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| [IMG]http://img.photobucket.com/albums/v698/Spiritchan/MML_breedable/sarane_brown_m_whelp.gif[/IMG] |

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| [IMG]http://img.photobucket.com/albums/v698/Spiritchan/MML_breedable/sarane_brown_m_drake.gif[/IMG] |

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| [IMG]http://img.photobucket.com/albums/v698/Spiritchan/MML_breedable/sarane_brown_f_hen.gif[/IMG] |
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| Tether: Prevents your drake from flying away during the process.. if your drake already knows how to fly, or IF you failed once before, as your drake certainly knows how to fly by then. Muzzle-Wrap: Specifically for Drakes, to prevent them from being able to use those nasty biting teeth against you. Ankle-Wraps: An interesting weighted thing, that even though it doesn't prevent the claws from being used, puts a lot of weight on each leg - cutting your Drake's dexterity in half, while allowing it to still move. Tail-Guard: Only for Spade, Thorns, and Club tail types. We suggest you wrap yoru drake's tail in the tail guard to save your life. Saddle: Helps YOU hold on. Horn Guard: Only for Tier 2 and Tier 3 Drakes. Covers a Drake's horns completely, so that he cannot cut or slice you. He can still strike you, but you only have to worry about the weight he puts behind it. ** IF your drake has 15+ loyalty BEFORE it reaches adulthood, it doesn't want to hurt you (but it will)... for the breaking process, you can cut your drake's strength in half. |
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| Spin: Spins in a rapid circle, attempting to throw you off. For every point in strength AND dexterity you have, you may flip a coin. Every "heads" counts as a win. You need more "wins" than your drake has in strength. Using a saddle doubles your "wins". If you fail, you are thrown off. Throw: Leaps and bucks, attempting to throw you off. For every point in dexterity you have, you may flip a coin. Every "heads" counts as a win. You need more "wins" than your drake has in dexterity. Using a saddle doubles your "wins". If you fail, you are thrown off. Leg-Crush: Attempts to crush your leg against the arena wall. The drake's remaining stamina vs. your resistance (armor included). If you fail, you loose 1 stamina immediately. If you win, your drake looses one stamina immediately. Head-Flip: The Drake rears it's head back quickly, attempting to reverse-head-butt you; stunning you. If he succeeds in striking you, you are stunned, and your dexterity is cut in half on your next turn. Cannot be used twice in a row. Tail-Swipe: The Drake whips it's tail around, attemping to sweep you off it's back. It is however, and akward angle for the drake to use his tail at, so for this attack, his strength is cut in half. If he manages to strike you, it's his strength vs. your strength and stamina combined... If his is greater, you are knocked off. If yours is greater, you managed to stay on, but you loose one point in stamina. Cannot be used twice in a row. Roll: Rolls entirely across the ground, attempting to crush you in the process. Your drake's (remaining) stamina vs. your resistance (armor included) and dexterity combined. If you fail, you are stunned, and loose half your dexterity next turn, in addition to being knocked off. Can only be used once per battle. |
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| Tier 1 + Dominant Status = Tier 2 offspring Tier 2 = Tier 1 offspring Tier 2 + 5 battles (with no losses) = Tier 2 offspring Tier 2 + Dominant Status = Tier 3 offspring Tier 2 + Tier 2 (or 3) Hen = Tier 2 offspring Tier 3 + Tier 3 Hen = Tier 3 offspring Tier 3 = Tier 2 offspring Tier 3 + 5 battles (with no losses) = Tier 3 offspring Tier 3 + Dominant Status = Tier 3 offspring |