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Pages: (25) [1] 2 3 ... Last » ( Go to first unread post ) Add ReplyStart New TopicStart New Poll

 Metroid: Net Mission, Multiplayer 2-D Metroid game
PrimevalDarkness
Posted: Feb 11 2005, 02:58 AM


Geemer


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Posts: 71
Member No.: 105
Joined: 8-February 05



Metroid: Net Mission:

- Multiplayer sidescrolling 2-D Metroid game being programmed by Troid92.
- 13 characters to choose from, including Samus and the Hunters
- Lots of weapons, new and old, and plenty of sweet upgrades
- Currently some demos are out, check the forum announcements or later posts in this topic

Click here to go to the forums

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Primeval's original post:

I am working on an online Multiplayer version of Metroid. You can choose which character you want to be and fight other players. Maps will be taken from all the metroid games, as well as characters.

Powerups will either give you new weapons, or, if you don't have weapons, a new transformation. A transformation would be like a Metroid growing into an Alpha Metroid, then a Gamma, etc.

Here is a list of some of the characters I will be using. The ones that are indented aren't choosable in the beginning, you have to upgrade to them.
GF Trooper
- Dark GF Trooper
- Dark Missile Trooper
Samus Powersuit
Samus Variasuit
Samus Gravitysuit
Samus Phazonsuit
Samus Darksuit
Samus Lightsuit
Splinter
- Dark Splinter
- Alpha Splinter
- Dark Alpha Splinter
Metroid
- Alpha Metroid
- Gamma Metroid
- Zeta Metroid
- Omega Metroid
Space Pirate
- Power Trooper
- Wave Trooper
- Ice Trooper
- Plasma Trooper
- Shadow Trooper
- Elite Pirate
- Phazon Elite Pirate
- Omega Pirate
Baby Sheegoth
- Sheegoth
Dark Samus
- Dark Samus2
War Wasp
- Ram War Wasp
- Barbed War Wasp
- Queen War Wasp (note: I made this one up, thought it would be cool)

There will also be many environments and maps to play on. Some environmental objects would be:

GF Gate
Different doors
Luminoth Turret
Auto Defense Turret
Mega Defense Turret
Lava
Acid
Water
Elevators
Portals to the light and dark worlds
Tentacles
Phazon
GF Bridge

There will also be many different game modes to play.
Tag
Deathmatch
Team Deathmatch
Queen of the Hill
Bounty(collect coins like in MP2)
Survival
Grab the Flickerbat(first person to kill it wins)
Capture the Artifact(Capture the flag)
Defend your territory(one team holds an area, the other must take that area)
Hunter (one person verse all, hunter gets upgraded depending on number of enemies)

I have already started working on it and may need some help with sprites. I am making the game entirely in C++. I will probably put up a website soon.


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Aerthyplomaa
Posted: Feb 11 2005, 03:12 AM


War Wasp


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Dude. You have an awesome and amazingly complex idea up there. NO way you'll finish it all yourself though, seriously. Go find some team members. If I could, I'd help you. Personally, I think it'd work better as a mod of some FPS, but still, you have such a good idea.. I'm not gonna ruin it. Gogogogogo~ Metroid multiplayer goodness!


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Darkblade Shinobi
Posted: Feb 11 2005, 04:24 AM


Omega Pirate


Group: Members
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Member No.: 22
Joined: 28-January 05



Q1. What do the different suits for Samus do?
Q2. Aren't the beam troopers kinda cheap?
Q3. How on earth do you plan to finish all this?


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If I were to trip, would the result be an explosion or a duck?
Will make plots for food.
QUOTE
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Aura
Posted: Feb 11 2005, 06:33 AM


Metroid


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Joined: 29-January 05



Gladly help beta testing if you want. Other than that I'm also curious to see how you get this done. Is this a stand alone game? Or a Mod. If it's a mod then I can see it happening rather quickly, stand alone game I'd be heavily impressed if it got out this year.


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Enzd
Posted: Feb 11 2005, 07:11 AM


Sheegoth


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Okay here are some suggestions:

1. Get rid of the Samus clones and Dark Samus'.

2. Get rid of the beam troopers.

3. Get rid of the Omega Pirate, unless you plan to make him some sort of special "transformation"

4. Make the portals button-access so that they don't have access limited to Dark and Light beams.


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Slothien483
Posted: Feb 11 2005, 04:40 PM


Metroid


Group: MP2D Team
Posts: 325
Member No.: 16
Joined: 28-January 05



Yeah... how can a barbed war wasp even fight with an omega.... or an alpha with an omega... or saamus with a war wasp.... or a baby sheegoth with a sheegoth...
Y'know? remove the sheegoth and add thardus... remove the omega and add arachnus (the first boss in fusion that gives you the morphball and that also appears in metroid 2)


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PrimevalDarkness
Posted: Feb 11 2005, 07:44 PM


Geemer


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Posts: 71
Member No.: 105
Joined: 8-February 05



Thanks for all the feedback. I guess I'll answer some questions now.

