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Posted: Apr 2 2007, 02:30 PM
The Official Argument Messenger
Member No.: 48
Joined: 19-November 04
Windurst - City - The city of magic, home to both Mithra and Tarutaru scholars. Under the ancient tree, the people of Widurst live, trade and celevrate in harmony with the land. The threats of Yagudo and Goblins are rarely felt as they have been kept at bay for quite some time.
Windurst Waters - Canal Islands - The northwest section of the city is home to various guilds and shops, includign one of the best Culinarian Guilds in Vana'DIel. The Federal; Magic Reserve holds numerous scholars who will give away spells for prices.
Windurst Woods - Crafting Hub/Groves - This quater houses an often used gate and Chocobo Stables right near it, providing Travelers with a nice suprise. The lower section houses various Crafting guilds, including the Boneworkers' and the Weavers' guilds. To the upper section, the land becomes more noticable, and the Mithra Groves and farms here provide bountiful food supplies. The Consulate of San d'Oria is here.
Windurst Walls - Politcal Sector/Tower - This northeastern sector is not very good for traders, even with the auction house to the south. This sector contains a ring of important buildings surrounding Heaven's Tower. The Consulate of Jueno is here.
Port Windurst - Port - This is the heart of Windurst to Commoners.There are shops for all kinds of warriors and wizards, and the Fishermans guild can provide food for those long journeys to Jueno. The Air Travel Agency is here, and the waters are prime for fishing. The Consualte of Bastok is here.
West Sarutabaruta - Plains - This isolated place lacks a sense of imprtance compared to the plains on the east side of Windurst. It is a quite good place for hunting and is often rewarding to young fighters.
East Sarutabaruta - Plains - Roads spill out of Windurst and hint at the route to glory, wealth and fame. To the north is Tahrongi, and beyond that is Mhaura.
Zanbibi River - The northern river to the East of Windurst, it cuts the path to Tahrongi.
Nompipi River - River - The southern river of Sarutabaruta, it links to Tepokalipuka and Zanbibi when it splits into two.
Horutoto Ruins - Dungeon - Home to a civilization of the intelligent Cardians, who do not take kindly to tresspassers. Almost everything in these Ruins are aggesivem and they are also very strong.
Giddeus - Dungeon - A small canyon, an outpost occupied by Yagudo. Here, they commence simple and fair trade to Windurst.
Toraimorai Canal - Dungeon - A good place for game hunters, the canal holds monsters affected by strong magical influences so they are more powerful and aggresive.
Mhaura - Town - This small town sheltered by the peninsula is home to many trades. Blacksmiths, Goldsmiths and sailors make up the population of this town, and is a rough place to boot. Unlike Windurst to the south, this town doesn't have time for song or dance. Defend the walls, hope for good weather, rejoice when a ship arrives, thats the way of things.
Buburimu Peninsula - Plains - Beyond the shelter of an outpost lies this peninsula, a place of dunes and hills. Hunting is possible near Mhaura, but due to wandering Goblins it can be devastating. Kibubu lighthouse is here, providing an excellent outpost.
Khoonta Dunes - Desert - Surrounding Mhaura, these rocky Dunes lead out to the sea and ocean and envelop Mhaura completely.
Maze of Shakrami - Dungeon - To the northeast of Tahrongi, tucked in the rocks, is "The Maze". Many an adventurer has been stranded here by skeletons, and suffered a terrible death.
Meriphataud Mountains - Mountains - Everything feels dry and cracked here. The northern mountains here are much more diificult to maneveur.
Sauromugue Champaign - Plains - The area around Gausebit, it holds two bridges near the city of Jeuno. Harbor Bridge, linking straight to Jeuno, and the Great Jeuno Bridge linking directly to Rolanberry. The landscape is blasted and ravaged.
Gausebit Mountains - Mountains - A large mountain range in the the center of Sauromugue is shaped in a circle and holds many powerful mosters.
Castle Oztroja - Dungeon - Home of the Yagudo. This castle is their bastion and where their people live. They defend it constantly with vigor. They train their religion and beliefs constantly here.
Garlaige Citadel - Dungeon - Home to many stranges monsters and mysteries, very little is known about this Citadel.
Kazham - Town - A few years ago this secluded enclave was a mere fishing village, home to a few who distanced themselves from society and venerated Ifrit as the guardian of their lands.
Norg - Town - A cove home to numerous pirates, scallywags and bandits, surrounded by the vast Elshiman Jungle.
Yuhtunga Jungle - Forest - This twisting rainforest sprawls across the lowlands of Elshimo, and the humidity of the area has caused many a carniverous plant to grow. This region is in turmoil due to conflicts between the three inhabitants, Mithra of Kazham, Pirates of Norg and the Sahagin.
Gemini Falls - Watefall - This waterfall is one of the most glorius in Vana'Diel, and sits just off Mount Yuhtunga.
Mount Yuhtunga - Mountain - Atop this glorius mountain is Ifrit's Cauldron, a lava-filled crater home to many Fire monsters.
Yhoator Jungle - Forest - This tropical jungle covers the upperlands of Elshimo, and is home to the Tonberries.
Bloodlet Spring - Spring/Outpost - Deep in Tonberry territory, this outpost and spring is relatively unkown to the outside world.
Teardrop Sring - Spring - A small spring offset from the temple, this spring is also mysterious.
Temple of Uggalepih - Dungeon - Little is known about this ancient temple, but it has recently been inhabited by the Tonberries. The local Mithra fear this temple and its secrets.
Sea Serpent Grotto - Dugeon - A giant sea cave cut out of the western Elshimo cliffs has become home to its creatoes, the savage fishpeople, Sahagin.
The Den of Rancor - Dungeon - The Tonberries guard their home with much hate.
Number of times I've been shot as the messenger: 0
Commune Tracker (hey, Locke put one in his sig, so...)
Name - Gil/Blue/Red
Ostor - ???/515/0