward movement. Here and there a crack in the hull burst open and water rushed in, only to be patched by engineers using crude welding torches and spit!

Looking back with clenched fangs, Ghostfang watched as the schooner dropped anchor, its sailors lowering several more of their crew down on ropes to inspect the strange object lodged in their stern. The screws of the torpedo continued to spin, throwing out sparks. One of the men got too close and suddenly burst into flame as his clothing caught fire, the warpstone flame spreading rapidly along the body, consuming it in a flash of bone and seared flesh. The fire spread to the ropes and burned up the rails as Ghostfang thumped his tail in excitement.

Pierce watched in amazement as the fire burst upon the deck of the schooner, many of the crew consumed by the witch fire. One of the crew flung himself forward to avoid the flames, his burning body falling through the main hatch as the fire began to burn across the deck.

An explosion lit the night sky as the hold of oil burst into flame. A great goat of black smoke rose above the sails as burning men leapt over the shattered deck and into the sea. Flames spread along the lower deck, greedily chewing its way towards the mizzenmast. Below deck bulkheads moaned, split, burst as the sea gnawed its way through, wooden beams snapped like kindling, men clawed at each other as they sank, drowning. Some, above the inferno, were quickly burned into stiffened crisps as the sails burst into flame and fell upon them. The dying schooner, filled with the hideous racket of screams and moans, of shattering timber and glass, lurched sharply to starboard and began to sink rapidly at the stern.

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Closing his telescope, Pierce turned for the burning ship, the sight of that greenish fire burning its image into his memories. Meantime Ghostfang cackled with unchecked glee, a puddle of urine forming at his feet, the excitement of battle apparently getting the better of him...

Church of Mannan, Nassau, 1785
The ancient priest, stooped from the weight of his heavy vestments and ornamentation approached the pulpit, the raised dais carved as if a ships foredeck, the lectern a carved wooden ships wheel. Climbing the worn wooden steps leading to the dais, Father Rand steadied his hands on the wheels to draw in a deep breath before straining to his full height, the trappings of Mannan no longer weighing his down.

“Shipmates! These be trying times, ye know. The evils of the world have bubbled up from the briny depths and threaten to engulf the faithful. Our Lord Mannan preaches that times such as these are trials to overcome, yardarms to be fought with and secured, by the sweat of ye backs and the resolve of ye faith. The time of the beast shall pass and the faces of the beast are always become known.”

Murmors from the congregation arose as the parishioners squirmed in the heat. The pews were packed this day with hundreds of faithful, the horrors of the past month driving them to seek solace in the arms of their priest. Many had lost family and friends in the savage raid upon Antigua, and many more knew not the fate of their loved ones.

“I have read ye by what murky light may be mine the lesson that Mannan teaches to all sinners; and therefore to ye, and still more to me, for I am a greater sinner than ye. And now how gladly would I come down from this mast-head and sit on the hatches there where you sit, and listen as you listen, while some one of you reads me that other and more awful lesson which Mannan teaches about loss of faith. Fer the loss of faith is like a loss of the days catch. Ye come home with empty nets and curse yer misfortune. All the while knowing that by ye own hand the nets remained empty, ye could have done more but yer heart be not in it. Empty be yer hearts I know shipmates, for we all have kin on Antigua…”

And so it continued inside the church, while Karib fisherman sat outside the stone building playing at bones.

“Dem white man Rand, he talk a lot of bull”, remarked Boniface while he shook his cup of dice before slamming it upside down on the rotten top of a tar barrel.

“Oui. Dem talks about der fishin nets being empty. What a jumbie of words” chimed in Kip. He could barely contain a smile as he had seen what the dice had come up as under his cup. Lady Luck, with her flowing golden hair and tantalizing form must surely be standing behind him!

Both men lifted their cups once more at an angle, so neither could see what the other had thrown. As the gulls screamed loud over the port today noticed Boniface, ships coming and going as usual, but many more warships had set out for the island of Antigua. The island had been sacked by pirates they said, the sloops of the fleet, numbering dozens if accounts were correct, had attacked at dawn, sinking the only warship in port and stormed the port under the barrage of cannons. Orcs, humans and more supposedly. The people were caught in their nightgowns and many were savaged by the greenskins wile the port was plundered and burned. Dozens of survivors fled on private ships or were forced to flee into the jungles to escape enslavement by the invaders. In a manner of hours the port was sacked and the forces of the Brethren sat upon wealth and rum, claiming the township under their brutal aggression.

“Wot you ante Boniface?”

Returning his attention to the game, Boniface once more looked at his bones, and then pushed a small pile of coppers into the pot.

As the doors of the church opened, the parishioners moved past the Karibs, many of them still bearing gaunt and hollow faces, their faith apparently not refilled by the fiery sermon. Father rand was the last one out of the church, and he moved to the Karibs, drawing forth his purse and dice, taking a seat near Kip.
“So mates, wot hear ye this day? Indeed Antigua be burned and pillaged and the godforsaken pirates be roosting in the mizzenmasts even now.”

As the game continued, a fishing vessel slid into sight, her nets packed full with a catch. Dripping forth all manner of foulness, the catch was emptied onto the docks, dozens of fishermen rushing forward to collect the catch.

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“We heard dat bandie Le Hook be missin still. He dun cheated dem Karibs of nails I hear. Sold em rusted nails and whatnot couldn’t even secure dem houses against dem storm last month. Dozens of dem be killed when der huts collapsed.”

“Ye be knowin Le Hook is a cheat mates. He dun been seen for some time now, maybe he finally faced Mannan’s wrath.”

“Or dat wrath of King Willie” muttered Kip.

Screams came from the dock, forcing Kip and Rand to leap to their feet to see what the commotion was. Boniface quickly looked under Kip’s cup. Shite mon! How he be so lucky!

A giant shark lay dead in the middle of the dock, the scattered catch all around it. The shark was dead, likely strangled in the fishing nets. One of the bolder sailors moved forward to the carcass and drew forth his bowie knife. I a manner of seconds he had gutted the beast, its innards running across the dock and into the sea. Stifling a scream of his own, the fisherman jumped back as a human corpse rolled out of the severed belly, its left arm missing and the body mangled and mauled.

“See mates, Mannan’s wrath. Like Johann in the belly of the whale…”

Even as the corpse settled into a fetal position, its belly burst open amid a shower of rusty nails and gore that rained down upon the corpse of the merchant Le Hook…

El Citadel, Early Spring, 1785
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Two Inquisitorial soldiers and Captain Guardizo stood near the entrance to the chamber while the Inquisitor, Alonso Rodriquez Cabrillo, conducted what he liked to call “business” with the Citadel’s whip master.

“You need to repent your sins.”

“I have not sinned.”

The Inquisitor nodded his head, and the whip master struck hard five times, but the Karib only winced and did not cry out.

“If you deny it again, it will strike again.”

“I have not sinned.”

The Inquisitor nodded his head again, and the whip caused five more marks on the Karib’s back. This time the Karib was less than silent with a few moans, and his breathing had become a bit heavier.

“Let us just say that if you answer my questions, then there will be no more pain, and your sins will be forgiven.”

The Karib turned his angry eyes to meet those of the Inquisitor.

“Ah, I see you are at least listening to that. Very good, who put you and the other’s up to not attending services at the Mission?”

The Karib dropped his eyes.

The Inquisitor again nodded his head, and the whip began to streak across the cellar again, with the Karib losing a scream, some loud cries, and in between yelling, “Ok, I’ll tell you, I’ll tell you.”

The Inquisitor bent down to the small bucket below the whipping post and picked up a ladle filled with water, before speaking, “Open your mouth and once you’ve drank, then you can tell me.”

After the answer, and some more questions and answers, the Inquisitor again nodded his head, and even Captain Julio Poncio back on the warship El Justiciero, could hear the Karib's screams this time.


Isabella Sound, Many Years After 1785
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“Father, what is a Privateer?”

Landscomb lifted his glass, took a swallow, and looked at Eva, his wife, who was just sitting down across the table from him, after having finished preparing the meal now resting in front of the family.

“Well son, where did you hear that word?”

“From the boys down at the school house, father.”

“I see. Well a privateer is a ship’s captain that receives what are called Letters of Marque from a government permitting them to attack ships of another country who the first government is at war with.”

“What are Letters of Marque?” said the son.

The father had taken his first bite of food, and finished chewing before he answered, “Well, Letters of Marque can be different things depending on who writes them, and they can cover different eventualities, depending on what the two parties, the issuer and the receiver, agree upon. However, very often Letters of Marque are for permission to raid the opposing government’s ships of commerce, and granting them permission to sell the ships and their contents once they’ve returned to a port of the issuing government.”

“Are they sort of like pirates, father?”

“Well, there are those that call them such, but it’s also a job that provides a sense of patriotism and honor, which isn’t something pirates hold as values.”

“Well father, have you ever met a Privateer?”

Landscomb was slightly surprised by this question, “Well, yes, now that you mentioned it. When I was a boy about your age or so, there were a collection of them that showed up here in the Karibbean, right here at Isabella Sound, around the time of the Bretonnian and Estalian War of 1785, if I recall correctly the year.”

“What were they like, father?”

Now Landscomb decided it was time to continue his dinner, “Well son, lets finish what your good mother has prepared for us here, and then talk about that after dinner, and I’ll tell you the story, ok?”

The boy wasn’t happy, and it came out in his drawl of “Yyyesss, father.”

Isabella Sound, 1785
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The deck of the Capricious Maiden bucked and rolled under the relentless pounding waves. To the port of the Maiden plowed the Indomitable and Adventuring Rose. To starboard the Red Moon sliced waves with elegant ease, the fleet of warships was churning across the Karibbean, with port Isabella Sound rapidly disappearing on the horizon.

Above the sails snapped taunt in the wind, the fleet pushing forward at a rapid pace. The crew set about cleaning the decks, an army of men armed with thistle brushes and buckets continued to scour the deck of debris, similar work being done on the other ships of the fleet.

Captain Alfonso sat in his cabin, the ream of papers and missives before him shoved to the side as he stared at the map before him. Proctor Donner sat in a padded chair to his left, staring out of the window to the rear of the vessel.

“The scum have been unleashed it seems Donner. The Karibbean Kourt and its lackeys have struck at Antigua and Cocas. They were both ill defended and I told Langston that it was folly to not improve the defenses. My spies tell me the Bleeding Rhinox and Dancing Cloud aided in the sacking of Antigua. A shame that, I loved the pies Geppeto made! The Asp and Widowmaker were leading the attack upon Cocas I understand. Kraken takes them all, damned pirates!”

Alfonso swept clean his table of all papers, the rain of parchment fluttering into the lap of his Proctor. Standing forth from his table, Alfonso swept past Donner and stomped up the stairs to the main deck.

“Come now lads! Were changing course, draw on every rag of canvas the yards will hold. Be quick about it or it will be place and rank for the lot of you!”

