2006 Compo Comments
| RoboNes |
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Forum Elder
    
Group: Developers
Posts: 211
Member No.: 126
Joined: 23-October 04

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| QUOTE (Nikolas @ Jan 8 2006, 05:49 PM) | | Well, of course emu's can't read "PASS" or any other data off the cart, because they don't emulate the cart. If you first write some sort of a cart emulator for one of the emus, then it will work. But still the best option is to run it on hardware. |
2 do, just one does't run wins anymore and the other emulates the bottom screen (which is't a problem), its just a shame the apparent best (dualis) does't
besides how is this needing emulating the cart exactly? the cart is memory mapped in at 0x8000000, this is simply mirroring the rom to that address, after all, the cart rom is loaded into emulator memory, i don't see the issue ?
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| Frz |
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Newbie

Group: Members
Posts: 5
Member No.: 461
Joined: 1-January 06

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Very Nice Compo  Congratulations to the winners. I think it would be pretty cool to see how many points each entry got
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| Frz |
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Newbie

Group: Members
Posts: 5
Member No.: 461
Joined: 1-January 06

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| QUOTE (strager @ Jan 11 2006, 10:20 PM) | By the way, I really liked your game, Frz. It's really fun, but a level generator would be nice, you know? It wouldn't be hard to implement. |
What do you mean with level generator? The game *does* generate the levels when you click new game o.o
(That's what I use lib_sudoku_sensei for o.o)
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