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 Aleksander Amari, The kelpie
Kyle
Posted: Feb 5 2008, 08:48 PM


I draw my power from hoyay.


Group: Members
Posts: 134
Member No.: 68
Joined: 5-February 08



Name: Aleksander Amari
Species: Humanish (Kelpie)
Gender: Male
Age: 19
Level: 36
Native Language: Almathaean
Secondary Language: Common (Fluent)
Reference image: Here


user posted image


<<The mariner>>

Alek is an odd sort to be sure and is something of a mutt when it comes to species. You see, Alek is what is known in Almathaea as a Kelpie. A kelpie is the result of many years of crossbreeding between humans, fae, and only the gods know what else. The result are tall humanoids with fair skin, light eyes, light scaling, sharpened teeth (presumably for greater ease in catching fish, their preferred meal) and hair that always seems to be the slightest bit damp. Alek is, or rather was, very much the average young adult for the Kelpie species. He stands at just above six foot with a lean build and fair skin. He has light scaling about his eyes, arms, neck, sides, and back. All of his scaling is the same light marshy green in coloration, but despite this dull coloration all of his scales tend to shimmer like a fish's in the right light. However, he's only half Kelpie, he is also half Hippocampus on his mother's side. They are much more nomadic and are much stockier and tanner than the tall and fair skinned Kelpie.

Recently Aleksander returned to his homeland and reconnected with his former teacher and mentor Silyx. Contrary to prior beliefs and worries he had before making the trip it went rather smooth, and it was certainly a therapeutic experience. On his return not only had he grown quite a bit, he's also grown rather tanned from long days spent on the beaches of Eldin. Alek quite literally grew into himself during the trip, now standing at a strapping six foot three and looking decidedly more polynesian than before Aleksander Amari had finally grown into his heritage. Sporting shorter hair than he had left with and a much wider smile Alek happily returned home with many gifts and baubles for his friends as well as some valuable goods traded to a foreign buyer in exchange for wht he had been searching for for years, a node. A water node to be exact.

He had sat and agonized over what he should do with it for quite some time. With it he could finish his training by returning home or he could remain in the labs and use it as well. Or he could swallow it, in Almathaea swallowing a node was taboo, but the power it bestowed was far too great to be ignored.

He chose to swallow it.

As such he has been infused with the element of water and it shows. Two tendrils curl downwards from his temples seemingly made of a blue gel-like substance. In addition whenever his hair is caught by the wind if moves as if he were underwater and his skin takes on a silvery sheen in the right light. What's most remarkable though are his eyes. Aleksander usually sports a pair of pale pink irises, but with the swallowing his irises now slowly turn blue from the bottom up with the progression of the tides. At low tide they are the same pink, but they start to fill from the bottom up with blue as it progresses until it is a pure blue at the high tide. During the full moon's high tide the entirety of his eye, sclera and all, turns a bright and ominous blue.

The only other parts of his anatomy that needs any description whatsoever are his hands and feet for between each digit is thin, nearly translucent, webbing. This aids him primarily in swimming and often times can make the handling of objects a little difficult. Other than that he looks every bit human, well as human as you can look with scales. Each finger is topped off with a rather thick and hard fingernail, perhaps a throwback to some ancient ancestor in his race's familial line.

Alek tends to wear loose fitting clothing, mainly tee shirts and large loose shorts, this is partly due to the fact they're comfortable and easy to remove. He is also a large fan of the shoes known as sandals, of the flip flop variety to be precise, though he prefers to be barefoot when conditions allow. In colder weather he does enjoy wearing normal blue jeans and sweaters and the like, but at the first sign of warmth he is back in shorts.

Like many of his race Alek is a shy young man and generally does not do well in large groups, and is known to be embarrassed quite easily. If there is one thing, however, that can set the boy off it's the befoulment, ergo polluting, of any body of water.

