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Pages: (4) « First ... 2 3 [4]  ( Go to first unread post ) Add ReplyStart New TopicStart New Poll

 A couple good suggestions
PY
Posted: May 9 2008, 05:21 PM


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Holy crap.
CFX agreed with me, I'm changing my stance, go mouse aim! icon_razz.gif

But yeah, metroid isn't about the shooting, it's about exploring, powering yourself up, and so on. The shooting is a side bit, important, but not the focus.


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Metroid is Gay
Posted: May 10 2008, 12:10 AM


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I think an option for MetEngine would be fine. I don't particularly care so much about it being in MP2D now.

I'm curious though: if Metroid isn't about shooting, why care how free or restricted the aiming is? If the game has the same physics/movement/exploration/etc then I really don't see how freedom of aiming would really affect it beyond the easy/frustrating thing when shooting stuff. If shooting is already a minor thing, what does free-aim do to change that?

Also I didn't really think about enemies when I proposed it in the first place. I mostly meant like shooting obstacles/using the scan visor. I never intended to suggest the focus go on shooting enemies.
Dazuro
Posted: May 10 2008, 12:36 AM


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Okay, about scanning, you have a pretty good point. Scanning in the current system is annoying as hell. <_<


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<DesperadoBlue> its not masturbation if he's your time clone from another dimension

<Timmeh> ..
<Timmeh> this doesn't just take the cake
<Timmeh> it breaks into a goddamn bakery
<Timmeh> and beats the baker with a baseball bat
<Timmeh> then runs away with the cake in a high-speed car chase

<shrinkshooter> it doesn't matter if you try to play the game legit, Daz, it breaks as soon as you turn it on. You start a new game, Samus lands her ship, and then BAM you're hovering outside of the map above the metroid prime room with all weapons and gear and somehow also a goddamn squirtgun.
<Lord_Xela> Sounds about right.
<Dazuro> I want to contest that
<Dazuro> but I really can't
Metroid is Gay
Posted: May 10 2008, 12:53 AM


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Yeah I didn't really mean like combat and stuff. I just figured it would be good for aiming at anything whether it's scans or obstacles. I honestly don't know where everyone figured I meant shooting at enemies and stuff. v icon_smile.gif v

Also if anyone's confused by mouse aim, I just mean you have a cursor and where you aim, samus will try to shoot at. The keyboard would just control your movement so you could also aim in one direction while moving the other. It'd be a more intuitive way of moonwalking than super metroid in that respect.
DeProgrammer
Posted: May 10 2008, 01:39 AM


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Indeed, and scanning could still use a tweak, modified to be based on distance from center line of the visible ray rather than...whatever the heck it's based on right now. icon_razz.gif


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CloudVaris
Posted: May 10 2008, 01:45 AM


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Maybe have up and down switch scan targets while you're scanning... I mean, you can't shoot anyway, so the ability to point up isn't that useful.


*note: I currently don't know how the scanning works.


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Dazuro
Posted: May 10 2008, 02:21 AM


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Well, it currently works basically like the X-Ray Scope from Super Metroid--and auto-targets the nearest scannable object (the orange squares) within the scope's field of vision. Problem is, you can't toggle between scan targets within the FOV. :\


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user posted image

<DesperadoBlue> its not masturbation if he's your time clone from another dimension

<Timmeh> ..
<Timmeh> this doesn't just take the cake
<Timmeh> it breaks into a goddamn bakery
<Timmeh> and beats the baker with a baseball bat
<Timmeh> then runs away with the cake in a high-speed car chase

<shrinkshooter> it doesn't matter if you try to play the game legit, Daz, it breaks as soon as you turn it on. You start a new game, Samus lands her ship, and then BAM you're hovering outside of the map above the metroid prime room with all weapons and gear and somehow also a goddamn squirtgun.
<Lord_Xela> Sounds about right.
<Dazuro> I want to contest that
<Dazuro> but I really can't
CloudVaris
Posted: May 10 2008, 02:28 AM


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Kinda thought that's how I remembered it...
Hm... there's gotta be some kind of button available to cycle through them. Maybe pressing the scan visor button again?


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PY
Posted: May 10 2008, 09:05 AM


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@MiG, that system would work fine to keep the controls nice and restricted, which, IMO, is a good thing, however it would turn aiming into a total bitch, as you try to hit something, and see your shots fly by.
It would work for scanning, but be a bit odd only to use it for that, but scanning should be improved, yes. I'm sure CFX can handle it, though.


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CoreFusionX
Posted: May 10 2008, 01:30 PM


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See, in case I didn't leave it clear before...

