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Title: Most Reliable Unit


grimlok - June 18, 2009 06:27 AM (GMT)
I've seen this posted on other forums and it's always fun to see what people have been having success with. I know it's out of character for ANYTHING in an Orc and Goblin army to be considered reliable, but I think just about everyone has that one unit that just "clicks" each battle.

I'll start it off.

For me, it's a toss up between Savage Orc Pig'uns with Butchery, or a simple giant.


Most of the games I play is from 1000 to 1500, and the giant is a force at those levels. I've taken out bone giants, varghulfs, chaos warrior regiments, the list goes on. With the right attack against the right enemy, he's plain awesome.

The Pig'uns are really great, frenzy doesn't hurt me as much as it looks like it will on paper, with proper screening by some wolves, these bad boys get to flanks fast and are just a total wrecking ball.

Anyway, I'm interested to hear what's been a stable, or powerful unit for others in games.

Grupas - June 18, 2009 07:10 AM (GMT)
my snots always do their job in every game :P
so does my lvl 2 savage orc on ironback boar and waagh paint (excellently i might add)
my lvl 2 night shaman with amulet of protectyness ( in dying and preventing mass overkill + magic )
the gaint is always big fun (can't inmagine playing without anymore)

and to top it off my squig hoppers (if you use 3 units, one is bound to be relaiable :P)
one of my spider rider units always tends to overperform as well :o

if i have to choose between those i think my mage might be on top though.

Warlord Ghazak Gazhkull - June 18, 2009 07:55 AM (GMT)
My snotlings :), they are always on the right place on the right moment. And they sometimes do a kill :ph43r:.

My wolfriders are also always doing what they need but that is because the fact that I field several unit of them.

Greetz
G

Gremlong - June 19, 2009 10:41 PM (GMT)
Goblin bigboss in wolf chariot with One hit Wonda and the Tricksy trinket.

He never fails to make his points back and scares the day light out of my oppoents.

I may even upgrade him to my general ( Warboss) I like him so much.

Gremlong


Shiodome - June 19, 2009 11:23 PM (GMT)
snotlings are 100% the most reliable unit for O&G's, it's not even a contest.

BrokenFeather - June 20, 2009 01:07 AM (GMT)
Yeah. honestly.. when it comes to reliability... for me it definatly Snotlings. They almost always do exactly what I expect them to do.

Kozzag Bludfang - July 30, 2009 08:56 AM (GMT)
Back in my first tournament (about 5 months ago :P) I lacked the orcs to have an effective army list. Despite a rather superflous unit of 15 Shield Orcs, my leftovers formed a group of 19 Big 'Uns with Banner of Butchery, and an armed to da teef Black Orc general on foot. Never failed me.

Another hugely impractical unit was the 300-point bullet magnet of Ogre Bulls. Yeah, I don't know a game where they actually earned their points back, but they NEVER ran away with the general+BSB nearby. And, after Turn Two of an unfortunate Skaven game, them, 20 NG Archers and a couple of support units were the only units on my side of the table that were alive and not running away. Shame I don't use them anymore :P

Obfuscate - July 30, 2009 11:54 AM (GMT)
Black orc on Wyvern.
Akkrit Axe
Boss at
Enchanted shield
Kickin boots.

Awesome range of movement.
Re-rolls every turn to hit guarantees he is kicking out at average 6 wounds (including Wyvern) a round.
Calling a Waaagh makes him able to surprise attack.

If I can get into the flank of something breakable I can pretty much guarantee they are going down.

Barney - July 30, 2009 07:43 PM (GMT)
QUOTE (Obfuscate @ Jul 30 2009, 01:54 PM)
Black orc on Wyvern.
Akkrit Axe
Boss at
Enchanted shield
Kickin boots.

Awesome range of movement.
Re-rolls every turn to hit guarantees he is kicking out at average 6 wounds (including Wyvern) a round.
Calling a Waaagh makes him able to surprise attack.

Seconded. I only started using it lately, but I have to say I´m more than happy with it´s overall performance. Great for the points :)

Skartooth The Third - August 5, 2009 08:00 AM (GMT)
I find that my most reliable unit are my spider riders. Many opponents underestimate the strenght 4 attacks on the charge and there is of course the poisoned spider attacks sheer brilliant. I also find snotling very reliable but compared to other swarms in the warhammer world (Rat Swarms, Jungle Swarms) I find that without out the poisoned and extra 2 attacks given by the other choices snotlings fail to cause wounds. But they work great as I small rederecting units or for war machince protection.