<<Home, sweet home>>
Alek comes from a small country made up of a small continent dubbed Almathaea (All-math-eh-ah) by its earliest settlers. It is a land covered in lakes and rivers, burning sands and forest, frost-bitten peaks and tropical forest. All in all it is highly diverse.

Almathaea's main form of commerce is the ship building and fishing industries. The people there are trustworthy and kind, if not a little technologically backwards.

The country is ruled by a royal family which governs from a large castle in the center of the main island's largest lake. Each son succeeds his father to the throne at the age of thirty-two, or if there are only female heirs then a daughter succeeds, there is no discrimination in gender amongst the Almathaeans. Each transfer of power is relatively subtle and often times the people do not even realized a change in power has taken place. It's because of one reason really, the royal family's opinions on all subject matter are the same.

The main religion in Almathaea is the Children of Daphne. Daphne is of course the 'goddess' (whether she was a nymph or a goddess is under much debate to this day) which led her believers to Almathaea. She was said to have calmed seas with her sweet words and provided food and water to her believers throughout the journey to Almathaea. Unfortunately they found Almathaea to be all rock and soil, there was no green to be found. When they ran out of supplies a great war broke out upon the land between two factions of her sect. The battle raged for many days until finally only one side stood standing. Daphne shed tears for her dead believers and the rock and soil of Almathaea turned to fertile soil, majestic forests seemingly sprung up wherever the tears touched the earth. Each tear that fell afterward became a lake or river. Unfortunately Daphne returned to whence she came saying she would only return when her people needed her. So to this day they still await her return, never letting their hope waver, or so many are led to believe.

However, she did leave her envoy Remorah who is said to be half manta ray and half man. He's said to be the spirit of the moon incarnate and only appears on rainy nights during the new moon when he leaves his roost in the sky to walk amongst his people. It is said that if you are pregnant with a child and Remorah blesses your child they will be born with a blue birthmark, these citizens are thought to excel in their chosen field of work.

There are also several other deities of Almathaea aside from Remorah, though they are admittedly less worshiped than both Daphne and Remorah. It is speculation, however, whether or not they are gods, but are in fact titans or something to that effect. This is of course speculation.

There is Ishkut, god of earth, stone, and technology. Farmers pray to him for good harvest and tinkers idolize him. It was said that Ishkut the golem had been summoned once and an entire city had been razed by nightfall. There have been no attempts to call upon the god's favor since.

Then there is Aiyat, spirit of the sun and fire. He is seen as the foil of Daphne. Where she is kind, he is cruel. Where she is peaceful, he is war-like. He is the god of black smiths and all those that light the way into the future.

And finally there is Sookah, the holy bird of wind and spirit. Sookah is known far and wide to be a healer of immense strength. If she graces you with one of her feathers all wounds, mental and physical, will be healed. Healers as such have tried many times to procure one of her feathers, unfortunately none have been successful thus far.

Technology is not profitable in Almathaea. Are there still tinkers and scientists? Why of course. As a general whole Almathaeans put more stock in more established forms of technology, like the good ol’ wheel. There are no trains, cars, phones, etc. and if there are they can only be seen with the tinkers that made them. There was an attempt several years ago to make the country "savvy" by a group of tinkers that were sick and tired of an agrarian society. Their rebellion was squashed quickly by a group of magi sent by the royal family.

When children in Almathaea reach the age of six they are apprenticed to a master in their craft. It had been discovered that Alek had been gifted with the power of magic from an early age, therefore his parents looked for an apprenticeship for him. Unfortunately all the local magi had apprentices. They had nearly given up when fate intervened. Several days after his sixth birthday there was a knock on the door of his family's home. And lo and behold Silyx, high mage of Sookah to the royal family, offered the boy and apprenticeship. Silyx had been the youngest fae to ever reach the position of high mage at the age of seventeen. He was a prodigy in the world of magic to say the least. Needless to say the family accepted it.

