There are a few enemies that still have to be made.
- strumbling injured pirate
- injured pirate
Also, some cutscenes have to be (re)made:
- escape sequence: pirates attacking pq in tank
- escape sequence: ridley flying away
Sadly, most of the resources needed for the cutscenes still have to be made, so noone can actually start on these cutscenes yet...
Creating enemy AI is not that simple, people interested in making this will have to have GM 6.1 registered (I can provide the registration info if needed).
I'll make a gm6 file with a dummy samus object where the enemy AI can be developed.
Hmm, I could give those stumbling and injured pirates a go, but don't expect miricles!
Could I see the regular pirate code for similarity, and don't you already have injured pirates?
|QUOTE (Destroyer F @ Oct 25 2007, 01:18 PM)|
|Sadly, most of the resources needed for the cutscenes still have to be made, so noone can actually start on these cutscenes yet...|
Why not? Just use Paint placeholders.
... Let's just put that in the game.