Star (2c) :D

mistabrainslappa - August 5, 2009 08:29 AM (GMT)
Mine is my savage orc warboss. He is in a chariot, with the pigstikka and the gnashas. Against ranked up units, thats 8 S6 Killing Blow Attacks, 4 S5 from boars, 2 str 4 from the crew and d6+1 impact hits. Max of 21 kills when charging. Normally kills at least 10.

Also, squig herds are always where you want them, due to immune to psychology.

Skartooth The Third - August 5, 2009 08:26 PM (GMT)
Dude that combo is awsome do you mind if if steal it. How do you know how many ranks the charoit has thought. I can't find it in the rulebook. I thought as it was 1 model it gets 1 rank bonus. Anyway I will take what you put as the right thing as I am rubbish when it comes to rules and understanding them.

Skar (2c)

Obfuscate - August 5, 2009 09:21 PM (GMT)
A chariot has no ranks. Most it could gain in static combat res would be an outnumber or if the character riding it was teh BSB.

Mysticaria - August 5, 2009 10:34 PM (GMT)
pigstikka triggers based off the ranks of the unit you are attacking, not the one you are in. I think you may be confusing this with another 100-point item. The chariot doesn't have any ranks, but if it charges a unit that has 3 ranks then the chariot riding character will get lots of extra attacks.

-Myst

Xam Dreadhowl - August 6, 2009 12:45 AM (GMT)
After my game last night my chariot is a close winner over my giant for most reliable units. The giant has only failed me once in 5 games. The chariot so far has racked up a unit of pistoleers in a game against empire where I got pasted, and 1 and 3/4 units of miners and most of a unit of rangers against Dwarfs last night. In 3 charges, it did 18 wounds on impact hits against the stunties last night and the crew chimed in for 9 more. It was involved in removing 28 miners and 16 Rangers and collected 3 unit standards. Thats close to 500 points from my cheap chariot.

As an aside what is the Unit Strength of a Chariot without a character.? Does it negate ranks?

Mysticaria - August 6, 2009 01:54 AM (GMT)
QUOTE (Xam Dreadhowl @ Aug 6 2009, 12:45 AM)


As an aside what is the Unit Strength of a Chariot without a character.? Does it negate ranks?

Unit Strength 4. Without a character on it or another unit charging side by side a chariot does not remove ranks. That's why you charge with 2 chariots!!! :)

-Myst

Xam Dreadhowl - August 6, 2009 02:43 AM (GMT)
Thanx again Myst,

I'll write this down somewhere too. It didn't matter much in the grand scheme of things last night. The Chariot was on fire and killed more than enough in each combat that it ranks wouldn't have come into it at all. The only combat it was on its own in he had 5 models left after my charge (6 wounds from impact hit, 3 from the crew). He really was off side with the dice gods. I think he saved one wound all night and failed all his LD 9 checks.

Cheers

Urgaz - August 16, 2009 09:12 PM (GMT)
probably my wolfies.

fast cav , fast moving and cheap as cheap can be.

Jargsnak Gorpluk - August 28, 2009 09:18 AM (GMT)
Charging with 2 chariots in the flank also doesnt negate ranks, right?
I thought you could only negate ranks when charging with a unit of US 5 or more. 2 Chariots with US 4 don't add up, as they can't form a unit.

Groznit Goregut - August 28, 2009 04:21 PM (GMT)
Correct. 2 chariots don't make a unit.

Dranthar - September 16, 2009 02:37 AM (GMT)
Snotlings. No Contest. And I'm glad I'm not the only one who's realised this too. :D

Most other units are either subject to animosity, at risk of messing up their attacks or just being a huge points sink when they're perforated with arrows (ie. Giant). Even the mighty Warboss on Wyvvern isn't guaranteed to do his job. He's still subject to the mighty dice gods and inevitably, he's the target of almost every gun and spell your opponent might have.

Snotlings on the other hand, have none of these handicaps.

They will reliably move every turn, and you can absolutely expect them to move to exactly where they need to be to divert your opponents units, and then die horribly in the subsequent combat.
They are often too cheap for your opponent to care about (especially with that wyvvern flying about ;) ) and even if he does direct his attention toward them, having firepower/magic directed at the cheapest unit in your army is hardly a failure.

