Title: 8th Edition Revisions
Shaggothlord - March 29, 2010 03:23 AM (GMT)
Hello. I had some spare time on vacation and decided to make revisions to the current Orc book. This does not include magic items etc., but I feel addresses major issues of the army without being overpowered. Upon request, I will also post my Black Orc Boar Boy stats, but do not feel like it at the moment because it is late at night.
Point Revisions:
Big Un upgrade for Infantry-3 points.
Big Un upgrade for Cavalry-5 points.
Boar Boys 18 points each
Savage Boar Boys 19 each
Wolf Chariots 2 for 1
Black Orcs 12 each and come with shields
Army Wide Special Rule: We'z Bigga dan dem!: Units that cause fear but are outnumbered by a friendly Orcs and Goblins unit do not cause fear. Terror causers outnumbered cause fear instead. Example: 15 ghouls charge 20 orcs. Normally the ghouls cause fear, but since the Orcs outnumber the ghouls, the ghouls do not cause fear. Calculate at the end of each combat phase who outnumbers who for the purpose of if a unit causes fear or not. Also calculate Fear when a unit is charging/ being charged by a Fear/ Terror causer.
Animosity: As normal, but if there is a character in the unit, if said unit rolls a one, instead consult the Squabble Table:
1-2: Squabble
3-4: Sorry Boss! D3 hits strike the unit at the strength of the character in the unit, but then the unit is free to move. This cannot cause panic.
5-6: Act as if the unit rolled a 2-5.
Quell Animosity: Units within 6 of Black Orcs roll on animosity table, but only count rolls of 2-6. If a 1 is rolled, count it as a 2. Black Orc characters and their unit do not squabble.
WAAGH: If one is rolled, reroll. Second result stands. 1 is unmodifiable. If goblins are within 12 of general, they may count their rank bonuses for modifying their WAAGH! roll. If a goblin character is general, then goblins always count rank bonus for calling WAAGH!
Night/ Goblin Big bosses are 2 for 1 if they do not have magic equipment.
Da Boss Died: Army wide rule. IF general dies, the character with the next highest leadership in the army is the new general. This can not bring the Battle Standard Bearer to be the general. However, if there are multiple characters with the same leadership viable, you may choose the next general. The opponent only gets Vicotry Points once for killing the first general.
One Orc Boy unit in the army can take a magic banner up to a value of 50 points. Any number of units in the army can be upgraded to Big Uns.
Armed to Da Teef: Safe, except that Black Orcs may switch weapons each round, allowing, for example, using 2 choppas in the first round of combat then switching to choppa and shield. This rule still remains in effect for Black Orc Characters.
Thoughts? Thank you if you read it all the way through! I think these rules make up for our psychology problems in a fluffy way, plus the quick pecking order of leaders is established in a new way. :ph43r:
Draig - March 29, 2010 01:39 PM (GMT)
I like them actually. Especially the Bosses taking over. You captured the background pretty well I think and gave things a nice little boost. You costed the Boar Boyz right where I did for the Warhammer Empire summer campaign list, so maybe I'm not crazy. Would love to see your Black Orc Boar Boy stats.
BloodAnWhiskey - March 29, 2010 09:00 PM (GMT)
Goblin general calling Waagh! with rank bonuses are a dream I have for the 8th edition book. I do not think GW will fulfill it though. They would embolden more goblin armies which is probably contrary to their market plan(ning).
Da Boss Died sounds very fluffy to me. Although a possible addition to it can be that VP for your general can only be counted once.
New Animosity chart calls to mind the last one in terms of ill effects. I like it!
chaosblackwing - March 29, 2010 09:11 PM (GMT)
I like it, it makes sense fluff wise, and doesn't make things too overpowered. And with a setup like that, people would actually have a good reason to bring black orcs, which is quite nice.
Only thing I would change would be to have the 'We'z Bigga dan dem!' rule be calculated after combat, instead of before. After all, it makes sense that orcs outnumbering their enemies aren't going to be so quick to run away from a charge, but if they get charged by something that causes fear, and loose a bunch of models from the ensuing combat, that would probably change their minds rather quickly.
Shaggothlord - March 29, 2010 10:34 PM (GMT)
Will make changes later, have homework to do. I will also edit this post later with the Black Orc Cavalry rules. Thank you for such positive feedback! I did not know that the 6th edition book had different penalties for squabble, is that true? I have never seen it before. :lol:
Edit: Okay here are the Black Orc Cavalry stats. Keep in mind they have the revised Armed to Da Teef rules, and Quell Animosity.
