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Title: Programming
Description: Enemy AI, cutscenes


Destroyer F - October 25, 2007 06:18 PM (GMT)
There are a few enemies that still have to be made.

These are:

- strumbling injured pirate
- injured pirate


Also, some cutscenes have to be (re)made:

- intro
- escape sequence: pirates attacking pq in tank
- escape sequence: ridley flying away
- ending

Sadly, most of the resources needed for the cutscenes still have to be made, so noone can actually start on these cutscenes yet...


Creating enemy AI is not that simple, people interested in making this will have to have GM 6.1 registered (I can provide the registration info if needed).
I'll make a gm6 file with a dummy samus object where the enemy AI can be developed.

Phazon Yoshi - October 29, 2007 06:57 PM (GMT)
Hmm, I could give those stumbling and injured pirates a go, but don't expect miricles!
Could I see the regular pirate code for similarity, and don't you already have injured pirates?

Troid92 - October 31, 2007 08:39 PM (GMT)
QUOTE (Destroyer F @ Oct 25 2007, 01:18 PM)
Sadly, most of the resources needed for the cutscenes still have to be made, so noone can actually start on these cutscenes yet...

Why not? Just use Paint placeholders.

user posted image

Seriously.

Phazon Yoshi - November 1, 2007 07:45 PM (GMT)
... Let's just put that in the game.

Seriously.




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