Four happy years passed without incident. It was found that Alek was actually a budding War Magus, this did not surprise Silyx in the least, and quickly had his future planned out for him. Alek excelled within the field of magic, however the only spell he was allowed to master had been a rather unreliable magic shield. An apprentice was not allowed to actually put powerful magic into effect until his seventeenth birthday, that was when they became full fledged magi and were allowed to study under their masters or under other magi to learn more powerful spells. He always wished to skip that tradition and go directly to more powerful magics, then again the customs of the Almathaean magi were not to be taken lightly, so he'd have to wait. Unfortunately he never received the chance.

A little while after Alek had turned thirteen disaster struck. As Alek was out walking his home was located by raiders that then attacked his family. His mother, father, sister and brother had all been killed by the raiders. As he walked into their once happy home he fell to his knees as he surveyed the scene.

Furniture lay broken and tattered. Carefully pickled fruits and vegetables had been looted. And his family's broken bodies lay in a forgotten corner of the room. His world had come crashing down in seconds. His hopes, his dreams, his everything was gone. Tears flowed freely as he began to clutch at his hair. And then with a deep breath he let out a scream worthy of a banshee. Silyx found him only hours later in the corner opposite of his family rocking back and forth like a madman. Silyx cried for his student that night.

Three days afterwards Alek packed up all his belongings into his bag, including the mage uniform made for his seventeenth birthday and his trusty staff Fury, and stowed away into a ship heading for a new continent. It held the promise for a new life. He never told anyone what he was going to do, not even Silyx. And so with the wind at his back Alek left behind his old life and strode into the world of the unknown. His mentor was heart broken when he found no note, no explanation, and no nothing and to this day still wonders what became of his youthful student.


<<Mannerisms>>
He doesn't seem to hate or despise anything or anyone. The same applies for the races of people in the lands. If someone were to wrong him he would most likely shrug and move on with his life. Though truth be told he is rather fond of the company of kappers. There odd speech and customs along with their unique personalities just seem to make him happy.

He's a shy boy. When faced with the choice of sailing or talking to someone new he will almost always run off to the nearest ship as fast as he can and set sail out on to the open blue. If one gets to know him however they might learn that he seems to be knowledgeable about the world and it's magic although he speaks of it little. Rage often follows his shyness if some one dares throw a piece of garbage into the sea.

<<Goals>> He has one goal and one goal only, to befriend the creatures of the sea and learn their ways. He wants to understand them, to love them, and most of all be like them. Well that and obtaining his own ship

<<Job>> Looking~


--------------------
user posted image
I hold on to worry so tight,
It's safe in here right next to my heart,
Who now shouts at the top of her voice,
Let me go, let me out, this is not my choice.
Top
Kyle
Posted: Aug 18 2008, 08:48 AM


I draw my power from hoyay.


Group: Members
Posts: 134
Member No.: 68
Joined: 5-February 08



Stats:


Stamina: 3
Strength: 4
Resistance: 3
Dexterity: 4
Mentality: 3
Abilities: Water Resistance

Attribute:

Bear's Strength
You are stronger and usually bigger than the "normal" of your species.. you get a permenant +1 bonus to strength.

Traits:

Hunted
Someone, or something - is hunting you down for some reason, with the intention of killing you. You must always be on the move, in order to avoid getting caught.

Intolerance (Befoulment of the Sea)
There's something you just plain don't like, and don't tolerate at all.. It often times brings you into conflice.. Are you intollerant to the color Pink for some reason? Well, if your best friend is wearing pink, you two might not have a so peaceful day...

Blessed
The gods seem to have blessed you with a natural talent and understanding of the ways of the world and it's magics - you get get an bonus of 4 skill points to spend in the Skill Group of Magic at the time of character creation. You also gain 'Magic' as a bonus Skill group.

Compulsion (Swimming)
A compulsion is usually considered to be a nearly uncontrolable desire for something.. be it stealing, lying, absolute cleanliness (to the point of near insanity), etc... these compulsions are always negative in some way.

