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 Phoenixan: Fire Under Siege, A Rayman Fangame Project
Ryan-Phoenixan
Posted: Mar 13 2006, 07:19 AM


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My Introduction:
After having a long chat with Megan, it's really time to get this game done. I've decided to get a group of artists together, and we will finish this game. Some things may have to be restarted to get the whole development back on track, but it'll be worth it just to get this game released.

What is Fire Under Siege today?
Fire Under Siege started as a simple Rayman platformer (last demo can be downloaded here: http://64digits.com/games/index.php?cmd=view_game&id=224 ) with Rayman 3 styled timed power ups.

Today, the goal is a free-roaming platform game based upon exploration and the usage of two groups of obtained powers. These two groups are FIRE and SHADOW. Phoenixan can switch between either ability by seeking and using a shrine. Exploration is dependent upon the usage of either of these two elements.

Examples:
Phoenixan can avoid taking damage from lava or fire while in FIRE elemental mode.
BUT
He will take damage in SHADOW elemental mode because he is no longer protected by his natural abilities.

Phoenixan can use fire attacks to destroy enemies in FIRE elemental mode.
BUT
Some enemies (robots) or obstacles (electrical power fields) are more vulnerable to electrical attacks. You gain usage of electrical attacks in SHADOW elemental mode.


In the end, there should be a full-length adventure complete with a tied-in story that unfolds as you play along.

What is the story?
You, as Phoenixan, wake to find your home city under attack by the space pirates. They make off with a set of plans to a super weapon your people have been working on and developing for years. You set off after the pirate leader, which has taken the set of plans with him, only to find that he has sold them to another group that you must face.

This trek takes you from your home city-state of Rintu, through caves, mountains, forests, swamps, and beaches and eventually to space, where the game finishes.

This game takes place alongside Rayman 2's time line.

Who is Phoenixan?
Phoenixan is a ray who resides in the city-state of Rintu. Rintu is a desert society, consisting of rays who rely mostly upon technology. Phoenixan is special, where he was born with the ability to control FIRE.

After death, he came back through a deal with a creature known as the SHADOW KEEPER, who bestowed upon him the ability to control the SHADOW element.

He has family ties with Rayman, thus sometimes, the fairies and teensies might leave things behind for him simply by mistake... including ways into the Hall of Doors on occasion...

How does it look?
(Screenshots from last demo over a year ago...)
http://img.photobucket.com/albums/v518/pho...n/phxn_old2.png
http://img.photobucket.com/albums/v518/pho...an/phxn_old.png
http://img.photobucket.com/albums/v518/pho.../screen34vi.png
http://img.photobucket.com/albums/v518/pho.../screen42fs.png

(Screenshots pre-6/2/08)
user posted image user posted image user posted image user posted image

(Screenshots 12/6/08 and after)
user posted image user posted image user posted image user posted image user posted image

So what can I do?
Apply for doing art, I will try to help out, post concept art, work with everyone. Or you can just hang out and discuss the game (maybe we'll come up with great ideas to include). You can even just bring up whatever you always wanted to see in Rayman, and maybe we can all come up with some great new mechanic that's never been conceived of before! Whatever... ;D

You can also support this project by linking to this topic with a userbar.

Old Userbar
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CODE
[url=http://z3.invisionfree.com/MP2D/index.php?showtopic=898][img]http://img.photobucket.com/albums/v518/phoenixan/emoticons/sig.gif[/img][/url]

New Userbar! (7/5/08)
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CODE
[url=http://z3.invisionfree.com/MP2D/index.php?showtopic=898][img]http://img.photobucket.com/albums/v518/phoenixan/emoticons/sigfire.png[/img][/url]

I'm also making a shadow version, to go with the whole "fire/shadow" theme.

Update for October 19, 2008
Video of the intro and a piece of the menus. Gameplay will follow soon. (Or at least, when I have more of the sprites in, and Phoenixan isn't being attacked by a green mask place-holder block at points. icon_razz.gif)

This game will be finished!


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Coolman75
Posted: Mar 13 2006, 03:58 PM


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Does the demo work for mac?


