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-Updates-

Leader positions OPEN, One female One Male
(rulers of Nysroc)

[2/8]Okay, a little news, finally. My computer kinda exploded with virus's So I wont be making any graphics anytime soon. So the layout I was working on is going to have to wait. Once I get it up and running again, and hopefully get the cracked screen fixed, I'll be good to go, until then this old skin is going to have to work lol

[6/9] Myself and Bleeding were discussing plots, and decided, that within the next week or so, when i am able to, I will add a new race to our list. We are adding Hunters, supernatural Hunters or Vampire Hunters. We decided that our supernatural community was a little to safe other than from themselves and demons, so now more drama shall arise if people decide to rp one. Should be interesting.

[5/8] Its been a little over due, due to the season changing and all. But We have finally got a new layout! The season has skipped Spring and we have jumped into Summer. I know that the layout is fairly bright, but the next one will go back to black and wont hurt our eyes to much XD haha. Anyway, We need more vampires and werewolves, well, actually we need more of just about everything so whatever. Bleeding has added more music to the Ipod, and its no longer on Autoplay so you have to personally click it to listen to the music, better if you want silence ^^
I wanted to add, that there is another creature i would like to introduce to EBD a creature called an Asmodai, much like the Dosferatu, these creatures will NOT be easy to Role-play. You MUST talk to me personally if you would like to know what an Asmodai is.


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 Elements and Powers, -Required-
Admin
Posted: Sep 15 2007, 01:59 PM


Administrator


Group: Admin
Posts: 73
Member No.: 1
Joined: 11-September 07



Listed below are the elements in which most of the creatures on Embraced by Darkness may possess. All except Vampires and Werewolves. Though some older Vampires can control fire their power isn’t entirely classed under the element category. Also below is a list of powers that some demons and Sidhe are known for having. If anyone has any ideas on further powers and such, please contact the admin, they will be deeply considered. Also if anyone has any other questions concerning the powers and elements listed below, then please contact me, the admin ^^

-Elements-

  • -Fire-: Those with the element of fire are usually hot headed, and have a very, very bad temper. They have a tendency to be a bit arrogant, and selfish, but are fierce lovers, and expect their significant other to be completely loyal. If they find that their partner isn’t loyal, then nothing other than a painful and fiery death will occur. When in battle they are fierce and violent and don’t stop until they are truly dead. When other elements that don’t clash with Fire are also involved, the temperament and or personality of the being your creating will mix and either make it worse or calm it.

    When one masters the power of fire they can call it at will. When one begins as a user of fire a flame has to be within sight to control. The extent of a beginner’s range, when defending itself, is about two separate beings, any more and your character might not make it in a fight. When the element is mastered fire can be called at will and he or she can mold it to almost anything desired to use against another. The range for a master has hardly a limit, just as long as he or she knows where the power itself is going. From major distances it doesn’t work. In other words you can do pretty much anything when controlling fire, but you have to be a master to make it spread like wildfire within battle.

  • -Water-: Those who control the element of water tend to be fairly calm, serene beings. They are also kind and helpful when needed. Though as much as water itself can be peaceful, so can they, but one must keep in mind the rages of falls and oceans. One with the power of water is usually calm in stressful situations, but when they are insulted, degraded, and threatened they are fierce and violent, and will do all in their power to make you pay for what you have done. The only problem with that is that is takes them time to gain enough rage, but be careful of it.

    Water is a little difficult to control because bodies of water can be involved at times. Beginners can usually only deal with small bodies of water such as, ponds, a small portion of rivers, streams, and small lakes. Beginners can only control it if it is near at least a half mile from where they stand. They can also drown a man with a mere cup of water if they know what they are doing. If water is near, and lets say it was a cup full, if the beginner knows its power enough, it can make the water expand. In other words it can call it out of the very air, as long as it has something to work with first. Now Masters can control larger bodies of water such as large lakes, and even some parts of the ocean. They can also call water from the air or plants without using a focus object of water first. If the master is good enough it can also call the water out of a human body and basically kill a human being. Not many water elemental users will do that, but it all depends on if another more hot tempered element is mixed with it.

  • -Earth-: Those with the power of earth are more of the happy and hyper bunch. They are also very kind and calm and sometimes go out of their way to please someone, but only if they know, for a fact, that the person they wish to please are loyal and trustworthy. Those with this element are usually very trustworthy outside of keeping secrets. They sometimes don’t know when to shut up, and therefore don’t realize when they let a secret slip.