Sexy
Hey, hey! What's up, good lookin'? You - are absolutely beautiful.. or handsome, whatever. On one hand - this just adds to your charm.. on the other - it could be very bad.. I mean, who wouldn't want to flirt with you?


Skill Groups: Magic, Seamanship, Academics

Skills:

Swimming
Allows you to use the move "swim".

Magical Awareness
Allows you to learn magic, if you find a source.

Mystical Shield
Once per day, the user can "un-wittingly" use the move "holy shield".

Feel the Node
You may not know what a node is.. but when one is around you - you will sense it's power!

Wisdom of the reef
You know in general which plants and/or fish are poisonous - letting you (mostly) sucessfully avoid them.

Literacy
You can read and write with extremely wonderful accuracy. People often have uses for such a wonderful author of non-fictional works.. or just simply nice handwriting. Once per month, you can employ yourself for 5 credits.

Runes
You can understand the magical runes.. This, obviously, comes in very handy when studying magic - and most magic-users envy this ability, or work very hard to obtain it.

Local Lore (Almathaea)
You know well about a particular area of the map.. a city, or town. You may take "local lore" for each area - but you cannot summarize into "the south"... instead, you must be more specific.

Riddle Speaker
You can understand and speak in riddles like they were a language of their own - and you were born to love them. This may come in very handy when dealing with those pesky riddle-loving creatures, such as sphynx.

Fisherman (Rank 1)
You're pretty good at fishing.. in fact, you're down-right swell at it! you get +1 to all of your catches per rank.

Foreign Language (Draconian, Fluent)
This skill may be taken multiple times.. one time for each language learned. When taking this skill - you can now speak (but not write in) a language you have selected... To put two skill ranks into Foreign langage is to speak that language fluently - as if it were a language you grew up speaking.

Foreign Language (Common, Fluent)
This skill may be taken multiple times.. one time for each language learned. When taking this skill - you can now speak (but not write in) a language you have selected... To put two skill ranks into Foreign langage is to speak that language fluently - as if it were a language you grew up speaking.

Navigator
You can tell where you are pretty darn well by the winds and the stars over a certain sea.

Warnings
You can understand the "language" of the sea - giving you good fore-warning if a storm is coming or not.

Harpooner
Though not always associated with "whales" - knowing how to catch larger, and bigger monsters at sea is a handy skill to have - if hard to master.. this allows all of your fishing expeditions to grant you +5 to the quality of your catch.

Available = 5


--------------------
user posted image
I hold on to worry so tight,
It's safe in here right next to my heart,
Who now shouts at the top of her voice,
Let me go, let me out, this is not my choice.
Top
Kyle
Posted: Mar 4 2010, 04:41 PM


I draw my power from hoyay.


Group: Members
Posts: 134
Member No.: 68
Joined: 5-February 08



Demographic Info (WIP):


<<Hierarchy of Almathaean mages and the chain of command>>

Archmage
Special Units (Alchemists, Guardians of Sookah, War Magus, and High Magi)
Battle Magi
Ranged Magi
Non-battle Magi (Healers, Illusionists, etc.)
Apprentices
Pages

Archmage- There is only one Archmage in the entirety of the country. The Archmage is essentially the leader of the magi and is above any one singular element of battle. Upon reaching the position of Archmage the candidate renounces his former form of worship and instead worships each god in equal parts to solidify their neutrality in all things. Powerful beyond belief it isn't often that an Archmage is called into battle and should only be called upon as a last resort.

Special Units-

High Magi- Masters of ranged spell casting and more often than not specializing in only one element the High Magi are second only to the Archmage in both power and chain of command. In battle one can distinguish a High Mage from other ranged magi by a large circular hood which adorns their robes. Like their lesser brethren they can be found in the very back of the main force, but unlike their brethren the spells which they cast do much more damage with a shorter casting time. Silyx is of this particular "breed" of magi.

