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Pages: (43) « First ... 2 3 [4] 5 6 ... Last » ( Go to first unread post ) Add ReplyStart New TopicStart New Poll

 **Build demo topic**, v3.0
tutti
Posted: Sep 24 2005, 06:41 PM


Zoomer


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It's either a problem with the way GameMaker makes games, or (more probably) your computer.

By the way, I've noticed a few problems. Most notably, whenever I jump, there's a slight lag. It's very short, but it's noticeable. Also, there're a few problems when going from one room to another. If you hold both the Z button and the Right button when going through a door, none of the buttons will be registered in the next room until you let go of them and press them again. Also, if you hold the Z button at some point, and then release it, but not the Right button, Samus will run in place, but not move, when you enter the next room. If you do release the Right button, though, she will behave normally.

All of these also apply when going left.
flyinrooster
Posted: Sep 24 2005, 07:14 PM


War Wasp


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QUOTE (tutti @ Sep 24 2005, 12:41 PM)
It's either a problem with the way GameMaker makes games, or (more probably) your computer.

By the way, I've noticed a few problems. Most notably, whenever I jump, there's a slight lag. It's very short, but it's noticeable. Also, there're a few problems when going from one room to another. If you hold both the Z button and the Right button when going through a door, none of the buttons will be registered in the next room until you let go of them and press them again. Also, if you hold the Z button at some point, and then release it, but not the Right button, Samus will run in place, but not move, when you enter the next room. If you do release the Right button, though, she will behave normally.

All of these also apply when going left.

really? i dont have any "slight lag" on my computer when ever i jump, maybe yours is older? i dunno, and i have noticed many of those glitches/bugs/flaws off of his/her list, other than that, lookin' good!


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tutti
Posted: Sep 24 2005, 07:42 PM


Zoomer


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My computer is 2 years old, it might be a little old. But I don't think so, it seems more like a problem with the program. And even if it isn't, I think MP2D should be made so that it can run on computers that are more than 3 months old >_> Not my decision, though.
Destroyer F
Posted: Sep 24 2005, 11:05 PM


*censored*
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It lags because the jump sound has to be loaded every time. I do this with all sounds, just to save some ram. Right now, mp2d needs 50 mb ram. With sounds preloaded, it takes up 60 ram, although all sounds together are only 100 kb>_> I want it to be playable on older pc's also, so I got to keep the ram under 64 mb.


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Enzd
Posted: Sep 25 2005, 09:09 PM


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How considerate. (Windows 98 sleep.gif)

Anyway, I get the lag too, but I ignore it. >_> I figured it was just another one of my computer mishaps.


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tutti
Posted: Sep 25 2005, 09:16 PM


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Yeah, I ignore it too. It's so short it doesn't disrupt the game anyway, but I made a complete list of everything I noticed, so I put it in.
Metroid072
Posted: Oct 10 2005, 09:23 PM


that 3-digit-number guy
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Version 2.0 is up and running. If you don't want to wait for DF to upload it here, you can visit the SCU forums, and find it there. icon_biggrin.gif


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QUOTE (Timmeh)
THE KRAKEN ATE SATAN
Matrix Kage
Posted: Oct 13 2005, 04:50 PM


Geemer


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I suggest using the intro from Metroid IV: Fusion

And just so I know we're ALL on the same page with the word "Intro"... you know... it's the little music clip that plays when you load and are rematerializing from the save scanner... (uhm... yea... Code Lyoko talk... materialize... Scanner... icon_sweat.gif that's what they are to me... BLAHBLAHBLAH!!!)

Also... I have a link that would be VERY usefull to you guys...

http://www.metroid-eu.com

Maikel's got the best Metroid site I've EVER seen...

