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| Foe Hammer |
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Grunt Group: Members Posts: 55 Member No.: 36 Joined: 10-February 04 |
How do you make things semi-transparent? not like totally invisible, but llok as though it was made of glass or something. someone must know. please tell me. please.
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| FR33K |
Posted: Feb 23 2004, 03:56 PM
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You read these? You sad shit Group: Nemex Warrior Posts: 212 Member No.: 5 Joined: 23-November 03 |
Depends what you want to make see-through...
Halo stuff i don't think can be made see-through, otherwise i'm sure that cards with T&L would make camoed people invisible, and not FLASH.. lol i love my card |
| Foe Hammer |
Posted: Mar 4 2004, 09:14 PM
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Grunt Group: Members Posts: 55 Member No.: 36 Joined: 10-February 04 |
Now that is an unfair advantage. I've made things totally invisible before, heres what i know: invisibility comes from applying shaders to textures. shaders are linked to textures, so you cant chop and change. Its possible to use glass shaders to make stup semi-transparent, but they also mean you have to apply a diffrent texture to stuff. an example of this is the Crystal armour mod, which changes all the vehicles shaders to that of the box in which the oversheild comes. Unfortunately, this ment the non-see through corners of the box were mapped to seemingly random parts of the model, becuase the texture for the box was replacing the texture for the model. In order to use shaders, i need to be able to make a shader apply to a diffrent texture, so i can make parts of an existing texture invisible. I'm currently fiddling with photoshop to see if this can be done.
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| Foe Hammer |
Posted: Mar 4 2004, 09:25 PM
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Grunt Group: Members Posts: 55 Member No.: 36 Joined: 10-February 04 |
invisibility update.
A shader is a software device that applies one texture to another in a way that simulates refraction. e.g. the active camflage effect is acheived by a specialised shader called a rasteriser to apply a texture to the cyborg model to make it see-through, and the warthog windsheild is a shader causing a part of the warthgo texture to turn see through. The only way i've found to parcticly use shaders is that if you swap the "cubemap" bitmaps between things, you can make the model look more shiny, or if you chose a colour other than the texture colour, e.g. applying a metal cubemap to the ghost, the ghost looks metallic when you're far away, but up close, it looks purple. |
| MrEMan |
Posted: Mar 7 2004, 10:36 PM
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Marine Group: Admin Posts: 117 Member No.: 6 Joined: 23-November 03 |
you can make things completely see through by replaceing the bitm for something with angle_ticks black (its a sniper rifle bitm), dunno about partially, maybe you could make it shiny
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| Foe Hammer |
Posted: Mar 15 2004, 09:35 PM
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Grunt Group: Members Posts: 55 Member No.: 36 Joined: 10-February 04 |
So far, i've replaced stuff with the unbreakableglass texture. it makes it se through for everywere except certain rare parts. I've been able to make things mostly see through by making the oversheilkd box texture all the same colour as the bottom half, which works ok-ish. I'v ealso discovered making the banshee invisible and setting the seat to first person view is very close to flying.
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