War Magus- The War Magus are an elite sect of combat magi that excel in spells that empower the caster and also those that cause heavy amounts of damage. They are essentially the best of both worlds taking the better parts of ranged and combat magi and inexplicably fusing them into one. However, one does not become a War Magus, one must be born one. Those exceptional few young ones who enter the ranks of the Almathaean magi that even have the smallest inkling of the talents of the War Magus are immediately forced to join the sect even if they are apprenticed to another type of mage. Alek was once part of this sect, unfortunately his training remains incomplete.

Guardians of Sookah- A class of mage made entirely up of female magi. The Guardians are a collection of women from every walk of life that excel in magics concerning flight, speed, healing, and concealment. While they do not possess the power of the High Magi or the War Magus, they are perhaps one of the most feared branches of magi in the whole of the country for their Amazonian outlook on life and their proficiency in assassination. Each member of the "sisterhood" can heal severe wounds and excel in hand to hand combat. There is one singular leader for the Guardians at all times, known as the "Brynhildr", but any sister thinking herself capable can challenge the leader in order to try and gain the position.

Sol and Luna- Essentially a step up from being a ranged mage, currently the most sought after spell casting sect and the most obtainable. In this sect Magi are given are given partner based on their individual skills to balance offense with defense. After being paired with someone they will generally begin living with said partner, occasionally they even fall in love, and generally get well acquainted. They are fierce on the battlefield with one caster casting offensive spells from behind a shield created by the defensive caster it's quite the potent mix.

Alchemists- The lowest and least powerful members of the Special Units, Alchemists work almost entirely in the fields of enchanting and explosive force. Each Alchemist carries on their back a distiller full of both volatile and stable enchanted substances. Flasks of viper venom, liquid fire, corrosive acid, you name it and they probably have it on their tool belts. Each Alchemist has a specialized glove which fits over the forearm and rather than having individual fingers has instead a fused hardened leather scoop-like appendage in which they can load up caustic materials and throw them at the enemy. Members of this particular faction are usually worshipers of Ishkut, they also tend to be a little twitchy and jumpy.

Normal Magi-

Battle Magi- Burly men and women that are more warrior than mage and tend to excel in empowering themselves and their weapons. They are essentially foot soldiers with a small amount of magical knowledge that excel in combat. It is actually quite rare to see a Battle Mage use a staff, unlike the War Magus which almost exclusively uses staffs, rather they are fonder of using more conventional weapons like swords and spears. This faction is by far the largest in the entirety of the Almathaean Magi. They are generally happy where they are in the hierarchy and rarely seek to join the special units.

Ranged Magi- The stereotypical mage. They wear long flowing robes, use staffs, and remain at the back of the main force while casting powerful spells to devastate the enemy. They are generally less open about what they do than their High Magi counterparts because they wish to climb the ladder into one of the special units. To clarify, many magi start out as ranged magi and are then "scouted" by the special units, the only unit which does not do this is the War Magus. Unlike Battle Magi they are constantly seeking a way to get into the special units and they tend to bee a little cold and standoffish until they do manage to gain a promotion.

Non-battle Magi- A blanket term which covers every other sort of Magi who are not enlisted officially in the Royal Family's Army. They are illusionists, mercenaries, healers, story tellers, entertainers, and everything in between. They tend to have very little to no battle prowess whatsoever and instead use magic as a way to make a living. This is not to say, however, that they are weak. Some actually have the means to become members of the army, but instead choose to live as they wish and not to have their actions dictated.

Apprentices- Children apprenticed to certain magi that have not yet learned to harness their innate magic abilities. All magi start out here, and eventually all magi take on their own apprentice to pass on their knowledge and skill ensuring that each successful generation of magi is more powerful than the last. They are at the bottom of the food chain, however, and are unable to really boss anyone around, they are on equal footing with the Pages.