The Indomitable began to tack to the northwest, the rest of the fleet moving to follow…

Kaptain BlackSquig - June 7, 2011 01:48 PM (GMT)
Turn Two: Dark Waves

"The stays crack like glaciers, the beams give moans
& buckheads buckle with a wooden oath
the timbers ache with twisting & they lean
to the spars & deck, bent like ribs to the breath
& hatches gape at the fury cast in brine
as the storm comes in with its teeth, teeth, teeth"


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Chocolate Hole, Late Spring 1785

The dark wave rose from the black ocean water, cresting higher and higher as it closed in on the shore some miles distant. As the crest reached a height of over twenty feet, it gained in speed as well, rolling faster towards the raging bonfire that could be seen on the sands ahead.

Sitting before the fire on a small wooden chest, barefoot and cross-legged, was a lone figure with its head raised to the sky, arms outstretched. The dirty dreadlocks on the Karib’s head fell to one side as he continued to chant while in the outstretched arms was a large snake, its tail coiled around the wrist of the Karib’s left arm while he held the reptiles head it his right hand, pinched between thumb and index finger. The serpent moved as if in a trance, its tongue flicking out to taste the air at a steady beat. Long shadows fell away from the figure, in the bonfire’s blaze, stretching back to the dark edges of the jungle. From beyond the jungle undergrowth came the rhythmic pounding of drums, three or four separate patterns intertwining, louder and louder, each beat accompanied by a scream or shout as if the drums themselves were crying out in either pain or ecstasy.

The wave continued to gain more speed, rushing towards the fire as if to extinguish it. But as it drew into the shallows before the beach, it was broken upon the rocks, its brief spawning ending in a spray of emerald water that fell upon the sands like green blood.

The Karib continued to sit before the fire, the death of the wave failing to break the chanting, as it continued to grow in volume.

“Serpent, serpent-o, Damballah-wedo papa, you are a serpent. Serpent, serpent-o, Damballah-wedo papa, you are a serpent, I will call the serpent!”

With this the Karib lowered the snakes neck to his teeth and savagely tore threw it in a spray of crimson gore, the lifeblood of the snake flowing out and down across the chin of the Karib, pooling in a bowl that rested before him. The sand took on a darker tone as the blood flowed out of the bowl and onto the white sands. Casting the drained carcass into the flames, the fire flared into the night, in its glow the eyes of the Karib had become slanted, much like the serpent he had just killed.

Standing upright with fluid ease, again very serpentine in motion, the Karib turned and knelt before the chest, falling prostrate before it. The chest was an ornate wooden thing carved in bas relief and fixed with rusty brass hinged and an intricate clasp. A slit was carved in the top of the chest, a narrow scar that marred the surface of the chest. Drawing into a kneeling position, the Karib made a series of hand motions before the chest before reaching into his robe and drawing forth an enormous wheel of gold, shaped as a large disk carved with some sort of figures and characters. He held the disc high into the air where the flames danced macabre patterns across its surface, before he slipped it into the slot on the top of the chest. A dull metallic clang followed as the disc settle into the interior of the chest.

The Karib turned bent forward and picked up the chest, returning it to the hole in the sand nearby. Placing it within the cavity, the Karib used both arms to draw sand over the chest once more, burying it from sight once more even as another dark wave formed far out to sea.


Domingo Sound, Late Spring, 1785

Captain Sebastian Guildemont had very good air behind his ship's sails as he made his way into port. There had been a sighting of a black flag with a skull and bones flying from its center mast as the wind favored his movement towards his destination, but beyond that his trip had been uneventful. However, the greeting he received once he'd lowered the gang plank and made his way down, wasn't nearly as warm as the weather had been.

The Estalian harbor master stood tall in his fancy black and red shirt, green pants, while wearing the traditional Estalian helmet on his head, and a pair of black boots on his feet. Behind him was a squad of soldiers carrying halberds, all on guard and keeping close eye on the movements of the man before them, as well as the crew back on board The Capricious Maiden.

“Captain Guildemont, you realize there are reports of Bretonnia being at war with Estalia back in the homeland, correct?”

“Yes,” and Guildemont’s eyes moved back and forth between the harbor master and the soldiers, “but since when has that ever rubbed off into the Karibbean?”

“Captain, your point is well taken, but I’m the one asking the questions here, and if you expect to be permitted to stay, we’ll need a good explanation as to why you are here?”

“I’m interested in seeking employment and I have here a letter with just such a request,” and then Captain Guildemont reached into his breast pocket unfolded the parchment, and holding it in both hands displayed it for the harbor master to read.

“I see”, the harbor master turned his head and then back to address Captain Guildemont again, but before he spoke a scuffling of shoes along the boards of the dock was heard, and a man in a white cotton shirt and cream colored linen trousers made his presence known.

“Our town’s fine harbor master was unaware of my correspondence, but we just received your reply Captain Guildemont, and here is another from me”, as an arm was extended to hand over another sealed piece of parchment, “and although you’ll see that further discussions need to be first handled by myself, hopefully we can come to a suitable arrangement.”

The harbor master’s face had been one of surprise that neither the Bretonnian Captain nor the newly arriving Estalian had seen, but he regained his usual demeanor and immediately spoke again, “Well I see you are a man of your word Captain Guildemont and so the two of you can continue your discussion, but I’d like to have my men review the contents of your ship, as we do with all who seek port here in Domingo Sound.”

Captain Guildemont bowed and replied, “May your men be my guest.”


In the Dark, Somewhere in the New World, End of Late Spring, 1785.

While the moon was full, occasional stray clouds sometimes crossed its path. Below in the dark sea was a rowboat, making its way through the darkness towards the lights of the harbor distant. Five men sat within the boat, oars sweeping through the dark waters, propelling the craft closer and closer to the lights.

Cloth had been wrapped on the ends of the oars and two men paddled inside the large row boat, while two more men sat in the back, and Captain Tavish McBride sat in the front.

The large rock jetty came into view, and McBride gave a signal for the boat to turn and be brought down along the seaward side, not the harbor side, and all the men knew enough to keep their heads low.

When the boat was getting close to shore, a voice from the tower that formed the start of the jetty yelled down, “Halt, who goes there?”

Captain McBride looked up at that and replied, “He who owns Ye Wandering Falcon.”

“Ah, I see. Captain McBride, long time since your last visit. Bring your boat up against the portcullis, and then we’ll bring you and your crew inside.”

The two rowers slowed their pull and guided the craft, so that it bumped slightly into the metal bars of the entry to the tower from the water. Within seconds a dull cranking was heard, and an opening was provided for just enough head room for the men to not bump their heads on the sharp ends of down ward pointing spikes of the iron.

Then with a couple of soft rows, the small dock inside was reached, and a soldier dressed in officer’s cloths was standing there to meet them.

“Welcome, Captain McBride. We had no notice of your arrival, but I’m sure our leader will be happy to see you. He’s wondering why you haven’t been in touch lately.”

“I’m sure, since dare are rumors of war in ye Olde World, reports of unruly natives, Letters of Marque being issued, which is why I’m here, and even a new fleet of pirates emerging in my home waters. But, I must see him now, for I intend to leave before the dawn breaks again over this fine town.”

“I’ll bring you to his quarters immediately. We’ll wake him, most assuredly, but once he’s heard it’s you, I suspect he won’t be displeased.”

“Why’s dat?”

“Because he’s been a wanting to talk with you.”

“Very well, then let’s we get a move on, eh?”


Vera Cruz, Late Spring 1785

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The chameleon Skink hung motionless beneath the palm tree fronds, overlooking the bay that served as docking for the Estalian mission known as Vera Cruz. The creature’s eyes moved independent of one another, one looking one direction while the other kept watch on the ship that had sailed into sight not a scant half hour ago. The Skink had been handing upside thusly, for over a week now, motionless and attentive. Dozens of humans and thrice as many animals had passed beneath the Skink, yet its coloration was so perfect, so complete that none had been alerted to its prescience. Its eye snapped back to join its other as a noise from the harbor attracted its attention.

The anchor fell from its sleeve with a satisfied groan, the heavy chain following its master into the depths of the placid water with a horrendous splash. The short stocky sailors aboard the Casa Maria scrambled to secure the rigging as Captain De Porto moved to the forecastle, his hand covering his eyes as he looked at the settlement before him on the rocky beach. A few scattered huts, a number of lean-tos and a pair of wooden buildings, likely a storage building and a meeting hall, dominated the small stretch of beach. Beyond, in the light brush of the jungle, he could make out the stone walls of the mission.

“Snap to amigos, we have sails to trim and cargo to unload! I want the stores on shore before nightfall. Senor Denigo, I am taking five men and going on shore to meet with Padre Estaban. I want you to wait for my signal to bring ashore the cargo. If I have not signaled in an hour, weigh anchor and take leave of this place, for I will not have the crew put at risk if this turns badly.”

“Oi Capitan, it shall be as you order.”

As the skiff was lowered from the aft deck, the landing party hunkered down on board; the chameleon shifted ever so slightly, a single fly that had been nesting on its horned brow darting away at the movement. It didn’t get far as a lightning quick tongue shot out and snatched it from the air, drawing it into the toothy jaws of the Skink, where it disappeared in a crunch of teeth.

Below on the jungle path travelled a party of humans dressed in long sleeved shirts, with puffy sleeves and high ruffled collars. They wore strange crested helmets and bore halberds and formed a makeshift guard around a figure that the Skink had determined was a leader. They moved in clumsy haste towards the tree line and the waters beyond.

“Padre, who are these strangers?”

“Manuel, I am expecting guests from the north, representatives of the ruling Monarchy in Hispania. They claim to be coming at behest of their leaders and with much needed supplies. I have sent word to his Majesty in regards to dealings with these humanitarians but have yet to receive word back. I am somewhat perplexed by this as I sent the documents with Captain Guerra, and he is to be trusted above all others.”

“What should we do Padre?”

Looking at the distant ship and the small shape of the approaching skiff, Padre Estaban twirled his holy symbol between clenched hands.

“We shall treat them as guest and benefactors of course, at least until we know their intent. Inform the men to make ready their arbalests and let nothing escape their gaze.”

“We see everything Padre, nothing shall be missed!”

The Skink shifted ever so slightly, its grasping claws pulling it more elongated along the branch as it blended in further with the foliage. It resumed watching the humans below him while his other eye rotated slowly to observe the strange craft breaking through the waves and coming to rest upon the beach.


Middle Plantation, End of Late Spring, 1785

Captain Cesario Clementio had his second in command tightening the sling that was supporting his arm, after having taken a shot from a Karib arrow during the retreat from Middle Plantation. They lay in a small hollow area just behind a fallen tree while a handful of other soldiers were on high alert close by and watching to see if other Karibs would be following their escape.

The Captain tested the sling and said, “Seems like that will do it,” and then he turned his head to peer off into it the trees to see what he could see as he considered their options.

“Captain, if I may speak freely sir?”

Clementio made eye contact with his second, and said, “Go ahead”, but quickly turned his eyes back to watching the jungle as he listened.