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Ryan-Phoenixan
Posted: Mar 13 2006, 10:44 PM


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Unfortunately, no... It was built using GameMaker. After I'm done with this version though, I might be working on a Flash version with a friend. That won't turn out exactly the same though. ^^;


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Alpha Man 143
Posted: Mar 22 2006, 07:41 PM


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Ah, I remember this at 64digits. I decided not to fool around it then, but trying it now, it's pretty good.

The engine is more run around slowly, run up to bad guy and hope you don't accidently get hit, more than anything. It's alright, but it would be better if the physics were spiced up a little. (This IS months old though, and you said in your first post you were changing the sprites and such, so apparently it will be better then. icon_razz.gif )

Overall, it's better than the abundance of Mario clones you see all the time. Keep working on it. =)


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Ryan-Phoenixan
Posted: Mar 29 2006, 12:02 AM


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Thanks!

And yeah, there's way too many Mario clones out there... This is actually the first Rayman fangame that's ever had any hopes of succeeding. There's another one coming made by another group that my project spawned, but it seems to be going pretty slowly.

And I did try changing some things for the full version when it came to fighting.... Especially in the area of AI. =)


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Ryan-Phoenixan
Posted: Nov 28 2006, 07:42 PM


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I just decided to edit the first post instead of making a new topic. This project is indeed old, but it's still being worked on, more-so now than it was before since I'm out of school and moving onto college. And I'll get some updated screenshots here pretty soon... I'm releasing the final game next, and not another demo. icon_razz.gif


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metroidkid
Posted: Nov 29 2006, 01:33 AM


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your progressing quite well.congrats! icon_clap.gif


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Ryan-Phoenixan
Posted: Nov 29 2006, 01:50 AM


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Thanks! ^^

And I forgot about some animations I wanted to show off that go into the final game.
user posted image user posted image user posted image user posted image user posted image user posted image

I know some of them probably aren't as smooth as they should be, but they're certainly improvements from the demo. icon_sweat.gif


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Coolman75
Posted: Nov 29 2006, 02:59 AM


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is there going to be a running animation?


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Ryan-Phoenixan
Posted: Nov 29 2006, 05:24 AM


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Well, that one before his walk is actually his running... except in the game, it runs faster than the gif here and looks a bit more proper.


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im_better
Posted: Nov 29 2006, 10:18 PM


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QUOTE (Ryan-Phoenixan @ Nov 29 2006, 01:50 AM)
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user posted image

that..is badass


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w00t for half assed sig=D
Coolman75
Posted: Nov 30 2006, 12:28 AM


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QUOTE (Ryan-Phoenixan @ Nov 29 2006, 05:24 AM)
Well, that one before his walk is actually his running... except in the game, it runs faster than the gif here and looks a bit more proper.

Kay... but why doesn't he lift his legs when he's running?


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Dragon
Posted: Dec 2 2006, 02:29 AM


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QUOTE (Coolman75 @ Nov 30 2006, 12:28 AM)
QUOTE (Ryan-Phoenixan @ Nov 29 2006, 05:24 AM)
Well, that one before his walk is actually his running... except in the game, it runs faster than the gif here and looks a bit more proper.

Kay... but why doesn't he lift his legs when he's running?

Yeah... Rayman doesn't have legs... icon_sweat.gif


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QUOTE
Metroid: Lacktation

Commenly refered to as "the best of fangaming as we know it", Metroid: Lacktation promises to bring the feel of Metroid Fusion to the fangaming world. This project is huge, everything from Lacktation signatures to avatars are avalible.
Download Metroid: Lacktation today.


Avatar GIF'd by your very own Dragon. Thanks to Asian-Horror-Movies.com for providing the movie!
metroidkid
Posted: Dec 2 2006, 02:46 AM


Ritalin is fun!
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robot pirate is pretty cool,not sure about the second one though.


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Coolman75
Posted: Dec 2 2006, 04:13 AM


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QUOTE (Dragon @ Dec 2 2006, 02:29 AM)
QUOTE (Coolman75 @ Nov 30 2006, 12:28 AM)
QUOTE (Ryan-Phoenixan @ Nov 29 2006, 05:24 AM)
Well, that one before his walk is actually his running... except in the game, it runs faster than the gif here and looks a bit more proper.

Kay... but why doesn't he lift his legs when he's running?

Yeah... Rayman doesn't have legs... icon_sweat.gif

Feet, then. I don't shuffle along to get places faster. ¬_¬


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