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Da Warpath > Archived Tactics > A Realistic Way To Kill A Bloodthirster?


Title: A Realistic Way To Kill A Bloodthirster?
Description: maybe a huge point sink


Warboss Skarz - February 16, 2009 10:21 PM (GMT)
35 night goblins armed with and nets. Give them 3 fanatics, and a BSB with the spider banner.

The plan is to shoot all ranks at the large target from a close distance. Then, when he charges to use the 3 fanatics, and stand and shoot to do even more damage.

My quesyion is: Could this work? And if not, what do you suggest for killing bloodthirsters?

thanks in advance, :lol:

Skarz

steinerp - February 16, 2009 10:49 PM (GMT)
Actually that scenerio kills almost 2 bloodthirsters. The two rounds of shooting would do an average of 4.3 wounds and the fanatics would do 4.7. The nets don't actually make any difference. The harder part will be making this scenerio play out on the table, as a 20 inch moving large target is hard to chase down with a 4 inch moving unit of goblins.

I would think you would have an easier time of killing with our war machines. Spear chucka benefit from the large target, rock lobbas do D6 wound unless he makes his ward save and wound on 2+ with a hit. Doom divers are probably the weakest.

greenskinpower - February 17, 2009 03:12 AM (GMT)
Thats a huge waste of resources IMO and you would be alot better of just taking 4 chukkas and maybe a dogs of war cannon.

Borzag - February 17, 2009 04:02 AM (GMT)
Second GSP's comments. All these scenarios assume that the now-Frenzyless Bloodthirster will walk forward and let himself get into the short range & fire arc of the NG's. Any good player (or, given the power of the DoC book, most average players) will not do this.

A BT is basically built for flying down the flank, causing terror and destroying anything that doesn't flee. I'd go with the pair of Chukkaz and cannon, simply because they have 360deg LOS and a range larger than 18". And even then, if you have terrain on the table, it will be dicey. It lets you put points into other things so it has to WORK to destroy your army, rather than giving it lots of large point-heavy dishes to walk through.

Barney - February 17, 2009 07:41 AM (GMT)
QUOTE (greenskinpower @ Feb 17 2009, 03:12 AM)
Thats a huge waste of resources IMO and you would be alot better of just taking 4 chukkas and maybe a dogs of war cannon.

I agree as well. While I love the goblins, and their bows have done some wonderfull suff for me, I still think you´re better off with the chukkas and cannons, for a lot less points(but taking up some special slots...).

On the other hand, maybe the BT player would be a bit too overconfident with his deamon and wouldn´t be afraid of goblins with bows that, so maybe it could work...once. Would be worth every penny if it happened, though :lol:

steinerp - February 17, 2009 03:26 PM (GMT)
Even though everyone is saying shoot the thing with war marchines. A unit of gobbos with fanatics isn't a bad choice vs. deamons in general as they don't have much to bait them out with. I would view the unit as a good investment (minus the nets) but I wouldn't count on it doing anything vs. the bloodthirster. If it does get to shoot/fanatic the thing great but most likely you'll be releasing the fanatics into the rest of his army.

Snitchy Fizzbang - February 17, 2009 04:51 PM (GMT)
Yeah i agree with steinerp. Fanatics didn't do much in my game v's a BT, but they were great against Bloodletters.

The problem with trying to shoot a BT is he's usually in combat. Even if he wipes out the unit he overruns into another unit. In the game i faced him, he was in combat from turn 2 onwards, so spear chukkas would have been a waste.

If he's a clever player he'll have a str7 BT. So nets take him to str6, no difference v's your orcs. (apart from a character)

Against poisoned arrows, he's got a 3+ AS (he should take obsidian armour) and then a 5+ ward

warlord hack'a - February 18, 2009 02:23 PM (GMT)
any large flyer is a pain to O&G (and all other armies out there), a few things you can do:
1) shoot him with warmachines at every opportunity you got
2) ignore him and try to take out the rest of his force
3) pack your units so close together he can not land in between and then let the unit slosest to him face him. Remember: if a flyer can not land he can not charge..
4) feed him some dummy stuff (snot wagon, chariot, fast cav) and take care of the rest of his army with the rest of your army
5) get a svg orc warlord on wyvern with shaga's and big edds and charge him, perhaps you will win, most likely not, but hey, it will come as a surprise!

