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| Ryan-Phoenixan |
Posted: Mar 13 2006, 07:19 AM
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War Wasp Group: Members Posts: 148 Member No.: 666 Joined: 13-March 06 |
![]() My Introduction: After having a long chat with Megan, it's really time to get this game done. I've decided to get a group of artists together, and we will finish this game. Some things may have to be restarted to get the whole development back on track, but it'll be worth it just to get this game released. What is Fire Under Siege today? Fire Under Siege started as a simple Rayman platformer (last demo can be downloaded here: http://64digits.com/games/index.php?cmd=view_game&id=224 ) with Rayman 3 styled timed power ups. Today, the goal is a free-roaming platform game based upon exploration and the usage of two groups of obtained powers. These two groups are FIRE and SHADOW. Phoenixan can switch between either ability by seeking and using a shrine. Exploration is dependent upon the usage of either of these two elements. Examples: Phoenixan can avoid taking damage from lava or fire while in FIRE elemental mode. BUT He will take damage in SHADOW elemental mode because he is no longer protected by his natural abilities. Phoenixan can use fire attacks to destroy enemies in FIRE elemental mode. BUT Some enemies (robots) or obstacles (electrical power fields) are more vulnerable to electrical attacks. You gain usage of electrical attacks in SHADOW elemental mode. In the end, there should be a full-length adventure complete with a tied-in story that unfolds as you play along. What is the story? You, as Phoenixan, wake to find your home city under attack by the space pirates. They make off with a set of plans to a super weapon your people have been working on and developing for years. You set off after the pirate leader, which has taken the set of plans with him, only to find that he has sold them to another group that you must face. This trek takes you from your home city-state of Rintu, through caves, mountains, forests, swamps, and beaches and eventually to space, where the game finishes. This game takes place alongside Rayman 2's time line. Who is Phoenixan? Phoenixan is a ray who resides in the city-state of Rintu. Rintu is a desert society, consisting of rays who rely mostly upon technology. Phoenixan is special, where he was born with the ability to control FIRE. After death, he came back through a deal with a creature known as the SHADOW KEEPER, who bestowed upon him the ability to control the SHADOW element. He has family ties with Rayman, thus sometimes, the fairies and teensies might leave things behind for him simply by mistake... including ways into the Hall of Doors on occasion... How does it look? (Screenshots from last demo over a year ago...) http://img.photobucket.com/albums/v518/pho...n/phxn_old2.png http://img.photobucket.com/albums/v518/pho...an/phxn_old.png http://img.photobucket.com/albums/v518/pho.../screen34vi.png http://img.photobucket.com/albums/v518/pho.../screen42fs.png (Screenshots pre-6/2/08) ![]() (Screenshots 12/6/08 and after) ![]() So what can I do? Apply for doing art, I will try to help out, post concept art, work with everyone. Or you can just hang out and discuss the game (maybe we'll come up with great ideas to include). You can even just bring up whatever you always wanted to see in Rayman, and maybe we can all come up with some great new mechanic that's never been conceived of before! Whatever... ;D You can also support this project by linking to this topic with a userbar. Old Userbar
I'm also making a shadow version, to go with the whole "fire/shadow" theme. Update for October 19, 2008 Video of the intro and a piece of the menus. Gameplay will follow soon. (Or at least, when I have more of the sprites in, and Phoenixan isn't being attacked by a green mask place-holder block at points. This game will be finished! -------------------- |
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| Coolman75 |
Posted: Mar 13 2006, 03:58 PM
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![]() War Wasp Group: Members Posts: 157 Member No.: 575 Joined: 21-December 05 |
Does the demo work for mac?
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| Ryan-Phoenixan |
Posted: Mar 13 2006, 10:44 PM
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War Wasp Group: Members Posts: 148 Member No.: 666 Joined: 13-March 06 |
Unfortunately, no... It was built using GameMaker. After I'm done with this version though, I might be working on a Flash version with a friend. That won't turn out exactly the same though. ^^;
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| Alpha Man 143 |
Posted: Mar 22 2006, 07:41 PM
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![]() Geemer Group: Members Posts: 79 Member No.: 678 Joined: 20-March 06 |
Ah, I remember this at 64digits. I decided not to fool around it then, but trying it now, it's pretty good.
