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Skin selector developed by XJONX. Skins created by various members of the IF Skin Zone.


 

 DL's DL,minons, weapons and more
Destinylight
Posted: Jun 30 2007, 04:01 AM


Unregistered









The Dark Dimension Series

Name: Dark Luminesence
Age: ????
Gender: ????
Race: ???? ( Humanoid in appearance)
Job: Dark Lord

Stats:
-HP: Beyond Godlike
-ATK: Beyond Godlike
-DEF: Godlike
-POW: Godlike
-RES: Insane
-SPD: Godlike
-EVADE: Insane

Bio:
Nobody knows where he orginates from, yet he had been living from since time begins. Attempts to vanquish him had been made, but all ends up only in sealing him. The seals, do not last long...

Desc:
A large humanoid, encased by burning dark flames. On his right hand lies the accursed blade of his, which is bound to his soul - Dark Lumina.

Skill set:
Dark fire - Dark adept move
Dark water - Dark adept move
Dark wind - Dark adept move
Dark lightning - Dark adept move
Dark earth - Dark adept move
Dark ice - Dark adept move

Reishi - Dark Luminesence is able to channel his energy into his cursed blade, giving a damage boost to all of his attacks. The effect stays until Dark Luminesence releases it in a highly concentrated energy blast or until the end of the battle.

Dark Cleave - A horizontal blade creasant of Malice which deals extreme damage to anyone who comes into contact.

Darkness Gaia - A high ended energy blast of pure darkness which deals insane damage to a straight line.

Doom of the World - A follow up move, depending on whatever action one decide to take against Dark Luminesece's actions. If one blocks or evade his attacks with weapons, shields or anything, Dark Luminesence will, through this move, instantly reappear behind the blocking character and unleash a Dark Cleave right in his back. If an attack hits target. Dark Luminesence will take the opening and then use this skill to appear above the target, which he will unleash another Dark Gaia vertically downwards.

Backlash (Passive) - Dark Luminesence's malice is so strong that it covers himself and his attacks with it, causing any attempts to block, deflect or dispel them to result in suffering heavy dark damage. It also nullfying OHKO moves and deal extreme damage in return if Dark Lumina is hit by an attack.

Evil Soul (Passive) - Dark Luminesence could not be afflicted by any status changing moves. In addition, his attacks penetrates any reflective spells as well as any protect-from-damage moves, although damage done by the attacks will be decreased.

Evil Defiance (Passive) - Any attempts to mimick or reproduce Dark Luminesence's attacks will not work, and will result in the attacker being controlled for the next turn.

Primal Fear (Passive) - Any being, living or dead will experience a trauma when in the presence of Dark Luminesence. Their stats will be decreased by half, as well as accuracy and dodge. All beings that are encountering a first time battle with Dark Luminesence will be rendered immobile and disabled for a turn.

Impending Death (Passive) - Dark Luminesence is able to act twice per round.

Eternal Evil - Lashes out with his blade, Dark Lumina causes cresents of energy of malice which flies towards the target, causing extreme damage. It also causes imprints of malice to hang in the air where the cresents passed, dealing high damage to those who come into contact. Number of cresents generate range from 1 to 4 per use.

Eternal Evil, Scars of Hell - If enough Malice imprints are formed through Eternal Evil, Dark Luminesence can activate this move which he fortify all of his malice, causing all the imprints to cause damage even by being near them. Once activated, the move last until the end of battle or until Dark Luminesence uses Death of Light where all the imprints are consumed. Can only be activated after there are more than 15 imprints on the battlefield. It will then deal 2% health damage to all on the battlefield for every imprint generated more than 20 per turn. For example, if there are 25 imprints, scars of hell will deal 10*2 = 20% health damage every turn. If the battle drags, it might bring the damage to a max 100% health dmg per turn. The skill, is avoidable and blockable though it cannot be deflected or nullfied.