“Well sir, there’s six of us, which means we got two crossbows, two pistols, two halberds, and even with all our swords, there’s no way we are going to be able to overcome all those Karibs nor those goblins, heaven knows why they’re in league with the two Halfling leaders, but we ain’t no match for the lot of them at this point, and instead I recommend we go over to the coast and get ourselves a small fishing boat so we can get to Sandy Cay and make a report to General di Deo.”

Captain Clementio turned again to his second, “I’m not too thrilled about telling the General of our defeat, but I think your suggestion is the best we can do at the moment because we really are outnumbered here", and then he rose to his feet in a crouching position, “Alright men, let’s keep our heads low and our weapons from banging, and follow me.”

La Grotte de la Galerie, 1785

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“Put yer zoggin backs into gitz!” yelled Wizgit Bonecruncha. “I wantz dat shiney outta der ground and I wantz it now! I'll be avin yer gutz fer garterz iffin yose dont git dat zoggin fing moved!”

The dozen or so Goblins before their fearsome Orc shaman scrambled harder with crude levers and bars to pry loose the top of the stone bier. All around them lay a series of jungle covered ruins, the undergrowth so thick that at times it appeared more solid than the rocks of the tumbled buildings. Scores of Orc & Goblins, bedecked in feathers, bones and other detris, moved through the underbrush, searching through the rumble with crude hands and weapons.

The bier was an ancient edifice of stone, carved on all sides with images of serpents and crude bat wings. The cover was enormous, yet time had not eroded it from its perfect fit along the seam of the lower cavity. Wizgit had sensed a dim glimmer of eldritch power coming from the bier and knew that something of power nested in the cavity of stone.

With a final groan of effort, the Goblins wedged up the corner of the bier, a blast of foul air bursting forth from the cavity like the long held breath of some forgotten god. Pushing the lid sideways and allowing it to pivot, it hung at an angle above the open cavity. Several Goblins jumped upon the eschewed lid, toppling it over to fall upon one hapless Goblin that failed to roll out of the way. Following the sickening squish, a lake of blood began to pool form under the stone, a stone upon which leapt an exalted Wizgit. Peering into the opening, the Orc reached in with a massive clawed hand and drew forth a weapon.

Looking at the weapon in his hands, Wizgit held it with some trepidation, getting accustomed to the weight of the weapon, an axe of strange wood and polished black glass. The serrated edge of the axe was formed of some strange ebony glass, pierced through the middle of the blade by a single blood red gem, a gem the size of a fist, a gem that twinkled in the sunlight with a life of its own. The weapon felt electric in his hands as Wizgit played through the air with the magnificent weapon, the feathers on the haft moving in sway with the motions of the blade. Turning to his tribe, Wizgit thrust the axe high into the air.

“Wauconda Watoso!” he screamed. And his tribe of greenskins as one fell to their knees before their leader and his new weapon.

World Pond, Late Spring 1785

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“Hells teeth,” cursed Admiral Hector Guerrera, dourly surveying the approaching Bretonnian fleet from the forecastle of La Boehm. “What insane plan do you follow now, Le Fevre?”

Guerrera’s Man O War sat among two squadrons of Frigates, each one deployed in implacable lines port and starboard, their batteries of cannon resolutely pointing at the oncoming Bretonnians. A stiff breeze blew in from ahead, whipping the fleet’s pennants and flags against their masts. A thousand yards in front Hector had placed his War galleys, their aim was to intercept and punch holes in the approaching formations.

Even with his years of experience, it was this moment that Hector feared the most. He knew that the two fleets would clash within minutes, and that there was no turning back from this point. He had committed himself to the fight, and must now trust that the fates would see him through it alive.

The Bretonnian fleet, the wind in their favor, was moving apace towards the waiting Estalian warships. It struck Hector that their formation seemed unconventional, if not suicidal. He had faced Le Fevre’ and the might of the Bretonnian navy on a number of former occasions, often at the cost of a sizable number of Estalian warships, but hadn’t seen a maneuver like this before.

Le Fevre’ had a fearsome reputation, as was the subject of a number of books on naval tactics, and even more so as an object of speculation. His contempt for Estalian seamanship was made plain by the regular letters of insult and scorn he sent to the Estalian Naval Commandants, and it was rumored his life was charmed. Even aboard La Boehm, Guerrera had heard the mutterings about the “invulnerable Sea-demon” who guarded Le Fevre’; more than one man had been flogged soundly for such treasonous outbursts.

All Guerrera could see of the enemy from his vantage point, high on La Boehm’s forecastle, was a wall of sail-undoubtedly Buccaneers, sailing in a line abreast to shield the rest of the Bretonnian fleet from view. All Hector could see of the other ships was the occasional topsail or pennant.

The War galleys sat patiently, their Captains waiting until the Buccaneers were at point blank range before firing. At that range the iron cannonballs would wreak the most damage upon their foes. But it was these very Wargallies that led to Admiral Guerrera’s present concerns. By now they should be under fire from the trebuchets of the Buccaneers-an acceptable risk at this stage of the battle. If the Bretonnians left it much longer, the Wargallies would be too close to be shot by trebuchet, and then what would the Bretonnians do? Surely Le Fevre’, a notoriously cunning opponent, would never make such a blunder?

I’le Del Muerta, Late Spring 1785

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Torches, billowing in the breeze, preceded the skiffs, a dozen or so boats moving slowly towards shore under the wavering light of the smoking torches set in their prows. The waves crashing against the rocky coastline pushed back upon the skiffs and drove them back. Corded muscles groaned in the oar banks as the landing boats drew near shore. Soon the bottom of the first skiff kissed the sand near the shoreline. Plunging into the waist deep freezing water, the pirates swarmed forth from their boats, swords drawn as they gathered on the beach, the dark jungles beyond beckoning…

…somewhere back in the jungle interior, something began to move, something that caused flocks of birds to take flight, something monstrous and evil that did not belong in the land of the living stirred once more, as if the pirates very feet upon the island caused it pain, something hungry…

Port-Au-Prince, Late Spring, 1785 I.C.

Lord Governor Langston Hughes was again sitting at his desk as his scribe Mathias entered his employer’s office chamber. Mathias noticed he hadn’t finished his lunch yet with half a bulky roll, a slice of roast beef, and a hunk of already started cheese still sitting on his plate.

“Lord Governor, sir, some mail has arrived for you.”

“Ah, and what’s in it for me today, Mathias?”

“There’s a return letter from Lady de Coronado. Seems she’s sensing the need for some extra security and making inquiries into such. She doesn’t seem overly concerned about the newest grouping of Pirates that have been claiming territory up in the Nassau Sea area, yet at the same time the chief supervisor of her plantation has been active in seeking additional sea vessels to provide some extra strength.”

“And she’s asking us for help?”

“Not directly, sir, but she does seem to be looking to confirm that possibility just in case.”

“Well then, let her know that we might be able to aide her, but not until after we finish the plans that General Von Gruberheim has begun to implement for strengthening our land defenses around Port-Au-Prince with increased artillery positions from the new guns being the Baron back home in Nordland has sent us. By the way, have General and the Admiral confirmed their attendance for dinner this evening to update me on how everything is coming along?”

“I’ll be certain to mention what you’ve said in drafting a reply to her, and yes, both the gentlemen have responded, intending to be here this evening, sir.”

“And what else do you have there, Mathias?”

“There is a letter from Captain Pierce, and also another from one of the three we sent back in early spring, the latter informing us of his intentions to set sail for the Sandy Cay area to deal with what has been said is a significant uprising of Karibs.”

“Excellent news there, and what of the letter from Captain Pierce?”

“I’m thinking its best you read that one and this other unusual one as well,” then Mathias moved forward handing both to the Lord Governor.

There was a period of silence as the two were reviewed, and the Lord Governor spoke, “You spoke well regarding the last, and here’s how we’ll be replying to both.”

Samara Bay, Late Spring 1785

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It had never been more than a desperate gambit. The Imperial trade fleet had been in port when the pirates struck, battered by cannon fire before many could even weight anchor. The Karibs fled into the jungle as the burning wrecks of the Intrepid and Wolfram set the harbor ablaze, the primitive grass huts and flimsy wooden buildings of the settlement going up in flames. Survivors had split as the pirate fleet, led by the Bloody Rhinox and its cursed Ogre Captain, surged into the harbor under the cover of a fog bank. Soon the harbor was veiled from sight under the blanket of fire and thick smoke, the screams of the dying drowned out by the roars of the pirates and the thunder of their cannons. Several of the ships were able to retreat from the harbor under the cover of smoke and fog, with the pirate vessel Widowmaker in pursuit. None of the pirates saw that one of their own, the Stripling, had been engaged and sunk by the privateer Alfonso Vinta!

The cagey Captain had been sailing to Samara to do some trading with the locals and came upon the battle to late to warn the Imperials but he didn’t let the chance to sink a pirate vessel slip through his fingers. It had been an easy task to sink the Stripling, taken unawares and nearly crewless since many of the pirates had gone ashore to raid and pillage. Sinking the craft with a single broadside, Alfonso slipped away during the chaos of the battle and sailed in relief of the fleeing Imperial traders.

Captain Daniels, commanding the Pride of Nuln, found himself the sole protector of no less than five heavily laden merchant ships, as the makeshift fleet fled the sacking of Samara Bay.

Heading for the safety of Nordlund was their only hope, and they had made good speed for an hour now. Since then the Widowmaker had remained at a safe distance, Pirate Queen Kera apparently weighing her chances. Daniels had seen smoke and sails on the horizon and knew the jaws of a trap were closing on them. The gulf south of Nordlund was already narrowing into little more than a rock laden strait; perhaps five miles wide, with sweeping jungle covered islands to hide enemies from view. Daniels knew the area and knew they were less than a day away from the Imperial port. If they weren’t attacked, they could reach Nordlund under the cover of darkness.

“Ships ahead!” The cry went up from the fore lookouts, even as an identical warning came from the lookouts aft.

“Damnation!” cursed Daniels, making for the foredeck.

As he reached the prow, he saw the problem for himself. A sloop, flying the colors of the Asp, had emerged from the cover of a large island. Resembling a floating scrap yard rather than a warship, it was nonetheless a threat to the unarmed merchant craft. A breathless messenger informed Daniels that the Widowmaker had started to close.

“Make for open waters Helmsman! Single the merchant vessels that they are to make for Nordlund as best they can, while we deal with this pirate scum!”

Daniels’ orders were rattled out at speed, and his well drilled crew responded with the precision he expected of them.

“Ready on the guns Mister Cobb! Break out the grapeshot and prepare for boarding. Helmsman, new heading, starboard at speed!”

As the merchant ships made for the freedom of open waters, the Pride of Nuln began turning about towards starboard to place her broadside cannons where they could be brought to bear on both the approaching pirate vessels!

