Title: New topic
Description: Liksmaskaren's stuff
Liksmaskaren - October 31, 2011 12:42 AM (GMT)
Liksmaskaren - December 14, 2011 10:19 PM (GMT)
So it is taking me forever to complete this image and I want to show it.
That sucks. Anyway, here it is, unfinished and not as 1337 as it will look when I finally finish it.

Feel free to love it.
Candy Man Criminal - December 14, 2011 11:43 PM (GMT)
Liksmaskaren - December 15, 2011 11:37 AM (GMT)
Pomegranate - December 16, 2011 10:10 AM (GMT)
The snot from his nose really adds a lot :D
Liksmaskaren - February 12, 2012 02:26 PM (GMT)

Ok, it doesn't look like this anymore. This is what I uploaded to G+ last night.
That version looked like crap. The current one is looking pretty 1337.
Come on! Give me some all caps rage!
Candy Man Criminal - February 12, 2012 03:43 PM (GMT)
RAGE
YOU SUCK
I FUCKIN HATE YOU
DIE IN A FIRE
--------------------

| QUOTE (Timmeh) |
| troid is jesus on stilts |
| QUOTE |
| Parkour: We Turned Running From The Cops Into A Sport. |
actually it looks pretty good =]
Zurginator - February 12, 2012 07:45 PM (GMT)
Here is a secret I just recently learned about. (I filled in the white with colors from that area so it works better):

Set a top layer to 'color' and fill it with black. This will let you toggle greyscale with ease. Then zoom way out. If the image is properly structured, and values are correct, it will still read well. If not, work on value.
For example, notice how Link and Ganon's Cape are disappearing into the background, and how the torch isn't actually creating any light.
Composition itself is fine, it's just value that needs some work. :)
Pomegranate - May 6, 2012 03:18 AM (GMT)
Zurg i really value your input.
Zurginator - May 7, 2012 05:56 PM (GMT)
| QUOTE (Pomegranate @ May 6 2012, 03:18 AM) |
| Zurg i really value your input. |
Oh god my brain....
Liksmaskaren - September 8, 2012 04:33 PM (GMT)
Candy Man Criminal - September 9, 2012 04:22 PM (GMT)
holy fucking sexy as fuck
Liksmaskaren - September 10, 2012 01:00 AM (GMT)
Pomegranate - September 13, 2012 02:31 AM (GMT)
Very apocalyptic. I like. Any reason why the normal bricks are animated?
Liksmaskaren - September 14, 2012 10:47 AM (GMT)
Everything will be animated. Eeeeeeverything.
Candy Man Criminal - September 14, 2012 02:41 PM (GMT)
Liksmaskaren - September 15, 2012 01:43 AM (GMT)
I thought that it could look cool if everything on screen is animated. It doesn't have to be large animations or anything. I just want everything to feel alive.
Umbre - September 15, 2012 10:34 AM (GMT)
The player could leave dust clouds behind as they walk :3 Maybe those could be alive as well..
Candy Man Criminal - September 16, 2012 01:40 AM (GMT)
especially since the blocks used to be people
Pomegranate - September 17, 2012 06:03 AM (GMT)
| QUOTE (Liksmaskaren @ Sep 14 2012, 07:43 PM) |
| I thought that it could look cool if everything on screen is animated. It doesn't have to be large animations or anything. I just want everything to feel alive. |
I feel like that would just make the screen too busy though. Hard to actually tell where the action is.
Umbre - September 17, 2012 08:41 AM (GMT)
Candy Man Criminal - September 18, 2012 01:02 AM (GMT)
which actually worked really well
but in an adorable fashion
Candy Man Criminal - September 19, 2012 05:33 AM (GMT)
so, curse you, for i've been inspired by this
Liksmaskaren - December 4, 2012 08:22 AM (GMT)
Hi guys.
There is one thing I've been thinking about for a long time now, but I haven't had the time to plat around with it before now.
Would it be possible to use the Alttp-graphics and just raise walls and stuff from a plane to automatically make walls and other stuff?
It is.
https://dl.dropbox.com/u/5894042/alttp2dto3d.movThe sad part is that it took me about five minutes. :/
I know that the lower corners looks funky. But as I just wrote: it took me five minutes.