Eternal Evil, Death of Light - A follow-up move from Eternal Evil, Scars of Hell. It can only be used if there are more than 60 malice imprints on the battlefield. The malice from Scars of Hell solidify, forming a mental and physical barrier on a large scale ( depending on where he fires his creasants) trapping any unfortunate soul within. In that barrier, all senses fail the trapped character. That soul(s) is considered dead, for thousands of slashes and cuts made by Dark Lumina while inside this barrier will take one's soul. Attempts to cut open this barrier will result in Backlash, dealing extreme damage. Whenever this skill is used, someone MUST die, be it one or many. If 20 imprints are consumed, 1 person will be dealt beyond godlike damage. If 40 are consumed, at least 2 person will be dealt beyond godlike damage. If all 60 are consumed, at least 3 will take beyond godlike damage.


S-ability
Corruption - Dark Lumina is able to learn any move of any elemental job skillset and used it as his own dark version. However, this ability makes him extremely vunerable to Light.

*****

Name: Darinos the Destroyer
Age: ????
Gender: Male
Race: Bangaa
Job: Destroyer of the Servants, Segunda II

Stats:
-HP: Insane
-ATK: Insane
-DEF: Extreme
-POW: Insane
-RES: Extreme
-SPD: Insane
-EVADE: Extreme

Bio:
Alter-ego of his deceased Light Dimensional version, Darinos too wield the Unholy blade as compared to his parallel self. However, he was inducted into the Dark Lord's service as one of his Servants, probably due to the lure of power. Darinos began rising quickly through the ranks of the Dark Lord's servants , gaining the position of Segunda, the second, and Dark Lumina's left hand man.

Desc:
Wearing a coat of black armour, he wield his Unholy Blade and gives off an overbearing aura of evil.

QUOTE
Dark Paladin Skillset
Dark Reign: Damages units around caster (Double the effect of wild swing).
Sly attack: Attack extra next turn.
Dark Cover: Covers target, attacking the attacker back.
Big Blade: Slash with much power, breaks armour and little damage.
Drop Weapon: Disarm target.
Dark Cross: Attacks in all sides with dark power.
Hellblade: Heavy Dark Damage
Ultimate Hellblade: Extreme Dark Damage.


Unholy Slash - A horizontal or vertical blade cresent of darkness which deals extreme damage to anyone who comes into contact. It travels in a cone when horizontal.

Tremor Blast - Darinos slams his blade into the ground, creating an explosion of a fixed but large radius around himself, dealing extreme dark damage to those caught within. This skill destroys one eighth of the battlefield.

Unholy aura - Once activated, Darinos gains an aura which covers his whole self, shielding him from an attack completely. After that, the aura is nullfied. If unused, Darinos may concentrate the energies from the aura into his blade, which gives the next attack a 100% power boost. The concentration requires a turn.

Shadow step - Darinos steps through the shadows and appear right behind the target to unleash two Unholy slashes that deal 50% dmg each to amount 100% in a cross shape.

Unyielding force (Passive) - Darinos attacks are able to penetrate any protect from damage or reflect move, although at a cost of reduced damage.

Maximal destruction (Passive) - For every destruction Darinos or his allies inflict, Darinos grows more and more powerful. If the battleground is a quarter destroyed, Darinos gains a 100% boost in damage. If half the battleground is destroyed, Darinos gain a 200% boost to his damage. If 3/4 of the battleground is destroyed, Darinos gains 300% boost to damage. If the battleground is in or already in ruins, Darinos gains a 400% damage boost, giving him a max of 500% damage..

S-ability
Turbo Mp
Half Mp

********

Name: Vanquish the Demon Morpher
Age: ????
Gender: Male
Race: Human
Job: Demon of the Servants, Tercera III

Bio:
A mysterious entity within the ranks of the Dark Lord's servants. Nothing much is known about his origins, nor his reasons of why he joined the Servants in the first place. However, he has the unique ability to shift to his four forms whenever he wants, giving him a perfect strategy for every occasion.

Desc:
He don a set of black armour, similar to Darinos. However, instead of wielding a sword, he carries around a spear made from pure solid crystalite, a very hard and rare mineral. On his back, is a pair of devil wings, for he is a demon after all.

There are four forms for Vanquish, a normal form which has no skills except for formshift.

Speed form

Stats:
-HP: Extreme
-ATK: High
-DEF: High
-POW: High
-RES: High
-SPD: Godlike
-EVADE: Godlike

Skill set:

Form shift

Blandir Pierce - Vanquish stabs a target with his spear, and turn it if the attack hits, dealing high damage two times.