Torktuga, Late Spring 1785

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The two men struggled under the weight of the wooden box they carried, their trek along the rocky cliffs slowed by the need for caution, their charge heavy in their hands.

“How did we end up with this chore chum?” muttered Stoink.

“Must be yer charming wit mate. Did you really tell that royal that his wife had a wart on her arse?” responded Binky.

“I don’t think that was what zogged him off mate, I think it was when I told him she had showed it to me once!”

Both men burst into laughter, Binky slipping on the rocks and shifting the weight onto Stoink.

“Take it easy ya blasted oaf! You trying to get me killed or what?”

“Sorry lad, it just struck me as funny is all.”

As they redistributed the load back to equal, they moved down along the trail towards the drop-off below. Waves crashed high into the air as the surf slammed into the cliffs here, the spray of water making the rocks glisten like diamonds. The pair struggled down the sharp incline, more waves pounding the rocks, tossing pieces of wood into the air, the remains of several vessels that had been sunk during the invasion of Torktuga by the forces of the Monarchy.

The livered guard behind Stoink pushed his halberd tip into Binky’s ample rump.

“Move your arse scum, there be plenty more work to do this day.”

Swinging the load they bore to and fro several times, they cast the coffin out over the edge of the drop-off, watching as it splashed into the water, before bobbing back up and joining the seemingly endless procession of coffins floating away from the former pirate haven of Torktuga...

Kaptain BlackSquig - June 8, 2011 02:08 AM (GMT)
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Hispania, Early Summer 1785 I.C.

Lord Governor Langston Hughes rose from his chair behind his desk and adjusted his royal blue overtunic, the garment slashed in a symmetrical pattern down both sides of his chest to show his bright yellow shirt underneath. He then picked up the stack of papers that his scribe Mathias had just presented to him, and began reading the first one on top as he walked towards the southern end of his spacious office. When he reached the end of the room, he looked out the window momentarily, and took in the mornings view.

Dawn in the Karibbean happened a few hours ago, and the sun was shining off the small golden plated dome of the Temple of Mannan, along with some of the fixings of masts of the warships in the harbor, and even a few of the weather vanes on the tops of several warehouses down near the dockyard. The town itself had started as den of cutthroats and slavers but over the years since Langston Hughes, it had grown into a highly productive and protected location with export arms reaching across the globe, while its current Lord Governor liked to think his own tentacles reached to the various corners of the Karibbean.

Governor Hughes turned suddenly, just in time to see a slight look of impatience on Mathias’ face, and he immediately began his return walk back and to the front of his desk.

“Yes, yes Mathias, I haven’t forgotten you’re standing there. Now, let’s see here, you’ve got one for the Baron in Nordlund, and it looks fine. I suspect the one for the Lady is as we discussed, yes?”

“Yes, Lord Governor.”

“Ok, let me read some of the others,” and upon reaching his desk again, he sat back down, picking up his feather pen and signing the first, perused the second, just to know for sure, passed both over to Mathias for him to affix the official seal, and began reading the third, fourth, and fifth."

“And these next three, very interesting how you’ve written them.”

“Yes, Lord Governor.”

“Hmmm … do you think the first will be willing?”

“Perhaps, Lord Governor. Yet if not now, it’s likely eventually.”

“Yes, as long as all things go as planned, yet we both know that’s rarely, if ever, the case.”

“That’s why I’ve phrased the second as I have.”

Governor Hughes returned his eyes to reread the next one. And he reread the third, before speaking again. “It does all seem in line with the overall concept we’ve been speaking about, but hmmm, how about this for the last line?”, then Lord Governor put the last one down on his desk top, picked up his pen, drew a line through what he didn’t like, and began scrawling out something different.

Mathias rolled his eyes, knowing he’d now need to re-transcribe that one, and when the Lord Governor finished and handed it over to his scribe, Mathias read the bottom, before saying.

“I see how that might do the job, Lord Governor. I’ll redo it, and then you can sign all three.

“Excellent. Here’s the other two for now, and while you are away, until when I see you at lunch, could you also invite General Von Gruberheim and Admiral Von Hallenhof to have dinner with me this evening? And make sure they both know this will be to brief them on the news from the Old World, as well as to ascertain their ideas on how we need to proceed in the light of such.”

“Yes, Lord Governor, and I’ll see you at lunch.”


From… Estalian Plantation Life in the Early Karibbean, by Eulalio de Tiago

...One of the wealthiest and most powerful Estalian plantation owners of the early Karibbean was Lady Ellsabeth de Coronado. Her main holdings were located on the southern side of Domingo. However, she held land on some of the other islands as well. Despite her attitude and military force, both prominent features of Domingan culture, only the attitude reached beyond her homelands since she never invested in ships preferring to leave such to those who were more knowledgeable in the area, and rarely transporting her military units beyond the shores of the main plantation area. She had married young, and when her older husband Ernesto de Coronado died of some sort of fever, she inherited everything. Her plantation’s major crop was, like so many others’, sugar. Although another preferred product was tobacco, and some of the smaller field locations grew cotton, oranges, and a mix of vegetables. The height of her influence was during 1780’s before various issues caused a decline in her plantations’ economic success.

As with all Karibbean plantations, so too on the Lady’s plantations, slaves were used as the primary source of labor, and most of these came from the Southlands, augmented with a good many Karibs. Although it has been written that the Lady didn’t participate in the discipline of slaves, it is known that when she didn’t get her way, her anger wasn’t something anyone, let alone a slave, wanted to be the cause for, and she would insist that such wrath as necessary would be provided by her employees. And the discipline was enacted, like everywhere else, publically, which was intended to decrease the likelihood other’s would follow the misbehavior’s lead. However, with the discipline sometimes resulting in eventual death, or inability to work anyway, this only added to reasons such as disease, malnutrition, and poor sanitary conditions that all contributed to the turnover of the slave population. And so as fast as the slaves would disappear, new ones would be brought to take their place, and lessons would still need to be taught again anyway.

Unlike many Karibbean plantation owners, the Lady’s leadership positions, mostly made up of Estalians, were paid well (we know this from the meticulous financial records that she kept) with the exception of the servants. Employees learned to carry out her desires quickly or else they lost their jobs. The household servants were “free” slaves who traded their service for better living accommodations than the rest of the slaves, and also maintained their positions through meeting the Lady’s approval. If not, then it was back to the one room cabins they’d return, where the young were kept separate from the old, and the males and females were kept separate, too.

Slaves on the Lady’s plantations outnumbered everyone else by about 12 to 1, which was above the 8 to 1 average that was seen elsewhere in the Karibbean. This is probably attributable to the paying of her employees, and the cost carried with this, although even this doesn’t fully explain it, because her plantations held more slaves than any other recorded at that time. One might figure that this could increase the threat of revolt for the Lady’s properties, yet she never experienced a revolt during her entire widowhood, and it is surmised that the one revolt that was put down swiftly and brutally by the plantation’s military force while her husband was still alive, was something that might have kept it from happening again during the Lady’s tenure.


Somewhere Near Trinidad, 1785 I.C.

“There is activity from a small Karib enclave located here. They have been refusing to attend services at the Mission here”, the priest’s fore finger pointed to both locations on the map laid out on the cabin table located in the Inquisitor Alonso Rodriquez Cabrillio’s quarters located below the forecastle of the Estalian warship El Justiciero, captained by Julio Poncio.

“I see, Brother Miguel”, replied the Inquisitor.

“At the moment, I don’t know of another definitive location to carry out our responsibilities, your Eminence. However, if we attend to such heathen behavior there, then we may, as we often do, hear of others’ transgressions elsewhere, from those who live at the Mission as well.

“Yes, Brother Miguel, I am aware of the possible opportunities.”

The priest sat still, while Inquisitor continued reviewing the map.

“Your Eminence; there is also news from the homeland.”

The Inquisitor’s eyes lifted to meet the priest’s eyes, but he did not move his head, “And?”

“The rumor passed along to me is that Bretonnia has started another war with Estalia.”

“I see, and has this rumor been confirmed?”

“Not yet, your Eminence, but I do have Osvardo working on it.”

“Good, before we can move away from our safe zone here, it could be wise to know what we might face when setting sail as you’ve suggested. However, I don’t want to be waiting for too long, or else we might not arrive before the offending Karibs move from disobedience and obstinacy to boldness and rebellion.”

“How long do we have, your Eminence?”

“For as long as it takes you to buy the supplies the soldiers will need during our journey to here,” and the Inquisitor’s finger pointed to the same general area as the Priest had pointed to earlier.

“Yes, your Eminence, and so I’ll leave immediately to do as you desire, and I will also see if Osvardo has further confirmation.”

“Make sure it does not take you too long, for I want to leave as soon as tomorrow morning, and no later, is that understood? I shall want no delays.”

“Most definitely, your Eminence, most definitely.”


Church of Mannan, Port Sigmar

The waves crashed darkly upon the rocky shore of Port Sigmar, the approaching storm rattling the terracotta roof and slamming a loose shudder against the stucco walls. Within the interior burned the comforting light of dozens of lanterns, some swinging in the breeze that forced its way in through cracks in the wall.

Before the altar knelt Father Mann, priest of Mannan, formerly of Nordland. His face was covered in soot, streaks of tears cleaning away parts of the face as he wept before his god. Clutching his holy symbol tightly, until it drew blood from his palms, he shuttered as if in a cold breeze, an open rotgut bottle on the carpet before him.

How could this have happened? How could I have let myself come to this? I did not mean to hurt the boy, an accident, yes! That is what it was, an accident. He could still see the boy as he rushed forth to see the massive stallion; Mann had not seen the boy until too late as the horses iron shod caved in his head. Drunk from a night of carousing, Mann had fallen from the horse into the mud, panicked and fled on foot into the dawn, leaving the child for dead, seeking only the refuge of his church. He had prayed all day and most of this night for redemption, for forgiveness for his sins.

The wicks in the lanterns wavered as the temperature in the church felt suddenly chill. It sounded as if a light rain had started to fall, the drops of rain pattering on the sails of ships in the harbor, on the canopy outside on the horse’s lean-to. The winds continued to howl as Mann kissed the holy symbol, and found it strangely cold to his lip. Wiping his vestments across his dirt streaked face; he faced the altar with renewed faith.

A rustling on the carpet behind him caused the priest to turn. He at first saw nothing in the gathering gloom but then he saw a form shuffle from behind the pews to his right. Staring into the dark he could make out the form of a man, the overpowering stench of rotten seaweed overcoming his senses. As the creature moved into sight, the priest gasped and held forth his holy symbol. Before him was a creature of human size, covered in a mass of dripping seaweed, the dark skin of a Karib poking through the seaweed at varied intervals. Its limbs were long and subtle, jutting out at strange angles. Draped across the seaweed was a suit of armor made up of finger bones and fishhooks that jingled as it moved.