It's not a problem about restriction, it's a problem about design.

Enemies had predictable patterns on all 2D metroid games, the challenge was not shooting them, it was easy to shoot them, it was about learning their pattern. Here, the same applies. This is not a FPS, you do not need pinpoint accuracy. All enemies are wallcrawlers that you just point up and blast, or crouch and blast anyway, or stuff that is standing on the ground, and therefore in straight line of fire.

When it comes to activating switches and such, it's all a matter of design. In most games, when you have to shoot a switch, there's some kind of graphic hint as to where you stand to shoot them. This is not, or should not be an exception. It's an issue about design, not restrictions. The controls, (at least for MetEngine) are already set, and no, they don't include mouse aiming, because it's superfluous, and face it, no one fucking needs moonwalking, not when youc an run away anyway, and just press the opposite direction and release fire to blast something and keep running.

That, and the fact that my MP2D Samus entity has combat dashes implemented, like the ones in MP.

In addition, missiles home in on targets, so if you are just too clumsy to shoot somethign that is dead ahead of you, just missile it, that's what they are for.

as for scanning, the system I use has automatic target selection, and lets you move while you scan stuff.

The scan visor should NOT work like the X-Ray scope,namely because their purposes were completely different.

My scan visor, when activated, extends a 'scan sphere' around Samus. All scannable objects in that sphere are identified, and scanned automatically. Once they are completely scanned, they'll highlight, and you can toggle around them with a button, and just press Spacebar to read the scan results.


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Dazuro
Posted: May 10 2008, 04:06 PM


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Hm, that sounds pretty good, except... does it autoscan them all simultaneously, or do it one by one like in Prime? The former seems kinda cheap, but the latter leaves the problem of scanning, say, Ice Shriekbats before they divebomb you.


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<DesperadoBlue> its not masturbation if he's your time clone from another dimension

<Timmeh> ..
<Timmeh> this doesn't just take the cake
<Timmeh> it breaks into a goddamn bakery
<Timmeh> and beats the baker with a baseball bat
<Timmeh> then runs away with the cake in a high-speed car chase

<shrinkshooter> it doesn't matter if you try to play the game legit, Daz, it breaks as soon as you turn it on. You start a new game, Samus lands her ship, and then BAM you're hovering outside of the map above the metroid prime room with all weapons and gear and somehow also a goddamn squirtgun.
<Lord_Xela> Sounds about right.
<Dazuro> I want to contest that
<Dazuro> but I really can't
CloudVaris
Posted: May 10 2008, 04:35 PM


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Or does it scan the one you have selected using said "toggle" button?


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Dazuro
Posted: May 10 2008, 04:38 PM


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<CFX|Work> they all scan automatically, as if the scan visor was a radar pulse
<CFX|Work> however, for recording to logbook
<Dazuro> oh, alright
<CFX|Work> you still have to target them and press Space
<Dazuro> does time stop like in SM?
<CFX|Work> no
<Dazuro> k
<Dazuro> do they all scan at the same rate?
<CFX|Work> no
<Dazuro> sounds good then icon_biggrin.gif
<Dazuro> quite ani nventive solution
<CFX|Work> the point of it is forcing you to stay in scan mode in the middle of combat for a while
<CFX|Work> like in Prime
<Dazuro> aight
<CFX|Work> but at the same time allowing you to move freely, just unable to fight back
<CFX|Work> as for the scan speed, stuff you are directly looking at
<CFX|Work> will scan faster
<CFX|Work> in a roughly 45 degree cone in front of you
<CFX|Work> by aiming you can choose what scans faster


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user posted image

<DesperadoBlue> its not masturbation if he's your time clone from another dimension

<Timmeh> ..
<Timmeh> this doesn't just take the cake
<Timmeh> it breaks into a goddamn bakery
<Timmeh> and beats the baker with a baseball bat
<Timmeh> then runs away with the cake in a high-speed car chase

<shrinkshooter> it doesn't matter if you try to play the game legit, Daz, it breaks as soon as you turn it on. You start a new game, Samus lands her ship, and then BAM you're hovering outside of the map above the metroid prime room with all weapons and gear and somehow also a goddamn squirtgun.
<Lord_Xela> Sounds about right.
<Dazuro> I want to contest that
<Dazuro> but I really can't
CloudVaris
Posted: May 10 2008, 04:39 PM


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Oh, cool. Sounds good, then. I kinda thought that all of them scanned at the same time <_<


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PY
Posted: May 10 2008, 05:17 PM


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OK, yes, that'll do nicely.


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