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| Pages: (3) [1] 2 3 ( Go to first unread post ) | ![]() ![]() ![]() |
| DeProgrammer |
Posted: Jun 28 2009, 03:05 AM
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![]() Elite Pirate Group: MP2D Team Posts: 860 Member No.: 295 Joined: 3-June 05 |
I decided to only partially do a copy-and-paste this time!
Oh, how hard I have been working on this, my friends! I started Monday (6/22/09, 12:53 PM) and stayed up late every night trying to finish...something. I have completed much, but I lack the resources to do some things--certain graphics, sound effects, and especially music (the current music)... Anyway, what we have here is a nice demo that's just beginning to show how Metroidy a shoot-em-up can get. Power beam, missiles, wave beam, charge beam/missiles, energy tanks (currently not obtained, but they will be later), morph-ball ship, the ability to explore by choosing paths... There are some incomplete sprites in the current version, so don't mind how the space pirate ships (which were done by Kenji Imatake) say "TAILL" where there should be a tail. Also, I've recently added an option in the pause "menu" (I'll make all that stuff pretty later on) to check if there's a newer version than the one you're playing. Of course, it won't update itself, but at least then you'll know! And it's really quick and painless! Things currently included: Flying saucers, asteroids, space pirate enemies Morph ball ship item + ability (it's a handy defensive maneuver) Power beam, missile, wave beam, and seeker mine field weapons Charge (beam/missile/mine) ability Exploration (via Y junctions) Weapon energy system All sorts of things that nobody cares about but the programmer who's doing it HUD with health, weapon energy, and charge amount bars Health and weapon refills Some of the things planned but not implemented: Upgrade containers Bosses (such as Sylux, possibly Ridley) Actual graphics for several things Nebula Varia shield (to protect from nebula and partially resist energy weapons) Music that isn't stolen Multiple areas (with ability to revisit) Map-thing (basically would just show which half of a junction has been visited) Fancier animations (including for Samus's ship exploding, getting hit, charging two out of four weapons, and weapon explosions) More sound effects (charging, charged shots, weapons hitting) Difficulty settings Some neat little background effects (ie. bosses subtly flying by in the distance) http://dpmm.110mb.com/temp/RendezvousDelano.zip Screenshots: ![]() ![]() ![]() ![]() ![]() -------------------- |
| Pomegranate |
Posted: Jun 28 2009, 07:55 AM
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![]() Metroid Prime Group: MP2D Team Posts: 2,726 Member No.: 690 Joined: 30-March 06 |
there's a giant gray cock in that picture xD --------------------
but dazzy IS the grim reaper >.> |
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| DeProgrammer |
Posted: Jun 28 2009, 03:47 PM
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![]() Elite Pirate Group: MP2D Team Posts: 860 Member No.: 295 Joined: 3-June 05 |
Aarrrrgh. I make two topics on different forums, get only one reply within the whole first weekend day, and it's about a freakin' flat two-color blob somehow resembling genitalia. I'm sure you thought it was a Rorschach test, but I want a real response to my Nintendo DS game that I have been working hard on constantly every day for a week. I am so ticked off.
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| Phlake Jr. |
Posted: Jun 28 2009, 04:16 PM
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![]() Elite Pirate Group: Members Posts: 607 Member No.: 1,201 Joined: 8-October 08 |
It WOULD be nice if we could play it...
But it looks good. -------------------- |
| DeProgrammer |
Posted: Jun 28 2009, 05:09 PM
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![]() Elite Pirate Group: MP2D Team Posts: 860 Member No.: 295 Joined: 3-June 05 |
There's a download link up there. You just gotta get a Nintendo DS emulator to play it on. I use iDeaS.
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| Infinity's End |
Posted: Jun 28 2009, 06:05 PM
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![]() Metroid Group: Members Posts: 394 Member No.: 939 Joined: 2-December 06 |
That actually looks really good so far. The graphics will need work, but for what you've done so far... Incredible.
I'll see what I can do for music. Is there any format you need them in? Any themes you want remade? (Kraid, Ridley, Magmoor Caverns etc...) -------------------- ![]() Birds fall from the window ledge above mine. Then they flap their wings at the last second. I can see their dead weight just dropping like stones or small loaves of bread past my window all the time. But unless I get up, walk across the room and peer down below, I don't see their last second curves toward a horizontal flight. Now due to a construct in my mind that makes their falling and their flight symbolic of my entire existence, it becomes important for me to get up and see their last second curves toward flight. It's almost as if my life will fall unless I see their ascent. |
| DeProgrammer |
Posted: Jun 28 2009, 07:13 PM
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![]() Elite Pirate Group: MP2D Team Posts: 860 Member No.: 295 Joined: 3-June 05 |
Thanks. I made all the graphics myself other than the asteroid and space pirates... >.> I thought I had to stay in the color limit with several things, such as the explosions, so that's why some of them look crappy. (Well, I do have to stay in the color limit, but it's 256 per palette, and I kept thinking 16 like GBA.)