“Mannan protect me!” squeaked Mann as he thrust forth his holy symbol, eyes cletched tight and awaiting the creature to strike. But the creature was gone, leaving the priest trembling and feeling foolish. Releasing a sigh of relief, Father Mann turned back to the altar. Father Mann never had a chance to scream as an enormous hook made of polished bone sliced down through his throat…


On board the Wandering Falcon, somewhere in the Karibbean, 1785 I.C.

The sea wasn’t quiet against the ship’s sides as the dawning sun came up over the ocean causing red colors in the sky, while other warnings in the weather seemed to deem bad days might be imminent in the Karibbean, too.

Captain Tavish McBride stood alongside his first mate while the latter turned the wheel. They cut a contrasting pair, the Captain wearing a floppy red hat and what might have been his best finery, a flowing flimsy white shirt, a dark blue vest, and buff, almost yellow trousers, all topped off by a long brown hunting cloak that had a belt untied, its purpose for helping to close the garment in bad weather. Meanwhile, the first mate had the working cloths of a seaman, well worn, and in good condition, yet clearly his earnings weren’t spent on fine clothing.

“Captain, may I speak freely?”

“As always, Matey.”

“Well ye crew, dey ain’t been paid in weeks, and their gettin’ a bit rambunctious, Captain.”

“As always, hence we’re at sea, so deys don’t get into no trouble in port, and we’re off to find a new employer.”

“Ah, I see, Captain, but you got me at the head of the ship, it’s been couple days now out of port, yet yer not tellin’ me where we goin’?”

“Nope, Matey, not yet, just keep sailing as you are, and we’ll see what happens.”

“Yep, Captain, ye always was one fer keepin’ things to yourself, yet a crew’s trust can be a fleeting thing, if dey ain’t happy.”

“Matey, I got your point ye first time. We’ll all be fine. I ain’t let ya down befer, and I ain’t lettin’ yer down now. Last word I heard, ders war afoot back in ye Old World, and when eva dare is, it tends to effect what goes on ova here. Dat means someone’s goin’ to want to hire us out fer some huntin’, and maybe more den one. With any luck, we get paid as usual, and can partake in some booty, too.”

“Well, Captain, one ding is fer shur, where ye go, dares always a bit of advencha, and me sailin’ dis here boat won’t be ye first time I didn’t know where we was goin’.”

“Take heeds, Matey. I’ll be taking over ye wheel afta ye cook serves the meal he’s fixin’. In ye meantime, I’m goin’ to take a break down below and polish up Old Tom fer some eventual shootin’. When ye get eatin’ with ya crew, I want ye to make shur dey know we’s headin’ fer a scrap, sound good?”

“Aye, aye Captain, as always.”

“Good, where dares a scrap, they’ll be ye treasure.”


El Citadel, the lower dungeons...

The large black rat sat perched upon the water barrel, its feral eyes locked upon the crumb of bread it held in filthy paws, regarding the man sitting on the pile of damp straw at the edge of dim light. Scrawling upon a piece of rotted wood with a hunk of coal , the prisoner regarded the rat for a moment before returning to his writing.

“If this be me last days then I want to go to the gallows with a clear conscience, unfettered by thoughts of revenge and ready to go to Morr’s realm.”

“I came to be in this place due to my actions, I was young, dumb and trusting. I was once a good man, a man with a future. That was before I signed on with the vile Captain Tristan Tremonte. Humph! Gentleman Pirate indeed, Tremonte is a cad of the highest caliber. He left his wife and children, a profitable plantation and a bright future because he simply grew bored!”

The rat continued to gnaw the bread, turning it over and over in its paws.

“I signed on with Tremonte in the summer of 1781, with the promise of silver and a future I could build upon. It was apparent right away that Tremonte had no idea the difference between a mizzenmast and a musket ball. He was incompetent to the point of being a liability and the crew muttered of mutiny no less than three months after we set to sea. A Privateer he was, or so he claimed, yet never produced a Letter of Marque. For that matter, now that I think of it, no one ever asked to see!”

The rat had finished its meal and moved now across the straw covered floor, lingering beyond the bars of the cell, just out of reach.

“So it was that Jack challenged Tremonte to a duel for control of our vessel, the Minstrel. Tremonte was taken quite aback but realized he had little choice but to accept. We made for a sandbar off to port and several of us, myself included, rowed out in the long boat and left the two on the sands. Jack was quick and drew forth his cutlass while Tremonte simply held his rapier out in a ridiculous stance, the kind that arrogant nobles take because they see duels as games. He looked effete and pompous, his ridiculous powdered wig and fine garments. I imagine it came as quite a shock to Tremonte when a parry and cut later his hand was flopping on the sand like a fish out of water!”

The sound of heavy footfalls and a dancing wave of light streamed from beyond the door of the cell block, heralding the approach of the Estalian jailors.

“I must be quick, for my pardon comes and I will see my way out of this vile place and breathe the clean air once more. The duel, back to the duel. Tremonte started in shock at his hand for a moment while Jack waited for him to surrender. Instead, Tremonte drew forth his pistol and shot Jack straight through the chest! Bad form from a cad and a slight to our code! Tremonte fled into the shallows beyond, our pistols echoing in the air but finding no purchase in his traitorous hide! He soon fell from sight into the jungle beyond the sandbar and we set about rowing back to the Minstrel. The Estalians took us then, while we were thus engaged watching the coward flee and we get clamped in irons…”

The lock in the cellblock door jingled as a heavy key was inserted, the heavy portal thrown open with force enough to smash the rat flat before the grim Inquisitorial Guard entered. Grasping hands reach into the cell and dragged the sailor out into the filtered light...

“Your time be up Davey Jones. The Hangman is waiting…”


Vera Cruz Mission

...To His Most Regal Majesty, the Emperor Don Carlos, our Most Magnificent King:

May this most celebrated and promising time of year, as once again the Spring renews our hopes in this life and in this Life to Come, return great happiness and wealth to Your Gracious Majesty, by Divine Right ruler of Valencia, Bilballi and of our new-found and prosperous Trinidad.

Good fortune to you upon this, the first day of April in the Year of our Lord seventeen hundred and forty eight, the fourteenth year of the just and kindly rule of His Holiness Ramul III.

Seven months ago, You Majesty, inspired as I was by the hope that my humble services might bring the peoples of this new and unsettled country from the Darkness of Superstition and Disbelief into the sweet and assuring Light of Myrmidia Faith, it was my privilege to travel with Captain Gabriel Rivera to Vera Cruz, at the very borders of those lands Your Majesty rules with infinite Justice and Mercy.

As we drove forth in righteous conquest, we came upon one village after another, abandoned, stripped of gold and ornament, except for a small shrine in each village, all the same, all strangely untouched. As to the outlandish and cruel nature of these shrines, I tremble to offend Your Majesty’s Decency and Faith; it might interest you to know that these shrines seemed to be made of a strange black glass, dark and bloody and carved with vile runes, were it not for the fact that the glass would not crack or break easily beneath our righteous weapons. Carved on the side of each altar were strange images of disturbing nature that I cannot go into in detail.

I need not assure Your Majesty that we were quick to destroy these horrid monuments, though indeed we marveled at why the villagers had left them unharmed. That is we wondered until we pressed further into the rain forest, still intent on extending the Rule and Majesty of Your Highness. As we pressed further into the unknown territory, we were met by bands of Karibs, who now greeted us with eagerness, having heard of our destruction of these vile altars. So it came to pass that we were joined by the natives and a large temple deep in the rainforest was overtaken and cleansed, and I set about to bring the Karibs to the true Faith the very night following.

Upon returning to our camp, we found Captain Rivera’s company had been tore to pieces during the night, the camp a charnel house, a scene that will haunt my dreams until that final rest. In flight we fled the jungle, losing our remaining guards and bearers to animals, quicksand and an ambush by reptilian monsters that stood upright! I attribute the final to the jungle fever that overtook me once I stumbled out of the jungle, Rivera accompanying me, though he did soon after of a strange wasting disease.

There are more things-darker things- I cannot entrust to a letter. Things for Your Majesty’s ear only. I plan to depart come winter for the Estalian homeland. Upon arrival, I most humbly request an Audience in Your Noble Presence.


Your Most Humble Servant
Padre Esteban Lopez de Ojeda S.P.


Chocolate Hole, dusk…

Holder bent low and slipped aside the brown curtain blocking out the cool night air from the interior of the hut. Standing upright once he passed beneath the arch, Holder stopped and held his breath. The room beyond was filled with all manner of objects, from skulls to bottles to rattles to bead curtains and a host of other containers, all backlit by hundreds of fat burning candles, some set in holders, some held in place by their dripping wax, others set upon skulls, grim guardians that forced the Empire born Holden to clutch his wide brimmed hat closer to his chest. Before him, seated upon the floor in front of a small burning brazier, was a Karib man of modest age. Dirty locks of braided hair hung from his weathered skull, years of living in the warm climate had made the Karib’s skin leathery, stretch taunt across his bones. He wore a simple pair of striped pants, a vest of goatskin and no shoes. The Karib looked up from the fire to meet the gaze of Holder.

“Wot you want, babaloo? Dey say you looking fer King Willie, dey say you offerin him favors, eya?” The Karib motioned to Holder to take a seat before the fire.

Reluctantly sitting down, forced to sweep aside a crab from the sandy floor, Holder took his place across from the Karib, the flickering flames throwing shadows across both man’s faces. Dabbing at his sweating brow with a cloth, Holder addressed the man the natives assured him was King Willie, High Priest of Coquina.

“It’s my sister Jocelyn sir. She is very sick and our leeches know not the reasons for the malady. She is struck mute, unable to breathe or speak. Her eyes are wide with fear as if she is experiencing a waking nightmare, but she cannot awake from it. She is unable to take food and is wasting away before my eyes.”

Suddenly stretching to his feet, Willie turned his back to Holder, speaking to him over his shoulder as he moved to one of the shelves behind him.

“So why you come see Willie den? Wot make you think Willie gone help you, Willie can help you?”

“They say you have…powers…you can make big sicknesses into little sicknesses, little sicknesses go away. I have need of your help, for my sister’s sake if not my own!”

“Your sister, she be a fine woman then? Red hairs like the conch shells don Willies beaches? Da woman dat I done see in town, yellin at da younglings and playin da part of da fine upstanding lady? So those make you dem plantation man, Holden, eya? The one that sits on the hills, wherein der be lots of workers, maybe worked too hard”

“I am sir, as is she that you name my sister.”

Chuckling to himself, Willie turns back to Holden, his hair hanging across his face like dirty ropes onboard a ship, one eye glaring out to view Holden.

“Nothin here for you, plantation man. Willie don’t make no sicknesses go way, Willie just an old man waiting for da jumbies to come take him away.”

Gasping, Holden rises to his feet, placing his hat upon his head and glaring at the back of the Karib, who once more stood facing away from him.

“I was foolish to waste my time” he spat as he ducked under the doorway and stalked off into the night.

