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 Zeitoun: The Game
Phlakes
Posted: Aug 26 2011, 10:28 PM


Omega Pirate


Group: Members
Posts: 1,434
Member No.: 1,201
Joined: 8-October 08



And by small and conservative, I mean not trying to make an entire Metroid quality game from scratch. Nope, instead it's a simple, NES style game based on Zeitoun, a non fiction book which probably none of you have read, about a badass Syrian paint contractor who saved people in his canoe during Katrina. And then got arrested in his home by racist cops and then bad things happened.

"Demo" (really just and early engine build/test) This is a .gmk, so you'll need GM8 to open it. I might get around to uploading an .exe soon.

So, basically, all the game is is an overworld map of New Orleans with several locations ot choose from, and each location has streets to choose from. Streets are sidescrolling levels with three rows, where you dodge obstacles, save people, and throw steaks into windows to feed dogs. In the last street of each location, there is a boss battle, usually against a military boat, where you dodge its bullets and collect paint cans to charge your Beard Cannon. Once it's charged, you fire it, kill the boss, and obviously beat the location.

And it's all meant to be like an NES game. It uses the NES palette and some of the restrictions, and the gameplay is heavily simplified. It's 320x240 at 2x for a more retro effect, and animations are no more than 4 frames.

Basically what I'm trying to do is actually finish a game for once. Look at all the threads in this section, you might find one that got finished if you're lucky. So I went for smoething short and simple, but I still could use some help. I don't need it, but I'd appreciate it.

There are a few things that would be difficult for either me personally or for one person in general-

-I'm still no expert at GM, and I've never been able to get displaying variables to work. So someone to just help me out with that would be nice. You don't really have to write anything yourself, I just need to learn.
-I can only sprite so many buildings before I go insane. I also really, really suck at drawing people, and I need people in the water to be saved. Again, I can manage, but it wouldn't turn out too good.
-There'll be a lot of levels to design, probably 40-50, including bosses, but I'll do those myself. It would be nice to not have to do all of them.

So if you ever feel like spriting or designing levels, because I'm sure that happens all the time, I could do with lightening my load a bit. Otherwise, I'll keep you posted until this is done.


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user posted image

Figured I'd steal a cruise ship
Sail it off a waterfall while covered in gold paint
Handstanding next to a mariachi band
On fire
Phlakes
Posted: Aug 27 2011, 04:17 AM


Omega Pirate


Group: Members
Posts: 1,434
Member No.: 1,201
Joined: 8-October 08



Main menu get.

Also starting with building tile sets and getting all the variables set.

EDIT:

Now with some more shit.

EDIT2:

Penis

Now with obstacles, lives, steak throwing, in-engine info, and sound effects.


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user posted image

Figured I'd steal a cruise ship
Sail it off a waterfall while covered in gold paint
Handstanding next to a mariachi band
On fire
Phlakes
Posted: Aug 29 2011, 04:10 AM


Omega Pirate


Group: Members
Posts: 1,434
Member No.: 1,201
Joined: 8-October 08



Making some good progress.

Working HUD, actual level completion, I picked up a composer (the music in this build is placeholder, though, but still his), I just have a few more features to stick in and then I get into the long haul of tilesets and level designing.

...Anyone want to help with that?

And does someone *cough Liks cough* want to improve that cloud background? Because I suck at clouds. A lot.


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user posted image

Figured I'd steal a cruise ship
Sail it off a waterfall while covered in gold paint
Handstanding next to a mariachi band
On fire
Bluecan
Posted: Aug 29 2011, 02:57 PM


War Wasp


Group: Members
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Joined: 24-March 11



We've just been TRIPLE POST'd!
Umbre
Posted: Aug 31 2011, 04:10 AM


Ritalin is fun!
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Group: Moderators
Posts: 830
Member No.: 494
Joined: 16-October 05



It's all relevant content, so in this case it's fine. He's simply keeping us updated.


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user posted image
Phlakes
Posted: Sep 8 2011, 01:42 AM


Omega Pirate


Group: Members
Posts: 1,434
Member No.: 1,201
Joined: 8-October 08



Finally.

I've had little bits of free time for the last three weeks and I've managed to improve basically everything. Scaling is much cleaner now but might be blurred by certain graphics cards, the overworld has lots of fancy shit, etc.

So now I just need to add the rest of the little features, most of them randomly spawning objects which will use the same code as the steak pickups.


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user posted image

Figured I'd steal a cruise ship
Sail it off a waterfall while covered in gold paint
Handstanding next to a mariachi band
On fire
Zurginator
Posted: Sep 8 2011, 01:56 AM


Zurginator the Pwninator


Group: Members
Posts: 3,123
Member No.: 1,047
Joined: 25-August 07



ERROR in
action number 13
of Create Event
for object Steak_pack:

Error in expression:x > End.x
position 9: Unknown variable x
Phlakes
Posted: Sep 8 2011, 02:06 AM


Omega Pirate


Group: Members
Posts: 1,434
Member No.: 1,201
Joined: 8-October 08



Yeah, the End from End.x is the goal at the end of levels, and that event keeps the steak packs from spawning behind them, but I haven't put the goals in any levels except the first.

Unless you were playing the first level, then there's a problem.


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user posted image

Figured I'd steal a cruise ship
Sail it off a waterfall while covered in gold paint
Handstanding next to a mariachi band
On fire
Pomegranate
Posted: Dec 16 2011, 10:29 AM


Prime Essence


Group: MP2D Team
Posts: 3,353
Member No.: 690
Joined: 30-March 06



What are you programming in?

Oh... pft just GM? trolololol.


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user posted image
Does anyone else think this screen-cap is incredibly hilarious? He's like "RAWR!" but he looks so ridiculous it's hard to keep a straight face.
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