Blandir Vault - Vanquish stabs his spear into the ground, and use it as a pole to vault into the air. He then turn and flip around as he land, turning his spear a 270 degrees to slam onto ground, dealing heavy damage in a straight line.

Decado Wheel - Vanquish move up close to the target, and spins his spear on his hands for a total of ten times, dealing heavy damage each. If used after Blandir Pierce hits, the spear will be turned for an additional ten times, causing 12 hits in total.

Image Shift - The speed of Vanquish is so high in this form that he is able to create afterimages that are stable and do the same action that he does for up to 8 images. All images deals 50% of Vanquish's damage and do whatever he does in that turn. They last for three turns.

Power Form

Stats:
-HP: Extreme
-ATK: Godlike
-DEF: High
-POW: Godlike
-RES: High
-SPD: High
-EVADE: High

Skill set:

Form shift

Penetrator Cruz - Vanquish unleash a thrust with his spear dealing heavy damage, and then release a blast of darkness from the tip of his spear to deal extreme dark elemental damage.

Channel force - Vanquish will channel his energy into his spear for two turns, after which all damages caused by him will increase by 200%. However, Vanquish takes double damage and cannot do anything during the channeling time. The effect of channel force last for four turns.

Emplode - Vanquish slams his spear into the ground, causing an earthquake which deals heavy earth damage to earth-bound targets. In addition, dark energies will burst out through the fissures, dealing insane dark damage to both air and land targets

Overheat - Vanquish goes into a berserk rage. As long as Overheat is in effect, Vanquish and his spear will be surrounded by an overwhelming aura of evil. Any attempt to get close will result in continuous heavy damage by the aura. All attacks dealt by Vanquish during this period will deal an additional extreme dark elemental based damage, and be boosted to 200% damage. Overheat last for 3 turns, after which Vanquish cannot turn into his power form for the rest of the battle.

Defense form

Stats:
-HP: Extreme
-ATK: High
-DEF: Godlike
-POW: High
-RES: Godlike
-SPD: High
-EVADE: High

Skill set:

Formshift

Life force - When activated, Vanquish will take an additonal 100% damage until he deactivates it. However, Vanquish will also gain 10% in life for every turn life force is activated. Vanquish is not able to use any ability when Life Force is active.

Iron body - When used, Vanquish will become immune to any status causing effects for the rest of the battle. It can only be used once per battle.

Devil's shield - Vanquish spins his spear so fast that it turns into a solid circular shield, which will completely negate one attack on Vanquish for one turn. This skill can be used on an ally.

Demonic Protection - Vanquish will encase himself with demonic energies, protecting him from any attack other than light elemental based melee attack for five turns. Demonic protection also prevents any OHKO effects from affecting Vanquish.

S-ability
N/a

*************

Name: Lorenzo the Mystic
Age: ????
Gender: Male
Race: Nu mou
Job: Mystic of the Servants, Cuarta IV

Stats:
-HP: High
-ATK: Extreme
-DEF: High
-POW: Insane
-RES: Insane
-SPD: Insane
-EVADE: Extreme

Bio:
A once respected Magus of the Sage Union in the Light Dimension. He was the one who ousted Wisoni from the union in jest for his belief in the prophecy. However, as soon as Wisoni left, he sent an assasin after him. This act was finally revealed to the public and many disapproves against him. He was then stripped of his post and thrown out of Corneria. For unknown reasons, probably becuase of his magic ability, the Dark Lord pulled him into Dark Dimension and twisted him into one of his servants through his urge for revenge.

Desc:
Wearing a cloak of black and robes bearing the insignia of the Dark Lord, Lorenzo prefers to remain hooded until he decide to reveal himself.

Skill set:

Sage skills.

Dark Nova - A splash of dark energy deals insane dark damage to an area where Lorenzo wants it to occur.

Nova Rain - Dark fire rains down from the sky for two turns, damaging all enemies with heavy fire and dark damage.

Encasing Dome - Lorenzo can manipulate the forces of evil to encase the battlefield with a dome of malice. When inside, all dark elemental spells gain a power boost of 100% damage, while the strength of other elementals decrease to 50% of their original. The dome last for as long as Lorenzo will it to be, but will cause Lorenzo to do nothing for the following turn.