TigToad - February 23, 2009 05:31 AM (GMT)
QUOTE (warlord hack'a @ Feb 18 2009, 02:23 PM)
any large flyer is a pain to O&G (and all other armies out there), a few things you can do:
1) shoot him with warmachines at every opportunity you got
2) ignore him and try to take out the rest of his force
3) pack your units so close together he can not land in between and then let the unit slosest to him face him. Remember: if a flyer can not land he can not charge..
4) feed him some dummy stuff (snot wagon, chariot, fast cav) and take care of the rest of his army with the rest of your army
5) get a svg orc warlord on wyvern with shaga's and big edds and charge him, perhaps you will win, most likely not, but hey, it will come as a surprise!

Shagga's won't help... the obisidan armor turns magic weapons into normal weapons.

Dakoth - February 23, 2009 09:55 PM (GMT)
* Warmachines are great to soften the Thirster up
* Magic is great as a warpath will take an odd wound of
* Fanatics are good to steer the beast clear from your warmachines!
* A giant is also good to have as counter charge (good chance of winning by one if getting the charge).
* 2 chariots will also make 2-3 wounds on it.

Taking care of a thirster is not at all such a big problem for an O&G-army..it´s keeping the rest of the deamons in check while your army is taking da big fella on, that is..

rat of vengence - February 24, 2009 09:28 AM (GMT)
I played a BT in a tournament on the weekend. I lost 13-7 to the army, but took down the Bloodthirster in combat. He hid it well from my boltthrowers, but was surprised when I charged 2 orc chariots into it. Took 4 of his 6 wounds, and of course the chariots died. 160 points nearly killing 500 odd points is a good deal!
Anyway, he landed the thirster next to a bolt thrower. It fled in my turn, through my doom doiver, who fled, through my other bolt thrower, who fled.

Not good. :(

I ended up getting a unit of orcs into him and killing him through combat res.

RoV

TigToad - February 25, 2009 01:50 PM (GMT)
QUOTE (rat of vengence @ Feb 24 2009, 09:28 AM)
I played a BT in a tournament on the weekend. I lost 13-7 to the army, but took down the Bloodthirster in combat. He hid it well from my boltthrowers, but was surprised when I charged 2 orc chariots into it. Took 4 of his 6 wounds, and of course the chariots died. 160 points nearly killing 500 odd points is a good deal!
Anyway, he landed the thirster next to a bolt thrower. It fled in my turn, through my doom doiver, who fled, through my other bolt thrower, who fled.

Not good. :(

I ended up getting a unit of orcs into him and killing him through combat res.

RoV

Blood Thirsters have 5 wounds.

mistabrainslappa - March 11, 2009 07:27 PM (GMT)
This may work, if you have no spear chukkas. Sod the nets, and pepper him. The bloodthirster player may get annoyed and charge. But that is psychological, so don't assume this;ll happen.

This_Is_My_Boomstick!! - March 11, 2009 09:11 PM (GMT)
if he does charge you you have to think about the terror test you have to take, im assuming thats done before charge reactions

Snitchy Fizzbang - March 20, 2009 08:55 PM (GMT)
QUOTE (rat of vengence @ Feb 24 2009, 09:28 AM)
he landed the thirster next to a bolt thrower. It fled in my turn, through my doom doiver, who fled, through my other bolt thrower, who fled.

Not sure you should have had this happen to you.

When your bolt thrower crew fled they were unit strength 3 (maybe US4 if you had a bully), you have to be unit strength 5 to cause a panic test for units that you flee through.

Fairly sure that's right :blink: Hope that helps

Viper - March 28, 2009 05:05 PM (GMT)
Yeah that's correct, it's US5 to cause panic checks.
:blink:

Warmachines are really the order of the day for denting one of these suckers, but as has been said O&G have quite a lot of things that can hope to take one down. Certainly a lot more than some armies, beastmen for example currenly have next to no chance against an opponent who doesn't let you get the charge.
:(




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