What is a familiar?
A familiar is a creature that bonds itself through magical or spiritual means to it's "master". It's "other half". This is a mutual bond in which the creature gains physical strength (of it's master) and the master gains spiritual strength (of it's familiar). This is most helpful with all manner of spell-casters, but much less helpful to non-magically inclined people such as warriors.
All familiars are small, and though some have physical forms, others do not. They feed on the strengths (and weaknesses) of their master, and share a bond so intimate with them - that without them, they would die.
When you choose a familiar, you should choose wisely, for once the choice is made, the cost to undo it is devastating to your pet.What Species can be Familiars?
A familiar (with very few exceptions) cannot be any higher than power level 2. They also cannot be any larger than a red fox (very large house-cat). Familiars have to have a "soul" (cannot be robots... unless they have souls). If your pet's power level is too high, we suggest using a potion of some kind to "power it down" a bit.Common to Obtain Familiars:
Gem Wyrm, Drake, DragonHow do I start the bond with my familiar?
First, your character must be able to cast a spell.
We assume you will "research" how to learn spells. This can be either a natural ability of your character, or something that is granted by an item. If it is granted by an item, we suggest you not loose that item, or it may sever the bond with your familiar accidentally!
If your character is able to cast a spell, you need to spend at least one skill point in the skill "familiarity". Familiarity will permanently remove one MP from your mana-pool. You cannot get the skill "familiarity" unless you have at least one free MP to spend on it. (See magic
for more information on MP.)
Once you acquire the skill "familiarity", you will then choose your familiar, and make the bond with it. Choosing the skill "familiarity" causes the bond in and of itself, so we suggest you have a pet ready to make the bond when you get the skill.
When your familiar makes it's bond with you, it's loyalty automatically drops to zero. Don't worry! It's bond with you now is above
loyalty, and loyalty now is just a measure of how close it's bond with you is.
Magical Items (including ribbons) no longer have any effect on the familiar!How does my familiar learn magic?
Familiars use magic based on loyalty to their master.
They are not limited to what
they can know, but rather what they can do
, based on their loyalty. They can only cast "spells" (which are more like abilities) from the Familiar Specific Magic
. Obviously, if a familiar does not have enough FP (familiar points), it cannot cast the spell.
A familiar restores it's FP when the caster performs the skill "restore familiar", which can only happen to a maximum of once per day.