Dome Revenge (Passive) - Any damage done to the Encasing Dome from the outside will damage the barrier, as well as the people within the dome for the same amount of damage. All dark elementals will however take only half the damage.

Implode - Usable only when Encasing Dome is in effect. This skill will consume the dome to deal insane dark and fire damage to all, including allies. After implosion, the battleground will be considered completely destroyed; all buildings and stuff will be destroyed.

Shadowmeld - If Encasing Dome is in effect when Lorenzo uses it, he will basically become invisible and be untouchable for a total of three turns. If not in effect, Lorenzo will encase himself with darkness and dodge all attacks except for light elemental based attacks for a turn.

Hollow spell - When cast, Lorenzo absorb all the magic energies in the surroundings into himself, preventing any further use of magic for that turn. If used at the end of the turn, it will take effect for the next turn. If used when Encasing Dome a different effect will occur, any attempts at dispel will backfire and cause heavy dark damage. The latter effect last for three turns.

Meteor - Ultimate Dark magic which summons a meteor from the skies to smash into an area for godlike dark and fire damage. After casting this spell, the meteor will take two turns to fall out of the sky and impact upon the ground. This move can only by casted once per battle.

S-ability
Turbo Mp
Half Mp

*****

Name: Tuila the Defiler
Age: ???
Gender: Female
Race: Human/Spectral
Job: Defiler of the Servants, Quinta V

Stats:
-HP: Heavy
-ATK: High
-DEF: Extreme
-POW: Godlike
-RES: Insane
-SPD: Extreme
-EVADE: Extreme

Bio:
Ranks fifth of the Dark Lord's servants, Tuila was once a very powerful summoner hailed throughout the whole Dark dimension. In her time, she was the leader of the most outstanding resistance ever formed. This is all in the past.
In her last battle with the Dark Lord, she was killed, and her soul captured. The Dark Lord gave her a new body, and twisted her into a monstrosity, refusing to let her go in peace. She had been cursed, and now, she became an adept at cursing others.

Desc:
Many people might be misled to think that she is a normal human, due to the body the Dark Lord gave her, but nobody will ever know of the mental torment she has to endure every second.

Skill set

Improved Summoner Skillset

Summon sphere - Each time Tuila cast this spell, an orb of dissipating energy will encircle her. Up to 5 spheres can be summoned to act as a guard or be used as a projectile. With each sphere summoned, any successful melee attack will cause the attacker to suffer instant 2% damage.

Seed of Doom - When Tuila cast this spell, a seed of doom will be implanted into the target regardless of how powerful or agile the target is. The seed will remain dormant for 20 turns. At the 21st turn, the seed will explode and kill the target instantly. Revive spells will not be able to work on the target for the rest of the battle. Even if Tuila is killed, the effect still remains until the end of the battle. Only one target can be inflicted with Seed of Doom at one time, but it can be doublecasted.

Curse of Corrosion - If inflicted upon a target's weapon, the weapon will slowly corrode for 10 turns until it becomes unusable until after the battle. If Tuila uses three spheres to charge this curse, the curse is unavoidable.

Curse of Malice - If a target is inflicted by the curse of Malice, he will have to suffer 5 turns of which 10% health is deducted every turn. Using up four spheres, Tuila can inflict all enemies with the curse.

Curse of Hopelessness - If a target is inflicted by the curse of Hopelessness, he will have to suffer 5 turns of which 10% mana is deducted every turn. Using up all five spheres, Tuila can prevent a single target from using magic for the rest of the battle. This effect is unavoidable.

Double-life - Due to Tuila's unique form, her spirit is still able to linger on even after her body died, effectively giving her a double life in battle. All effects stays on even after her first death. However, in her spirit form, she is unable to perform any melee attack, and any melee non-elemental attack is unable to hit her.


S-ability
Double-cast

*******

Name: Zerianis the Infiltrator
Age: ???
Gender: Male
Race: Human
Job: Infiltrator of the Servants, Sexta VI

Stats:
-HP: Extreme
-ATK: Insane
-DEF: Heavy
-POW: Insane
-RES: High
-SPD: Extreme
-EVADE: Extreme

Bio:
One of the servants of the Dark Lord and given the name of the Infiltrator of the Servants, Zerianis is ranked six within, mostly due to the prowress he has with his bow. Having deadly aim and strength enough to make an arrow pierce through metal, he was sought out by Dark Lumina and given unholy strength to add on to his skill.