EDIT: WHO MADE THE EMOTICONS HERE?!?!?!?! SINCE WHEN WAS - _ - (WITHOUT THE SPACES) THIS sleep.gif... I wanna be able to type icon_sweat.gif without the thing reading it as sleep.gif'

EDIT AGAIN: okay... NVM... all I gotta do is disable emoticons...
___

okay... I offered to make control maps a while back... My offer still stands... but... I think I can just make a program to remap the controls to equal keystrokes... In other words, anything you do with the joystick equals a certain key on the keyboard...

there are other ways too... but... I'll get to those when I get to those...
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Logitech PS2 style controller

Left: D-Pad Left
Right: D-Pad Right
Up: D-Pad Up
Down: D-Pad Down

Combat Visor: Left thumb stick Y Axis+ (Up)
Scan Visor: Left thumb stick X Axis- (Left)
X Visor: Left thumb stick Y Axis- (down)
IR Visor: Left thumb stick X Axis+ (Right)

Power Beam: Right thumb stick Y Axis+ (Up)
Wave Beam: Right thumb stick X Axis- (Left)
Ice Beam: Right thumb stick Y Axis- (down)
Plasma Beam: Right thumb stick X Axis+ (Right)

Jump: X (2)
Morph Ball: square (1)
Missiles: triangle (3)
Beam fire: O (4)

Lock-on: L1 (Toggle/ multi-tap to switch targets)
Sprint: L2 (Hold)
Free aim: R1 (Hold) (Right thumb stick to aim; R3 to fire)
Walk: R2 (Hold)
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Yea... that's the first and final version of the control scheme... I just need to write the program...

And YES walk would be VERY useful...
___

OMG!!!! I FRIKKIN DOUBLE-POSTED!!! Sorry... As you can see, I fixed it... I just forgot and noticed right after I posted... WHEW!!!


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Metroid072
Posted: Oct 13 2005, 10:17 PM


that 3-digit-number guy
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Where to begin... <_<

1. We are NOT using the intro from fusion. Let alone anyting from fusion.

2. The best metroid site ever is Samus.co.uk.

3. What does that have to do with anyting anyway?

4. Why would we ever use a Logitech PS2 controller for a Nintendo made fangame?

5. What does A\any of this have to do with the environment test demo?



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QUOTE (Timmeh)
THE KRAKEN ATE SATAN
Matrix Kage
Posted: Oct 14 2005, 01:20 AM


Geemer


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okay... whatever... SCU is NOT the most complete Metroid fansite...

and I can't believe that anyone would use anything but the best music for ths game. (Fusion has the best intro...)

Also... you would use a PS2 STYLE controler because it's the only console style controler for the comp... if not, it's still the best (Most buttons and REALLY convenient placement)

I'M JUST GONNA MAKE MY OWN METROID GAME!!!!!!!!!! >_<X (Only because I have SO MANY ideas and I know you're probably not gonna use any of them...)

But I'll still help here where I can...


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Metroid072
Posted: Oct 14 2005, 03:03 AM


that 3-digit-number guy
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-We Are making everything from scratch. Sprites, BG's, tiles, music, you name it.

-Samus.co.uk IS the best metroid fansite. That isn't my opinion, it is fact.

-What is wrong with using the keyboard to control?


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QUOTE (Timmeh)
THE KRAKEN ATE SATAN
Dark_Samus
Posted: Oct 14 2005, 03:06 AM


Metroid


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Not to mention, WHY would you even use a PS2 controller with a Gamecube based game? icon_confused2.gif

If you were gonna use any kinda controller, wouldn't it make more sense to use a Gamecube styled one??


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If you never feared the dark before, you will now.
Metroid: Net Mission
user posted image
QUOTE (77441 @ Feb 11 2006, 07:20 PM)
I AM A BAD SPELLER. HERE IS A WAY U MIGHT UNDER STAND. ME NO GOOD A SPELLIG.
Destroyer F
Posted: Oct 14 2005, 03:57 PM


*censored*
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Guys... drop the controller discussion plz.

Keys are fully customisable, so you can set the keys like you prefer. Just enter the pause screen and press left.
There are some programs out there that can link keystrokes with controller buttons. Search google to find them. So if you want play with your controller, it's not impossible icon_wink.gif


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Metroid072
Posted: Oct 14 2005, 05:06 PM


that 3-digit-number guy
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Well now that you are here, aren't you going to put up 2.0? >_>


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QUOTE (Timmeh)
THE KRAKEN ATE SATAN
Destroyer F
Posted: Oct 14 2005, 05:10 PM


*censored*
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Done


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