Chuckling once more to himself, Willie drew forth a small doll from his vest, a doll with two plain button eyes and a noose of red hair tied tightly around the throat. Willie still smiled at the ease in which he had acquired Jocelyn’s hair, her vanity at combing her lustrous locks each night made getting the follicles a simple matter. Clutching the doll tightly in his hand, he squeezed ever so slightly, coughing as he did; he could almost hear her screams from here…


The Anchor and Whistle Tavern, Isabella Sound

“So then they bring in the Dancer, Tremonte and his crew in irons. The vessel hold is full of three tons of cocoa beans and 60,000 pieces of eight, the richest prize the Bretonnians have ever taken. Tremonte is a mystery, not a sailor, not much of a fighter but the man has a reputation you know having, escaped on more than one occasion from the noose. So the Estalians decide to keep them all onboard the ship instead of jailing them.”

Draining the tankard in a final satisfying gulp, the Dwarf wipes his gnarled hand across his beard, removing the last bit of foam. He motions to the barmaid to bring another round before returning his attention to the two merchants before him.

“The Lord Mayor then orders the carpenters to construct a gallows right there on the docks! More than a dozen of them are brought in, at such a late hour no less, and under the light of lanterns start a ruckus with all that hammerin and sawin. The good people of the Sound are kept up under this barrage of noise, and all the while Tremonte and his crew stand upon the deck of the Dancer, muskets trained on them by the Bretonnians. Ah!”

The buxom wench drops a new tray of pitchers upon the table with a thud, scowling at the Dwarf and rubbing the welt he just raised upon her buttocks. Laughing, the Dwarf picks up a pitcher and starts to take a deep draught.

“As I was sayin, they be prisoners on their own ship, waiting for that sharp drop come morning. So what does Tremonte do? The coward slits the throat of his guard and slips into the harbor. Using not but a pair of wine barrels, for he cant swim ye see, he paddles to shore and makes good his escape.”

“Now how did he mange that little feat? If I understand the stories, Tremonte lost his hand in a duel and has a hook where his left hand used to be.”

“Sorry mate, but who is tellin dis tale? Dats right, it be me! Now do you want to hear it or not?”

Silence followed the outburst from the Dwarf and so he continued.

“So den Tremonte meets up with some of his mates down the coast, gets himself another ship and crew and sails back to Trinidad. Under the guise of a trading vessel, he and his new crew sneak back into the harbor and steal the Dancer right from under the nose of Bretonnians finest Knights!”

Laughing at that, the Dwarf continues to drain the pitcher while the two merchants consider his tale.

“You spin a fine yarn master Dwarf, but there are many stretches in it. How did Tremonte get the barrels if the hold was full? How did he escape? How did he outfit this new vessel? Papers? It seems beyond the man.”

Smiling to himself, Stonekeg leans forward.

“He must have friends in high places, I be imagining…”


Beaches of Karakas, near midnight...

The raging bonfire through red lights across the circle of gathered Karib and Estalian children sitting on the pearly white sands, eyes wide with terror. Before the children sits a grossly fat Karib woman, so obese as to look virtually incapable of movement. Her face, while weathered by southern breezes, was that of a sweet old lady, in her waning years. Her dark eyes twinkled in merriment as she regarded Maria.

“Mama, tell us another story!”

“Children, it be getting late, but” drawing forth a small hourglass from her robe “I think we have time for one more story before the witching hour, one more tale to help keep y’all warm on da way home.”

As the children leaned near, Mama Regina adjusted her robes and settled into a more comfortable position. She then began…

“When I was a little girl, not much younger then dear Maris here, I did travel dese islands wif my papa, he being a sailor and good one too. One night we be tacking offa Kiss Bottom when we comes across a schooner, be flying at half sail and all. Der be no sign of anyone on deck, so me papa doan moors us in dere fishing nets and climbs onboard. Der be no sign of anyone below decks, me papa doan a fine search and all. He comes back to da sloop and casts off without saying ting, like he doan seen a jumbie or something.”

Several of the children jumped as the distant foghorn sounded midnight in the harbor; Mama Regina only smiled and continued.

“My papa, he don’t say nothing till we get far away from the schooner, then he takes my chin in his hands and kisses my forehead. Regina, he say, don’t know what that schooner be about but there be no souls on board, but the dinner is still on da table and the food and coffee be hot and steaming. I found this on the table, twinkling with light.”

“My papa draws forth this shiny gold coin, all marked with symbols of power. He tells me that it be powerful magic and I needs keep it safe with me. And so I put it in my pocket and we no talk about it no more.”

“I comes to find out in the years that follow dat da coin be one of the Nine Pieces of Eight, a cursed orb from the shores of Lustria. Dey say it’s a warning against greed, some say that it draws forth monsters to it, monsters from the deep all dripping and slimy. Some say that it attracts these beasties, especially if there be a fire to point the way. Like the fire we have here before us!”

With that she draws forth a heavy gold coin with ancient etchings from her robes and holds it up in the fire light, its surface flashing golden radiance as the children screamed, some of them running from the night, others clutching at the Karib woman in fear. With reasurring words uttered while stroking their hair and patting them in comfort, Mama Regina gazed out across the water, waiting to see if the monsters would finally come…

Goomb - June 8, 2011 08:45 PM (GMT)
It was really smashing fluff, BS. The fluff really is starting to shape the campaign. There are a lot of characters and locations, but it is going to make a great story when it all comes together.

I am glad I read the fluff....The Asp will not be stopping at the I’le Del Muerta to explore any time soon, methinks!


Kaptain BlackSquig - June 14, 2011 04:14 PM (GMT)
Turn Three: Exchanging Pleasentries
"Karibbean Sea! Whose waves are years,
Ocean of Time, whose waters of deep woe
Are brackish with the salt of human tears!
Thou shoreless flood, which in thy ebb and flow
Claspest the limits of mortality!"

"And sick of prey, yet howling on for more,
Vomitest thy wrecks on its inhospitable shore;
Treacherous in calm, and terrible in storm,
Who shall put forth on thee,
Karibbean Sea?"


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Off the coast of Domingo Sound, 1785
“Stand to’t, my bullies! Clear the guns, baw-cocky boys; ‘tis our turn next-but stand by till she comes about!” roared Magg.

Da Bleedin Rhinox came about, her sweeps run out as the Schooner sought to circle about her prize and come up under the starboard. Sailing ripping in the wind as she tilted in the water, the roar of The Capricious Maiden’s polished cannons peppering her timbers with shrapnel, casting Gnoblar and Bull alike into the air as more explosions raped her gun decks, the powder from one barrel igniting under a lucky shot.

“Sweep her fo’c’s’le and poop, so shall we make ‘em like corn before the sickle!” roared back Captain Guildemont of the Capricious Maiden.

As the Bleedin Rhinox drew up closer to the Maiden, the crude Ogres onboard shouted challenges over the noise of cannon and swivel gun, more of her deck crumbling under the pounding. Great gaps appeared in the stern of the Rhinox, rigging began to buckle as small fire broke out. As the schooner drew up alongside the Maiden, brigades of bucket wielding Gnoblars rushed to extinguish the glowing embers even as the prow of the Rhinox crunched into the starboard side of the Maiden, causing her to lurch.

“Grape lads! Grape now hot and heavy! The brutes come and I will not abide their vileness to defile my Maiden!”

As small arms fire erupted, a half dozen Bulls reached across and grasp the rails of the Maiden, muscles rippling as the drew the mammoth vessels broadside. Small squeals of angry broke from a party of Gnoblars armed with bottles and belaying pins as they rushed across the still outstretched arms of the Bulls, a flurry of empty rum bottles forcing back the first human sailors moving to greet them.

“Takes em whole lads! Its man flesh on the menu this day!” bellowed Magg as he and his Bulls jumped onto the slightly lower deck of the Maiden, the impact of the Ogres shattering a hatch and breaking apart several deck planks. Magg himself found his leg wedged into the gap of a broke plank, the human he landed on little more than a gory smear.

As Magg fought to free his enormous bulk from his wooden prison, the Gnoblars were scathed down by several blasts from blunderbuss, his Bulls caught between a whirling circle of swords and pistols, several falling to the blasts of the weapons, others taking shots that would kill a normal man and still swatting aside more humans by the dozens. As Magg pulled himself free at last, his Sword Gnoblar struggled to hand his master his dropped club, a small cylinder rolled across the deck and detonated. The crude grenade was full of filed metal ingots and the force of the blast drove Magg over the rails and onto the deck of the Rhinox. He lay there shattered among the broken beams and snapped rigging as smoke poured across the deck as the fires burned out of control.

A few minutes later, Magg regained his faculties and realized that the Rhinox had withdrawn into the growing smoke, her timbers weakened and her crew depleted. The roaring in his head was nothing compared to the roaring his crew endured when he was able to see straight once more…

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Sandy Cay, Tilean Army Headquarters, End of Early Summer, 1785
As Captain Caesario Clementio, with his wounded arm still in a sling, stood with the other Captains around planning table with General Alfonso di Deo, Caesario couldn’t fail to notice the General’s calmer demeanor now that the seas around Sandy Cay didn’t have Halflings and Karibs in small canoes, outriggers, and a shambling schooner full of greenskins, paddling around..

“Captain Monterro, you’re saying they haven’t been seen in weeks?”

“That’s correct General, everything they took has been abandoned by their fighting forces, although there are some natives and a few of their guards remaining in the locations they ravaged, but the last we heard, they set off north into the sea”, replied captain Palu Monterro.

General di Dio looked puzzled, “North? That seems odd, wonder where they’re going?”

“There’s no telling, sir”, said Captain Eduardo Luca.

General di Deo rolled his eyes and then stated, “Alright then, take heed, we need to be certain all the defenses here in Sandy Cay are in order. I want as many of the troops as possible organized here in our main location. We have an opportunity to increase the local strength and thus decrease the likelihood if they come back that they can take it. Which means we’ll be reducing defense of other areas, but increasing the ability to hold out here until we can find a way to get additional support for putting these rebellious natives down if they return?”

Captain Clementio sensed the General giving a slight pause and so he spoke next, “General, my second had an idea regarding where we might get some support, but it might be a controversial suggestion, sir.”

The General focused his attention on the Captain Clementio before saying, “Well if it’s as practical as his idea for getting here from Middle Plantation, it can’t be unwise, so let’s hear it.”

“It involves getting aide from Estalians, General.”

“Under the circumstances, in that we aren’t scheduled for replacements to arrive until next spring, I’d say such an idea is worth hearing the details on, so do proceed, Captain Clementio, please do.”

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Isabella Sound, Late Summer 1785
The breeze had turned cool last evening, a harbinger of possible bad weather. The steady winds blew across the Sound, the smell of fish pungent this day. The fleet had returned with a dutiful catch and most of the town had set off to the docks to begin the unloading of the six vessels.

The Shattered Jack Tavern overlooked the shipyards below and that suited the Dwarf fine as he had a need to watch the comings and goings of the vessels making port. From his seat in the midden, he could watch events unfold as he emptied the remnants of the barrel and a half of grog into the simple bucket, chuckling to himself that the boy whose job it was to change the buckets, would earn his wage today!