    Earth is a an element that is slightly easy to control, as a beginner, but mastering it can be difficult. Beginners can revive dead plants and keep them living, they can also call on plants or vines for defense. Growing plants is nothing, and easy to do if worked on. Mastering this element is difficult only because when it is mastered one can control almost everything. They can open gaps in the earth, closing gaps, create mountains, and basically any other earthly thing. Though due to their happy nature, they really don’t use their powers for destruction and death.

  • -Wind-: Those who control the power of wind are usually very, very calm, and sometimes a little dull. They seem emotionless, but not entirely cold hearted. They know how to keep their cool and are usually hard to anger, but never forest, everyone angers and they are no different. Though it takes a while they do sometimes flip the fuck out and are a fierce opponent. They are loyal to friends and loved ones and can also be stubborn and strong willed.

    Wind isn’t a hard element to control, but it does take time and a lot of patience to master. When one begins with the power of air, they can cause the breeze to pick up, can force the winds to grow stronger to the point of difficulty walking in it, and can create mild wind storms, such as very small tornados, they can also make objects move, similar to telekinesis but not as well done. Now those who have mastered this element can create severe wind storms and some of the F5 tornados, their power to move objects is a little more well done, but still a little off at times. Unlike beginners, masters can make their own form fairly light and actually use the very air to make them fly, but only if they are very, very good at what they do.

  • -Thunder/Lightning-: Those who wield this element are quick to anger and are usually very stubborn and very closed off from the world. They usually cover most of their emotions with a hard face and quiet/angry face. They are not ones to tempt. Deep down however, they are just waiting for someone to try hard enough to break that hard shell. They are fierce in battle and insults go to heart. But we know there is a smile there, some where.

    Those who control Thunder and Lightning usually have the power of Storms, but not always. Just because one has this element doesn’t mean they have all the storm powers. The thing about this element is that it is honestly very easy to control and there isn’t very much to the element itself. Beginners can usually caught thunder though it isn’t as booming as what masters can create. They can also cause lightning to erupt from the ground but their ability to make it go where it is needed is usually very off. Masters can make their lightning have a direction and can focus on an object to strike, their thunder is usually very loud and strong enough to make the ground actually shake.

  • -Metal-: Closed, stubborn and cruel. Those who control different sorts of metals usually are solitary and very quiet, but are not afraid to open their mouths and throw out insults. They keep to themselves most of the time, and are very strong willed and have a set mind on things. They believe what they want and no one is getting through their defenses. Out of all of the elements, those who wield metal, are the strongest fighters, are the most skilled with swords and other blades, and will not rest till they avenge any wronging done to them.

    Considering metal users are very strong willed and keep their mind on one thing at a time, they usually always end up as a master of metal. As beginners they already wield a sword or daggers fairly well and can sometimes direct their power into turning their opponents blade against them, but it doesn’t always go as planned so be careful. Masters can direct their power into one or many different blades being used by different beings, thus performing a very odd attack when everyone’s blades turn against them at the exact same moment. One thing they can also do is pull metals from the earth and actually create their own weapons out of minerals. Making structures that are made out of metal bend at will is nothing and even some beginners can perform this sort of destruction.

  • -Ice-: Probably the most cold hearted of the bunch that remain completely sane. Though some can go insane, it isn’t likely. Many Ice users are solitary and rather cold hearted and considerably stubborn. They like to do what they want when they want and don’t like it when others get in their way. They hold respect for those who respect them and will fight to the death for loved ones and friends. Though their shell can be breached and they do have a softer more emotional side, they don’t entirely like it when its seen unless they can be convinced that it is alright. For them it is hard to trust and they don’t trust strangers easily and seem to always be on guard. They are the ones who can keep secrets and are very trustworthy, even if they don’t trust people to easily.

    For beginners the ice element isn’t to powerful, nor can you really do much of anything. Touching liquid can freeze it, and one can breath a breath of ice when giving a kiss. Or, they can cast a sort of frost over things. Towards humans this mere touch can actually kill them, but to other none humans, well it’s just going to make them cold. As masters one can create blades of ice out of the water in the air and literally throw them at an opponent with a wave of their hand. They can also freeze non-humans to death if their power is strong enough and they know enough on how to use it well. For those who are complete masters they can create snow storms or can stop it from snowing if it already is. They can ice melt ice or create it and show no effect when out naked in the cold. Well that last part if for even beginners, but hey, its cool. Anything having to do with ice they can pretty much do.