Desc:
Wearing a black tunic, he carries a black oaken bow on his back. His hair is dishevelled and his eyes glow a maniacal green.

Skill set

QUOTE
Ranger skills
Flame Arrow: Fire element damage & Disable!
Volley: Launch a rain of arrows over a wide range! (Arrow Shower!)
Strider: Increase Movement and Jump!
Drain Arrow: Drain health off enemy with ranged attack!
Screw Arrow: Mystic Arrow whips up a cyclone for Aero damage!
Poach: Always 50% chance of capturing monster!
Hawkeye: Never miss damage!
Lightning Arrow: Lightning element damage & stop!
Mud Arrow: Earth element damage & blind!
Aqua Arrow: Water element & silence!
Freeze Arrow: Ice element & immbolization!
Holy Arrow: Holy element damage!
Poison Arrow: Damage and poison!


Shadow shoot - When used, Zerianis will fade from sight and reappear elsewhere ranging from pointblank to a hundred metres away and shoot a projectile at the target.

Dark Strafe - Zerianis gather up a huge amount of energy into his bow and fire off up to 8 consecutive shots at a single target. This move is unusable for a turn after its use.

Spirit Arrow (Passive) - Zerianis molds his energy into arrows and uses them as projectiles. All shots by Zerianis will carry dark elemental damage.

True Aim - Zerianis will spend a turn aiming at the target, after which the next turn's attack is unavoidable.

Detect Vitals - Zerianis will use a turn to scan a target and search for weak spots. After scanning, all attacks by Zerianis will cause double damage until the end of the battle.

S-ability
Deadly Range - Zerianis is able to shoot at targets which are very far away.

******

Name: Julista the Deceiver
Age: ???
Gender: ???
Race: ???
Job: Deceiver of the Servants, Septima VII

Stats:
-HP: Extreme
-ATK: High
-DEF: Heavy
-POW: High
-RES: Heavy
-SPD: Godlike
-EVADE: Extreme

Bio:
Ranks seventh and the last of the Dark Lord's servants, little is known about Julista. She has no noteworthy strength, nor defense, and only his extreme speed to help her in battles. However, she was given the title of Deceiver, due to her unique ability of morphing into people that she have seen before and assuming their abilities. As a result, nobody had known her true self, as she usually appear as a teenage human girl to mingle with the human community which makes up the largest population by far in the Dark Dimension. Her unique ability makes her the best possible spy, for not even magic can reduce her back to her true form.

In the event she is forced into battle when she did not assume any other form, she strikes with a dagger that she keep at the side of her waist. Her petite form coupled with her initial speed makes her very agile and evasive.

Desc:
Unknown

Skill set

Morph

Dagger Requiem - Julista circled the target for two rounds, striking out where she can find openings for heavy damage. If she hits a weak or vital spot, the damage taken will be extreme with a small chance of OHKO. Number of strikes are from 3 to 8.

Skill leech - If Julista uses this skill, all attacks that are used on her on the turn before will be disabled until Julista dies or the battle ends.

S-ability
N/A

*****

Name: Wrayke the Lich King
Age: ???
Gender: Male
Race: Once human
Job: Lich King of the Servants, Octava VIII

Stats:
-HP: Average
-ATK: Average
-DEF: Heavy
-POW: Godlike
-RES: Insane
-SPD: Extreme
-EVADE: Extreme

Bio:
He was dead. Wrayke was, until the Dark Lord searched the lands of suitable candidates for his Servants of Eight. He found Wrayke's trail of destruction, and was impressed by the ex-necromancer's acts when he was living. He had been pursuited, and killed for his crimes, and now, the Dark Lord had revived him and gave him power, those specially to counter the light, those which are against nature.... His other name, is the Bane of Light.

Desc:
Unknown, except that he holds a scythe rumoured to be that of the Grim Reaper himself.