Snotlings are, hands down, the best unit in the O&G army. (2c) :D

GobbladasSquig - September 16, 2009 06:59 PM (GMT)
Actually, I wouldn't call snotlings a very reliable unit (though I agree they are one of our most useful units). Itp and stubborn, albeit with leadership 4, can sometimes give you nasty surprises. A couple of times when I've set a unit of snotlings to divert an average infantry unit (say, empire state troops), the enemy has only killed half of the snotlings, which then hold with annoying stubbornness instead of dying like they ought to. That turn of events means I really can't engage the enemy unit because they get free combat resolution from the remaining snottos... Annoying.

chaosblackwing - September 19, 2009 04:28 AM (GMT)
Hmm, I'd probably have to say I've got three 'reliable' units in my army, though what makes them that way is drastically different.

1. Night Goblins- While at first they wouldn't seem to be reliable at all, with a low leadership and chance of squabling, what they do to my opponents and how they move their units is pretty much a given after they see/learn what the fanatics that might be hiding in the unit can do. I can cause an otherwise all-out-attack type player to suddenly be hesitant with his oh-so-pricey units just by putting a unit of 20 of these little gits on the board.

2. Spear Chukkas- At only 40 points with a bully, and a 2-for-1 special choice, these things really only have to hit one expensive unit/monster and they've paid for themselves. Sure with their crap ballistic skills they have a hard time hitting anything, but really, if they take out a single knight, or even better keep a unit of knights from an area of the board to avoid the chance of a flank shot, it's well earned it's points back.

3. Snotlings- Ah the good old snotlings. Go where you want, when you want, and dirt cheap on top of all that. Using a 40 point unit of two bases of these guys to both delay putting down important stuff, and to take/contest table corners at the end of a game has become a favorite tactic of mine lately.

BorkBork - October 25, 2009 03:50 PM (GMT)
i have this odd regular goblin unit, nowadays known as the Guard Goblins, that so far refuses to run away. My luck will surely end some day, but when i most need it this unit seems to pull off the impossible; including surviving a chaos knights charge (passed break test of 3) and thrasching them in the next round.

Tar Irontooth - October 25, 2009 08:12 PM (GMT)
QUOTE (chaosblackwing @ Sep 19 2009, 04:28 AM)
2. Spear Chukkas- At only 40 points with a bully, and a 2-for-1 special choice, these things really only have to hit one expensive unit/monster and they've paid for themselves. Sure with their crap ballistic skills they have a hard time hitting anything, but really, if they take out a single knight, or even better keep a unit of knights from an area of the board to avoid the chance of a flank shot, it's well earned it's points back.

And my Borc heroes (bsb and general) - both on boars; spirit totem BSB or Martog's and Effigy; Akkrit's; Kick boots; boss 'At; sometimes Eshield.
QUOTE
Black orc on Wyvern.
Akkrit Axe
Boss at
Enchanted shield
Kickin boots.

Just so that I can get myself a Wyvern sometime I really must try to build an army round this...

slannfrog - October 26, 2009 02:09 AM (GMT)
QUOTE (Jargsnak Gorpluk @ Aug 28 2009, 09:18 AM)
Charging with 2 chariots in the flank also doesnt negate ranks, right?
I thought you could only negate ranks when charging with a unit of US 5 or more. 2 Chariots with US 4 don't add up, as they can't form a unit.


Quick question.

A boss in a chariot.
Does the chariot now have a unit strength of 5? (chariot 4 + character 1 = total 5)

Xam Dreadhowl - October 26, 2009 02:27 AM (GMT)
Slannfrog: Yes Boss in chariot is US 5

Gobnitz da Sexyz - October 26, 2009 02:42 AM (GMT)
For me its my 4+ save gobbos(at least 30-45) And squig teams, tey kill elites all the time..

bigmeangreen - October 28, 2009 01:57 AM (GMT)
for me... strange, but squig hoppers. those boys eat up at least double their points during a game, or end up redirecting something spendy right into my battle line.

i am a fan of 38 NG with nets, 2 fan, full command. throw in that famous blorc BSB on boar with mork's and you never worry about animosity (who cares about dying gobbos?), the blorc kills whatever they're fighting, and with those nets, everything wounds him on 5 or 6, so he's practically invulnerable. not to mention you NEVER lose those +3 dispel dice.

greenskinpower - October 28, 2009 03:55 AM (GMT)
The only unit that does what I want it to every game is my goblin scroll caddy.


Everything else usually fails me just when I need it most




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