  • -Darkness-: Now darkness is both simple and complicated in a certain sense, and so are the beings who wield it. Most of the users of darkness are actually insane and really don’t always know what the hell they are doing. Besides being completely insane, these beings are usually the most twisted and deranged. They anger quickly and usually are blinded by rage. They are also not worth trusting and seem to always be up to something, and never anything good. They do nothing for others, and usually only agree to something if they are getting the better deal. They are manipulative, secretive, and unbelievably cruel. They don’t care about feelings because they really don’t have any. There is no shell to them, they are pretty much themselves and not many can actually define what they are. There are not many with this power because the power will eventually consume them by greed and hate, and sooner or later kill them by taking over who they are. In other words, some not strong enough will be consumed by darkness. Those who can control it and prevent it from consuming them have their insanity under control and actually seem a little sane, but really are not.

    The element of darkness is fairly complicated. As a beginner one can turn out lights with ease and turn a whole room or house into darkness with a snap of their fingers. Stealing light is nothing, but that’s usually the basic part of it. Mastering Darkness is controlling it, and turning it against people. Creating darkness to blind someone in a room is for beginners and usually what they all start out with till they perfect it. By doing that they will then most likely kill; their enemies because they can see so easily through it. For masters and turning is against people is to corrupt. Master users of darkness can steal a persons happiness and love and everything good and bring out the more demented and darker side. When this happens a Master of Darkness can easily use this shell of a person to do their own bidding, that or the person will end up being the source of their own destruction because they cannot handle the power used against them. In the end most will die. In other words darkness turns humans to become evil and insane and the darkness will consume them and kill them.

  • -Light-: Many would think light users would be happy and bubbly, well they aren’t bubbly. Those with this power are usually over calm and do things for the good of human kind and other stuff. They are calm, quiet and very helpful and seem to always have a comment about everything when someone is in need. Not a bad comment either, but a helpful one. They will keep secrets even if they do not like it. They are completely trustworthy and extremely loyal. Pissing off a light user is almost impossible, but can sometimes occur. They keep their cool in difficult and life threatening situations. They are usually almost always pleased or happy and sometimes for other more angry ones that can be a little annoying. They are not very good fighters but they don’t give up easily either. They are really not meant for hand on hand combat but more for negotiations. Light users are never insane.

    The element of light is very similar to that of Darkness, only opposite. Beginners can light the darkness when a dark user turns the light to nothing, and when it is merely dark. Masters on the other hand have that power and the power to ease a persons mind, and bring them out of the darkness of their own depression and pain. When a master of darkness uses its power against a person to bring out the darkness in them, only a Master of Light can reverse this and actually save the person that had been attacked. They can save those that are being consumed by darkness.

Admin
Posted: Sep 16 2007, 10:03 PM


Administrator


Group: Admin
Posts: 73
Member No.: 1
Joined: 11-September 07



Alright, done with the elements and on with the powers. The powers are a little different than the elements, for the powers are powers but the elements hold a bit of personality, the powers do not. Careful when choosing a power because that is what you are stuck with unless you speak personally to me, the admin. Also be careful when reading the powers because only certain Races can hold certain powers. Werewolves cannot have powers or elements so tough luck, but hey, they get to shift and they are really strong. Alright, now for the long list of powers!

-Powers-

  • -Empathy-:
    Races Approved: Vampires, Demons, and Witches.
    Empathy is a power based around ones feelings. There are two different ways this power works, and both are not always something to look forward to. The first is by touch, meaning that if a vampire or demon touches another being, in-human or not, they can intercept their feelings or emotions and sometimes, if the power holder is not careful enough, will begin to show signs of the same emotions without realizing it right away. The second way is to merely be near a being and accidentally feeling their emotions. The second tends to be a little more annoying than the first because people happen to be all around you. The same applies for both, however, that your character might just accidentally begin to show signs of the same emotions as the one that their power has caught in its sights or touch. One good thing is that powerful enough beings can shield the power but might just get a tiny inkling of emotions if to close or if touching, depending which two the power is based for a character.

  • -Clairvoyance-:
    Races Approved: Demons, and Witches.
    Clairvoyance works in one way and one way only and that way is by touch. To touch a person, or an object will give a series of clipped visions of something from the past. Lets say your character picks up a knife that had been previously used by a very violent demon that kills on certain nights of the year. The one with the power picks up this knife and will see clips of violent and bloody scenes that had happened with the demon and the being the demon was slaughtering. Usually the clairvoyant wears gloves so he or she doesn’t randomly get visions, and more often than not the clairvoyant will feel the severe emotions of the murderer or the victim. Most with this power tend to fear touching anything because the visions are so powerful and rather colorful. Touching a person does the same as touching an object, but as said before it only works with the past, not the present or the future.