Black Orc Cavalry-26 points/model
M Ws BS S T W I A LD
4 5 3 4 4 1 3 1 8
Plus the boar. Equipment- Heavy Armor, shield, Choppa on a Stick
Musician-8 points
Standard-16 points
Champion(+1 attack)-16 points
Choppa on a Stick- Weapon. Grants +1 strength in the first round of combat, charging or charged, mounted or on foot. ( I was thinking this weapon could replace the spear option?)
Here are a few additional things I have found in my journal.
Wyvern-190 points. ( I cannot see spending 210 points, especially only with 3 attacks)
Da Stunties!- Every model in the army except mounts have Hatred of Dwarfs. This rule is not necessary, I thought it might be cool though.
Thanks guys!
edit: Even though the stats line up on my type, they don't when I post, anyone know why? If this problem causes to be too irritable, I will try and change it.
Snuggles - June 3, 2010 12:02 PM (GMT)
I also think they should change fanatics direct hit roll back to you get to choose the direction.
Shaggothlord - June 29, 2010 04:39 PM (GMT)
theorox - June 30, 2010 09:47 AM (GMT)
Or that they automatically go towards closest enemy unit. That would be better in my opinion. Still retains the Greenskin Crazyness. :)
Theo
Shaggothlord - June 30, 2010 04:08 PM (GMT)
| QUOTE (theorox @ Jun 30 2010, 09:47 AM) |
Or that they automatically go towards closest enemy unit. That would be better in my opinion. Still retains the Greenskin Crazyness. :)
Theo |
Perhaps, but in the fanatics fluff it mentions that they cannot tell friend from foe once released, so that might not be the greatest.
theorox - July 20, 2010 08:54 PM (GMT)
| QUOTE (Shaggothlord @ Jun 30 2010, 04:08 PM) |
| QUOTE (theorox @ Jun 30 2010, 09:47 AM) | Or that they automatically go towards closest enemy unit. That would be better in my opinion. Still retains the Greenskin Crazyness. :)
Theo |
Perhaps, but in the fanatics fluff it mentions that they cannot tell friend from foe once released, so that might not be the greatest.
|
I guess, but seems as logical as choosing the direction to me...maybe going towards closest unit, friend or foe? xD That would be majorly crazy!
Yay 700th post! ^^
Theo
Goofycabal - August 21, 2010 09:06 AM (GMT)
After the game I played today, my friend and I were discussing a few things and we came up with the thought that for a (supposedly) combat orientated army, the Initiative rules were a little too harsh for Greenskins.
Not sure how it's affecting everyone else, but it's been absolutely devastating to me.
So, he suggested that all Orcs (not Goblins) get to double their Initiative on the charge to represent their Primal Fury.
On the turn that the General calls a Waaagh, all Orcs get Always Strike First instead, and all Goblin Units get to double their Initiative.
Craze_b0i - August 21, 2010 09:39 AM (GMT)
Really interesting ideas here. I think it was a mistake to give the boar-boys spears in the last book, they should have just made choppas work on all orcs including cavalry. The models would look way cooler as well.
While we are on the topic... how many of you were aware that a mounted orc character loses his +1 bonus for the choppa? IMO it's definately a rule that should be fixed.
wolfbro7 - August 23, 2010 08:02 AM (GMT)
| QUOTE (Goofycabal @ Aug 21 2010, 09:06 AM) |
So, he suggested that all Orcs (not Goblins) get to double their Initiative on the charge to represent their Primal Fury.
On the turn that the General calls a Waaagh, all Orcs get Always Strike First instead, and all Goblin Units get to double their Initiative. |
I like this. It makes sense, isn't over the top and could also work with the "normal" Animosity rules.
BorkBork - August 23, 2010 08:58 AM (GMT)
i like that suggestion about the I bonus on the charge.
I have played lots of different games, ancient, napoleonic etc and in none of them you would get such as little benefit on the charge as in warhammer 8th.
slayer69 - August 25, 2010 04:05 AM (GMT)
| QUOTE (BorkBork @ Aug 23 2010, 08:58 AM) |
i like that suggestion about the I bonus on the charge.
I have played lots of different games, ancient, napoleonic etc and in none of them you would get such as little benefit on the charge as in warhammer 8th. |
Charging should let you strike first no matter what in my opinion. I really don't see why they changed this so much in the new edition.
As for Orcs low initiative. Maybe there will be a change to this for most armies seeing that initiative is a lot more important than it was last edition. Nevertheless you still always get to strike though which is quite nice (for everyone but hey).
Cheers
PS: I'd really like to see the Wyvern go down in points a bit as well as the general + BSB combo has gotten even better and flying your LD across the board is too much of a liability at them moment, especially combined with the more effective shooting.
Yes it got thunderstomp but its so Orcy having a Waaghboss ride around on his pet Lizard. I loved my Wyvern in 6th and 7th and do intend to play one in 8th as well...although they are in serious trouble if they don't get into Close combat now :blink: