Liquid Swords is an open-ended Martial Arts Fantasy forum which borrows from Pre-existing warrior traditions and cultures, and combines them into one seamless fantasy universe. You'll find most anything here, and can do almost anything you want in terms of plot and character development. What you won't find here are Kings, Queens, Governments, Religions, Superstitions and the Supernatural. This forum takes place on an Alternate Earth where such places as an America, Europe, or namely, Japan have never existed, even though some of their customs and heritage might be invoked from time to time.
Enter an ever-expanding world that grows with each members input and ideas, as you add animals, technology, themes, and more. After you've made your character, remember to take time to read the Almanac, visit the Welcome Wagon, and Planning Room, so that other members can meet and greet you, as well as ensure you have an optimal Roleplaying Experience. Admin approval to begin playing is not necessary here, but we might consult you if needed.
We're seeking strange, and unique warrior types to join our board. Anything from any Real World culture is allowed, though we do limit to weapon-based warriors. When you join, you only have to fill out your Application fully, or partially, to be allowed to play. You may also update/edit it as your character lives and ventures out. After admission, you are Free to Pursue your Destiny, and travel down the road of Honor or Villainy! Enjoy your stay with Us!
Niva A delicate, unspoiled flower. Apple of her Father's eyes. Master, though yet young. Niva seeks to learn of the outside world, though their is a hidden clause. She will not be allowed to do so, alone... Currently Hosting:A Day At The Harbor Slots: 4 Overtally: No Synopsis: Leviathan Harbor has, is, and will always be the world's hot spot, the 'center of it all'. Make it here? You'll make it anywhere. Niva's loving father seeks to ensure she succeeds in the former, employing a formidable warrior to this end. However, unseen opposition looms, vying to teach her of life, the hard way.
Kokoro She cast off a life of ceremony, for the endless uncertainty of the sword. The medicine woman now wanders, in search of nothing, save another horizon. And the rarest of herbs for her Pipe. But, don't let her lazy gaze deceive you; she's watching everything... Currently Hosting:Knee Deep Slots: 4 Overtally: Possible Synopsis: A fetish for botany has led the dreaming wanderer to the swamps of the Mouth, where she is learning herself why it is considered a bottomless pit. She, however, is not alone in her pursuit. Can she share? Or, perhaps, 'Finders-Keepers' is her mantra?
Kyume Her village wiped clean off the Earth, a young girl's hatred and contempt for her captors her only source of strength. Her only key to freedom. Utilizing the training forced upon her, she's buy her new life. With blood. Currently Hosting:Peacefully Deadly Slots: 2 Overtally:Possible Synopsis:Deception makes for strange bedfellows. With an unknown number of warriors pursuing her, she stumbled upon an unlikely ally. Or, perhaps another who seeks her life. Time will tell which is which.
Sanosuke Electrifying. In every sense of the word. An oddity, even from birth, Sanosuke learned to wield his unique 'gift' as a seasoned Shinobi. Unmercifully robbed of a normal life, he chose he path of forgiveness. But, that doesn't apply to any newly found foes he may encounter... Currently Hosting:Helping Rebuild Slots: 2 Overtally: Possible Synopsis: Kindness is a rarity here, almost as rare as Sanosuke himself. Yet, his secret history forbids him from ignoring the tattered villages plight. He is not alone, however, in this. Has he met his match, or will the 'spark' fizzle into nothingness?
Sebastian The black-hearted 'Commodore' Saul, terror of terrors, scourge of the Inhabited Circle. His is a story soaked in blood and merciless. A true pirate of land, sand, and sea, he terrorizes the world from the vaulted safety of Fort Mjerte, an impregnable fortress...whose door is always open to any fool enough to venture in... Currently Hosting:Crime Time Slots: 1 Overtally: Possible Synopsis: Tthe Purple Dragons have attacked village after village, sparing none, taking whatever was not nailed down. Unable to cope with the constant attacks, several villages have enlisted the aid of passing warriors to quell the Dragon's rampage. Yet, in order to reach the Commodore, they must venture into the heart of Evil itself; Ft. Mjerte.
Current Events Latest news! Upcoming sub-plots! Ichimaru: Boxers or Briefs! It's all here! Any news relevant to an upcoming/ongoing storyline, or site updates!
Feedback Liquid Swords, is much more than a Democracy. It's a You-acracy. Therefore, we want your opinion, and we want them now, dammit! Just remember to be respectful in your expression of them, and in the presence of others. Guest friendly.
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Affiliates To be added as an Ally, post your forum button code, as well as a link to your site, where we can do the same. Our Staff will erect your button shortly. Thanks in advance!