  • -Necromancy-:
    Races Approved: Witches.
    Necromancy is a power only held by Witches, but can also be held by a human, which would then make them slightly inhuman. If a human or Witch possesses this power then they are usually called a Necromancer, so be aware. They way this power works is a little odd because a sort of ceremony has to be preformed by those who are new to the power. The ceremony usually has to do with the sacrifice of a small animal or even self inflicted wound for merely blood as a power base to control the dead. If blood is used that belongs to the necromancer or witch then the bond between the dead is stronger and they will listen better. Necromancy is basically calling the dead, or in other words zombies because they can walk, talk, and kill if a necromancer can control them well enough. More experienced necromancers can actually call a vampire out of their sleeping chamber or coffin during even the day, which is a reason why Vampires do their best to kill Necromancers. Some demons can also be called with this power but it wouldn’t be wise because they usually seek revenge. When one raises the dead they must be put back into the ground or all hell will break loose and the zombie decides it wants to eat people. Vampires usually have a sort of bond towards necromancers once they are raised during their daily sleep, and the necromancer can call them off even at night if they go to kill them or another person. See another reason why Vampires try and kill Necromancers. If you have this power, please be careful and don’t piss off the living dead.

  • -Healing-:
    Races Approved: Witches, Sidhe, and Demons.
    Healing comes in handy if one is constantly in battle, but there are really not to many of these. That is mostly because we can’t have people healing themselves and god-moding. Anyways, healing is usually done with the hands, and what I mean by that is the “laying of hands over a wound” or running ones hands over a wounded area. Some healers may be stronger than others and their healing works faster, and some may work slower by stopping the blooding, external or internal, and then slowly healing the wound back up. If that happens then one must be careful to not make to many fast movements. Healers can usually heal themselves and other beings. The most common of healers are usually those who have the earth elemental power, but not always. A reason why I did not add Vampire’s to this is because they can only heal themselves really and that is a natural ability the does everything by itself, but they can also use their own blood to seal over puncture wounds on their dead victim or that of a daily or weekly donor.

  • -Fear-:
    Races Approved: Demons, Sidhe, and Vampires.
    The power of fear is usually a fun one who take pleasure in seeing those scared and screaming. To have this power is to strike fear into people’s hearts and bring their greatest fears to life. So, let’s say if someone has a fear of burning alive, a demon can actually make a human believe they are burning alive and the severe emotion itself will kill them. Sidhe and vampires can merely make a being fear them or make them fear a certain person or object, and if either of the two races are strong enough with their power they can do something similar to that of what the demons can do. So in other words this power can either end up killing someone or it can make them forever fear something or someone, that is, until the being with the power decides to lighten up. This power can also be used as a distraction and mostly is with the Sidhe unless they are twisted enough to carry through with more power.

  • -Lust.Seduction-:
    Races Approved: Demons, Sidhe, and Vampires.
    The power of lust is a little simpler than all the others because the wielders of this ability can really only make another lust strongly after themselves (the power wielder) or an entirely different person. No one can make another person love another, but sometimes the power itself blinds people enough to believe they are in love. The being who owns this power is usually very sexual themselves, and mostly uses this power for fun rather than using it in battle, but it does work to distract a person and cut them down. This power doesn’t work on those who also have this ability.

  • -Vengeance-:
    Races Approved: Demons.
    The power of vengeance is a little difficult to explain but I will do my best. To hold this power is more so to be called on by another demon, or by even a powerful witch with an ability to call demons. The demon with this power can choose which punishment it decides to handle the one who wrongly did the person who wants vengeance. The act itself is mostly murderer by the demon. Vengeance is infliction of injury, harm, humiliation, or the like, on a person by another who has been harmed by that person. In the case of Embraced by Darkness, it is infliction of injury, harm, humiliation, or the like, on a person by a demon, because of another who has been harmed, or the like, by that person. Get it? Slight difficult, but useful. I must warn you though, those who call on a demon of vengeance has to pay a price and it is usually one of which the demons chooses.

