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Pages: (25) « First ... 12 13 [14] 15 16 ... Last » ( Go to first unread post ) Add ReplyStart New TopicStart New Poll

 Metroid: Net Mission, Multiplayer 2-D Metroid game
Candy Man Criminal
Posted: Mar 27 2010, 06:37 PM


Metroid Prime


Group: Members
Posts: 2,778
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Joined: 13-January 08



(UDK discussion has a topic now, so we can stop plaguing Troid's)


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user posted image
QUOTE (Timmeh)
troid is jesus on stilts

QUOTE
Parkour: We Turned Running From The Cops Into A Sport.
Troid92
Posted: Apr 3 2010, 04:59 PM


Music God / Temp Admin
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Group: Admin
Posts: 1,743
Member No.: 19
Joined: 28-January 05



Latest update:
Made a real 2-D model editor. The last one was whipped together in GM in about 2 hours, and it was specifically meant to make only that one Meta Ridley model. And then it took another two hours just to make that model. This new one is way more user-friendly and can pump out ragdolls like fast food. icon_biggrin.gif

Next up:
A model animator. Should be fun.

But homework first.



Edit:
No, I'm not going to be all secretive like past MP2D work. Here's a screenshot for proof of my latest progress. It's certainly not the prettiest or most intuitive piece of software I've ever made, but it gets the job done well enough.
user posted image
Yeah, I like MZ's Meta Ridley a lot. So what. >_>


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user posted image
MIDI-maker / Fangame Programmer
Rofl, you had to be there. <_<;
Yay red text.
Phlakes
Posted: Apr 4 2010, 10:33 PM


Omega Pirate


Group: Members
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Joined: 8-October 08



It is a nice Meta Ridley...

And this looks like it may revive MP2D. Which is hard.


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user posted image

Figured I'd steal a cruise ship
Sail it off a waterfall while covered in gold paint
Handstanding next to a mariachi band
On fire
Troid92
Posted: Apr 13 2010, 10:24 PM


Music God / Temp Admin
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Group: Admin
Posts: 1,743
Member No.: 19
Joined: 28-January 05



Thanks.

Latest update:
Animation isn't possible yet, but pieces can be rotated to put the model into various poses. It took a lot more maths than I expected.
user posted image
Next up: offsetting pieces, scaling pieces, simplifying code, removing the faint pink outline, adding a user interface for animating, etc.


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user posted image
MIDI-maker / Fangame Programmer
Rofl, you had to be there. <_<;
Yay red text.
Under The Ashes
Posted: Apr 15 2010, 01:12 PM


A Screaming Riot


Group: Members
Posts: 1,406
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Joined: 8-February 09



Do work son (and your doing good work at that. way to go.)


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<img src='http://notpy.notstaticfire.co.uk/Hurr I am plane.png' border='0' alt='user posted image'>
QUOTE (Candy Man Criminal)
its not sex just cuz you switched hands
Zurginator
Posted: Apr 15 2010, 07:37 PM


Zurginator the Pwninator


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Joined: 25-August 07



You should add the ability to do a simple Poly shape that's textured with a sprite, and alters dynamically based on the points.

A great use for this would be Ridley's wings. Instead of having to sprite them in every position, you simply sprite the structure and a texture, then set points for the poly to deform on so when the wings move those pollies stretch and compress, making the wing shape.
Phlakes
Posted: Apr 15 2010, 09:47 PM


Omega Pirate


Group: Members
Posts: 1,434
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Joined: 8-October 08



QUOTE (Zurginator @ Apr 15 2010, 01:37 PM)
You should add the ability to do a simple Poly shape that's textured with a sprite, and alters dynamically based on the points.

A great use for this would be Ridley's wings. Instead of having to sprite them in every position, you simply sprite the structure and a texture, then set points for the poly to deform on so when the wings move those pollies stretch and compress, making the wing shape.

Here Zurg, have winrar.


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user posted image

Figured I'd steal a cruise ship
Sail it off a waterfall while covered in gold paint
Handstanding next to a mariachi band
On fire
Zurginator
Posted: Apr 15 2010, 09:59 PM


Zurginator the Pwninator


Group: Members
Posts: 3,123
Member No.: 1,047
Joined: 25-August 07



QUOTE (Phlakes @ Apr 15 2010, 09:47 PM)
QUOTE (Zurginator @ Apr 15 2010, 01:37 PM)
You should add the ability to do a simple Poly shape that's textured with a sprite, and alters dynamically based on the points.