Darkblade Shinobi -
Q1 - What do the different suits of Samus do?
A - Right now I am not quite sure. They will either do nothing except give different looks, like different multiplayer skins, or they will each have an advantage and a disadvantage. If you have any ideas for them that would keep them balanced, then let me know.

Q2 - Aren't the beam troopers kind of cheap?
A - First, you have to upgrade to them. That makes them harder to get right away. By upgrading I mean that you have to find a powerup that can be used for upgrading, which aren't in large supply. Second, they will probably just have their type of weapon, and not be invulnerable to all others.

Q3 - How do you plan to finish all of this?
A - One step at a time. My first goal will be just having samus, like in MP2. Then after I have a complete game going, then I will start adding more maps and characters. I will probably need help on some of the sprites, so if you can help me out with some of the creatures let me know.

Enzd and Slothien483-
The idea behind the transformations is to have normaly weak creatures get stronger, and thus have it more fair. Samus doesn't have one, which may make her stronger in the beginning, but then get weaker once creatures start upgrading. Also, getting up to something like the Omega pirate might be very hard because every time you die you loose your upgrades. So if you do finaly reach Omega pirate, you deserve to be able to kick a little butt. But then if he dies, he goes back to a normal old Space Pirate.

Also, some creatures like the War Wasp and the Splinter will have other things to help them out. When they spawn, a number of other creatures will also spawn with them. They aren't human controlled, and they immediately go out and start playing like a computer bot. Any kills they get go to the human. Also, they are all labeled as the same player so an attacking player might get confused between which ones are computer controlled and which are human controlled.

The idea is that every creature has certain thing that keep it mostly balanced. Omega Pirate might be very strong, but upgrading to him without dying will make him much less of a threat.


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Aerthyplomaa
Posted: Feb 12 2005, 12:56 AM


War Wasp


Group: Members
Posts: 134
Member No.: 97
Joined: 7-February 05



Dude. This code will be like. Impossible.

-EDIT- You'll be working for years on this is what I mean. This is NOT easy, and you will have to be coding this from SCRATCH, most likely... (Unless it's a mod.)

I can't imagine it.


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PrimevalDarkness
Posted: Feb 12 2005, 01:12 AM


Geemer


Group: Members
Posts: 71
Member No.: 105
Joined: 8-February 05



What do you mean by that?


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Darkblade Shinobi
Posted: Feb 12 2005, 01:40 AM


Omega Pirate


Group: Members
Posts: 1,345
Member No.: 22
Joined: 28-January 05



I think he means that you're a bit too ambitious.


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If I were to trip, would the result be an explosion or a duck?
Will make plots for food.
QUOTE
Time heals all wounds, but what heals time?
Aura
Posted: Feb 12 2005, 01:51 AM


Metroid


Group: Members
Posts: 475
Member No.: 48
Joined: 29-January 05



QUOTE (SewersOFZebes @ Feb 11 2005, 07:56 PM)
Dude. This code will be like. Impossible.

-EDIT- You'll be working for years on this is what I mean. This is NOT easy, and you will have to be coding this from SCRATCH, most likely... (Unless it's a mod.)

I can't imagine it.

Nothing's impossible. I'll just keep my mouth shut untill he shows us the first demo or first release.


--------------------
Hello China? I have something you may want...that's right ALL the tea.
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Insyder Online - An Anime/Gaming Site
Black Ice
Posted: Feb 12 2005, 02:13 AM


Metroid


Group: Members
Posts: 315
Member No.: 98
Joined: 7-February 05



The #1 thing to do when it comes to game programming: THINK SMALL.
Start with something really small, like a basic movement engine, then move up from there. Add tiles and environments, as well as more levels, weapons, and abilities. But don't plan it all out; just do it one bit at a time. If you think too big you'll never get it done.

EDIT: What programming language are you using?


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PrimevalDarkness
Posted: Feb 12 2005, 04:00 AM


Geemer


Group: Members
Posts: 71
Member No.: 105
Joined: 8-February 05



This will probably not take as long as you think. I already have a graphics engine I made a few months ago, which will help speed up the development time. I already have basic movement down, such as morphball, running, crouching, etc. Tommorrow will be tile maps, gravity, jumping, and collisions. I may post a demo tommorrow or Sunday. By the way I am coding this in C++, and it is not a mod.


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Black Ice
Posted: Feb 12 2005, 01:39 PM


Metroid


Group: Members
Posts: 315
Member No.: 98
Joined: 7-February 05



Oh cool then. I eagerly await. icon_biggrin.gif


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PrimevalDarkness
Posted: Feb 12 2005, 01:44 PM


Geemer


Group: Members
Posts: 71
Member No.: 105
Joined: 8-February 05



Does anyone know where I can download tilesets from any of the metroid games, but preferably MZM and MF?


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