Name: Ellis Mckenzie
Species: Humanish (Fangs and his eyes)
Gender: Male
Age: 19
Native Language: Common
Physical Description: Ellis is quite tall, about 5'8" and weighs about 147 pounds. His hair is long, going down to his back and the bangs going over his face. His hair is blonde, with black streaks. He is slender with some muscles and his skin is quite pale. He usually wears black, tight-fitting clothes and black gloves. He has heterochromia, with one eye being red and the other eye being blue. He has fangs.
History: Ellis was feared even when he was just born-his eyes were strange for his clan. But after the shock, nobody really bothered about his eyes. Until his teeth started growing-his mother almost had a heart attack when she saw his fangs. He was abandoned and left to fend for himself-nobody wanted to help the "demon" as he was labelled. But he felt he was just a normal kid, only with fangs and weird eyes. He then left the little town where he was shunned at the age of 16 after a string of mysterious deaths in his town. He now lives in a different town, one where there are more "Humanish" living and there is more tolerance to who he is.
Mental and/or Social Description: Ellis is cold and unstable, and an expert at hiding his true emotions. However, he will remember kindnesses which others have done to him, and he can be quite polite and friendly. He has an even temper on good days, but on "bad days" when he remembers all the harm that had been inflicted on him, he will lash out at mostly anybody. He is very protective of people weaker than him. Yet, even though he's possibly insane, he still manages to make friends easily.
Goals:
To find someone to protect
To prove he's not a monster
Stats:
Stamina: 3
Strength: 3
Resistance: 3
Dexterity: 3
Mentality: 3
Attribute: Nightvision (ability)
Traits:
Dark Secret - gives a bonus of 2 trait points(6+2=8)
Strong Immune System - costs 5 trait points(8-5=3)
Unhappy Past - gives a bonus of 1 trait point(3+1=4)
Low Self Esteem - gives a bonus of 1 trait point(4+1=5)
Insanity - gives a bonus of 3 trait points(5+3=8)
Charismatic Influance - costs 8 trait points(bonus of 4 skill points to spend in the Skill Group of Charisma)( 8-8=0)
Skill Groups: Charisma, Survival
Skills:
Charisma:
Fearful Presence-4 per skill rank
Survival:
Build Fire-1 per skill rank
Cleanse water-1 per skill rank
First Aid-1 per skill rank
Climb- 1 per skill rank