Application Template To Join Us, please fill out the Scroll, and paste it in the corresponding thread. All applications are Auto-Accepted; We'll contact You if there are any inconsistencies, however, till then, You are free to begin Play as soon as your application is up! Welcome!
Join The Band Wagon New to Liquid Swords? Then take a moment to introduce yourself and your character, or say hello to a newbie to the forum. Remember, if you don't speak up, we might not see ya!
Chew The Fat No, not that stuff on Kokoro's butt! Chew, as in talk, discuss, converse, speak, holla, yodel, get at'cha boy, etc etc. Got something on your mind, then here's the place to get it on everyone elses!
Abscences/Returns Need a break? Have to take one? Or, just coming back from one? Let us know here, and we'll make the proper adjustments! [Like divvying up all your rice cakes!]
Bath House Aaaaaaaaaaaaah! Sooooo! Want to sneak away and....unwind? Huuuuh? Well, then you might like what's inside here; Saunas, Showers, and even a Masseuse. Just remember the rules: No, Fighting, No weapons, No hanky-panky, and always IC!
Planning Room Step inside to find exactly what you're looking for, for whatever plot-line you wish to follow. Here, you can talk out the minor/major details, etch out romances, rivalries, friendships, deaths, kidnappings, or just bat around ides till something sticks! Talk freely, and remember to use your Indoor Voice!
Crusaders The Righteous Forthright. Noble. Deadly. Crusaders are as close to Knighthood as this world will allow. Somehow, in spite of the steady, rapid decline of society, the utter absence of a moral center, and without a shred of an inkling of a promise of a vaulted after-life, Crusaders have taken it upon themselves to Right Wrongs, and enforce a non-existent legal system.
Gunslingers Rough Riders Called the Gentlemen of the Sands, many, though not all, tend to hail from the harsh climate of the Nitemare Expanse. Despite a lack of Martial Art talent, Gunslingers are sharpshooters of varying degrees of skill, possessing an affinity with their weapons that is truly remarkable. A rough and tumble lot, it would not do too perceive their kindness as weakness.
Ninja Children of Shadow Villains, for the most part. This sort is as shady as they are lethal, tending to find themselves in the employ of those who'd utilize their 'methods' to achieve ends fair-play would not allow. To date, Ninjas are the least liked in Society.
Marauders Pirates Dastardly ne'er-do-wells. Any being who suffers the misfortune of crossing paths with these low-down, dirty, rotten vagabonds would be wise to hold tight to any valuables, thought it's rather unlikely this would deter them from robbing one blind, even if that one were another Marauder!
Ronin Vagabonds Once Samurai, the severing of such ties whether voluntarily or not, creates a vagabond, and traveler. Some may also adhere to the way of Bushido. Via this code, some might inject themselves in civil matters, quelling any crimes they may witness. Because of this, Ronin are a moderately respected Class, surpassed in Honor only by the Samurai.
Samurai Honor Bound Attached to a School or Dojo, these warriors tend to abide by the code of Bushido, and are loyal to their Sensei or teacher. They also inherit the fame and celebrity of their clan, and thus, can be revered more times than not. Something of a 'peace-keeping' entity, any 'just' Samurai would intervene whenever wrong-doing is committed. Due to this, this Class is the most highly revered.
Swordsmen Wild Dogs Loose. Free. Unchained. Unfettered. And, most times, self-taught, or instructed via an out of practice Samurai, this sort can vary from warrior to warrior, wielding all manner of strange weapons, or styles, baring only one commonality; loyalty to themselves, only. However, for the right price, their services can at times be leased for more virtuous ambitions. This, however, is no proof of services being rendered. Their ambiguous ethical code has won this Class the place of third most respected in Society.
Versus Arena Is there someone you wanna piece of... but don't want too create some long, drawn out plot to get it? Then don't! Challenge 'em here, and fight to the Death! Or, something reasonably similar. The Dojo is an Alternate reality, totally non-canonical; what happens in the Dojo, stays in the Dojo, and has no influence on the Mainstream Storyline! En Guarde!
Endless Wastes Unforgiving Dunes- The Inhabited Circle counts for merely one-fifth of the planet’s surface. The yawning wastes of the Nitemare Expanse accounts for approximately three-fifths. A nearly inescapable desert, merciless and unforgiving, sweltering in the heat of twin suns, and populated by vicious, lethal creatures. Though not typically traveled, passage through the Nitemare does occur, usually merchant caravans, or the infrequent lone warrior, though both have more to watch out for besides heat-strokes and dehydration, such as the savage mutates of the Horde.