Beyond the midden was the taproom, stocked with dozens of racks holding potables from all across the Karibbean. It was amazing to Rik that Henry managed to maintain such a well stocked cellar. The tables that littered the taproom were crude but elegant, polished barrels capped with wide rimmed rounded tops, with stools scattered in all corners of the room.

Henry was polishing a number of crystal candle bulbs when the door opened and a dandy entered, the fop sporting an enormous feather cap and the dress that only the wealthy would consider wearing. He took a seat near the wide windows overlooking the harbor and ordered a glass of elegant red. As he sipped the vintage once it arrived, the dandy motioned for the serving girl to join him. Knowing it unwise to decline an invitation from a nobleman, she joined him at the table where they struck up a short conversation. Soon she was pointing to the midden door, a wrinkle of disgust coming across his cultured features. Drawing a deep breath, the dandy moved to the table near the midden, where he observed some curious belongings. A faded logbook lay upon a pile of maps and other charts, a bumper of mead sat cooling next to a bowl of some dark liquid.

“I say, Master Rik. Pray, I have need to speak with you on a matter of great urgency.” He said in a load voice to the closed portal before him.

Straining, Rik thought he heard the dandy.

“I’m be a tad indisposed at this precise moment lad. Take yer leave and bother me at a more opportune moment!”

A massive bundle of black fur chose that moment to alight upon the table, a ratty looking beast with feral green eyes and sharp claws. The feline hissed at the dandy as he blanched before the aggression of the beast. Drawing forth a hanky from his perfumed pocket, he waved it threateningly at the beast.

“I am afraid, Master Dwarf that my employer demands I shall not take my leave. It is well known you have a number of long guns on market and my employer wishes to wishes to enter into the bidding for them.”

Grumbling as he continued, Rik thought about the offer. He already had over a dozen bidders for the cannons and he wanted to make sure everyone had a chance to bid for the right to pay him! Letting another boat go, he shouted back through the door.

“Alright Lad, does yer employer know what a “lucky number’ is?”

Shooing at the cat, the dandy responded.

“Yes Master Dwarf, he does indeed know that exact term. I am to respond by telling you that General Franz fornicates with alley cats!”

Smiling, Rik knew he had another one on the hook.

“Alright then lad. Tell your employer I will make sure he is in the know. You can leave yer token with General Franz there. Mind, he brokers no persons to touch his rum!

The dandy was unsure what he meant by that last, but he withdrew a rolled piece of cloth and placed it next to the bowl. At that, General Franz moved to the bowl and began lapping at the rum, its pink tongue moving so fast the dandy became uncomfortable and moved to leave. The cat let out a loud belch as the door was pulled closed behind the dandy, Henry couldn’t help but laugh. That Dwarf and his rum pot cat were a pair of lucky numbers, to be certain!

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Off the Coast, Domingo Sound, Late Summer 1785
The foredecks of the Asp were littered with debris, the mast having been shattered under the impact of the L’Epine Noirs guns, the Monarchy Schooner overtaking the Asp as she set off to Tortuga. The battle had been brief, the Sloop sighting the Schooner as she rounded a small island along the coast. Using the shallows, the pirates moved under the cover of a light fog and were able to take the L’Epine Noirs unawares.

“Aloft Gitz! Clear the braces ya scurvy dogs. Dreg, take da zoggin wheel! The rest of you ladz dry yer eyes and ready yer powder, weze boardin fer sure!” shouted Ca’pt Nazbin as he drew his blade.

The Sloop drew closer to the Schooner when the lookout saw them through the swirling fog.

“Pirates lads! Fire the guns to port, port side guns fire. Heavy shot and don’t stop! They are upon us!” commanded Captain Gastion. Bells rang out as the Asp unloaded her bow cannon, shot ripping through the soft underbelly of the schooner and blasting its way up through the lower decks, toppling the mast as the main hold caved in. The cannonball continued its upward trajectory, before loosing speed and plummeting back down on the schooner, smashing into the stern with a sickening crunch. As the sails twisted inwards upon themselves, the wreckage rained upon the Asp, snapping rigging and throwing the smaller vessel off course. Even as the sloop sought to right her course the crew of the L'Epine Noir rushed to the gunwales to repel any boarders. Her cannons spoke loud and true, smashing into the timbers of the Asp, raking the deck with hot lead balls. The gun deck of the Asp blossomed into fire as the powder kegs of several cannons exploded under the rain of shots. Fires swept many of the greenskins into the ocean where they sizzled as they sank below the waves, the crippled mast crashing to the deck and setting the vessel adrift. As the L’Epine Noir was at full sail, she swept past the wreckage and was once more lost in the swirl of fog.

Snarling at the damage to his ship, Nazbin shouted at his crew.

“Pull you last worthless gitz! Arms and legs and backs, pull ‘ard ye lubberz an’ git us to safety in da cove!”

Meantime, aboard the L’Epine Noir.

“Bring us about Mr. Mate! I want that pirate vessel resting upon the ocean bottom! I made a bargain and I would see it honored!” Even as the Schooner came about, the fog had started to thicken and the Asp was soon lost among the mists.


From … A Biography of Inquisitor Alphonso Rodriquez Cabrillio by Sergio Quantillio

page 171 …

After his trip to El Citadel, and having acquired some additional troops, artillery, and munitions along with a ship to transport them, Cabrillio first returned to Trinidad where he collected more of his forces and two more ships, and then set sail for Cabos. Brother Miguel’s diary provides a surprisingly detailed list of units of the expedition shown below.

“- 3rd Estalian Karibbean Swords, from Trinidad
- 16th Estalian Pikes with attached Arquebuziers, from Trinidad
- 22nd Estalian Crossbows with attached Halberds, from Trinidad
- 2nd Inquisitional Halberds with attached Arquebuziers, from El Citadel
- Section B of the Karibbean Chapter of Knights of the Inquisition, from Trinidad
- 5th Karibbean Inquisitional Battery, from El Citadel
- 1st Karibbean Scouts”

The last unit on the list is of interesting note because this is the first mention of an organized unit of Karibs fighting alongside Inquisitional troops in the Karibbean. Little is known about the unit, but from the few references made in various archival accounts it is believed that it was a way to provide a sense of inclusion for the local Karibs that remained on Trinidad after so many had fled to Cabos.

Additionally, Cabrillio’s flag ship, El Justerio, was escorted by the two Pinnnaces, “El Amarillo Rosa and the Gaviota di Libre, as well as the frigate Lanza Punta from El Citadel. The small fleet headed for Cabos about a quarter of the way into the summer, and upon their arrival, they disembarked just east of the settlement before marching through a short stretch of jungle and fanning out into formation to attack the town.

Brother Miguel’s diary provides a small map (see Appendix C) where it shows that the pikes formed on the right, closest to the water, the center was occupied by the crossbows, and the swordsmen had moved south of the town to sweep in from there, while the Inquisitional Halberds served as the reserve on the slope of a slight rise behind the crossbows. The map does not show the Knights, or the Karib scouts, and the diary only makes mention of the artillery (two cannons and two mortars) and the horses being left behind because there wasn’t a clear path through the jungle.

From there, Miguel tells of the advance upon Cabos seemingly being unopposed until the troops entered the town. Apparently there were token organized efforts from the Karibs who had weapons, small fights breaking out here and there. Various huts on the outskirts of Cabos were torched, which led to many natives running through the streets and being slain by the Estalians. Closer to the center and down by the docks, most of the buildings were purposefully untouched to be used in the future, and this is where the resistance from Karibs was encountered.

The most significant fighting seemed to occur near the Chief’s large round meeting house. Miguel describes a scene in which arrows were fired across a large courtyard area, and there was even a charge of “viciously yelling natives with spears” that evidently was no match for the trained soldiers being led by Cabrillio. Miguel even writes of seeing Cabrillio standing at the ready, pistol aimed, hand on sword, and firing with the Inquisitorial Arquebuziers, while the Inquisitorial Halberds stood firm after having reached the center of Cabos in their attempt to capture what Miguel refers to as their “King”. Instead, it is recorded that their Chief was not captured, and he died alongside his guards, all fighting to the last man.


From The Port-au-Prince Monthly Journal, 1785

New Cannons Ready, More Soldiers Wanted

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Local residents who donated some high ground overlooking Port-au-Prince’s harbor across the water from the town, dressed in fashionable Karibbean summer wear, showed up for the test firing of one of the many new cannons delivered from Nordland as part of Lord Governor Langston Hughes effort to increase defensive emplacements around the town. Landward side fortifications have also increased with several smaller field cannons being located in those positions.

With increased pirate activity being reported in the Nassau area, and it being rumored that a new so-called “pirate kingdom” is arising, General Ludlow Von Gruberheim is encouraging the Lord Governor to request more troops from the homeland, while at the same time increasing the size of the militia as well. Another suggestion under consideration is to create a local unit of pro-Imperial Karibs as both a way to grow the size of the army, and make any inland Karibs who might create issues for local peace and prosperity, need to think twice before deciding to act in ways that might hurt some of their own.


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Vera Cruz, Late Summer 1785
The sounds of hammers and saws echoed across the wide beach and deep into the interior of the jungle. The wooden frame of a mission was taking shape upon a solid rock foundation, a veritable army of workers and supervisors’ working day and night to fortify the fledgling colony.

The harbor beyond served as anchor point for several ships flying the colors of the Monarchy, their pennants whipping taunt in the winds, her sails stowed and her crews serving as masons and carpenters now. Gentle waves rolled upon the pristine sands, the noise of children playing in the waves drowned out by the industry going on around them.

The Skink continued to watch the progress from its lofty perch, its cold alien eyes moving of their own accord, its tongue sniffing the air and taking in the scents of the newcomers. It made subtle movements occasionally, more to adjust its camouflage than to stretch, for it could remain motionless for months at a time if need be. It watched and it waited.


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Torktuga, Late Summer 1785

The ominous Tomb Ship rowed into view, the wooden oars moving in unison and showing no loss of speed. From his deck aboard Silic’s Ire, Captain Pierce watched the vessel approach through his spyglass, the morning sun rising behind the Khemrian war galley as she cleared the mouth of Torktuga bay. No noise came from the vessel, no shouts of sailors, no pounding of pacing drums. As he moved to dodge a sweeping beam, Pierce cursed.

“What are you, a bunch of over-bosomed maids? Secure that beam or it’s the ballast for you!” he shouted at the nearest sailor, who scrambled to do his bidding.

Turning back to the approaching galley, he sighted along its gun deck where stood a number of catapults, small scorpions or some similar machine. His blood chilled further when he saw the deck filled with ranks of unmoving skeletons, skeletons clad in ornate armor and bedecked in jeweled coverings, bearing spears that glinted in the morning sunlight. The ship was perfection, and it brought a tear to Pierce’s eye when he ordered his cannons to fire.