Skill set

QUOTE
Necromancer skillset
Make Undead: All KO'd people on the field are brought back to life for 4 turns as allies.
Bloodmoon: During any month except Kingmoon do fire damage to all enemys.
LifeDraw: All opponents with 1/3 or less HP immedialtey KO.
Lifesuck: Suck 5% life out of the target every turn.
Take Undead: Revive a dead undead monster and take it under your control.
LifeHalve: Halve hp of target.
Hellbind: Can't revive ko-ed target, same as the Lucifer one.
Hell Pyre: Unleash heavy fire damage.


Control death - Any enemy spirit/ghosts/undead impacted by this spell will turn to Wrayke's side until the target is killed or until the target suffers more than 50% damage under Wrayke's control.

Summon Lich - Two turns to complete the ritual, which requires Wrayke to sacrifice 20% of his health. The Lich last permenantly until killed or until the end of the battle.

Lich Skills
- Frost Nova - Area heavy ice damage, with an additional effect of immobilisation.
- Unholy Ritual - Able to transfer health between the summoner at 10% health per turn until either side is dead. Requires one turn to establish the link before the transfer can happen until the rest of the battle. If the ritual is used on an ally, the ally will be sacrificed to restore 50% of the Lich's health. If the ritual is used on an enemy, the Lich will have to prepare the ritual for three turns before 50% health is transferred over.
- Frost Armour - Shield which nullfy ice and water elemental damage and reduce OHKO moves to cause extreme damage. Able to cast on allies. Fire moves neutralises the shield.

Undead reckoning (Passive) - Gives Wrayke the ability to revive himself when dead, up until a maximum of two times. All effects from before stays activated.

Light's fear (Passive) - Any being of light elemental or angelic descent will be disabled for one turn if he or she is hit by Wrayke attacks, for they carry too much malice for them to tolerate. Even by being near him, they will be weakened and have all their stats cut by half.

Light's absence (Passive) - As long as Wrayke is alive in the battlefield, the light fears him and all Light elemenal spells and attacks are disabled.

Hell's gate - A move once activated, causes all light elementals and beings of light and angels or of angelic descent on the battlefield to lose 10% heath per turn. This spell last for 10 turns, during which Wrayke can only perform a move once every two turns.

S-ability
Light forbids - Wrayke's attacks are all super effective against beings of light and light elementals. Against a being of light, his damage is boosted to 200% Against an angel or one of angelic descent, his attacks can be increased up to 300%. However, each attack against a creature of Light requires Wrayke to sacrifice 5% of his health.
Top
Destinylight
Posted: Jul 2 2007, 07:19 PM


Unregistered









Weapons

Sword of Darkness - True Form
Type: Weapon - Sword
Wielder: Sival
Attributes: Darkness
Description: An all black blade, mirror to the Sword of Light, which radiates a very strong dark energy. It is being kept under Sival's cloak. The hilt have winding black blades which winds up to half of the main blade.

Special:
Summon - No matter how far it is from the wielder, once the wielder calls for it, the sword will immediately goes to him.
Set of Dark skills - Skills special to only the wielder of the blade
-Reishi
A skill which allows the wielder to fortify his blade by channeling his energy into the blade. This energy increase the damage the blade does, and is able to be released by the wielder at anytime into a huge concentrated blast of energy.
- Kuroi-To
If used, the wielder can unleash a cresent of dark energy which travels in a whip-like fashion towards the target(s). If used repeatedly, the next Kuroi-To will be stronger than the previous. The maximum power Kuroi-To can reach is Kuroi-To VII, whch deals 300% damage.

Reikai
A form in which the fighting capabilities of a sword is released into its ultmate state. In this state, the power of the wielder and the sword increase by 5 to 10 times. However, this state can only be discovered by those who can release the swords true potential.
- (Passive) True Speed
Enables the wielder to act twice per turn.
- Kuroi-Sendo
If used, the wielder can unleash a thousand cuts all around himself. If used when Reshi is activated, a lingering energy of darkness will appear where the sword cut, bascially forming a damaging shield around him.

Status change: ??? The higher the status increase depends on the bond between the user and the sword.
Additional effects: Darkness myth - Allows the wielder to cast spells very quickly or cast spells through the sword in which the sword amplify and strengthen the spell.


