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 a complicated pool, what would you build ?
bushh
Posted: Nov 8 2009, 03:39 AM


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Lands
1 Graypelt Refuge
1 Kabira Crossroads
1 Magosi, the Waterveil
2 Soaring Seacliff
1 Forest
2 Island
3 Plains
1 Swamp

Artifacts
1 Trusty Machete
1 Spidersilk Net
1 Adventuring Gear
1 Explorer's Scope
1 Hedron Scrabbler

Black
1 Disfigure
1 Vampire Nighthawk
1 Hagra Diabolist
2 Vampire Lacerator
3 Giant Scorpion
1 Heartstabber Mosquito
1 Crypt Ripper
1 Bog Tatters
1 Mind Sludge
1 Blood Tribute

Red
1 Burst Lightning
1 Highland Berserker
2 Tuktuk Grunts
1 Goblin Bushwhacker
1 Quest for Pure Flame
1 Plated Geopede
1 Seismic Shudder
1 Slaughter Cry
1 Shatterskull Giant
1 Spire Barrage
1 Geyser Glider
1 Chandra Ablaze

Green
2 Oran Rief Survivalist
2 Harrow
3 Vines of Vastwood
1 Nissa's Chosen
2 Savage Silhouette
1 Turntimber Basilisk
1 Beast Hunt
1 Territorial Baloth
1 Zendikar Farguide
1 Cobra Trap

White
2 Journey to Nowhere
1 Ondu Cleric
1 Kabira Evangel
3 Kor Sanctifiers
1 Pitfall Trap
1 Day of Judgment
1 Brave the Elements
1 Kor Duelist
1 Shieldmate's Blessing
2 Steppe Lynx
1 Kor Aeronaut
2 Pillarfield Ox
1 Landbind Ritual
1 Celestial Mantle

Blue
1 Umara Raptor
1 Seascape Aeralist
1 Quest for Ancient Secrets
2 Ior Ruin Expedition
1 Spreading Seas
1 Welkin Tern
2 Merfolk Wayfinder
1 Paralyzing Grasp
1 Reckless Scholar
1 Cancel
1 Windrider Eel
1 Sky Ruin Drake

this is the most interesting and complicated pool I have ever got in Zendikar sealed. This would be fun to toy with since there are so many options I could go - but unfortunately this happened in a big event so I could do much with the time I had. Now post what you think is the optimal build from this pool. I believe this will help us all in this format. Ill post my build later on


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Scharazade
Posted: Nov 8 2009, 07:17 PM


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GWU landfall allies!
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Mishra
Posted: Nov 9 2009, 02:40 PM


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WR landfall.....u get the most of your removals this way.

Thought about Green for a second due to the decent 2-drops, but i don't think it's deep enough to risk the manabase.

nissa's chosen is GG and would be very hard to cast early, and you have enough 2-drops in WR. that leaves the 2x oran-rif survivalist, which is not enough to be my sole reason to delve into green.

a real shame that u didn't get tattering peaks to go with such aggro-tempo minded deck.
the only downside of this strategy would be its proneness to Marsh Casualties.
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taufikthenewbie
Posted: Nov 9 2009, 05:31 PM


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going with maxi on this one: WR aggro.
Here's my build:

lands:
1 kabira crossroads
1 soaring seacliff
8 plains
8 mountain

creatures (15):
2 steppe lynx
1 goblin bushwhacker
1 highland berserker
1 ondu cleric
1 plated geopede
1 kor aeronaut
1 kabira evangel
3 kor sanctifiers
1 shatterskull giant
1 geyser glider
2 tuktuk grunts

other spells (7):
1 trusty machete
1 burst lightning
2 journey to nowhere
1 pitfall trap
1 slaughter cry
1 spire barrage

I know spire barrage doesn't sound too sexy with only 8 mountains, but 2-3 damage is usually enough reach for this deck.
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bushh
Posted: Nov 9 2009, 06:26 PM


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yeah it should be RW, agreed. but what about black ? it has 3 giant scorpion, disfigure, and the best creature in the format :D, green also has 2 oran rief survivalist & 2 harrows, which goes well with the mini ally theme.

i went with 5c allies :( thought i can pull it off with the harrows, but yeah i wasnt just thinking clear that time. went 2-3 drop.
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taufikthenewbie
Posted: Nov 10 2009, 06:25 AM


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the problem with black is not enough playables, and top-heavy creature curve (what i mean by top-heavy is essentially no 2-drops).
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Scharazade
Posted: Nov 10 2009, 10:28 AM


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Here's my take on the pool

2 Journey to Nowhere
1 Day of Judgement
1 Pitfall Trap
1 Trusty Machete
1 Adventuring Gear

2 Oran Rief Survivalist
2 Harrow
1 Nissa's Chosen
1 Welkin Tern
2 Merfolk Wayfinder
1 Kabira Evangel
1 Umara Raptor
1 Kor Sanctifiers
1 Reckles Scolar
1 Windrider Eel
1 Skyruin Drake
1 Seascape Aeralist
1 Teritorial Baloth
1 Cobra Trap

1 Graypelt Refugee
1 Kabira Crossroad
6 Forest
5 Island
4 Plains
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Scharazade
Posted: Nov 10 2009, 10:29 AM


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imo, DoJ is the best card you can open in a sealed deck, and draft if that matters, and not playing with it is just plain wrong
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