The single mast sail crumbled under the impact of the Ire’s cannonade, falling to the deck and smashing whole ranks of the skeletons poised there. The unearthly vessel continued to move forward, the oars rising and falling as she drew closer to the Ire. Panic started to flow through Pierce as the ship ignored his cannons and closed despite the withering fire. More shot fell upon the galley, one of the catapults crumbling under the barrage, the wreckage falling upon the aft starboard oar banks, smashing them into kindling and bringing the vessel around.

The remaining catapults opened fire and soon the rocks came crashing down upon the forecastle of the Ire, her stern crumbling under the impact of the stones, her figurehead pitching into the ocean even as the galley drifted closer. As the skeleton gunners moved in silent unison to reload, Pierce ordered his gunners to target her remaining oar banks, which again shattered under the impact of the heavy shot, her motion now governed by the swell of the waves.

As the two ships passed, Pierce ordered another broadside but his order froze in his throat as he saw the form of Prince Sobek upon the decks, the witchfire burning behind his gilded deathmask, his arm raised in silent salute to the Captain as the Ire moved beyond cannon range and took up a flanking course. The Tomb Ship bobbed in the waves and began to be pushed away from the rocky coast of Torktuga and out to sea…

Petite-Goval, End of Early Summer, 1785
In all Lord Mayor Francois de Goval’s entire life, birth to now, he and his town had never experienced anything like the Cholera epidemic that was occurring presently.

Francois recalled when he was a child, his father, the then Lord Mayor, had to combat the effects of a couple of hurricanes, and even the year of the Big Tidal Flood as it was called and remembered, but nothing like the disease that was now afflicting most of the population. Two of his sons, including the heir to the local throne, and three of his daughters were all confined to their beds with the nastiness of the symptoms hitting them all hard. He and his wife Ophelia, had so far managed to avoid the catastrophe that was occurring, she knowing how to avoid, any food or water source that wasn’t likely healthy to eat or drink, counseling her husband to do the same, and providing the best help to their children, while the only side effect so far was that the two had begun losing weight from their wide girths.

However, among the populace death was becoming an everyday thing, and there was no longer enough fresh water to help those stricken with the dehydration that the diarrhea and vomiting was causing. People who were acquiring the sickness would develop the look of sunken eyes and wrinkly skin and before long, without neither the right treatment being available nor in many cases not known, would reach the point where they wouldn’t see another Karibbean Dawn. The Lord Mayor had put out word that he was willing to pay significant sums for whatever help that he and his community could obtain, like barrels of fresh water, fruit, and other food stuffs, but none had arrived over the last month and a half, and so the deaths continued, and no relief was insight.

As Francois paced in the hall way outside his and his family’s bed chambers, he could think of nothing else that he could do. He wondered if enough of the Petite-Govals could make it past this problem, and enough to bring some sense of normality to their homes and the town. Or would instead the community cease to exist, with any survivors forced to evacuate in hopes of avoiding what was already tearing their lives apart as is. And he would need to make a decision to order such soon.

The Graveyard of Ships, Coquina Sea
A flock of gulls, numbering in the hundreds of thousands, swarmed in the crisp morning sky, their cawing drowning out the lapping of waves on the hulks of ships marooned in this Mannan forsaken patch of ocean. The wrecks, over three dozen in number, were beached on the sandbars that riddled the shallows here, broken masts like crude grave markers, tattered and rotting sails more like shrouds covering the bodies of the ruined vessels. Birds’ nests riddled the upper rigging and masts that still stood upright, the decks and sterns likewise sporting heaps of driftwood, cloth and straw.

The hull of the Red Moon scraped the upper mast of a sunken Galleon as it passed over the sunken wreck, the rotting wood snapping under the weight of the schooner to fall in slow motion to the debris littered floor, joining the tons of sunken wood and metal on the ocean floor. A school of sharks, hammerheads, changed course as the rigging fell by in the dark, moving with speed towards the surface, where the prow of the schooner Sigmar’s Wrath ran starboard of the Red Moon.

Holding tight to his holy symbol, the silvered image of a mighty Warhammer, Captain Luther Siegfried stared straight ahead, the scenes of devastation around him not even drawing an errant eye. His focus remained on the vessel before him, Captain Johann of the Red Moon could be seen yelling orders at his men as their schooner slid between half sunken wrecks, her upper sails shredding as the gap narrowed. An inattentive sailor cast screaming from the upper rigging fell into the water and quickly disappeared under a sea of hammerheads, the water turning gore while high pitched screams ripped the air, stirring a cloud of gulls into action, the decks of the Red Moon soon lost to sight beneath the flock of avian.

“Damn birds!” screamed Johann, “away and to a watery grave with the lot of you, may the sea gods take your worthless souls!”

Luther cast a cold glance at his helmsman, who immediately shrank under the gaze of his Captain. His lieutenant ordered his men forward, armed with long poles to help push the ship away from trouble, as Luther barked orders to his helmsman.

“Cut yer speed Mister Helmsman! I shall broker not a scratch to me fine vessel, and ye being doing a proper if you make sure to follow me orders to the letter.”

Ahead in the debris of wrecks was a mountain of seaweed and kelp, growing over the sunken wrecks like a green carpet, so thick it was impossible to see through. The tell-tale sign of a series of masts could be determined by the lookouts, who shouted information down to the sailors on deck.

“Wreck ahead Captain! Her keel looks sheared and she is sitting on her side in about 30 feet of water.” shouted Hugo.

“Sails Captain, worn but still colored in the shades of Estalia”, added Bruno from the prow.

Signaling to the Red Moon, both ships drew slower and the clattering of chains followed by splashes could be heard above the screaming gulls. Both ships slid to a stop amid the wrecks, as boarding parties prepared to be lowered in the longboats…

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Sea of Torktuga, 1785
The lookout spotted the sails before the Officer of the Watch, the early morning fog playing havoc with vision for those still on deck. The sun was cresting the horizon, spilling orange and gold light across the decks of the Indomitable.

“Ship Lieutenant! She is flying the colors of Nassau, a Sloop by the looks of her!”

“To order men. Spread the word along lines and wake the Captain…”

“I am here Mister Crowe, it is impossible to sleep under the gauge of your voice!”

Drawing on his coat, Captain Vinta moved to the poop deck and gazed out towards the silhouette of the ship on the horizon, her single sail snapping in the wind as it tacked to and fro.

Captain Alcuds, from the deck of his pirate sloop The Dancing Cloud, peered at the schooner as it drew closer, his hand shielding the rising sun from its glare. It looked a fat enough prize he mentally noted, and he and his crew were hungry. A series of silent hand motions ordered the crews to man their guns and make ready. His crew followed orders quickly and efficiently, the Captain having flogged men that were too slow in the performance of their duties.

As the two vessels approached one another, neither made their intentions clear. Vinta ordered his men into position with a series of verbal commands, each smartly moving to their stations. Both Captains drew forth spyglasses at this point, the distance between the two close enough now to indentify individual faces. As this became apparent, Alcuds turned to his second and bellowed.

“Hoist the colors! Let’s send these devils to the cold embrace of the sea!”

Seeing the pirate flag ascend the mast, Vinta turned and yelled.
“Fire the guns! Fire the guns! Let this pirate scum know their time is over!”

Cannon fire erupted from both vessels, covering them in a blanket of smoke as the balls found their targets. Both ships were raked with fire, the accuracy of their gunner crews on display. The twin masts of the Indomitable were shattered, the main mast toppling to the deck, the rigging dragging the aft mast down with her, crashing into her deck and killing dozens of sailors. Meantime the aft mast of the Dancing Cloud toppled overboard, dragging more sailors to their deaths as they became tangled in the sails and rigging. Time and again the Indomitable gunners targeted the cannon decks of the Dancing Cloud and time and again the heavy timbers of the sloop deflected the balls, until their cannons started to glow from the heat. Sailors were thrown into the sea as more fire was exchanged from both sides, the bow of the Indomitable crumpling under the weight of the attack, while the Indomitable gunners succeeded in smashing apart the gun decks of the Dancing Cloud, forcing the pirates to withdraw.

With sails down and a number of fires burning below deck, the Indomitable was unable to give chase and instead broke out sails and began to limp back toward Torktuga bay.

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Karakas, Late Summer, 1785
The canoe slid forth from the surging surf, the single occupant drawing the boat upon the sandy beach of the deserted island. The figure, a human of some girth, made sure to retrieve a bag from the boat and moved towards the jungle. The figure, a female, walked with a slight stoop but made tremendous time as she plunged into the dark jungle, making for a small mangrove swamp beyond. As the jungle became thicker, the ground became muddy before turning into a morass of dirty water and mud, a place filled with insects and snakes, dangerous to all but the figure of Mama Regina. The animals seemed to shy away from the aged Karib as she made her way to a mound in the middle of the swamp, a hillock covered in mosses and mangroves.

Climbing forth from the sucking bog, Regina mounted the top of the little island and drew froth a blade from her sack, breaking the soft ground with the hand held spade, sweeping aside handfuls of dirt and moss with apparent ease. While she dug, Mama Regina recalled the woman as she came to her, her burned and mangled infant in her arms…

“Mama, they say you have powwa, dat you can help.”

“I can’t bring em back from da other side Maritza, I so sorry you lose your little boy.”

Shuffling her burden onto the mat on Mama Regina’s hut, Maritza burst into tears.

“Mama, dey come in da night and dey take my boy from me. Dey don’t care, dey leave him dead and dey sail away as quick as you please.” Sobbing now, Maritza falls to her knees.

Regina shuffled before the Karib woman, her grief clearly clouding her mind. She knew what Maritza wanted, what she would ask for. And she knew she needed to change her mind.

“Dey said in mon village dat if a person be wronged, you can help, you make that magic and dat person dey be avenged. Dey took my boy, I want dem to suffer.”

“What you want Maritza, come with a powerful price. Betta you take you boy home and bury him propa.”

Dropping a handful of pearls and odd coins, Maritza continued.
“I don’t care none about no price Mama, I want me revenge on dem white men.”

With a heavy sigh, Mama regarded the tear streaked face of the grieving mother and could only shake her head ruefully.

“OK Maritza, you gonna wait here. I need go collect a few things, bring em back here and do some things to em, before dey be of any use to you.”

The dark earth fell away from Regina’s hands as she dug deeper into the mound, finally unearthing a great heap, a dark bundle of moss and bones wrapped in a worn net. Drawing forth the bundle, Regina allowed a single tear to run down her cheek, before she hefted the burden and moved back through the swamp towards her canoe…

Warlord Ghazak Gazhkull - June 15, 2011 06:55 PM (GMT)
Great piece of fluff :)

Cheers,
G

Kaptain BlackSquig - June 17, 2011 02:30 PM (GMT)
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New Campaign Map! Thanks to Draig for helpin Da Kaptain to realize and create a betta map!

Da Kaptain

WarbossKurgan - June 17, 2011 03:55 PM (GMT)
Now THAT is a beauty of a map! :yarr!:




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