Mujin's Grove Endless Winds - Representing the upper most northern section of the Inhabited Circle, Mujin’s Grove most notable feature is, assuredly, the constant winds that push their way around and though the acres of Bamboo trees. Never too fierce, never too gentle, and always present, the residents of the Grove have put this natural phenomena to good use, erecting massive windmills to capture the endless power of the Winds. Mujin’s Grove is the last stop on the Northbound Sandway Transport.
Sunflower Road False Paradise - Though littered with miles of blossoms of Sunflowers, Daisies, Tulips, Roses and more, it’s beauty and splendor belies the ugly truth which has engulfed this World. Those who reside within the villages of the Sunflower Road are, perhaps, the most (or only) light-hearted individuals present today, and how could They not be, when the very ground they walk upon is a soft, delicate flower bed. The Sunflower Road is directly south of Mujin’s Grove.
Mouth That Cannot Be Quenched Dank Abyss - East of the plush terrain of the Sunflower Road lies the wetlands of the Mouth. Owing it’s current state to the years of methane-laden backwash of the Maw, and the lack of a functioning water table. These forces have conspired with one another to create a massive bog which can measure at least eight feet deep in some areas. Noxious geysers, methane bubbles, and ammonia pools round out this habitats features.
Magma Lands Fire Pits - The Magma pits were created from the aftershocks of several severe ground quakes which ripped open the ground, allowing thousands of gallons of molten rock and sulfur to spew forth, carving out a jigsaw of channels and pits. Those who reside here grew accustomed to the heat and quakes, and rivers of lava. The geothermal winds are directly responsible for the luster of the Sunflower Road, and the incessant winds of Mujin’s Grove.
Cherry Blossom Town Relentless Cascade - An oasis within the heart of a small forest, Cherry Blossom Town is regarded throughout as a veritable resort town. The pseudo-isolation enjoyed by residents of this 'pleasure' trove has created a sub-culture which remains hidden to all save the locals, and any travelers which may trespass the sweet waters of the Phoenix Falls. Not known for their warrior class, its rare any riff-raff manage to wander into town. Rare. But, not impossible.
Jade Village Broken Dreams - Destroyed by the wrath of a forlorn Lord, the village of Jade was nearly wiped off the map. Several years later, those that managed to survive the hazing returned, and attempted to rebuild not only the wrecked town, but their own hearts and spirits. As any can see, they've much work to do in that regard.
Leviathan Harbor Port Town - Amounting to the one true ‘Metropolis’ of the Inhabited Circle, Leviathan Harbor is always bustling, always busy and always thriving. More of a shopping bazaar, than a residential district, its markets boast strings of shops, booths, stores, bordellos and dojos where, for the right price, anything within can be bought or sold. The beaches of Leviathan Harbor are no less methane-packed than the Maw itself, and should be treated with careful consideration. Still, it’s not a bad place to go Shopping!
Dhamne Swamps Methane Marshes - The final touch of the Maw’s methane-sulfuric depths, backwash from a leaky water table, draining off into what was once a lush forest spawned the ammonia-methane bog known as the Dhamne. Unable to totally absorb the deluge, the forest was slowly corrupted into this twisted shadow of its former self. Located just east of Leviathan Harbor, the Dhamne is as deadly to tread through as are its occupants to duel. Quicksand, sinkholes, and toxic fumes make it a force to be reckoned with.
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The Chill Frozen Tundra - Biting winds. Sub-zero temperatures. Savage beasts. The Chill is the northern most point of the Eastern Front, situated slightly north-east of the Dhamne. The Chill owes its arctic atmosphere not from the ecological decay of the planet, but rather, from above; a considerably massive chunk of lunar debris, presently maintaining a synchronous orbit with the planet, effectively blocking out most of the sun’s rays. Yet, those who live in this frigid region bare the cold proudly, neither condemning nor protesting it.
Black Alley Crime City - The source of all crime and criminals. As well as the favored hideout of every low-life, riff-raff, loser wanna be kingpin. And, every so often, a real live kingpin. A dark, seedy, run-down town, one so out-right vile, and putrid, if you don't trip and break your head on the ill-kept cobblestone roads, someone's sure to push you. Then rob your carcass blind. Also known as Pirate Town, Murderville, and That Gawdamn Town.
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Ft. Mjerte Stone Walls - What was once an unimportant speck of real estate, has become in recent years a major force for corruption and sorrow. Usurped by the Purple Dragons, a collection of disgraced warriors and cold-blood killers, their savagery engulfed the town whole. No sooner had it that the wall was built, sealing everyone in, and the world out. Any who wishes may enter; just be warned. To do so means placing yourself in the domain of the Purple Dragons...
Who We Were Everyone's got a history. A story to tell, that they rather wouldn't. This is where those tales live out. Whether it be a Flashback, a revealing dream, or a deep form of meditation, the stories of old gain new life, as we explore Who We Were....