  • -Death-:
    Races Approved: Demons, and Sidhe.
    The power of Death is a little more simple and rather easy to explain. One with the power of death can strike a human being dead with a mere thought, but a way for the person to die has to be thought up first before the demon fully decides it wants that person dead. (though anyone wanting to kill someone’s character must ask permission from the person role-playing that character.) For the Sidhe it is usually the laying of hands on a being and it instantly kills someone, the same could be said for even demons. [

  • -Shape-Shifting-:
    Races Approved: Demons, Black Witches, and Sidhe.
    Shape-shifting is in no relation to Werewolves, but those with the power or approved of having the power can only shift into a SINGLE animal, not objects or trees. There is no real reason for this ability other than getting places quicker (depending on the animal) or being able to scent out things and what not, or merely disguise. The animal in which they shift usually is similar to their personality, and is usually larger than a normal of the animals species. Very rarely a demon or Sidhe can have the shift of an animal that is long extinct, but only if they are a few thousand years old, or a few hundred, but that’s rare.

  • -Freezing Time-:
    Races Approved: Witches, and Demons.
    There are two ways this power can work. Okay I lied, there are a few, but basically two. If one isn’t skilled enough with this power then time doesn’t stop completely, but it does slow down to a very slow crawl. The second way and for those who know what the hell they are doing, time can freeze completely and sometimes for a long period of time. The other way it works is to freeze time but have a select few that are not frozen and can move as the character with the power moves. This portion of the ability are for those who have mastered this ability only. Also when one freezes time completely but allow others, either friends or enemies remain mobile, if it just so happens that they get into a fight or battle, the destruction that would normally happen against a witch and a demon power wise, doesn’t. Meaning if the demon starts blowing shit up and the Witch who has that same blowing up power, and they accidentally hit a few buildings, the destruction that happens when time is frozen, never took place when time then returns. There is a downfall to this though. Whoever cast the power must stay alive for the destruction to never happen, if they die in the fight when time is frozen, then the buildings near that were blown up by whoever suddenly appears once the demon or witch who cast the power dies. This can happen in both the human world and the underworld.

  • -Telepathy-:
    Races Approved: Vampires, and Demons.
    Now Telepathy is a very easy power and not much to it. It is basically speaking through the mind and most vampires have this power and some demons do as well. Most of the rulers of the five Kingdoms hold this power as well. Vampires can only really speak to another through the mind within their own “Kiss” or clan, but those with stronger power and higher rank within the “Kiss” can speak through the mind to outsiders. To speak distantly to someone across the city or even country one would have to picture the being within their head and then send out a message. Same with Demons but demons can basically talk to most other demons with the same power.

  • -Telekinesis-:
    Races Approved: Vampires, Demons, and Witches.
    Most of the older vampires have the power of telekinesis. Which is really the movement of objects by merely using the mind. Slamming a door is nothing but fairly impressive if one never knew the power existed. For Demons it is actually a common power and for Witches it is rare. The power can either be dealt two ways, one, by having an object come to you, or throwing an object at a being, usually that helps when knives are involved, if you want the one your throwing something at, with the power, to die or get hurt that is.

  • -Hate-:
    Races Approved: Demons, Sidhe, and Vampires.
    Hate is a fairly easy power to wield, mostly because it is just that, hate. It is usually held by those who are fairly angry beings and therefore spread hate through those who are to happy. It is also useful when one wants to change someone’s mind and uses this ability to turn their interest of something to hate. In simpler terms, this power can turn love to hate. Much like the element of darkness, which brings out the darkness within peoples hearts, the power of hate may turn people’s most happy moments and most beloved people against them. A happy person can be infected with the power and grow hateful and angry and often violent.

  • -Storms-:
    Races Approved: Demons, and Sidhe
    The power of storms is not entirely common, but has a habit of coming into play when the wielder of the power becomes severely emotional. The power itself is exactly what it is. Storms. The one who hold the power can create different kinds of earthy storms and often mix a few up together. They are often not affected by cold or heat and all weather oriented seasons. The power itself can be fairly dangerous so watch out for those emotions.

  • -Possession-:
    Races Approved: Demons.
    The power of possession is only for demons and is usually a power many possess. Some are more successful than others when using this power and some can maintain the human they possess longer than others, some for mere minutes and others for sometimes hours or even days. This power is usually either used for fun or used as a defense of some kind. If a demon wishes not to show itself, it will possess a human and confront the Witch that would normally want to kill it. So instead of it dying the human will, or the human will live and so will the demon if the Witch cant kill and innocent. There is however a way for a Witch to call a demon out of the body it has possessed, so be careful around the stronger ones.