A great use for this would be Ridley's wings. Instead of having to sprite them in every position, you simply sprite the structure and a texture, then set points for the poly to deform on so when the wings move those pollies stretch and compress, making the wing shape.

Here Zurg, have winrar.

Wtf? That has nothing to do with what I said?
Phlakes
Posted: Apr 15 2010, 11:21 PM


Omega Pirate


Group: Members
Posts: 1,434
Member No.: 1,201
Joined: 8-October 08



QUOTE (Zurginator @ Apr 15 2010, 03:59 PM)
QUOTE (Phlakes @ Apr 15 2010, 09:47 PM)
QUOTE (Zurginator @ Apr 15 2010, 01:37 PM)
You should add the ability to do a simple Poly shape that's textured with a sprite, and alters dynamically based on the points.

A great use for this would be Ridley's wings. Instead of having to sprite them in every position, you simply sprite the structure and a texture, then set points for the poly to deform on so when the wings move those pollies stretch and compress, making the wing shape.

Here Zurg, have winrar.

Wtf? That has nothing to do with what I said?

Because that was a good idea, you can had winrar. So I gave you WinRAR.


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user posted image

Figured I'd steal a cruise ship
Sail it off a waterfall while covered in gold paint
Handstanding next to a mariachi band
On fire
Timmeh
Posted: Apr 16 2010, 02:03 AM


The Electryc Penys


Group: MP2D Team
Posts: 3,481
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Joined: 27-January 05



that's either fucking retarded or hilarious

I laughed so probs hilarious


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user posted image
Candy Man Criminal
Posted: Apr 16 2010, 02:10 AM


Metroid Prime


Group: Members
Posts: 2,778
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Joined: 13-January 08



troid, i love you =]

i believed in you the whole time, more then i can say about the rest of this sorry mob!


good work, man, keep it up ^_^


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user posted image
QUOTE (Timmeh)
troid is jesus on stilts

QUOTE
Parkour: We Turned Running From The Cops Into A Sport.
Troid92
Posted: May 10 2010, 02:21 AM


Music God / Temp Admin
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Group: Admin
Posts: 1,743
Member No.: 19
Joined: 28-January 05



Hey.

Sorry for going almost a month without another update. Things got busy again, and a full-fledged model animator isn't exactly easy to make, even if it's only 2-D.

The subtle pink border is removed. The maths are simplified a little. Models can animate smoothly now, but without a user interface it's very limited (i.e. you hit space and it moves back to the original position). So I'll be making UI's next (easy keyframing, timeline screen, etc.).

QUOTE (Zurginator @ Apr 15 2010, 01:37 PM)
You should add the ability to do a simple Poly shape that's textured with a sprite, and alters dynamically based on the points.

A great use for this would be Ridley's wings. Instead of having to sprite them in every position, you simply sprite the structure and a texture, then set points for the poly to deform on so when the wings move those pollies stretch and compress, making the wing shape.

That sounds useful, but I think I'll have to wait before I code that. We can get away without it, and right now I'm trying to work on getting this working and available. For now Ridley's wings will have to use scaling, maybe with a few intermediate sprites.


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user posted image
MIDI-maker / Fangame Programmer
Rofl, you had to be there. <_<;
Yay red text.
Troid92
Posted: Jun 3 2010, 01:42 AM


Music God / Temp Admin
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Group: Admin
Posts: 1,743
Member No.: 19
Joined: 28-January 05



Latest update:
As of Sunday, the animator animates. It has a key frame table where you can view the key frames (and later you'll be able to move and delete them). I'll add more features before I demonstrate anything. I can get Ridley to start running in seconds. icon_biggrin.gif


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user posted image
MIDI-maker / Fangame Programmer
Rofl, you had to be there. <_<;
Yay red text.
Zurginator
Posted: Jun 3 2010, 02:36 AM


Zurginator the Pwninator


Group: Members
Posts: 3,123
Member No.: 1,047
Joined: 25-August 07



QUOTE (Troid92 @ Jun 3 2010, 01:42 AM)
Latest update:
As of Sunday, the animator animates. It has a key frame table where you can view the key frames (and later you'll be able to move and delete them). I'll add more features before I demonstrate anything. I can get Ridley to start running in seconds. icon_biggrin.gif

All hail Troid!

HUZZAH! HUZZAH!
Candy Man Criminal
Posted: Jun 3 2010, 04:01 AM


Metroid Prime


Group: Members
Posts: 2,778
Member No.: 1,101
Joined: 13-January 08



he needs a parade


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user posted image
QUOTE (Timmeh)
troid is jesus on stilts

QUOTE
Parkour: We Turned Running From The Cops Into A Sport.
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