The engine is more run around slowly, run up to bad guy and hope you don't accidently get hit, more than anything. It's alright, but it would be better if the physics were spiced up a little. (This IS months old though, and you said in your first post you were changing the sprites and such, so apparently it will be better then. Overall, it's better than the abundance of Mario clones you see all the time. Keep working on it. =) -------------------- <<<Anyone who has a religion deserves to die a horrible death. Put this in your signature if you agree!>>>
Hey, we're all entitled to our opinions, right? |
| Ryan-Phoenixan |
Posted: Mar 29 2006, 12:02 AM
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War Wasp Group: Members Posts: 148 Member No.: 666 Joined: 13-March 06 |
Thanks!
And yeah, there's way too many Mario clones out there... This is actually the first Rayman fangame that's ever had any hopes of succeeding. There's another one coming made by another group that my project spawned, but it seems to be going pretty slowly. And I did try changing some things for the full version when it came to fighting.... Especially in the area of AI. =) -------------------- |
| Ryan-Phoenixan |
Posted: Nov 28 2006, 07:42 PM
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War Wasp Group: Members Posts: 148 Member No.: 666 Joined: 13-March 06 |
I just decided to edit the first post instead of making a new topic. This project is indeed old, but it's still being worked on, more-so now than it was before since I'm out of school and moving onto college. And I'll get some updated screenshots here pretty soon... I'm releasing the final game next, and not another demo.
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| metroidkid |
Posted: Nov 29 2006, 01:33 AM
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![]() Ritalin is fun! ![]() Group: Moderators Posts: 825 Member No.: 494 Joined: 16-October 05 |
your progressing quite well.congrats!
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| Ryan-Phoenixan |
Posted: Nov 29 2006, 01:50 AM
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War Wasp Group: Members Posts: 148 Member No.: 666 Joined: 13-March 06 |
Thanks! ^^
And I forgot about some animations I wanted to show off that go into the final game. I know some of them probably aren't as smooth as they should be, but they're certainly improvements from the demo. -------------------- |
| Coolman75 |
Posted: Nov 29 2006, 02:59 AM
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![]() War Wasp Group: Members Posts: 157 Member No.: 575 Joined: 21-December 05 |
is there going to be a running animation?
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| Ryan-Phoenixan |
Posted: Nov 29 2006, 05:24 AM
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War Wasp Group: Members Posts: 148 Member No.: 666 Joined: 13-March 06 |
Well, that one before his walk is actually his running... except in the game, it runs faster than the gif here and looks a bit more proper.
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| im_better |
Posted: Nov 29 2006, 10:18 PM
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![]() Elite Pirate Group: Members Posts: 555 Member No.: 835 Joined: 16-July 06 |
that..is badass -------------------- ![]() w00t for half assed sig=D |
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| Coolman75 |
Posted: Nov 30 2006, 12:28 AM
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![]() War Wasp Group: Members Posts: 157 Member No.: 575 Joined: 21-December 05 |
Kay... but why doesn't he lift his legs when he's running? -------------------- |
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| Dragon |
Posted: Dec 2 2006, 02:29 AM
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![]() Elite Pirate Group: Members Posts: 852 Member No.: 172 Joined: 5-March 05 |
Yeah... Rayman doesn't have legs... --------------------
Avatar GIF'd by your very own Dragon. Thanks to Asian-Horror-Movies.com for providing the movie! |
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| metroidkid |
Posted: Dec 2 2006, 02:46 AM
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![]() Ritalin is fun! ![]() Group: Moderators Posts: 825 Member No.: 494 Joined: 16-October 05 |
robot pirate is pretty cool,not sure about the second one though.
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| Coolman75 |
Posted: Dec 2 2006, 04:13 AM
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![]() War Wasp Group: Members Posts: 157 Member No.: 575 Joined: 21-December 05 |
Feet, then. I don't shuffle along to get places faster. ¬_¬ -------------------- |
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