Pages- Children that are too young to be apprenticed, but have either been orphaned or have been deemed dangerous to their family, and have instead been taken on as charges of the Royal Family's Army. They tend to get into trouble when their innate magic simply explodes out of them because they are far too young to control it or even suppress it. The older magi tend to seal their powers until they are old enough to do so using special rings or bracelets, or on the rare occasion, brands.

<<Of Races and City-states>>
One would think that Almathaea was one country united under one rule, and there for at peace. Unfortunately this is not so. Within Almathaea there are numerous city-states with their own type of government, and while for the most part they have come to a truce with Almathaea as a general rule, every so often a city-state will try to overthrow the royal amily and start a small civil war. Of course the royal family has the largest army of mages in the area, so the conflicts never last very long.

Below are the most prominent city-states in Almathaea with small amounts of demographic data.

Si'Kat (Shi-kaht)- A region of Almathaea covered in burning desert and oases, this region is called home by the Jiiniae (Shee-nah-ee) people. Jiiniae is a collective term referring to many different races of monstrous humanoids with a common ancestor. These races are often categorized in castes based upon how "monstrous" their males look. A few examples of the races within the Jiiniae are the Ifrit, the Ergre, and the Inkrit. The Ifrit people are large and ruddy skinned people that are at the very top of the food chain in Jiiniae society. Males tend to stand somewhere between seven and eight feet tall, have large canines, and generally look for all the world like a mixture between beast and man. Ifrit men are allowed up to four wives, lower castes are only allowed one.

On the opposite end of the spectrum are the Inkrit which looks quite a bit like humans, the only feature that separates them being horns that grow outward from their skulls (This is only seen on the males, the females only seem to have them in rare cases). Females are extremely human-like in all the castes (Usually displaying things like patches of scales, tails, and rarely horns) except for Ifrit women, for they too have ruddy skin and bear strength equal to that of Ifrit males (They are also the only females allowed to have more than one husband because of this).

Ergre are neither here nor their as far as phenotypical characteristics go. They are tall, but not freakishly so. Their skin ranges from the same ruddy color as the Ifrit, to the human skin tones of the Inkrit, and occasionally even deep blue or indigo. Ergre occupy every position within middle class society and are often merchants, whereas Ifrit are politicians and warriors and the lowly Inkrit somehow manage to find work as artisans or servants. Ergre are also far less foul tempered than either of their cousins and display all the finest points of Si'Kat society in their kindness and hospitality. Many a night has a weary traveler spent by the fire in an Ergre's home while they are regaled by tales of Si'Kat's greatest heroes as they are offered strong drink and food.

Si'Kat is one of the most aggressive of the Almathaean city-states, but for the most part they are a peaceful people which follow the way of battle like their patron God, Aiyat. They are also very successful traders and they often create huge caravans to trek across the deserts to more profitable areas which lack their unique goods or services.

If a child is born from two parents of differing castes if the child is born bearing the features of the parent in the higher caste then the power from the lower caste's status is elevated. If the opposite happens, however, the higher ranking parent is ejected from their caste and sent to the lower caste.

Jiiniae are commonly referred to as, "demons," by uneducated foreigners. Needless to say they do not take kindly to that description. Even worse though is the mispronunciation of their races name, "genie," as it is a very rude racial slur in the lands of Almathaea.

Evrothir (Efro-theer)- South of Si'Kat is a large desert known as the Moonwaste. In this land no vegetation grows upon the pearlescent white sands of the desert. One could say that the entire is region is devoid of life, then again they wouldn't know what lurks just beneath the sand. For beneath the sands of the Moonwaste lies a race known as the Gaunt. As their name suggests they are tall thin humanoids with pointed ears, grey skin, and eyes that are either entirely black or white. Hair color generally varies just as much as any humans, but the younger generations seem to have a fascination with bleaching or dying it outrageous colors with large amounts of dye received from Jiiniae trading caravans.