Music has to be in MOD format. I couldn't stand the GUIs of the MOD-making programs I found... I was kinda hoping for several of the classic themes to be... not remixed, really, but a whole new song made out of 'em with some allusion to the originals. Also, it's video time! It took me possibly two hours to get VirtualDub to stop being crap for long enough to record this. http://www.youtube.com/watch?v=63OUeKeFs3M -------------------- |
| Infinity's End |
Posted: Jun 28 2009, 07:30 PM
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![]() Metroid Group: Members Posts: 394 Member No.: 939 Joined: 2-December 06 |
MOD? Like chiptunes? Hm... I'll see what I can do.
...and I though GBA was 32-bit... -------------------- ![]() Birds fall from the window ledge above mine. Then they flap their wings at the last second. I can see their dead weight just dropping like stones or small loaves of bread past my window all the time. But unless I get up, walk across the room and peer down below, I don't see their last second curves toward a horizontal flight. Now due to a construct in my mind that makes their falling and their flight symbolic of my entire existence, it becomes important for me to get up and see their last second curves toward flight. It's almost as if my life will fall unless I see their ascent. |
| DeProgrammer |
Posted: Jun 28 2009, 07:33 PM
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![]() Elite Pirate Group: MP2D Team Posts: 860 Member No.: 295 Joined: 3-June 05 |
MOD is basically MIDI that requires you to come up with your own samples.
GBA has a 32-bit CPU. Each palette is 16-color (in the usual mode), and I believe it can handle 32,678 simultaneous colors. DS coders tend to use up to sixteen 256-color palettes for sprites. -------------------- |
| Syntax Man |
Posted: Jun 29 2009, 02:25 AM
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![]() Omega Pirate Group: Members Posts: 1,320 Member No.: 675 Joined: 20-March 06 |
...the DS's thing is better right?
-------------------- ![]() sig by arclite
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| Sgt. Cortez |
Posted: Jun 30 2009, 01:13 PM
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![]() Elite Pirate Group: Members Posts: 550 Member No.: 494 Joined: 16-October 05 |
I played this on my ds lite and so far, i'm impressed. I like the music, but it comes off as midi-ish and cheesy. You definitely need a spriter because i had a lot of trouble distinguishing beams from other objects and backgrounds. Also, when you gat that energy tank, i noticed that the large white ship overlaps the text and you can't see anything. Good Job though!
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| DeProgrammer |
Posted: Jun 30 2009, 01:18 PM
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![]() Elite Pirate Group: MP2D Team Posts: 860 Member No.: 295 Joined: 3-June 05 |
Text doesn't matter; it's temporary. You'll be able to distinguish beams from other things when I make them flash, I'm sure. The music in it isn't mine and is also temporary.
(Actually, I don't know what you're talking about with the beams. Most of the beams hurt less than actually running into the enemies, and the background is just stars. The only things that don't bother you are outlined in a shimmering blue box, although my idea was to put them in a sort of metal block that you have to blow open first.) *Cougheditcough* Updated the boss and added explosions for all the weapons. I'm up to version 9! (I decided to use a 0-65535 version system instead of the common 0.0.0 system.) ![]() ![]() ![]() ![]() -------------------- |
| Troid92 |
Posted: Jul 1 2009, 08:51 PM
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Music God / Temp Admin ![]() Group: Admin Posts: 1,609 Member No.: 19 Joined: 28-January 05 |
Whooaaah!!1
When I left on my trip one week ago, you had a spinning sprite on a scrolling space background, sound effects were still kind of broken, basic engine features were still being designed, and bugs were showing up in the memory management of sprites. I get back and you have a whole level made with multiple paths and weapons and upgrades and a boss, and it is awesome. Very impressive progress. -------------------- |
| Infinity's End |
Posted: Jul 4 2009, 01:33 AM
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![]() Metroid Group: Members Posts: 394 Member No.: 939 Joined: 2-December 06 |
Ok... Mod music ain't happening. The only software I have to make those with is MilkyTracker, and that's confusing as hell.
Sorry bro, unless WAV, MP3, OGG, AIFF, or any similar filetype is ok, I'm worthless. -------------------- ![]() Birds fall from the window ledge above mine. Then they flap their wings at the last second. I can see their dead weight just dropping like stones or small loaves of bread past my window all the time. But unless I get up, walk across the room and peer down below, I don't see their last second curves toward a horizontal flight. Now due to a construct in my mind that makes their falling and their flight symbolic of my entire existence, it becomes important for me to get up and see their last second curves toward flight. It's almost as if my life will fall unless I see their ascent. |
| DeProgrammer |
Posted: Jul 4 2009, 01:57 AM
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![]() Elite Pirate Group: MP2D Team Posts: 860 Member No.: 295 Joined: 3-June 05 |
If you came up with sheet music (or a MIDI, or something like that) and audio samples I could probably handle converting it to MOD. Yeah, I've seen a few MOD making programs, and they all have cruddy interfaces. You gotta click on a certain part of a certain row, then it moves, then you have to double-click it, and then you have to select the note and an instrument each from a drop-down menu... That's MODPlug Tracker's GUI. I found one program with a piano roll editor, but it's easily the worst piano roll editor I've ever seen...can't tell the difference between long notes and rapid notes.
On the topic of progress, I got a map system and a checkpoint system working, and then I set up an entire area's worth of exploration, but I'm wanting to get enemies put into that area before I upload it. -------------------- |
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