*******

Sword of Destiny - True form
Type: Sword
Wielder: Samuel Destiny
Attribute - Time
Description: A sword in which the Destiny Warrior used to defeat the Dark Lord centuries ago. It was handed down the Destiny bloodline and can only be wielded by desendants of Destiny. It held immense powers which only the wielder can tap into. It is also part of the Trinity of Power, represent strength. The blade curves to become part sabre and part sword, falling into the category of bastard swords. It also does not have a hilt.

Special:
Summon - No matter how far it is from its wielder, once the wielder calls for it, the sword will immediately goes to him.
Set of Destiny skills - Skills special to only the wielder of the blade
-Reishi
A skill which allows the wielder to fortify his blade by channeling his energy into the blade. This energy increase the damage the blade does, and is able to be released by the wielder at anytime into a huge concentrated blast of energy.
-Shyouneinoseikyo (Passive)
Allows the wielder to control the sword even if the wielder is not holding it.
-Zantounnei
The wielder unleash a cresent of energy which seems to be undodgable as it will arc back to its original target even if it missed. If missed on the first turn, the wielder can fire another Zantounnei to give 2 cresents which will follow thier targets. Up to a max of 8 Zantounneis can be following the target at one time. If the Zantounnei is blocked, another one can be fired which will trace to the target and add strength to the original Zantounnei. Up to a max of 8 Zantounneis can be stacked.

Reikai
A form in which the fighting capabilities of a sword is released into its ultmate state. In this state, the power of the wielder and the sword increase by 5 to 10 times. However, this state can only be discovered by those who can release the swords true potential.
- (Passive) True Speed
Enables the wielder to act twice per turn.

Status change: ??? The higher the status increase depends on the bond between the user and the sword.
Additional effects: Destiny's path - Allows the user to strike with increased accurarcy.


************

Sword of Light - True form
Type: Sword
Wielder: Maye Hikari
Attribute - Light
Desc.: A sword used by the Destiny Warrior to defeat the Dark Lord centuries ago. It was Light's sword orginally and was passed down the bloodline of Light and can only be wielded by Light's descendants. It held immense powers which only the wielder can tap into. It is also part of the Trinity of Power, representing Agility and the art of healing. It is characterised by having a star as its hilt.

Special:
Summon - No matter how far it is from the wielder, once the wielder calls for it, the sword will immediately goes to her.
Set of Light Skills - Skills special to only the wielder of the blade.
-Reishi
A skill which allows the wielder to fortify his blade by channeling his energy into the blade. This energy increase the damage the blade does, and is able to be released by the wielder at anytime into a huge concentrated blast of energy.
- Hikariga Senshou
The attack has two forms. If used in a range, an arc of energy will appear where the sword cuts and alot of light spears will shoot up from it. If used at pointblank range, thousands of light spears will impale the target from all points, and will remain there until the Sword of Light is drawn away.
-Hikariga Tenshun
Light s drawn from possible sources, including the sword itself to form a shield. The strength of the shield depends on the amount of light it can draw. Total darkness = fail.

Reikai
A form in which the fighting capabilities of a sword is released into its ultmate state. In this state, the power of the wielder and the sword increase by 5 to 10 times. However, this state can only be discovered by those who can release the swords true potential.
- (Passive) True Speed
Enables the wielder to act twice per turn.

- Shiroikozan, White slash
An arc of pure white energy is fired when the wielder uses this energy. Usage of reishi before this skill will increase the damage caused by this skill by 100%.
- Shiroikosen, White flash
Use of reishi is required for this skill. When activated, the energy encasing the blade encase the wielder as well. The wielder can then travel at a speed of light like a comet, dealing damage to all in her path.
- Shiroiame, White rain
The wielder will release the Sword of Light, which will disappear into the ground. A second later, thousands of rays of light will descend from the heavens like a rain, impaling all those who are not careful. This is a battleground changing move and last until the wielder stops it or the battle ends.

Status change: ??? The higher the status increase depends on the bond between the user and the sword.
Additional effects: Light's Journey - Allows the wielder to become very fast and agile. Instant teleportation is also available.
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Destinylight
Posted: Jul 5 2007, 10:52 PM


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The Servants are completed, except for Primera I, who i do not want to reveal yet.
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