  • -Delusion/Illusion-:
    Races Approved: Demons, Vampires, and Sidhe.
    The power of Delusion/Illusion is like hallucination. The power works in ones mind and makes them believe something is actually happening to them, when it really isn’t. Most of the time, this ability is worked for in the ways of making people freak out, or go insane, only those with a good heart would use it for easing a person into believe something is alright and that everything is ok. This power can work with making someone believe something is happening to them, or that they are seeing something that isn’t there. Anything along those lines and that’s this power. The ability to have this power is severe concentration, and those who are impatient would merely get angry when it didn’t happen fast enough. Be careful how you use the power as well, because sometimes karma comes back and bites you in the ass. Don’t be surprised if you begin to see hallucinations to. Those with a good heart, well, I wouldn’t worry so much.

  • -Insanity/(or)Sanity-:
    Races Approved: Demons, and Sidhe. This power is actually very simple to explain. To have this power is to make any person you choose actually go insane. They can be a very sane logical and smart person and after you are done with them, they will be insane, crazy, stupid incompetent, whatever word you feel like placing there. This power does come with a price though. Each human being you drive insane, weather it be for a short period or forever, you to will slowly begin to feel very slight affects of insanity, so choose wisely. Those with a good heart, who possess this power, can make insane beings become sane, the price for that is nothing but sanity.

  • -Premonition-:
    Races Approved: Witches, and Sidhe.
    A premonition is really a warning in advance. IT can be either fairly small, and merely a feeling or it could be a full blown vision of what can happen. This is mostly with the touch of an object, but can happen because of a mere thought of similarity. This will usually tell the near or sometimes far future, and sometimes it will give a vision of the present, but not the past. Those with the ability of both present and future are not common, and if a bad vision is received and it happens to be in the present, sometimes there isn’t much one can do if the vision is bad. Keep a clear mind, and you may be able to figure out the clips of visions some receive. Remember, not all have full blown visions.

  • -Socery-:
    Races Approved: Witches, and Demons.
    Sorcery is a little more difficult to explain, for it has a wide range of abilities, this is also a more evil of the powers listed for it has more to do with evil forces. This power is, very, very rare. Rare to the point that it almost doesn’t exist. This power is similar to illusions, telekinesis and possession. With the added abilities of some key elements. With this power one can enter dreams and turn a sweet pleasant dream to pure hell, and even make the human being feel the actual affects of it when they wake. For example, say a young woman was sleeping, dreaming of a picnic at a lake with a man she has a crush on. A sorcerer can enter this dream and turn the pleasantness into hell. The pain that might occur when he changed the dream from happy to frightening, and forced the man to attack the woman would feel almost real. If it was raining, one would wake up soaked and in a panic, and if someone got slashed across the chest, they would feel the ache of where the pain would be. This power takes place more so in dreams than in reality and can actually make a person believe their dreams are real to the point they never wake up,. If that happens the one wielding the power would then collect the humans soul, and become a little stronger. (This power is very rare, and one must ask permission for it. The “Five Devils” or the Rulers of the Five Kingdoms will more often than not possess this power.)

  • -Pestilence-:
    Races Approved: Demons.
    Pestilence is creating something harmful, or evil. In this case it is selecting a being and infecting them with a disease that will more often than not, kill them. This power works in a way that cannot spread the disease even if the disease just so happens to be contagious. If a demon uses this power on a human, and the illness would normally be contagious if they caught it without the demons help, it isn’t when used by a demon. Get it? But a demon can infect many people at once if he chooses. The basic theme or Pestilence is spreading disease.

  • -Divination/Prophecy-:
    Races Approved: Witches.
    Similar to that of Premonitions, it works a little differently. Where Premonitions come mostly by touch to see the future, This ability does not. This actually comes at random without so much as touching anything. This lets most simply see bits and pieces of the Future. And very rarely a whole event. Though visions come with this ability as well, it mostly has to do with signs and meanings and sometimes a single image that randomly appears in ones head. These this, can be either good or bad, you’ll know if its good one or not if you possess this power.

  • -Fertility-:
    Races Approved: Sidhe.
    This can work in two ways, one, the make sterile being fertile, or to work with that of the earth and make bad soil, good. Odd power to have in the list, I do agree, but the Sidhe are big on reproducing because it does not happen often. This power will give a couple the chance to have a child when normally they wouldn’t, but they only get ONE chance. This power can work on any race, but only gives one chance to work. It can work on others or the one possessing the power. </span></span>
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