Gaunt society is based on democracy with great influence from their religion. Religion for the Gaunts revolves around their god Belthun, the god of death and rebirth. As such much of the Gaunt culture revolves around the subject of death. Skulls and bits of bone can be found in homes, jewelry, and even piercings on occasion. Those Gaunts gifted with magic also excel in Necromancy, even though it is illegal for one Gaunt to use another's corpse in their service. Many necromancers go around this rule by "purchasing" corpses from shady caravans that happen to roll through the Moonwastes every so often. The merchants are always clad in black so it's unknown who they are, what race they are, or if they are even from Almathaea, but the necromancers aren't particularly picky.

Nearly all Guant seem to be polyamourous. It's not unusual to see three or four guant walking through the streets of the capitol hand in hand. Sex also doesn't factor much into love on the whole in Guant culture, boys can love boys, girls can love girls, it really doesn't matter in the grand scheme of things.

Guants rarely mix with the rest of Almathaean society, more for fear of being judged for their lifestyles rather than actually disliking the company of other races.



--------------------
user posted image
I hold on to worry so tight,
It's safe in here right next to my heart,
Who now shouts at the top of her voice,
Let me go, let me out, this is not my choice.
Top
Kyle
Posted: Oct 6 2011, 07:52 PM


I draw my power from hoyay.


Group: Members
Posts: 134
Member No.: 68
Joined: 5-February 08



<<Other>>


Confused:
I'm finding my own words, my own little stage, my own epic drama, my own scripted page. I'll send you the rough draft. - I have no idea.

Enamored:
And you are so confused, and baby it's just like you to say anything else - Me? You think I'm cute?
Talk to me, I'm torn. I could get lost in a voice like yours - I think I like you?
I've been spending all my time, just thinking 'bout ya - Ummmmm...
When I wake up, the dream isn't done. I wanna see your face and know I made it home- Love you.
Don't worry anymore, don't worry. All you have to do is believe in me. - It's me and you forever.

Friendship:
Don't trust me - Talked to you a bit. So we're sort of friends now? But I'm still iffy.
I can see your halo - Hey you've got some great qualities, glad I know you.
I can tell we're gonna be friends - It's fate ya' know.
When the sun shines, we'll shine together - The moon too, but I like you a lot!
My life would suck without you - No really it would!

Hate & Hurt:
Sorry, I cannot hear you, Im kinda busy. - You're sort of, kind of, really annoying.
Tonight I start the fire, tonight I break away- You're not worth my time
Hate is a strong word, but i really, really, really don't like you. - I tried to ignore you.
So much for my happy ending - Why are you ruining me? ...Why?
Now I am unbreakable, its unmistakable. No one can touch me. Nothing can stop me. - You'll never hurt me again.

Newly met:
I can't remember but it's alright - Hey there, nice to meet you!

Goodbye:
Bye, bye, bye - See you again, maybe?
Just leave the pieces when you go - Just. Go.
Sorrow lasts through this night - Goodbye, I'll miss you.
I carry these memories inside, thoughts of a soul colored by love, see me grow wings and fly - Goodbye, this hurts you, but it hurts me all the more.
________________________________________________________________


Skylark- You probably know me more than anyone else in the entire Xroads, I don't even know the extent of your knowledge about me. Oh yeah, you owe me one for that little distraction I made at the Christms party!

Yang- Well it's a big world out there friend, hope you find what you're looking for.

Kitzu- You have one of the strangest accents ever, good thing I can understand you. Anyways yeah, we're pretty awesome friends. Heh, we've been through some interesting things like draconic and Harachiu births. Fun times.

Aisu- Hey Ai, haven't seen you aaround in a while. Love hanging out with you!

Jacob- You. You've made me very confused.

Ashe- You, you are very strange. You are one of the only people I have ever seen ride a pliathor. The only other person fool enough to try that, well I want to try it some time, is that dock master Conway.


--------------------
user posted image
I hold on to worry so tight,
It's safe in here right next to my heart,
Who now shouts at the top of her voice,
Let me go, let me out, this is not my choice.
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